mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 23:15:28 +00:00
audout: Implement and fix some calls (#1725)
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers This PR implement audout service calls: - GetAudioOutBufferCount - GetAudioOutPlayedSampleCount - FlushAudioOutBuffers The RE calls just give some hints about no extra checks. Since we use a totally different implementation because of our backend, I can't do something better for now. SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong. This fix #1133, fix #1258 and fix #1519. Thanks to @jduncanator for this help during the implementation and all his precious advices. * Fix some debug leftovers * Address jD feedback
This commit is contained in:
parent
9493cdfe55
commit
57c4e6ef21
|
@ -45,9 +45,15 @@ namespace Ryujinx.Audio
|
|||
|
||||
void Stop(int trackId);
|
||||
|
||||
float GetVolume();
|
||||
uint GetBufferCount(int trackId);
|
||||
|
||||
void SetVolume(float volume);
|
||||
ulong GetPlayedSampleCount(int trackId);
|
||||
|
||||
bool FlushBuffers(int trackId);
|
||||
|
||||
float GetVolume(int trackId);
|
||||
|
||||
void SetVolume(int trackId, float volume);
|
||||
|
||||
PlaybackState GetState(int trackId);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Audio
|
||||
|
@ -15,6 +14,7 @@ namespace Ryujinx.Audio
|
|||
private ConcurrentQueue<int> _trackIds;
|
||||
private ConcurrentQueue<long> _buffers;
|
||||
private ConcurrentDictionary<int, ReleaseCallback> _releaseCallbacks;
|
||||
private ulong _playedSampleCount;
|
||||
|
||||
public DummyAudioOut()
|
||||
{
|
||||
|
@ -76,6 +76,8 @@ namespace Ryujinx.Audio
|
|||
{
|
||||
_buffers.Enqueue(bufferTag);
|
||||
|
||||
_playedSampleCount += (ulong)buffer.Length;
|
||||
|
||||
if (_releaseCallbacks.TryGetValue(trackId, out var callback))
|
||||
{
|
||||
callback?.Invoke();
|
||||
|
@ -86,9 +88,15 @@ namespace Ryujinx.Audio
|
|||
|
||||
public void Stop(int trackId) { }
|
||||
|
||||
public float GetVolume() => _volume;
|
||||
public uint GetBufferCount(int trackId) => (uint)_buffers.Count;
|
||||
|
||||
public void SetVolume(float volume)
|
||||
public ulong GetPlayedSampleCount(int trackId) => _playedSampleCount;
|
||||
|
||||
public bool FlushBuffers(int trackId) => false;
|
||||
|
||||
public float GetVolume(int trackId) => _volume;
|
||||
|
||||
public void SetVolume(int trackId, float volume)
|
||||
{
|
||||
_volume = volume;
|
||||
}
|
||||
|
|
|
@ -37,16 +37,6 @@ namespace Ryujinx.Audio
|
|||
/// </summary>
|
||||
private Thread _audioPollerThread;
|
||||
|
||||
/// <summary>
|
||||
/// The volume of audio renderer
|
||||
/// </summary>
|
||||
private float _volume = 1.0f;
|
||||
|
||||
/// <summary>
|
||||
/// True if the volume of audio renderer have changed
|
||||
/// </summary>
|
||||
private bool _volumeChanged;
|
||||
|
||||
/// <summary>
|
||||
/// True if OpenAL is supported on the device
|
||||
/// </summary>
|
||||
|
@ -248,6 +238,8 @@ namespace Ryujinx.Audio
|
|||
AL.SourceQueueBuffer(track.SourceId, bufferId);
|
||||
|
||||
StartPlaybackIfNeeded(track);
|
||||
|
||||
track.PlayedSampleCount += (ulong)buffer.Length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -277,13 +269,6 @@ namespace Ryujinx.Audio
|
|||
|
||||
if (State != ALSourceState.Playing && track.State == PlaybackState.Playing)
|
||||
{
|
||||
if (_volumeChanged)
|
||||
{
|
||||
AL.Source(track.SourceId, ALSourcef.Gain, _volume);
|
||||
|
||||
_volumeChanged = false;
|
||||
}
|
||||
|
||||
AL.SourcePlay(track.SourceId);
|
||||
}
|
||||
}
|
||||
|
@ -306,21 +291,87 @@ namespace Ryujinx.Audio
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get playback volume
|
||||
/// Get track buffer count
|
||||
/// </summary>
|
||||
public float GetVolume() => _volume;
|
||||
/// <param name="trackId">The ID of the track to get buffer count</param>
|
||||
public uint GetBufferCount(int trackId)
|
||||
{
|
||||
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
||||
{
|
||||
lock (track)
|
||||
{
|
||||
return track.BufferCount;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set playback volume
|
||||
/// Get track played sample count
|
||||
/// </summary>
|
||||
/// <param name="volume">The volume of the playback</param>
|
||||
public void SetVolume(float volume)
|
||||
/// <param name="trackId">The ID of the track to get played sample count</param>
|
||||
public ulong GetPlayedSampleCount(int trackId)
