mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 15:55:41 +00:00
Implement some shader instructions (#252)
* Add IADDI32, IADD and SEL shader instructions * Add LOP shader instruction and fix LOP32I pass_b * Add ISET shader instruction * Add IADD3 shader instruction * Address feedback * Fixup OperA in Iadd_I32
This commit is contained in:
parent
c2c765b30f
commit
571848536b
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@ -144,6 +144,50 @@ namespace Ryujinx.Graphics.Gal.Shader
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EmitFsetp(Block, OpCode, ShaderOper.RR);
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EmitFsetp(Block, OpCode, ShaderOper.RR);
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}
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}
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public static void Iadd_C(ShaderIrBlock Block, long OpCode)
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{
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EmitIadd(Block, OpCode, ShaderOper.CR);
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}
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public static void Iadd_I(ShaderIrBlock Block, long OpCode)
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{
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EmitIadd(Block, OpCode, ShaderOper.Imm);
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}
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public static void Iadd_I32(ShaderIrBlock Block, long OpCode)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImm32_20(OpCode);
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bool NegA = ((OpCode >> 56) & 1) != 0;
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OperA = GetAluIneg(OperA, NegA);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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public static void Iadd_R(ShaderIrBlock Block, long OpCode)
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{
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EmitIadd(Block, OpCode, ShaderOper.RR);
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}
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public static void Iadd3_C(ShaderIrBlock Block, long OpCode)
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{
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EmitIadd3(Block, OpCode, ShaderOper.CR);
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}
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public static void Iadd3_I(ShaderIrBlock Block, long OpCode)
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{
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EmitIadd3(Block, OpCode, ShaderOper.Imm);
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}
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public static void Iadd3_R(ShaderIrBlock Block, long OpCode)
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{
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EmitIadd3(Block, OpCode, ShaderOper.RR);
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}
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public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
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public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
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{
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{
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EmitImnmx(Block, OpCode, ShaderOper.CR);
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EmitImnmx(Block, OpCode, ShaderOper.CR);
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@ -184,6 +228,21 @@ namespace Ryujinx.Graphics.Gal.Shader
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EmitIscadd(Block, OpCode, ShaderOper.RR);
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EmitIscadd(Block, OpCode, ShaderOper.RR);
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}
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}
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public static void Iset_C(ShaderIrBlock Block, long OpCode)
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{
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EmitIset(Block, OpCode, ShaderOper.CR);
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}
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public static void Iset_I(ShaderIrBlock Block, long OpCode)
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{
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EmitIset(Block, OpCode, ShaderOper.Imm);
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}
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public static void Iset_R(ShaderIrBlock Block, long OpCode)
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{
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EmitIset(Block, OpCode, ShaderOper.RR);
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}
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public static void Isetp_C(ShaderIrBlock Block, long OpCode)
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public static void Isetp_C(ShaderIrBlock Block, long OpCode)
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{
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{
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EmitIsetp(Block, OpCode, ShaderOper.CR);
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EmitIsetp(Block, OpCode, ShaderOper.CR);
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@ -215,13 +274,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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case 2: Inst = ShaderIrInst.Xor; break;
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case 2: Inst = ShaderIrInst.Xor; break;
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}
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}
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ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
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ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
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//SubOp == 3 is pass, used by the not instruction
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//SubOp == 3 is pass, used by the not instruction
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//which just moves the inverted register value.
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//which just moves the inverted register value.
