mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:28:33 +00:00
Add Npdm parsing into Ryujinx.HLE
This commit is contained in:
parent
241b46540d
commit
4b8a65fd84
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.HLE.Loaders.Executables;
|
||||
using Ryujinx.HLE.Loaders.Npdm;
|
||||
using Ryujinx.HLE.Logging;
|
||||
using Ryujinx.HLE.OsHle.Handles;
|
||||
using System;
|
||||
|
@ -76,6 +77,25 @@ namespace Ryujinx.HLE.OsHle
|
|||
}
|
||||
}
|
||||
|
||||
void LoadNpdm(string FileName)
|
||||
{
|
||||
string File = Directory.GetFiles(ExeFsDir, FileName)[0];
|
||||
|
||||
Ns.Log.PrintInfo(LogClass.Loader, "Loading Title Metadata...");
|
||||
|
||||
using (FileStream Input = new FileStream(File, FileMode.Open))
|
||||
{
|
||||
SystemStateMgr.TitleMetadata = new Npdm(Input);
|
||||
}
|
||||
}
|
||||
|
||||
LoadNpdm("*.npdm");
|
||||
|
||||
if (!SystemStateMgr.TitleMetadata.Is64Bits)
|
||||
{
|
||||
throw new Exception("32-bit titles are unsupported!");
|
||||
}
|
||||
|
||||
LoadNso("rtld");
|
||||
|
||||
MainProcess.SetEmptyArgs();
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
using Ryujinx.HLE.Loaders.Npdm;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.OsHle
|
||||
{
|
||||
public class SystemStateMgr
|
||||
{
|
||||
internal static Npdm TitleMetadata { get; set; }
|
||||
|
||||
internal static string[] LanguageCodes = new string[]
|
||||
{
|
||||
"ja",
|
||||
|
|
Loading…
Reference in a new issue