mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 01:38:34 +00:00
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
* Add support for BC1/2/3 decompression (for 3D textures) * Optimize and clean up * Unsafe not needed here * Fix alpha value interpolation when a0 <= a1
This commit is contained in:
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8117f6a979
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@ -2,30 +2,32 @@ namespace Ryujinx.Graphics.GAL
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{
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public struct Capabilities
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{
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public bool HasFrontFacingBug { get; }
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public bool HasVectorIndexingBug { get; }
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public readonly bool HasFrontFacingBug;
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public readonly bool HasVectorIndexingBug;
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public bool SupportsAstcCompression { get; }
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public bool SupportsBgraFormat { get; }
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public bool SupportsR4G4Format { get; }
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public bool SupportsFragmentShaderInterlock { get; }
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public bool SupportsFragmentShaderOrderingIntel { get; }
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public bool SupportsImageLoadFormatted { get; }
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public bool SupportsMismatchingViewFormat { get; }
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public bool SupportsNonConstantTextureOffset { get; }
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public bool SupportsShaderBallot { get; }
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public bool SupportsTextureShadowLod { get; }
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public bool SupportsViewportSwizzle { get; }
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public bool SupportsIndirectParameters { get; }
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public readonly bool SupportsAstcCompression;
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public readonly bool Supports3DTextureCompression;
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public readonly bool SupportsBgraFormat;
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public readonly bool SupportsR4G4Format;
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public readonly bool SupportsFragmentShaderInterlock;
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsImageLoadFormatted;
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public readonly bool SupportsMismatchingViewFormat;
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportSwizzle;
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public readonly bool SupportsIndirectParameters;
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public int MaximumComputeSharedMemorySize { get; }
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public float MaximumSupportedAnisotropy { get; }
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public int StorageBufferOffsetAlignment { get; }
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public readonly int MaximumComputeSharedMemorySize;
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public readonly float MaximumSupportedAnisotropy;
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public readonly int StorageBufferOffsetAlignment;
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public Capabilities(
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bool hasFrontFacingBug,
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bool hasVectorIndexingBug,
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bool supportsAstcCompression,
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bool supports3DTextureCompression,
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bool supportsBgraFormat,
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bool supportsR4G4Format,
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bool supportsFragmentShaderInterlock,
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@ -44,6 +46,7 @@ namespace Ryujinx.Graphics.GAL
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HasFrontFacingBug = hasFrontFacingBug;
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HasVectorIndexingBug = hasVectorIndexingBug;
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SupportsAstcCompression = supportsAstcCompression;
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Supports3DTextureCompression = supports3DTextureCompression;
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SupportsBgraFormat = supportsBgraFormat;
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SupportsR4G4Format = supportsR4G4Format;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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@ -67,11 +67,9 @@ namespace Ryujinx.Graphics.GAL
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R10G10B10A2Uint,
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R11G11B10Float,
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R9G9B9E5Float,
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Bc1RgbUnorm,
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Bc1RgbaUnorm,
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Bc2Unorm,
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Bc3Unorm,
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Bc1RgbSrgb,
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Bc1RgbaSrgb,
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Bc2Srgb,
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Bc3Srgb,
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@ -349,25 +347,5 @@ namespace Ryujinx.Graphics.GAL
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{
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return format.IsUint() || format.IsSint();
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}
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/// <summary>
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/// Checks if the texture format is a BC4 compressed format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is a BC4 compressed format, false otherwise</returns>
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public static bool IsBc4(this Format format)
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{
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return format == Format.Bc4Unorm || format == Format.Bc4Snorm;
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}
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/// <summary>
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/// Checks if the texture format is a BC5 compressed format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is a BC5 compressed format, false otherwise</returns>
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public static bool IsBc5(this Format format)
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{
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return format == Format.Bc5Unorm || format == Format.Bc5Snorm;
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}
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}
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}
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@ -78,14 +78,27 @@ namespace Ryujinx.Graphics.Gpu
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/// <summary>
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/// Host hardware capabilities.
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/// </summary>
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internal Capabilities Capabilities => _caps.Value;
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internal ref Capabilities Capabilities
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{
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get
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{
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if (!_capsLoaded)
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{
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_caps = Renderer.GetCapabilities();
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_capsLoaded = true;
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}
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return ref _caps;
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}
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}
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/// <summary>
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/// Event for signalling shader cache loading progress.