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if (SubOp < 3)
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if (SubOp < 3)
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{
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{
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ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
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ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
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ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
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ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
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@ -229,10 +288,25 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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}
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else
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else
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{
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{
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
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}
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}
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}
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}
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public static void Lop_C(ShaderIrBlock Block, long OpCode)
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{
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EmitLop(Block, OpCode, ShaderOper.CR);
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}
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public static void Lop_I(ShaderIrBlock Block, long OpCode)
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{
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EmitLop(Block, OpCode, ShaderOper.Imm);
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}
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public static void Lop_R(ShaderIrBlock Block, long OpCode)
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{
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EmitLop(Block, OpCode, ShaderOper.RR);
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}
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public static void Mufu(ShaderIrBlock Block, long OpCode)
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public static void Mufu(ShaderIrBlock Block, long OpCode)
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{
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{
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int SubOp = (int)(OpCode >> 20) & 0xf;
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int SubOp = (int)(OpCode >> 20) & 0xf;
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@ -533,6 +607,92 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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}
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private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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ShaderIrNode OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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bool NegA = ((OpCode >> 49) & 1) != 0;
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bool NegB = ((OpCode >> 48) & 1) != 0;
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OperA = GetAluIneg(OperA, NegA);
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OperB = GetAluIneg(OperB, NegB);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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int Mode = (int)((OpCode >> 37) & 3);
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bool Neg1 = ((OpCode >> 51) & 1) != 0;
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bool Neg2 = ((OpCode >> 50) & 1) != 0;
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bool Neg3 = ((OpCode >> 49) & 1) != 0;
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int Height1 = (int)((OpCode >> 35) & 3);
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int Height2 = (int)((OpCode >> 33) & 3);
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int Height3 = (int)((OpCode >> 31) & 3);
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ShaderIrNode OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height)
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{
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if (Oper != ShaderOper.RR)
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{
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return Src;
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}
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switch (Height)
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{
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case 0: return Src;
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case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff));
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case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16));
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default: throw new InvalidOperationException();
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}
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}
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ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
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ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
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ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
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ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
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if (Oper == ShaderOper.RR)
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{
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switch (Mode)
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{
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case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break;
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case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break;
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}
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}
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//Note: Here there should be a "+ 1" when carry flag is set
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//but since carry is mostly ignored by other instructions, it's excluded for now
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
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}
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private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegB = ((OpCode >> 48) & 1) != 0;
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@ -821,6 +981,54 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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}
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}
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private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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int SubOp = (int)(OpCode >> 41) & 3;
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bool InvA = ((OpCode >> 39) & 1) != 0;
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bool InvB = ((OpCode >> 40) & 1) != 0;
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ShaderIrInst Inst = 0;
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switch (SubOp)
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{
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case 0: Inst = ShaderIrInst.And; break;
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case 1: Inst = ShaderIrInst.Or; break;
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case 2: Inst = ShaderIrInst.Xor; break;
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}
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ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
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ShaderIrNode OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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OperB = GetAluNot(OperB, InvB);
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ShaderIrNode Op;
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if (SubOp < 3)
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{
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Op = new ShaderIrOp(Inst, OperA, OperB);
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}
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else
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{
