mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-19 21:52:22 +00:00
Initial work to support changing thread core on the scheduler, also some cond var priority fixes
This commit is contained in:
parent
3603497a13
commit
4546d1b9be
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@ -1,130 +1,16 @@
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using Ryujinx.Core.Logging;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Core.OsHle.Handles
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{
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class KProcessScheduler : IDisposable
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{
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private const int LowestPriority = 0x40;
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private class SchedulerThread : IDisposable
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{
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public KThread Thread { get; private set; }
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public bool IsActive { get; set; }
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public AutoResetEvent WaitSync { get; private set; }
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public ManualResetEvent WaitActivity { get; private set; }
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public AutoResetEvent WaitSched { get; private set; }
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public SchedulerThread(KThread Thread)
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{
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this.Thread = Thread;
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IsActive = true;
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WaitSync = new AutoResetEvent(false);
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WaitActivity = new ManualResetEvent(true);
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WaitSched = new AutoResetEvent(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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WaitSync.Dispose();
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WaitActivity.Dispose();
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WaitSched.Dispose();
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}
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}
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}
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private class ThreadQueue
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{
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private List<SchedulerThread> Threads;
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public ThreadQueue()
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{
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Threads = new List<SchedulerThread>();
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}
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public void Push(SchedulerThread Thread)
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{
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lock (Threads)
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{
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Threads.Add(Thread);
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}
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}
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public SchedulerThread Pop(int MinPriority = LowestPriority)
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{
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lock (Threads)
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{
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SchedulerThread SchedThread;
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int HighestPriority = MinPriority;
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int HighestPrioIndex = -1;
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for (int Index = 0; Index < Threads.Count; Index++)
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{
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SchedThread = Threads[Index];
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if (HighestPriority > SchedThread.Thread.ActualPriority)
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{
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HighestPriority = SchedThread.Thread.ActualPriority;
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HighestPrioIndex = Index;
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}
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}
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if (HighestPrioIndex == -1)
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{
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return null;
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}
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SchedThread = Threads[HighestPrioIndex];
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Threads.RemoveAt(HighestPrioIndex);
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return SchedThread;
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}
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}
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public bool HasThread(SchedulerThread SchedThread)
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{
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lock (Threads)
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{
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return Threads.Contains(SchedThread);
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}
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}
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public bool Remove(SchedulerThread SchedThread)
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{
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lock (Threads)
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{
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return Threads.Remove(SchedThread);
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}
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}
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}
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private ConcurrentDictionary<KThread, SchedulerThread> AllThreads;
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private ThreadQueue[] WaitingToRun;
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private ThreadQueue WaitingToRun;
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private HashSet<int> ActiveProcessors;
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private int ActiveCores;
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private object SchedLock;
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@ -136,14 +22,7 @@ namespace Ryujinx.Core.OsHle.Handles
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AllThreads = new ConcurrentDictionary<KThread, SchedulerThread>();
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WaitingToRun = new ThreadQueue[4];
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for (int Index = 0; Index < 4; Index++)
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{
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WaitingToRun[Index] = new ThreadQueue();
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}
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ActiveProcessors = new HashSet<int>();
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WaitingToRun = new ThreadQueue();
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SchedLock = new object();
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}
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@ -159,7 +38,7 @@ namespace Ryujinx.Core.OsHle.Handles
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return;
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}
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if (ActiveProcessors.Add(Thread.ProcessorId))
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if (AddActiveCore(Thread))
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{
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Thread.Thread.Execute();
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@ -167,7 +46,7 @@ namespace Ryujinx.Core.OsHle.Handles
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}
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else
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{
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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WaitingToRun.Push(SchedThread);