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/// </summary>
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public event Action<ShaderCacheState, int, int> ShaderCacheStateChanged;
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private readonly Lazy<Capabilities> _caps;
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private bool _capsLoaded;
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private Capabilities _caps;
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private Thread _gpuThread;
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/// <summary>
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@ -110,8 +123,6 @@ namespace Ryujinx.Graphics.Gpu
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DeferredActions = new Queue<Action>();
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PhysicalMemoryRegistry = new ConcurrentDictionary<long, PhysicalMemory>();
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_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
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}
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/// <summary>
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@ -834,13 +834,31 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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data = PixelConverter.ConvertR4G4ToR4G4B4A4(data);
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}
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else if (Target == Target.Texture3D && Format.IsBc4())
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else if (!_context.Capabilities.Supports3DTextureCompression && Target == Target.Texture3D)
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{
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data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc4Snorm);
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}
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else if (Target == Target.Texture3D && Format.IsBc5())
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{
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data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc5Snorm);
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switch (Format)
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{
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case Format.Bc1RgbaSrgb:
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case Format.Bc1RgbaUnorm:
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data = BCnDecoder.DecodeBC1(data, width, height, depth, levels, layers);
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break;
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case Format.Bc2Srgb:
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case Format.Bc2Unorm:
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data = BCnDecoder.DecodeBC2(data, width, height, depth, levels, layers);
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break;
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case Format.Bc3Srgb:
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case Format.Bc3Unorm:
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data = BCnDecoder.DecodeBC3(data, width, height, depth, levels, layers);
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break;
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case Format.Bc4Snorm:
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case Format.Bc4Unorm:
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data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Format == Format.Bc4Snorm);
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break;
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case Format.Bc5Snorm:
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case Format.Bc5Unorm:
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data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Format == Format.Bc5Snorm);
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break;
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}
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}
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return data;
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@ -14,9 +14,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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private enum FormatClass
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{
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Unclassified,
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BCn64,
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BCn128,
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Bc1Rgb,
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Bc1Rgba,
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Bc2,
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Bc3,
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@ -88,13 +85,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
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}
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if (info.Target == Target.Texture3D)
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if (!caps.Supports3DTextureCompression && info.Target == Target.Texture3D)
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{
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// The host API does not support 3D BC4/BC5 compressed formats.
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// The host API does not support 3D compressed formats.
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// We assume software decompression will be done for those textures,
