mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:48:36 +00:00
am: Fix GetSaveDataSize stub (#1748)
This commit is contained in:
parent
fd0b9d1926
commit
44c1f16280
|
@ -159,18 +159,19 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
// GetSaveDataSize(u8, nn::account::Uid) -> (u64, u64)
|
||||
[Command(26)] // 3.0.0+
|
||||
// GetSaveDataSize(u8 save_data_type, nn::account::Uid) -> (u64 save_size, u64 journal_size)
|
||||
public ResultCode GetSaveDataSize(ServiceCtx context)
|
||||
{
|
||||
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte();
|
||||
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadUInt64();
|
||||
Uid userId = context.RequestData.ReadStruct<AccountUid>().ToLibHacUid();
|
||||
|
||||
context.RequestData.BaseStream.Seek(7, System.IO.SeekOrigin.Current);
|
||||
// NOTE: Service calls nn::fs::FindSaveDataWithFilter with SaveDataType = 1 hardcoded.
|
||||
// Then it calls nn::fs::GetSaveDataAvailableSize and nn::fs::GetSaveDataJournalSize to get the sizes.
|
||||
// Since LibHac currently doesn't support the 2 last methods, we can hardcode the values to 200mb.
|
||||
|
||||
Uid userId = context.RequestData.ReadStruct<AccountUid>().ToLibHacUid();
|
||||
|
||||
// TODO: We return a size of 2GB as we use a directory based save system. This should be enough for most of the games.
|
||||
context.ResponseData.Write(2000000000u);
|
||||
context.ResponseData.Write((long)200000000);
|
||||
context.ResponseData.Write((long)200000000);
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { saveDataType, userId });
|
||||
|
||||
|
|
Loading…
Reference in a new issue