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Op = OperB;
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}
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ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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{
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//TODO: Confirm SignAB/C, it is just a guess.
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//TODO: Confirm SignAB/C, it is just a guess.
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@ -156,6 +156,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
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return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
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}
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}
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public static ShaderIrOperPred GetOperPred48(long OpCode)
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{
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return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
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}
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public static ShaderIrInst GetCmp(long OpCode)
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public static ShaderIrInst GetCmp(long OpCode)
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{
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{
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switch ((int)(OpCode >> 49) & 7)
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switch ((int)(OpCode >> 49) & 7)
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@ -113,6 +113,21 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
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}
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}
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public static void Sel_C(ShaderIrBlock Block, long OpCode)
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{
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EmitSel(Block, OpCode, ShaderOper.CR);
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}
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public static void Sel_I(ShaderIrBlock Block, long OpCode)
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{
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EmitSel(Block, OpCode, ShaderOper.Imm);
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}
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public static void Sel_R(ShaderIrBlock Block, long OpCode)
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{
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EmitSel(Block, OpCode, ShaderOper.RR);
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}
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private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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{
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bool NegA = ((OpCode >> 45) & 1) != 0;
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bool NegA = ((OpCode >> 45) & 1) != 0;
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@ -340,6 +355,28 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
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}
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}
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private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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ShaderIrOperGpr Dst = GetOperGpr0 (OpCode);
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ShaderIrNode Pred = GetOperPred39N(OpCode);
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ShaderIrNode ResultA = GetOperGpr8(OpCode);
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ShaderIrNode ResultB;
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switch (Oper)
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{
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case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode));
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}
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private static IntType GetIntType(long OpCode)
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private static IntType GetIntType(long OpCode)
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{
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{
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bool Signed = ((OpCode >> 13) & 1) != 0;
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bool Signed = ((OpCode >> 13) & 1) != 0;
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@ -64,6 +64,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0100110011100x", ShaderDecode.I2i_C);
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Set("0100110011100x", ShaderDecode.I2i_C);
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Set("0011100x11100x", ShaderDecode.I2i_I);
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Set("0011100x11100x", ShaderDecode.I2i_I);
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Set("0101110011100x", ShaderDecode.I2i_R);
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Set("0101110011100x", ShaderDecode.I2i_R);
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Set("0100110000010x", ShaderDecode.Iadd_C);
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Set("0011100000010x", ShaderDecode.Iadd_I);
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Set("0001110x0xxxxx", ShaderDecode.Iadd_I32);
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Set("0101110000010x", ShaderDecode.Iadd_R);
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Set("010011001100xx", ShaderDecode.Iadd3_C);
|
||||||
|
Set("001110001100xx", ShaderDecode.Iadd3_I);
|
||||||
|
Set("010111001100xx", ShaderDecode.Iadd3_R);
|
||||||
Set("0100110000100x", ShaderDecode.Imnmx_C);
|
Set("0100110000100x", ShaderDecode.Imnmx_C);
|
||||||
Set("0011100x00100x", ShaderDecode.Imnmx_I);
|
Set("0011100x00100x", ShaderDecode.Imnmx_I);
|
||||||
Set("0101110000100x", ShaderDecode.Imnmx_R);
|
Set("0101110000100x", ShaderDecode.Imnmx_R);
|
||||||
|
@ -71,13 +78,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Set("0100110000011x", ShaderDecode.Iscadd_C);
|
Set("0100110000011x", ShaderDecode.Iscadd_C);
|
||||||
Set("0011100x00011x", ShaderDecode.Iscadd_I);
|
Set("0011100x00011x", ShaderDecode.Iscadd_I);
|
||||||
Set("0101110000011x", ShaderDecode.Iscadd_R);
|
Set("0101110000011x", ShaderDecode.Iscadd_R);
|
||||||
|
Set("010010110101xx", ShaderDecode.Iset_C);
|
||||||
|
Set("001101100101xx", ShaderDecode.Iset_I);
|
||||||
|
Set("010110110101xx", ShaderDecode.Iset_R);
|
||||||
Set("010010110110xx", ShaderDecode.Isetp_C);
|
Set("010010110110xx", ShaderDecode.Isetp_C);
|
||||||
Set("0011011x0110xx", ShaderDecode.Isetp_I);
|
Set("0011011x0110xx", ShaderDecode.Isetp_I);
|
||||||
Set("010110110110xx", ShaderDecode.Isetp_R);
|
Set("010110110110xx", ShaderDecode.Isetp_R);
|
||||||
Set("111000110011xx", ShaderDecode.Kil);
|
Set("111000110011xx", ShaderDecode.Kil);
|
||||||
Set("1110111111011x", ShaderDecode.Ld_A);
|
Set("1110111111011x", ShaderDecode.Ld_A);
|
||||||
Set("1110111110010x", ShaderDecode.Ld_C);
|
Set("1110111110010x", ShaderDecode.Ld_C);
|
||||||
|
Set("0100110001000x", ShaderDecode.Lop_C);
|
||||||
|
Set("0011100001000x", ShaderDecode.Lop_I);
|
||||||
Set("000001xxxxxxxx", ShaderDecode.Lop_I32);
|
Set("000001xxxxxxxx", ShaderDecode.Lop_I32);
|
||||||
|
Set("0101110001000x", ShaderDecode.Lop_R);
|
||||||
Set("0100110010011x", ShaderDecode.Mov_C);
|
Set("0100110010011x", ShaderDecode.Mov_C);
|
||||||
Set("0011100x10011x", ShaderDecode.Mov_I);
|
Set("0011100x10011x", ShaderDecode.Mov_I);
|
||||||
Set("000000010000xx", ShaderDecode.Mov_I32);
|
Set("000000010000xx", ShaderDecode.Mov_I32);
|
||||||
|
@ -87,6 +100,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Set("0100110010010x", ShaderDecode.Rro_C);
|
Set("0100110010010x", ShaderDecode.Rro_C);
|
||||||
Set("0011100x10010x", ShaderDecode.Rro_I);
|
Set("0011100x10010x", ShaderDecode.Rro_I);
|
||||||
Set("0101110010010x", ShaderDecode.Rro_R);
|
Set("0101110010010x", ShaderDecode.Rro_R);
|
||||||
|
Set("0100110010100x", ShaderDecode.Sel_C);
|
||||||
|
Set("0011100010100x", ShaderDecode.Sel_I);
|
||||||
|
Set("0101110010100x", ShaderDecode.Sel_R);
|
||||||
Set("0100110001001x", ShaderDecode.Shl_C);
|
Set("0100110001001x", ShaderDecode.Shl_C);
|
||||||
Set("0011100x01001x", ShaderDecode.Shl_I);
|
Set("0011100x01001x", ShaderDecode.Shl_I);
|
||||||
Set("0101110001001x", ShaderDecode.Shl_R);
|
Set("0101110001001x", ShaderDecode.Shl_R);
|
||||||
|
|
Loading…
Reference in a new issue