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// and so we adjust the format here to match the decompressor output.
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switch (info.FormatInfo.Format)
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{
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case Format.Bc1RgbaSrgb:
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case Format.Bc2Srgb:
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case Format.Bc3Srgb:
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return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
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case Format.Bc1RgbaUnorm:
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case Format.Bc2Unorm:
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case Format.Bc3Unorm:
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return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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case Format.Bc4Unorm:
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return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
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case Format.Bc4Snorm:
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@ -749,9 +754,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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switch (format)
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{
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case Format.Bc1RgbSrgb:
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case Format.Bc1RgbUnorm:
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return FormatClass.Bc1Rgb;
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case Format.Bc1RgbaSrgb:
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case Format.Bc1RgbaUnorm:
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return FormatClass.Bc1Rgba;
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@ -80,11 +80,9 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.R10G10B10A2Uint, new FormatInfo(4, false, false, All.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed));
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Add(Format.R11G11B10Float, new FormatInfo(3, false, false, All.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev));
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Add(Format.R9G9B9E5Float, new FormatInfo(3, false, false, All.Rgb9E5, PixelFormat.Rgb, PixelType.UnsignedInt5999Rev));
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Add(Format.Bc1RgbUnorm, new FormatInfo(3, true, false, All.CompressedRgbS3tcDxt1Ext));
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Add(Format.Bc1RgbaUnorm, new FormatInfo(4, true, false, All.CompressedRgbaS3tcDxt1Ext));
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Add(Format.Bc2Unorm, new FormatInfo(4, true, false, All.CompressedRgbaS3tcDxt3Ext));
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Add(Format.Bc3Unorm, new FormatInfo(4, true, false, All.CompressedRgbaS3tcDxt5Ext));
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Add(Format.Bc1RgbSrgb, new FormatInfo(3, false, false, All.CompressedSrgbS3tcDxt1Ext));
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Add(Format.Bc1RgbaSrgb, new FormatInfo(4, true, false, All.CompressedSrgbAlphaS3tcDxt1Ext));
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Add(Format.Bc2Srgb, new FormatInfo(4, false, false, All.CompressedSrgbAlphaS3tcDxt3Ext));
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Add(Format.Bc3Srgb, new FormatInfo(4, false, false, All.CompressedSrgbAlphaS3tcDxt5Ext));
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@ -104,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
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hasFrontFacingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
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hasVectorIndexingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
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supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
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supports3DTextureCompression: false,
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supportsBgraFormat: false,
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supportsR4G4Format: false,
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supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
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@ -1,7 +1,9 @@
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using Ryujinx.Common;
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using System;
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using System.Runtime.CompilerServices;
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using System.Buffers.Binary;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Graphics.Texture
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{
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@ -10,22 +12,30 @@ namespace Ryujinx.Graphics.Texture
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static byte[] DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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for (int l = 0; l < levels; l++)
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{
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers;
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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byte[] output = new byte[size];
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
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Span<byte> rPal = stackalloc byte[8];