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PrintDbgThreadInfo(Thread, "waiting to run.");
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}
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@ -182,18 +61,18 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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if (AllThreads.TryRemove(Thread, out SchedulerThread SchedThread))
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{
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WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
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WaitingToRun.Remove(SchedThread);
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SchedThread.Dispose();
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}
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SchedulerThread NewThread = WaitingToRun[Thread.ProcessorId].Pop();
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SchedulerThread NewThread = WaitingToRun.Pop(Thread.ActualCore);
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if (NewThread == null)
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{
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Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ProcessorId}!");
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Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ActualCore}!");
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ActiveProcessors.Remove(Thread.ProcessorId);
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RemoveActiveCore(Thread.ActualCore);
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return;
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}
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@ -228,7 +107,7 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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Suspend(Thread.ProcessorId);
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Suspend(Thread);
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SchedThread.WaitSync.WaitOne();
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@ -242,7 +121,7 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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Suspend(Thread.ProcessorId);
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Suspend(Thread);
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bool Result = SchedThread.WaitSync.WaitOne(Timeout);
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@ -261,11 +140,13 @@ namespace Ryujinx.Core.OsHle.Handles
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SchedThread.WaitSync.Set();
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}
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public void Suspend(int ProcessorId)
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public void Suspend(KThread Thread)
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{
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lock (SchedLock)
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{
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SchedulerThread SchedThread = WaitingToRun[ProcessorId].Pop();
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PrintDbgThreadInfo(Thread, "suspended.");
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SchedulerThread SchedThread = WaitingToRun.Pop(Thread.ActualCore);
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if (SchedThread != null)
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{
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@ -273,9 +154,9 @@ namespace Ryujinx.Core.OsHle.Handles
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}
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else
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{
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Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {ProcessorId}!");
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Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ActualCore}!");
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ActiveProcessors.Remove(ProcessorId);
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RemoveActiveCore(Thread.ActualCore);
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}
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}
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}
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@ -288,7 +169,9 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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lock (SchedLock)
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{
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SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
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SchedulerThread SchedThread = WaitingToRun.Pop(
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Thread.ActualCore,
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Thread.ActualPriority);
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if (SchedThread == null)
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{
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{
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//Just stop running the thread if it's not active,
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//and run whatever is waiting to run with the higuest priority.
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Suspend(Thread.ProcessorId);
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Suspend(Thread);
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}
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Resume(Thread);
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lock (SchedLock)
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{
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if (ActiveProcessors.Add(Thread.ProcessorId))
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if (AddActiveCore(Thread))
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{
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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WaitingToRun.Push(SchedThread);
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PrintDbgThreadInfo(Thread, "entering wait state...");
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}
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{
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if (!SchedThread.Thread.Thread.Execute())
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{
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PrintDbgThreadInfo(SchedThread.Thread, "waked.");
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SchedThread.WaitSched.Set();
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}
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else
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}
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}
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public void Resort(KThread Thread)
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{
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if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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WaitingToRun.Resort(SchedThread);
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}
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}
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private bool IsActive(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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return SchedThread.IsActive;
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}
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private bool AddActiveCore(KThread Thread)
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{
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lock (SchedLock)
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{
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//First, try running it on Ideal Core.
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int CoreMask = 1 << Thread.IdealCore;
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if ((ActiveCores & CoreMask) == 0)
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{
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ActiveCores |= CoreMask;
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Thread.ActualCore = Thread.IdealCore;
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return true;
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}
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//If that fails, then try running on any core allowed by Core Mask.
