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Add Npdm parsing into Ryujinx.HLE
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@ -1,4 +1,5 @@
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Loaders.Npdm;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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using System;
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@ -76,6 +77,25 @@ namespace Ryujinx.HLE.OsHle
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}
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}
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void LoadNpdm(string FileName)
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{
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string File = Directory.GetFiles(ExeFsDir, FileName)[0];
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Ns.Log.PrintInfo(LogClass.Loader, "Loading Title Metadata...");
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using (FileStream Input = new FileStream(File, FileMode.Open))
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{
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SystemStateMgr.TitleMetadata = new Npdm(Input);
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}
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}
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LoadNpdm("*.npdm");
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if (!SystemStateMgr.TitleMetadata.Is64Bits)
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{
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throw new Exception("32-bit titles are unsupported!");
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}
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LoadNso("rtld");
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MainProcess.SetEmptyArgs();
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@ -1,9 +1,12 @@
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using Ryujinx.HLE.Loaders.Npdm;
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using System;
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namespace Ryujinx.HLE.OsHle
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{
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public class SystemStateMgr
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{
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internal static Npdm TitleMetadata { get; set; }
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internal static string[] LanguageCodes = new string[]
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{
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"ja",
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