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Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
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int baseOOffs = 0;
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Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
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Span<Vector128<byte>> outputLine0 = default;
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Span<Vector128<byte>> outputLine1 = default;
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Span<Vector128<byte>> outputLine2 = default;
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Span<Vector128<byte>> outputLine3 = default;
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int imageBaseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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@ -39,11 +49,302 @@ namespace Ryujinx.Graphics.Texture
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for (int y = 0; y < h; y++)
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{
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int baseY = y * BlockHeight;
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int copyHeight = Math.Min(BlockHeight, height - baseY);
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int lineBaseOOffs = imageBaseOOffs + baseY * width;
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if (copyHeight == 4)
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{
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outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
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outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
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outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
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outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
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}
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for (int x = 0; x < w; x++)
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{
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int baseX = x * BlockWidth;
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int lineBaseOOffs = baseOOffs + baseX;
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int copyWidth = Math.Min(BlockWidth, width - baseX);
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BC1DecodeTileRgb(tile, data);
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if ((copyWidth | copyHeight) == 4)
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{
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outputLine0[x] = tileAsVector128[0];
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outputLine1[x] = tileAsVector128[1];
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outputLine2[x] = tileAsVector128[2];
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outputLine3[x] = tileAsVector128[3];
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}
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else
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{
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int pixelBaseOOffs = lineBaseOOffs + baseX;
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for (int tY = 0; tY < copyHeight; tY++)
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{
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tileAsUint.Slice(tY * 4, copyWidth).CopyTo(outputAsUint.Slice(pixelBaseOOffs + width * tY, copyWidth));
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}
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}
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data = data.Slice(8);
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}
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}
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imageBaseOOffs += width * height;
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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return output;
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}
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public static byte[] DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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for (int l = 0; l < levels; l++)
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{
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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byte[] output = new byte[size];
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Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
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Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
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Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
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Span<Vector128<byte>> outputLine0 = default;
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Span<Vector128<byte>> outputLine1 = default;
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Span<Vector128<byte>> outputLine2 = default;
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Span<Vector128<byte>> outputLine3 = default;
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int imageBaseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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int w = BitUtils.DivRoundUp(width, BlockWidth);
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int h = BitUtils.DivRoundUp(height, BlockHeight);
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for (int l2 = 0; l2 < layers; l2++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < h; y++)