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CoreMask = Thread.CoreMask & ~ActiveCores;
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if (CoreMask != 0)
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{
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CoreMask &= -CoreMask;
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ActiveCores |= CoreMask;
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for (int Bit = 0; Bit < 32; Bit++)
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{
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if (((CoreMask >> Bit) & 1) != 0)
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{
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Thread.ActualCore = Bit;
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return true;
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}
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}
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throw new InvalidOperationException();
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}
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return false;
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}
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}
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private void RemoveActiveCore(int Core)
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{
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lock (SchedLock)
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{
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ActiveCores &= ~(1 << Core);
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}
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}
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private void PrintDbgThreadInfo(KThread Thread, string Message)
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{
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Log.PrintDebug(LogClass.KernelScheduler, "(" +
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"ThreadId = " + Thread.ThreadId + ", " +
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"ProcessorId = " + Thread.ProcessorId + ", " +
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"ActualCore = " + Thread.ActualCore + ", " +
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"IdealCore = " + Thread.IdealCore + ", " +
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"ActualPriority = " + Thread.ActualPriority + ", " +
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"WantedPriority = " + Thread.WantedPriority + ") " + Message);
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}
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@ -7,9 +7,13 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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public AThread Thread { get; private set; }
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public int CoreMask { get; set; }
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public long MutexAddress { get; set; }
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public long CondVarAddress { get; set; }
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private Process Process;
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public KThread NextMutexThread { get; set; }
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public KThread NextCondVarThread { get; set; }
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@ -18,16 +22,24 @@ namespace Ryujinx.Core.OsHle.Handles
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public int ActualPriority { get; private set; }
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public int WantedPriority { get; private set; }
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public int ProcessorId { get; private set; }
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public int IdealCore { get; private set; }
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public int ActualCore { get; set; }
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public int WaitHandle { get; set; }
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public int ThreadId => Thread.ThreadId;
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public KThread(AThread Thread, int ProcessorId, int Priority)
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public KThread(
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AThread Thread,
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Process Process,
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int IdealCore,
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int Priority)
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{
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this.Thread = Thread;
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this.ProcessorId = ProcessorId;
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this.Thread = Thread;
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this.Process = Process;
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this.IdealCore = IdealCore;
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CoreMask = 1 << IdealCore;
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ActualPriority = WantedPriority = Priority;
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}
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@ -54,59 +66,138 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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ActualPriority = CurrPriority;
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UpdateWaitList();
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UpdateWaitLists();
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MutexOwner?.UpdatePriority();
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}
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}
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private void UpdateWaitList()
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private void UpdateWaitLists()
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{
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UpdateMutexList();
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UpdateCondVarList();
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Process.Scheduler.Resort(this);
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}
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private void UpdateMutexList()
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{
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KThread OwnerThread = MutexOwner;
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if (OwnerThread != null)
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if (OwnerThread == null)
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{
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//The MutexOwner field should only be non null when the thread is
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//waiting for the lock, and the lock belongs to another thread.
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if (OwnerThread == this)
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return;
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}
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//The MutexOwner field should only be non-null when the thread is
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//waiting for the lock, and the lock belongs to another thread.
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if (OwnerThread == this)
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{
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throw new InvalidOperationException();
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}
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lock (OwnerThread)
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{
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//Remove itself from the list.
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KThread CurrThread = OwnerThread;
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while (CurrThread.NextMutexThread != null)
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{
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throw new InvalidOperationException();
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if (CurrThread.NextMutexThread == this)
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{
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CurrThread.NextMutexThread = NextMutexThread;
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break;
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}
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CurrThread = CurrThread.NextMutexThread;
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}
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lock (OwnerThread)
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{
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//Remove itself from the list.
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KThread CurrThread = OwnerThread;
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//Re-add taking new priority into account.
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CurrThread = OwnerThread;
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while (CurrThread.NextMutexThread != null)
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while (CurrThread.NextMutexThread != null)
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{
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if (CurrThread.NextMutexThread.ActualPriority > ActualPriority)
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{
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if (CurrThread.NextMutexThread == this)
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break;
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}
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CurrThread = CurrThread.NextMutexThread;
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}
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NextMutexThread = CurrThread.NextMutexThread;
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CurrThread.NextMutexThread = this;
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}
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}
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private void UpdateCondVarList()
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{
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lock (Process.ThreadArbiterListLock)
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{
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if (Process.ThreadArbiterListHead == null)
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{
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return;
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}
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//Remove itself from the list.