|
||||
{
|
||||
if (!_volumeChanged)
|
||||
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
||||
{
|
||||
_volume = volume;
|
||||
_volumeChanged = true;
|
||||
lock (track)
|
||||
{
|
||||
return track.PlayedSampleCount;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush all track buffers
|
||||
/// </summary>
|
||||
/// <param name="trackId">The ID of the track to flush</param>
|
||||
public bool FlushBuffers(int trackId)
|
||||
{
|
||||
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
||||
{
|
||||
lock (track)
|
||||
{
|
||||
track.FlushBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set track volume
|
||||
/// </summary>
|
||||
/// <param name="trackId">The ID of the track to set volume</param>
|
||||
/// <param name="volume">The volume of the track</param>
|
||||
public void SetVolume(int trackId, float volume)
|
||||
{
|
||||
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
||||
{
|
||||
lock (track)
|
||||
{
|
||||
track.SetVolume(volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get track volume
|
||||
/// </summary>
|
||||
/// <param name="trackId">The ID of the track to get volume</param>
|
||||
public float GetVolume(int trackId)
|
||||
{
|
||||
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
||||
{
|
||||
lock (track)
|
||||
{
|
||||
return track.Volume;
|
||||
}
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -11,9 +11,12 @@ namespace Ryujinx.Audio
|
|||
public int SampleRate { get; private set; }
|
||||
public ALFormat Format { get; private set; }
|
||||
public PlaybackState State { get; set; }
|
||||
public float Volume { get; private set; }
|
||||
|
||||
public int HardwareChannels { get; }
|
||||
public int VirtualChannels { get; }
|
||||
public uint BufferCount => (uint)_buffers.Count;
|
||||
public ulong PlayedSampleCount { get; set; }
|
||||
|
||||
private ReleaseCallback _callback;
|
||||
|
||||
|
@ -125,6 +128,34 @@ namespace Ryujinx.Audio
|
|||
}
|
||||
}
|
||||
|
||||
public bool FlushBuffers()
|
||||
{
|
||||
while (_queuedTagsQueue.TryDequeue(out long tag))
|
||||
{
|
||||
_releasedTagsQueue.Enqueue(tag);
|
||||
}
|
||||
|
||||
_callback();
|
||||
|
||||
foreach (var buffer in _buffers)
|
||||
{
|
||||
AL.DeleteBuffer(buffer.Value);
|
||||
}
|
||||
|
||||
bool heldBuffers = _buffers.Count > 0;
|
||||
|
||||
_buffers.Clear();
|
||||
|
||||
return heldBuffers;
|
||||
}
|
||||
|
||||
public void SetVolume(float volume)
|
||||
{
|
||||
Volume = volume;
|
||||
|
||||
AL.Source(SourceId, ALSourcef.Gain, Volume);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
|
|
@ -15,16 +15,6 @@ namespace Ryujinx.Audio
|
|||
/// </summary>
|
||||
private const int MaximumTracks = 256;
|
||||
|
||||
/// <summary>
|
||||
/// The volume of audio renderer
|
||||
/// </summary>
|
||||
private float _volume = 1.0f;
|
||||
|
||||
/// <summary>
|
||||
/// True if the volume of audio renderer have changed
|
||||
/// </summary>
|
||||
private bool _volumeChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="SoundIO"/> audio context
|
||||
/// </summary>
|
||||
|
@ -156,13 +146,6 @@ namespace Ryujinx.Audio
|
|||
{
|
||||
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
||||
{
|
||||
if (_volumeChanged)
|
||||
{
|
||||
track.AudioStream.SetVolume(_volume);
|
||||
|
||||
_volumeChanged = false;
|
||||
}
|
||||
|
||||
track.AppendBuffer(bufferTag, buffer);
|
||||
}
|
||||
}
|
||||
|
@ -192,23 +175,72 @@ namespace Ryujinx.Audio
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get playback volume
|
||||
/// Get track buffer count
|
||||
/// </summary>
|
||||
public float GetVolume() => _volume;
|
||||
/// <param name="trackId">The ID of the track to get buffer count</param>
|
||||
public uint GetBufferCount(int trackId)
|
||||
{
|
||||
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
||||
{
|
||||
return track.BufferCount;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set playback volume
|
||||
/// Get track played sample count
|
||||
/// </summary>
|
||||
/// <param name="trackId">The ID of the track to get played sample</param>
|
||||
public ulong GetPlayedSampleCount(int trackId)
|
||||
{
|
||||
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
||||
{
|
||||
return track.PlayedSampleCount;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush all track buffers
|
||||
/// </summary>
|
||||