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{
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int baseY = y * BlockHeight;
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int copyHeight = Math.Min(BlockHeight, height - baseY);
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int lineBaseOOffs = imageBaseOOffs + baseY * width;
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if (copyHeight == 4)
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{
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outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
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outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
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outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
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outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
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}
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for (int x = 0; x < w; x++)
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{
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int baseX = x * BlockWidth;
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int copyWidth = Math.Min(BlockWidth, width - baseX);
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BC23DecodeTileRgb(tile, data.Slice(8));
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ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
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for (int i = 3; i < BlockWidth * BlockHeight * 4; i += 4, block >>= 4)
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{
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tile[i] = (byte)((block & 0xf) | (block << 4));
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}
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if ((copyWidth | copyHeight) == 4)
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{
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outputLine0[x] = tileAsVector128[0];
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outputLine1[x] = tileAsVector128[1];
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outputLine2[x] = tileAsVector128[2];
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outputLine3[x] = tileAsVector128[3];
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}
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else
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{
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int pixelBaseOOffs = lineBaseOOffs + baseX;
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for (int tY = 0; tY < copyHeight; tY++)
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{
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tileAsUint.Slice(tY * 4, copyWidth).CopyTo(outputAsUint.Slice(pixelBaseOOffs + width * tY, copyWidth));
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||||
}
|
||||
}
|
||||
|
||||
data = data.Slice(16);
|
||||
}
|
||||
}
|
||||
|
||||
imageBaseOOffs += width * height;
|
||||
}
|
||||
}
|
||||
|
||||
width = Math.Max(1, width >> 1);
|
||||
height = Math.Max(1, height >> 1);
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
Span<Vector128<byte>> outputLine0 = default;
|
||||
Span<Vector128<byte>> outputLine1 = default;
|
||||
Span<Vector128<byte>> outputLine2 = default;
|
||||
Span<Vector128<byte>> outputLine3 = default;
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
int w = BitUtils.DivRoundUp(width, BlockWidth);
|
||||
int h = BitUtils.DivRoundUp(height, BlockHeight);
|
||||
|
||||
for (int l2 = 0; l2 < layers; l2++)
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
int baseY = y * BlockHeight;
|
||||
int copyHeight = Math.Min(BlockHeight, height - baseY);
|
||||
int lineBaseOOffs = imageBaseOOffs + baseY * width;
|
||||
|
||||
if (copyHeight == 4)
|
||||
{
|
||||
outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
|
||||
outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
|
||||
outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
|
||||
outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
|
||||
}
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int baseX = x * BlockWidth;
|
||||
int copyWidth = Math.Min(BlockWidth, width - baseX);
|
||||
|
||||
BC23DecodeTileRgb(tile, data.Slice(8));
|
||||
|
||||
ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
|
||||
|
||||
rPal[0] = (byte)block;
|
||||
rPal[1] = (byte)(block >> 8);
|
||||
|
||||
BCnLerpAlphaUnorm(rPal);
|
||||
BCnDecodeTileAlphaRgba(tile, rPal, block >> 16);
|
||||
|
||||
if ((copyWidth | copyHeight) == 4)
|
||||
{
|
||||
outputLine0[x] = tileAsVector128[0];
|
||||
outputLine1[x] = tileAsVector128[1];
|
||||
outputLine2[x] = tileAsVector128[2];
|
||||
outputLine3[x] = tileAsVector128[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
int pixelBaseOOffs = lineBaseOOffs + baseX;
|
||||
|
||||
for (int tY = 0; tY < copyHeight; tY++)
|
||||
{
|
||||
tileAsUint.Slice(tY * 4, copyWidth).CopyTo(outputAsUint.Slice(pixelBaseOOffs + width * tY, copyWidth));
|
||||
}
|
||||
}
|
||||
|
||||
data = data.Slice(16);
|
||||
}
|
||||
}
|
||||
|
||||
imageBaseOOffs += width * height;
|
||||
}
|
||||
}
|
||||
|
||||
width = Math.Max(1, width >> 1);
|
||||
height = Math.Max(1, height >> 1);
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
Span<byte> outputSpan = new Span<byte>(output);
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight];
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
|
||||
Span<uint> outputLine0 = default;
|
||||
Span<uint> outputLine1 = default;
|
||||