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bool Found;
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KThread CurrThread = Process.ThreadArbiterListHead;
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if (Found = (Process.ThreadArbiterListHead == this))
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{
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Process.ThreadArbiterListHead = Process.ThreadArbiterListHead.NextCondVarThread;
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}
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else
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{
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while (CurrThread.NextCondVarThread != null)
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{
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if (CurrThread.NextCondVarThread == this)
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{
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CurrThread.NextMutexThread = NextMutexThread;
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CurrThread.NextCondVarThread = NextCondVarThread;
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Found = true;
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break;
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}
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CurrThread = CurrThread.NextMutexThread;
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CurrThread = CurrThread.NextCondVarThread;
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}
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//Re-add taking new priority into account.
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CurrThread = OwnerThread;
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while (CurrThread.NextMutexThread != null)
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{
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if (CurrThread.NextMutexThread.ActualPriority < ActualPriority)
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{
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break;
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}
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CurrThread = CurrThread.NextMutexThread;
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}
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NextMutexThread = CurrThread.NextMutexThread;
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CurrThread.NextMutexThread = this;
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}
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if (!Found)
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{
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return;
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}
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//Re-add taking new priority into account.
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if (Process.ThreadArbiterListHead == null ||
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Process.ThreadArbiterListHead.ActualPriority > ActualPriority)
|
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{
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NextCondVarThread = Process.ThreadArbiterListHead;
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Process.ThreadArbiterListHead = this;
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return;
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}
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CurrThread = Process.ThreadArbiterListHead;
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while (CurrThread.NextCondVarThread != null)
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{
|
||||
if (CurrThread.NextCondVarThread.ActualPriority > ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
CurrThread = CurrThread.NextCondVarThread;
|
||||
}
|
||||
|
||||
NextCondVarThread = CurrThread.NextCondVarThread;
|
||||
|
||||
CurrThread.NextCondVarThread = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
48
Ryujinx.Core/OsHle/Handles/SchedulerThread.cs
Normal file
48
Ryujinx.Core/OsHle/Handles/SchedulerThread.cs
Normal file
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Core.OsHle.Handles
|
||||
{
|
||||
class SchedulerThread : IDisposable
|
||||
{
|
||||
public KThread Thread { get; private set; }
|
||||
|
||||
public SchedulerThread Next { get; set; }
|
||||
|
||||
public bool IsActive { get; set; }
|
||||
|
||||
public AutoResetEvent WaitSync { get; private set; }
|
||||
public ManualResetEvent WaitActivity { get; private set; }
|
||||
public AutoResetEvent WaitSched { get; private set; }
|
||||
|
||||
public SchedulerThread(KThread Thread)
|
||||
{
|
||||
this.Thread = Thread;
|
||||
|
||||
IsActive = true;
|
||||
|
||||
WaitSync = new AutoResetEvent(false);
|
||||
|
||||
WaitActivity = new ManualResetEvent(true);
|
||||
|
||||
WaitSched = new AutoResetEvent(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
WaitSync.Dispose();
|
||||
|
||||
WaitActivity.Dispose();
|
||||
|
||||
WaitSched.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
158
Ryujinx.Core/OsHle/Handles/ThreadQueue.cs
Normal file
158
Ryujinx.Core/OsHle/Handles/ThreadQueue.cs
Normal file
|
@ -0,0 +1,158 @@
|
|||
namespace Ryujinx.Core.OsHle.Handles
|
||||
{
|
||||
class ThreadQueue
|
||||
{
|
||||
private const int LowestPriority = 0x40;
|
||||
|
||||
private SchedulerThread Head;
|
||||
|
||||
private object ListLock;
|
||||
|
||||
public ThreadQueue()
|
||||
{
|
||||
ListLock = new object();
|
||||
}
|
||||
|
||||
public void Push(SchedulerThread Wait)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
//Ensure that we're not creating circular references
|
||||
//by adding a thread that is already on the list.
