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Data should not be public for nvapi unicode string
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@ -6,7 +6,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public unsafe struct NvapiUnicodeString
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public unsafe struct NvapiUnicodeString
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{
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{
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public fixed byte Data[4096];
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private fixed byte _data[4096];
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public NvapiUnicodeString(string text)
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public NvapiUnicodeString(string text)
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{
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{
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@ -15,7 +15,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
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public string Get()
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public string Get()
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{
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{
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fixed (byte* data = Data)
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fixed (byte* data = _data)
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{
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{
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string text = Encoding.Unicode.GetString(data, 4096);
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string text = Encoding.Unicode.GetString(data, 4096);
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@ -33,7 +33,7 @@ namespace Ryujinx.Common.GraphicsDriver.NVAPI
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{
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{
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text += '\0';
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text += '\0';
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fixed (char* textPtr = text)
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fixed (char* textPtr = text)
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fixed (byte* data = Data)
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fixed (byte* data = _data)
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{
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{
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int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
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int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);
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}
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}
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