Span<uint> outputLine2 = default;
|
||||
Span<uint> outputLine3 = default;
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
int w = BitUtils.DivRoundUp(width, BlockWidth);
|
||||
int h = BitUtils.DivRoundUp(height, BlockHeight);
|
||||
|
||||
for (int l2 = 0; l2 < layers; l2++)
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
int baseY = y * BlockHeight;
|
||||
int copyHeight = Math.Min(BlockHeight, height - baseY);
|
||||
int lineBaseOOffs = imageBaseOOffs + baseY * width;
|
||||
|
||||
if (copyHeight == 4)
|
||||
{
|
||||
outputLine0 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs));
|
||||
outputLine1 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + width));
|
||||
outputLine2 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + width * 2));
|
||||
outputLine3 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + width * 3));
|
||||
}
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int baseX = x * BlockWidth;
|
||||
int copyWidth = Math.Min(BlockWidth, width - baseX);
|
||||
|
||||
ulong block = data64[0];
|
||||
|
||||
|
@ -52,45 +353,43 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
if (signed)
|
||||
{
|
||||
CalculateBC3AlphaS(rPal);
|
||||
BCnLerpAlphaSnorm(rPal);
|
||||
}
|
||||
else
|
||||
{
|
||||
CalculateBC3Alpha(rPal);
|
||||
BCnLerpAlphaUnorm(rPal);
|
||||
}
|
||||
|
||||
ulong rI = block >> 16;
|
||||
BCnDecodeTileAlpha(tile, rPal, block >> 16);
|
||||
|
||||
for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
|
||||
if ((copyWidth | copyHeight) == 4)
|
||||
{
|
||||
int tX = texel & 3;
|
||||
int tY = texel >> 2;
|
||||
outputLine0[x] = tileAsUint[0];
|
||||
outputLine1[x] = tileAsUint[1];
|
||||
outputLine2[x] = tileAsUint[2];
|
||||
outputLine3[x] = tileAsUint[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
int pixelBaseOOffs = lineBaseOOffs + baseX;
|
||||
|
||||
if (baseX + tX >= width || baseY + tY >= height)
|
||||
for (int tY = 0; tY < copyHeight; tY++)
|
||||
{
|
||||
continue;
|
||||
tile.Slice(tY * 4, copyWidth).CopyTo(outputSpan.Slice(pixelBaseOOffs + width * tY, copyWidth));
|
||||
}
|
||||
|
||||
int shift = texel * 3;
|
||||
|
||||
byte r = rPal[(int)((rI >> shift) & 7)];
|
||||
|
||||
int oOffs = lineBaseOOffs + tY * width + tX;
|
||||
|
||||
output[oOffs] = r;
|
||||
}
|
||||
|
||||
data64 = data64.Slice(1);
|
||||
}
|
||||
|
||||
baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
|
||||
}
|
||||
|
||||
imageBaseOOffs += width * height;
|
||||
}
|
||||
}
|
||||
|
||||
width = Math.Max(1, width >> 1);
|
||||
width = Math.Max(1, width >> 1);
|
||||
height = Math.Max(1, height >> 1);
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
}
|
||||
|
||||
return output;
|
||||
|
@ -109,10 +408,22 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
Span<byte> rTile = stackalloc byte[BlockWidth * BlockHeight * 2];
|
||||
Span<byte> gTile = stackalloc byte[BlockWidth * BlockHeight * 2];
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
Span<byte> gPal = stackalloc byte[8];
|
||||
|
||||
int baseOOffs = 0;
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
|
||||
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
|
||||
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
|
||||
|
||||
Span<ulong> outputLine0 = default;
|
||||
Span<ulong> outputLine1 = default;
|
||||
Span<ulong> outputLine2 = default;
|
||||
Span<ulong> outputLine3 = default;
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
|
@ -126,11 +437,21 @@ namespace Ryujinx.Graphics.Texture
|
|||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
int baseY = y * BlockHeight;
|
||||
int copyHeight = Math.Min(BlockHeight, height - baseY);
|
||||
int lineBaseOOffs = imageBaseOOffs + baseY * width;
|
||||
|
||||
if (copyHeight == 4)
|
||||
{
|
||||
outputLine0 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs));
|
||||
outputLine1 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + width));
|
||||
outputLine2 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + width * 2));
|
||||
outputLine3 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + width * 3));
|
||||
}
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int baseX = x * BlockWidth;
|
||||
int lineBaseOOffs = baseOOffs + baseX;
|
||||
int copyWidth = Math.Min(BlockWidth, width - baseX);
|
||||
|
||||
ulong blockL = data64[0];
|
||||
ulong blockH = data64[1];
|
||||
|
@ -142,101 +463,346 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
if (signed)
|
||||
{
|
||||
CalculateBC3AlphaS(rPal);
|
||||
CalculateBC3AlphaS(gPal);
|
||||
BCnLerpAlphaSnorm(rPal);
|
||||
BCnLerpAlphaSnorm(gPal);
|
||||
}
|
||||
else
|
||||
{
|
||||
CalculateBC3Alpha(rPal);
|
||||
CalculateBC3Alpha(gPal);
|
||||
BCnLerpAlphaUnorm(rPal);
|
||||
BCnLerpAlphaUnorm(gPal);
|
||||
}
|
||||
|
||||
ulong rI = blockL >> 16;
|
||||
ulong gI = blockH >> 16;
|
||||
BCnDecodeTileAlpha(rTile, rPal, blockL >> 16);
|
||||
BCnDecodeTileAlpha(gTile, gPal, blockH >> 16);
|
||||
|
||||
for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
|
||||
if ((copyWidth | copyHeight) == 4)
|
||||
{
|
||||
int tX = texel & 3;
|
||||
int tY = texel >> 2;
|
||||
outputLine0[x] = InterleaveBytes(rTileAsUint[0], gTileAsUint[0]);
|
||||
outputLine1[x] = InterleaveBytes(rTileAsUint[1], gTileAsUint[1]);
|
||||
outputLine2[x] = InterleaveBytes(rTileAsUint[2], gTileAsUint[2]);
|
||||
outputLine3[x] = InterleaveBytes(rTileAsUint[3], gTileAsUint[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
int pixelBaseOOffs = lineBaseOOffs + baseX;
|
||||
|
||||
if (baseX + tX >= width || baseY + tY >= height)
|
||||
for (int tY = 0; tY < copyHeight; tY++)
|
||||
{
|
||||
continue;
|
||||
int line = pixelBaseOOffs + width * tY;