|
||||
if (HasThread(Wait))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Head == null || Head.Thread.ActualPriority > Wait.Thread.ActualPriority)
|
||||
{
|
||||
Wait.Next = Head;
|
||||
|
||||
Head = Wait;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
SchedulerThread Curr = Head;
|
||||
|
||||
while (Curr.Next != null)
|
||||
{
|
||||
if (Curr.Next.Thread.ActualPriority > Wait.Thread.ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Curr = Curr.Next;
|
||||
}
|
||||
|
||||
Wait.Next = Curr.Next;
|
||||
Curr.Next = Wait;
|
||||
}
|
||||
}
|
||||
|
||||
public SchedulerThread Pop(int Core, int MinPriority = LowestPriority)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
int CoreMask = 1 << Core;
|
||||
|
||||
SchedulerThread Prev = null;
|
||||
SchedulerThread Curr = Head;
|
||||
|
||||
while (Curr != null)
|
||||
{
|
||||
KThread Thread = Curr.Thread;
|
||||
|
||||
if (Thread.ActualPriority <= MinPriority && (Thread.CoreMask & CoreMask) != 0)
|
||||
{
|
||||
if (Prev != null)
|
||||
{
|
||||
Prev.Next = Curr.Next;
|
||||
}
|
||||
else
|
||||
{
|
||||
Head = Head.Next;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Prev = Curr;
|
||||
Curr = Curr.Next;
|
||||
}
|
||||
|
||||
return Curr;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Remove(SchedulerThread Thread)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
if (Head == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (Head == Thread)
|
||||
{
|
||||
Head = Head.Next;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SchedulerThread Prev = Head;
|
||||
SchedulerThread Curr = Head.Next;
|
||||
|
||||
while (Curr != null)
|
||||
{
|
||||
if (Curr == Thread)
|
||||
{
|
||||
Prev.Next = Curr.Next;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Prev = Curr;
|
||||
Curr = Curr.Next;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Resort(SchedulerThread Thread)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
if (Remove(Thread))
|
||||
{
|
||||
Push(Thread);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasThread(SchedulerThread Thread)
|
||||
{
|
||||
lock (ListLock)
|
||||
{
|
||||
SchedulerThread Curr = Head;
|
||||
|
||||
while (Curr != null)
|
||||
{
|
||||
if (Curr == Thread)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Curr = Curr.Next;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -22,8 +22,6 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
private ConcurrentDictionary<KThread, AutoResetEvent> SyncWaits;
|
||||
|
||||
private object CondVarLock;
|
||||
|
||||
private HashSet<(HSharedMem, long)> MappedSharedMems;
|
||||
|
||||
private ulong CurrentHeapSize;
|
||||
|
@ -80,8 +78,6 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
SyncWaits = new ConcurrentDictionary<KThread, AutoResetEvent>();
|
||||
|
||||
CondVarLock = new object();
|
||||
|
||||
MappedSharedMems = new HashSet<(HSharedMem, long)>();
|
||||
}
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
Handles[HandlesCount] = WaitEvent;
|
||||
|
||||
Process.Scheduler.Suspend(CurrThread.ProcessorId);
|
||||
Process.Scheduler.Suspend(CurrThread);
|
||||
|
||||
int HandleIndex;
|
||||
|
||||
|
@ -237,7 +237,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
if (Session != null)
|
||||
{
|
||||
Process.Scheduler.Suspend(CurrThread.ProcessorId);
|
||||
Process.Scheduler.Suspend(CurrThread);
|
||||
|
||||
IpcMessage Cmd = new IpcMessage(CmdData, CmdPtr);
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
}
|
||||
else
|
||||
{
|
||||
Process.Scheduler.Suspend(CurrThread.ProcessorId);
|
||||
Process.Scheduler.Suspend(CurrThread);
|
||||
|
||||
Thread.Sleep(NsTimeConverter.GetTimeMs(Ns));
|
||||
|
||||
|