/// <param name="trackId">The ID of the track to flush</param>
|
||||
public bool FlushBuffers(int trackId)
|
||||
{
|
||||
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
||||
{
|
||||
return track.FlushBuffers();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set track volume
|
||||
/// </summary>
|
||||
/// <param name="volume">The volume of the playback</param>
|
||||
public void SetVolume(float volume)
|
||||
public void SetVolume(int trackId, float volume)
|
||||
{
|
||||
if (!_volumeChanged)
|
||||
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
||||
{
|
||||
_volume = volume;
|
||||
_volumeChanged = true;
|
||||
track.AudioStream.SetVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get track volume
|
||||
/// </summary>
|
||||
public float GetVolume(int trackId)
|
||||
{
|
||||
if (_trackPool.TryGet(trackId, out SoundIoAudioTrack track))
|
||||
{
|
||||
return track.AudioStream.Volume;
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current playback state of the specified track
|
||||
/// </summary>
|
||||
|
|
|
@ -54,6 +54,16 @@ namespace Ryujinx.Audio.SoundIo
|
|||
/// </summary>
|
||||
public ConcurrentQueue<long> ReleasedBuffers { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Buffer count of the track
|
||||
/// </summary>
|
||||
public uint BufferCount => (uint)m_ReservedBuffers.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Played sample count of the track
|
||||
/// </summary>
|
||||
public ulong PlayedSampleCount { get; private set; }
|
||||
|
||||
private int _hardwareChannels;
|
||||
private int _virtualChannels;
|
||||
|
||||
|
@ -430,6 +440,8 @@ namespace Ryujinx.Audio.SoundIo
|
|||
|
||||
AudioStream.EndWrite();
|
||||
|
||||
PlayedSampleCount += (ulong)samples.Length;
|
||||
|
||||
UpdateReleasedBuffers(samples.Length);
|
||||
}
|
||||
|
||||
|
@ -571,6 +583,28 @@ namespace Ryujinx.Audio.SoundIo
|
|||
return m_ReservedBuffers.Any(x => x.Tag == bufferTag);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush all track buffers
|
||||
/// </summary>
|
||||
public bool FlushBuffers()
|
||||
{
|
||||
m_Buffer.Clear();
|
||||
|
||||
if (m_ReservedBuffers.Count > 0)
|
||||
{
|
||||
foreach (var buffer in m_ReservedBuffers)
|
||||
{
|
||||
ReleasedBuffers.Enqueue(buffer.Tag);
|
||||
}
|
||||
|
||||
OnBufferReleased();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes the <see cref="SoundIoAudioTrack"/>
|
||||
/// </summary>
|
||||
|
|
|
@ -149,17 +149,46 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(9)] // 4.0.0+
|
||||
// GetAudioOutBufferCount() -> u32
|
||||
public ResultCode GetAudioOutBufferCount(ServiceCtx context)
|
||||
{
|
||||
uint bufferCount = _audioOut.GetBufferCount(_track);
|
||||
|
||||
context.ResponseData.Write(bufferCount);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(10)] // 4.0.0+
|
||||
// GetAudioOutPlayedSampleCount() -> u64
|
||||
public ResultCode GetAudioOutPlayedSampleCount(ServiceCtx context)
|
||||
{
|
||||
ulong playedSampleCount = _audioOut.GetPlayedSampleCount(_track);
|
||||
|
||||
context.ResponseData.Write(playedSampleCount);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(11)] // 4.0.0+
|
||||
// FlushAudioOutBuffers() -> b8
|
||||
public ResultCode FlushAudioOutBuffers(ServiceCtx context)
|
||||
{
|
||||
bool heldBuffers = _audioOut.FlushBuffers(_track);
|
||||
|
||||
context.ResponseData.Write(heldBuffers);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(12)] // 6.0.0+
|
||||
// SetAudioOutVolume(s32)
|
||||
public ResultCode SetAudioOutVolume(ServiceCtx context)
|
||||
{
|
||||
// Games send a gain value here, so we need to apply it on the current volume value.
|
||||
float volume = context.RequestData.ReadSingle();
|
||||
|
||||
float gain = context.RequestData.ReadSingle();
|
||||
float currentVolume = _audioOut.GetVolume();
|
||||
float newVolume = Math.Clamp(currentVolume + gain, 0.0f, 1.0f);
|
||||
|
||||
_audioOut.SetVolume(newVolume);
|
||||
_audioOut.SetVolume(_track, volume);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -168,7 +197,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
|
|||
// GetAudioOutVolume() -> s32
|
||||
public ResultCode GetAudioOutVolume(ServiceCtx context)
|
||||
{
|
||||
float volume = _audioOut.GetVolume();
|
||||
float volume = _audioOut.GetVolume(_track);
|
||||
|
||||
context.ResponseData.Write(volume);
|
||||
|
||||
|
|
Loading…
Reference in a new issue