|
||||
|
||||
for (int tX = 0; tX < copyWidth; tX++)
|
||||
{
|
||||
int texel = tY * BlockWidth + tX;
|
||||
|
||||
outputAsUshort[line + tX] = (ushort)(rTile[texel] | (gTile[texel] << 8));
|
||||
}
|
||||
}
|
||||
|
||||
int shift = texel * 3;
|
||||
|
||||
byte r = rPal[(int)((rI >> shift) & 7)];
|
||||
byte g = gPal[(int)((gI >> shift) & 7)];
|
||||
|
||||
int oOffs = (lineBaseOOffs + tY * width + tX) * 2;
|
||||
|
||||
output[oOffs + 0] = r;
|
||||
output[oOffs + 1] = g;
|
||||
}
|
||||
|
||||
data64 = data64.Slice(2);
|
||||
}
|
||||
|
||||
baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
|
||||
}
|
||||
|
||||
imageBaseOOffs += width * height;
|
||||
}
|
||||
}
|
||||
|
||||
width = Math.Max(1, width >> 1);
|
||||
width = Math.Max(1, width >> 1);
|
||||
height = Math.Max(1, height >> 1);
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void CalculateBC3Alpha(Span<byte> alpha)
|
||||
private static ulong InterleaveBytes(uint left, uint right)
|
||||
{
|
||||
for (int i = 2; i < 8; i++)
|
||||
return InterleaveBytesWithZeros(left) | (InterleaveBytesWithZeros(right) << 8);
|
||||
}
|
||||
|
||||
private static ulong InterleaveBytesWithZeros(uint value)
|
||||
{
|
||||
ulong output = value;
|
||||
output = (output ^ (output << 16)) & 0xffff0000ffffUL;
|
||||
output = (output ^ (output << 8)) & 0xff00ff00ff00ffUL;
|
||||
return output;
|
||||
}
|
||||
|
||||
private static void BCnLerpAlphaUnorm(Span<byte> alpha)
|
||||
{
|
||||
byte a0 = alpha[0];
|
||||
byte a1 = alpha[1];
|
||||
|
||||
if (a0 > a1)
|
||||
{
|
||||
if (alpha[0] > alpha[1])
|
||||
alpha[2] = (byte)((6 * a0 + 1 * a1) / 7);
|
||||
alpha[3] = (byte)((5 * a0 + 2 * a1) / 7);
|
||||
alpha[4] = (byte)((4 * a0 + 3 * a1) / 7);
|
||||
alpha[5] = (byte)((3 * a0 + 4 * a1) / 7);
|
||||
alpha[6] = (byte)((2 * a0 + 5 * a1) / 7);
|
||||
alpha[7] = (byte)((1 * a0 + 6 * a1) / 7);
|
||||
}
|
||||
else
|
||||
{
|
||||
alpha[2] = (byte)((4 * a0 + 1 * a1) / 5);
|
||||
alpha[3] = (byte)((3 * a0 + 2 * a1) / 5);
|
||||
alpha[4] = (byte)((2 * a0 + 3 * a1) / 5);
|
||||
alpha[5] = (byte)((1 * a0 + 4 * a1) / 5);
|
||||
alpha[6] = 0;
|
||||
alpha[7] = 0xff;
|
||||
}
|
||||
}
|
||||
|
||||
private static void BCnLerpAlphaSnorm(Span<byte> alpha)
|
||||
{
|
||||
sbyte a0 = (sbyte)alpha[0];
|
||||
sbyte a1 = (sbyte)alpha[1];
|
||||
|
||||
if (a0 > a1)
|
||||
{
|
||||
alpha[2] = (byte)((6 * a0 + 1 * a1) / 7);
|
||||
alpha[3] = (byte)((5 * a0 + 2 * a1) / 7);
|
||||
alpha[4] = (byte)((4 * a0 + 3 * a1) / 7);
|
||||
alpha[5] = (byte)((3 * a0 + 4 * a1) / 7);
|
||||
alpha[6] = (byte)((2 * a0 + 5 * a1) / 7);
|
||||
alpha[7] = (byte)((1 * a0 + 6 * a1) / 7);
|
||||
}
|
||||
else
|
||||
{
|
||||
alpha[2] = (byte)((4 * a0 + 1 * a1) / 5);
|
||||
alpha[3] = (byte)((3 * a0 + 2 * a1) / 5);
|
||||
alpha[4] = (byte)((2 * a0 + 3 * a1) / 5);
|
||||
alpha[5] = (byte)((1 * a0 + 4 * a1) / 5);
|
||||
alpha[6] = 0x80;
|
||||
alpha[7] = 0x7f;
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void BCnDecodeTileAlpha(Span<byte> output, Span<byte> rPal, ulong rI)
|
||||
{
|
||||
if (Avx2.IsSupported)
|
||||
{
|
||||
Span<Vector128<byte>> outputAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(output);
|
||||
|
||||
Vector128<uint> shifts = Vector128.Create(0u, 3u, 6u, 9u);
|
||||
Vector128<uint> masks = Vector128.Create(7u);
|
||||
|
||||
Vector128<byte> vClut;
|
||||
|
||||
fixed (byte* pRPal = rPal)
|
||||
{
|
||||
alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
|
||||
vClut = Sse2.LoadScalarVector128((ulong*)pRPal).AsByte();
|
||||
}
|
||||
else if (i < 6)
|
||||
|
||||
Vector128<uint> indices0 = Vector128.Create((uint)rI);
|
||||
Vector128<uint> indices1 = Vector128.Create((uint)(rI >> 24));
|
||||
Vector128<uint> indices00 = Avx2.ShiftRightLogicalVariable(indices0, shifts);
|
||||
Vector128<uint> indices10 = Avx2.ShiftRightLogicalVariable(indices1, shifts);
|
||||
Vector128<uint> indices01 = Sse2.ShiftRightLogical(indices00, 12);
|
||||
Vector128<uint> indices11 = Sse2.ShiftRightLogical(indices10, 12);
|
||||
indices00 = Sse2.And(indices00, masks);
|
||||
indices10 = Sse2.And(indices10, masks);
|
||||
indices01 = Sse2.And(indices01, masks);
|
||||
indices11 = Sse2.And(indices11, masks);
|
||||
|
||||
Vector128<ushort> indicesW0 = Sse41.PackUnsignedSaturate(indices00.AsInt32(), indices01.AsInt32());
|
||||
Vector128<ushort> indicesW1 = Sse41.PackUnsignedSaturate(indices10.AsInt32(), indices11.AsInt32());
|
||||
|
||||
Vector128<byte> indices = Sse2.PackUnsignedSaturate(indicesW0.AsInt16(), indicesW1.AsInt16());
|
||||
|
||||
outputAsVector128[0] = Ssse3.Shuffle(vClut, indices);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < BlockWidth * BlockHeight; i++, rI >>= 3)
|
||||
{
|
||||
alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
|
||||
}
|
||||
else if (i == 6)
|
||||
{
|
||||
alpha[i] = 0;
|
||||
}
|
||||
else /* i == 7 */
|
||||
{
|
||||
alpha[i] = 0xff;
|
||||
output[i] = rPal[(int)(rI & 7)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void CalculateBC3AlphaS(Span<byte> alpha)
|
||||
private unsafe static void BCnDecodeTileAlphaRgba(Span<byte> output, Span<byte> rPal, ulong rI)
|
||||
{
|
||||
for (int i = 2; i < 8; i++)
|
||||
if (Avx2.IsSupported)
|
||||
{
|
||||
if ((sbyte)alpha[0] > (sbyte)alpha[1])
|
||||
Span<Vector256<uint>> outputAsVector256 = MemoryMarshal.Cast<byte, Vector256<uint>>(output);
|
||||
|
||||
Vector256<uint> shifts = Vector256.Create(0u, 3u, 6u, 9u, 12u, 15u, 18u, 21u);
|
||||
|
||||
Vector128<uint> vClut128;
|
||||
|
||||
fixed (byte* pRPal = rPal)
|
||||
{
|
||||
alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
|
||||
vClut128 = Sse2.LoadScalarVector128((ulong*)pRPal).AsUInt32();