@ -132,7 +132,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
|
||||
{
|
||||
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ProcessorId;
|
||||
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
|
||||
}
|
||||
|
||||
private void SvcGetThreadId(AThreadState ThreadState)
|
||||
|
|
|
@ -260,17 +260,23 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
WaitThread.MutexAddress = MutexAddress;
|
||||
WaitThread.CondVarAddress = CondVarAddress;
|
||||
|
||||
lock (CondVarLock)
|
||||
lock (Process.ThreadArbiterListLock)
|
||||
{
|
||||
KThread CurrThread = Process.ThreadArbiterList;
|
||||
KThread CurrThread = Process.ThreadArbiterListHead;
|
||||
|
||||
if (CurrThread != null)
|
||||
if (CurrThread == null || CurrThread.ActualPriority > WaitThread.ActualPriority)
|
||||
{
|
||||
WaitThread.NextCondVarThread = Process.ThreadArbiterListHead;
|
||||
|
||||
Process.ThreadArbiterListHead = WaitThread;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool DoInsert = CurrThread != WaitThread;
|
||||
|
||||
while (CurrThread.NextCondVarThread != null)
|
||||
{
|
||||
if (CurrThread.NextCondVarThread.ActualPriority < WaitThread.ActualPriority)
|
||||
if (CurrThread.NextCondVarThread.ActualPriority > WaitThread.ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -293,10 +299,6 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
CurrThread.NextCondVarThread = WaitThread;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Process.ThreadArbiterList = WaitThread;
|
||||
}
|
||||
}
|
||||
|
||||
Ns.Log.PrintDebug(LogClass.KernelSvc, "Entering wait state...");
|
||||
|
@ -315,10 +317,10 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
|
||||
private void CondVarSignal(long CondVarAddress, int Count)
|
||||
{
|
||||
lock (CondVarLock)
|
||||
lock (Process.ThreadArbiterListLock)
|
||||
{
|
||||
KThread PrevThread = null;
|
||||
KThread CurrThread = Process.ThreadArbiterList;
|
||||
KThread CurrThread = Process.ThreadArbiterListHead;
|
||||
|
||||
while (CurrThread != null && (Count == -1 || Count > 0))
|
||||
{
|
||||
|
@ -330,7 +332,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
}
|
||||
else
|
||||
{
|
||||
Process.ThreadArbiterList = CurrThread.NextCondVarThread;
|
||||
Process.ThreadArbiterListHead = CurrThread.NextCondVarThread;
|
||||
}
|
||||
|
||||
CurrThread.NextCondVarThread = null;
|
||||
|
@ -401,7 +403,7 @@ namespace Ryujinx.Core.OsHle.Kernel
|
|||
return;
|
||||
}
|
||||
|
||||
if (CurrThread.NextMutexThread.ActualPriority < WaitThread.ActualPriority)
|
||||
if (CurrThread.NextMutexThread.ActualPriority > WaitThread.ActualPriority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -38,7 +38,9 @@ namespace Ryujinx.Core.OsHle
|
|||
|
||||
public KProcessScheduler Scheduler { get; private set; }
|
||||
|
||||
public KThread ThreadArbiterList { get; set; }
|
||||
public KThread ThreadArbiterListHead { get; set; }
|
||||
|
||||
public object ThreadArbiterListLock { get; private set; }
|
||||
|
||||
public KProcessHandleTable HandleTable { get; private set; }
|
||||
|
||||
|
@ -70,6 +72,8 @@ namespace Ryujinx.Core.OsHle
|
|||
|
||||
Memory = new AMemory();
|
||||
|
||||
ThreadArbiterListLock = new object();
|
||||
|
||||
HandleTable = new KProcessHandleTable();
|
||||
|
||||
AppletState = new AppletStateMgr();
|
||||
|
@ -196,7 +200,7 @@ namespace Ryujinx.Core.OsHle
|
|||
|
||||
AThread CpuThread = new AThread(GetTranslator(), Memory, EntryPoint);
|
||||
|
||||
KThread Thread = new KThread(CpuThread, ProcessorId, Priority);
|
||||
KThread Thread = new KThread(CpuThread, this, ProcessorId, Priority);
|
||||
|
||||
int Handle = HandleTable.OpenHandle(Thread);
|
||||
|
||||
|
|
Loading…
Reference in a new issue