|
||||
}
|
||||
else if (i < 6)
|
||||
|
||||
Vector256<uint> vClut = Avx2.ConvertToVector256Int32(vClut128.AsByte()).AsUInt32();
|
||||
vClut = Avx2.ShiftLeftLogical(vClut, 24);
|
||||
|
||||
Vector256<uint> indices0 = Vector256.Create((uint)rI);
|
||||
Vector256<uint> indices1 = Vector256.Create((uint)(rI >> 24));
|
||||
|
||||
indices0 = Avx2.ShiftRightLogicalVariable(indices0, shifts);
|
||||
indices1 = Avx2.ShiftRightLogicalVariable(indices1, shifts);
|
||||
|
||||
outputAsVector256[0] = Avx2.Or(outputAsVector256[0], Avx2.PermuteVar8x32(vClut, indices0));
|
||||
outputAsVector256[1] = Avx2.Or(outputAsVector256[1], Avx2.PermuteVar8x32(vClut, indices1));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 3; i < BlockWidth * BlockHeight * 4; i += 4, rI >>= 3)
|
||||
{
|
||||
alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
|
||||
}
|
||||
else if (i == 6)
|
||||
{
|
||||
alpha[i] = 0x80;
|
||||
}
|
||||
else /* i == 7 */
|
||||
{
|
||||
alpha[i] = 0x7f;
|
||||
output[i] = rPal[(int)(rI & 7)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void BC1DecodeTileRgb(Span<byte> output, ReadOnlySpan<byte> input)
|
||||
{
|
||||
Span<uint> clut = stackalloc uint[4];
|
||||
|
||||
uint c0c1 = BinaryPrimitives.ReadUInt32LittleEndian(input);
|
||||
uint c0 = (ushort)c0c1;
|
||||
uint c1 = (ushort)(c0c1 >> 16);
|
||||
|
||||
clut[0] = ConvertRgb565ToRgb888(c0) | 0xff000000;
|
||||
clut[1] = ConvertRgb565ToRgb888(c1) | 0xff000000;
|
||||
clut[2] = BC1LerpRgb2(clut[0], clut[1], c0, c1);
|
||||
clut[3] = BC1LerpRgb3(clut[0], clut[1], c0, c1);
|
||||
|
||||
BCnDecodeTileRgb(clut, output, input);
|
||||
}
|
||||
|
||||
private unsafe static void BC23DecodeTileRgb(Span<byte> output, ReadOnlySpan<byte> input)
|
||||
{
|
||||
Span<uint> clut = stackalloc uint[4];
|
||||
|
||||
uint c0c1 = BinaryPrimitives.ReadUInt32LittleEndian(input);
|
||||
uint c0 = (ushort)c0c1;
|
||||
uint c1 = (ushort)(c0c1 >> 16);
|
||||
|
||||
clut[0] = ConvertRgb565ToRgb888(c0);
|
||||
clut[1] = ConvertRgb565ToRgb888(c1);
|
||||
clut[2] = BC23LerpRgb2(clut[0], clut[1]);
|
||||
clut[3] = BC23LerpRgb3(clut[0], clut[1]);
|
||||
|
||||
BCnDecodeTileRgb(clut, output, input);
|
||||
}
|
||||
|
||||
private unsafe static void BCnDecodeTileRgb(Span<uint> clut, Span<byte> output, ReadOnlySpan<byte> input)
|
||||
{
|
||||
if (Avx2.IsSupported)
|
||||
{
|
||||
Span<Vector256<uint>> outputAsVector256 = MemoryMarshal.Cast<byte, Vector256<uint>>(output);
|
||||
|
||||
Vector256<uint> shifts0 = Vector256.Create(0u, 2u, 4u, 6u, 8u, 10u, 12u, 14u);
|
||||
Vector256<uint> shifts1 = Vector256.Create(16u, 18u, 20u, 22u, 24u, 26u, 28u, 30u);
|
||||
Vector256<uint> masks = Vector256.Create(3u);
|
||||
|
||||
Vector256<uint> vClut;
|
||||
|
||||
fixed (uint* pClut = &clut[0])
|
||||
{
|
||||
vClut = Sse2.LoadVector128(pClut).ToVector256Unsafe();
|
||||
}
|
||||
|
||||
Vector256<uint> indices0;
|
||||
|
||||
fixed (byte* pInput = input)
|
||||
{
|
||||
indices0 = Avx2.BroadcastScalarToVector256((uint*)(pInput + 4));
|
||||
}
|
||||
|
||||
Vector256<uint> indices1 = indices0;
|
||||
|
||||
indices0 = Avx2.ShiftRightLogicalVariable(indices0, shifts0);
|
||||
indices1 = Avx2.ShiftRightLogicalVariable(indices1, shifts1);
|
||||
indices0 = Avx2.And(indices0, masks);
|
||||
indices1 = Avx2.And(indices1, masks);
|
||||
|
||||
outputAsVector256[0] = Avx2.PermuteVar8x32(vClut, indices0);
|
||||
outputAsVector256[1] = Avx2.PermuteVar8x32(vClut, indices1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
|
||||
uint indices = BinaryPrimitives.ReadUInt32LittleEndian(input.Slice(4));
|
||||
|
||||
for (int i = 0; i < BlockWidth * BlockHeight; i++, indices >>= 2)
|
||||
{
|
||||
outputAsUint[i] = clut[(int)(indices & 3)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static uint BC1LerpRgb2(uint color0, uint color1, uint c0, uint c1)
|
||||
{
|
||||
if (c0 > c1)
|
||||
{
|
||||
return BC23LerpRgb2(color0, color1) | 0xff000000;
|
||||
}
|
||||
|
||||
uint carry = color0 & color1;
|
||||
uint addHalve = ((color0 ^ color1) >> 1) & 0x7f7f7f;
|
||||
return (addHalve + carry) | 0xff000000;
|
||||
}
|
||||
|
||||
private static uint BC23LerpRgb2(uint color0, uint color1)
|
||||
{
|
||||
uint r0 = (byte)color0;
|
||||
uint g0 = color0 & 0xff00;
|
||||
uint b0 = color0 & 0xff0000;
|
||||
|
||||
uint r1 = (byte)color1;
|
||||
uint g1 = color1 & 0xff00;
|
||||
uint b1 = color1 & 0xff0000;
|
||||
|
||||
uint mixR = (2 * r0 + r1) / 3;
|
||||
uint mixG = (2 * g0 + g1) / 3;
|
||||
uint mixB = (2 * b0 + b1) / 3;
|
||||
|
||||
return mixR | (mixG & 0xff00) | (mixB & 0xff0000);
|
||||
}
|
||||
|
||||
private static uint BC1LerpRgb3(uint color0, uint color1, uint c0, uint c1)
|
||||
{
|
||||
if (c0 > c1)
|
||||
{
|
||||
return BC23LerpRgb3(color0, color1) | 0xff000000;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static uint BC23LerpRgb3(uint color0, uint color1)
|
||||
{
|
||||
uint r0 = (byte)color0;
|
||||
uint g0 = color0 & 0xff00;
|
||||
uint b0 = color0 & 0xff0000;
|
||||
|
||||
uint r1 = (byte)color1;
|
||||
uint g1 = color1 & 0xff00;
|
||||
uint b1 = color1 & 0xff0000;
|
||||
|
||||
uint mixR = (2 * r1 + r0) / 3;
|
||||
uint mixG = (2 * g1 + g0) / 3;
|
||||
uint mixB = (2 * b1 + b0) / 3;
|
||||
|
||||
return mixR | (mixG & 0xff00) | (mixB & 0xff0000);
|
||||
}
|
||||
|
||||
private static uint ConvertRgb565ToRgb888(uint value)
|
||||
{
|
||||
uint b = (value & 0x1f) << 19;
|
||||
uint g = (value << 5) & 0xfc00;
|
||||
uint r = (value >> 8) & 0xf8;
|
||||
|
||||
b |= b >> 5;
|
||||
g |= g >> 6;
|
||||
r |= r >> 5;
|
||||
|
||||
return r | (g & 0xff00) | (b & 0xff0000);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue