mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 08:25:37 +00:00
Implement GPU syncpoints (#980)
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
This commit is contained in:
parent
4960ab85f8
commit
644de99e86
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@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Gpu
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Engine3D = 0xb197,
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EngineCompute = 0xb1c0,
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EngineInline2Memory = 0xa140,
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EngineDma = 0xb0b5
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EngineDma = 0xb0b5,
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EngineGpfifo = 0xb06f
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}
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}
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@ -1,4 +1,6 @@
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu
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@ -8,10 +10,61 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public class DmaPusher
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{
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private ConcurrentQueue<ulong> _ibBuffer;
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private ConcurrentQueue<CommandBuffer> _commandBufferQueue;
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private ulong _dmaPut;
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private ulong _dmaGet;
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private enum CommandBufferType
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{
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Prefetch,
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NoPrefetch,
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}
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private struct CommandBuffer
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{
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/// <summary>
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/// The type of the command buffer.
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/// </summary>
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public CommandBufferType Type;
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/// <summary>
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/// Fetched data.
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/// </summary>
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public int[] Words;
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/// <summary>
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/// The GPFIFO entry address. (used in NoPrefetch mode)
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/// </summary>
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public ulong EntryAddress;
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/// <summary>
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/// The count of entries inside this GPFIFO entry.
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/// </summary>
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public uint EntryCount;
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/// <summary>
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/// Fetch the command buffer.
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/// </summary>
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public void Fetch(GpuContext context)
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{
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if (Words == null)
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{
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Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, EntryCount * 4)).ToArray();
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}
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}
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/// <summary>
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/// Read inside the command buffer.
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/// </summary>
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/// <param name="context">The GPU context</param>
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/// <param name="index">The index inside the command buffer</param>
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/// <returns>The value read</returns>
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public int ReadAt(GpuContext context, int index)
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{
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return Words[index];
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}
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}
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private CommandBuffer _currentCommandBuffer;
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private int _wordsPosition;
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/// <summary>
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/// Internal GPFIFO state.
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@ -32,9 +85,6 @@ namespace Ryujinx.Graphics.Gpu
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private bool _sliActive;
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private bool _ibEnable;
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private bool _nonMain;
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private ulong _dmaMGet;
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private GpuContext _context;
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@ -48,24 +98,91 @@ namespace Ryujinx.Graphics.Gpu
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{
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_context = context;
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_ibBuffer = new ConcurrentQueue<ulong>();
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_ibEnable = true;
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_commandBufferQueue = new ConcurrentQueue<CommandBuffer>();
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_event = new AutoResetEvent(false);
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}
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/// <summary>
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/// Pushes a GPFIFO entry.
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/// Signal the pusher that there are new entries to process.
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/// </summary>
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/// <param name="entry">GPFIFO entry</param>
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public void Push(ulong entry)
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public void SignalNewEntries()
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{
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_ibBuffer.Enqueue(entry);
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_event.Set();
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}
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/// <summary>
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/// Push a GPFIFO entry in the form of a prefetched command buffer.
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/// It is intended to be used by nvservices to handle special cases.
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/// </summary>
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/// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
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public void PushHostCommandBuffer(int[] commandBuffer)
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{
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_commandBufferQueue.Enqueue(new CommandBuffer
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{
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Type = CommandBufferType.Prefetch,
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Words = commandBuffer,
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EntryAddress = ulong.MaxValue,
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EntryCount = (uint)commandBuffer.Length
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});
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}
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/// <summary>
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/// Create a CommandBuffer from a GPFIFO entry.
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/// </summary>
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/// <param name="entry">The GPFIFO entry</param>
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/// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
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private CommandBuffer CreateCommandBuffer(ulong entry)
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{
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ulong length = (entry >> 42) & 0x1fffff;
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ulong startAddress = entry & 0xfffffffffc;
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bool noPrefetch = (entry & (1UL << 63)) != 0;
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CommandBufferType type = CommandBufferType.Prefetch;
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if (noPrefetch)
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{
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type = CommandBufferType.NoPrefetch;
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}
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return new CommandBuffer
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{
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Type = type,
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Words = null,
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EntryAddress = startAddress,
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EntryCount = (uint)length
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};
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}
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/// <summary>
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/// Pushes GPFIFO entries.
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/// </summary>
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/// <param name="entries">GPFIFO entries</param>
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public void PushEntries(ReadOnlySpan<ulong> entries)
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{
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bool beforeBarrier = true;
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foreach (ulong entry in entries)
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{
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CommandBuffer commandBuffer = CreateCommandBuffer(entry);
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if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
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{
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commandBuffer.Fetch(_context);
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}
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if (commandBuffer.Type == CommandBufferType.NoPrefetch)
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{
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beforeBarrier = false;
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}
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_commandBufferQueue.Enqueue(commandBuffer);
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}
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}
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/// <summary>
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/// Waits until commands are pushed to the FIFO.
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/// </summary>
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@ -89,16 +206,9 @@ namespace Ryujinx.Graphics.Gpu
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/// <returns>True if the FIFO still has commands to be processed, false otherwise</returns>
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private bool Step()
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{
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if (_dmaGet != _dmaPut)
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if (_wordsPosition != _currentCommandBuffer.EntryCount)
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{
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int word = _context.MemoryAccessor.ReadInt32(_dmaGet);
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_dmaGet += 4;
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if (!_nonMain)
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{
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_dmaMGet = _dmaGet;
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}
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int word = _currentCommandBuffer.ReadAt(_context, _wordsPosition++);
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if (_state.LengthPending != 0)
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{
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@ -170,14 +280,12 @@ namespace Ryujinx.Graphics.Gpu
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}
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}
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}
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else if (_ibEnable && _ibBuffer.TryDequeue(out ulong entry))
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else if (_ibEnable && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
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{
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ulong length = (entry >> 42) & 0x1fffff;
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_currentCommandBuffer = entry;
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_wordsPosition = 0;
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_dmaGet = entry & 0xfffffffffc;
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_dmaPut = _dmaGet + length * 4;
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_nonMain = (entry & (1UL << 41)) != 0;
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_currentCommandBuffer.Fetch(_context);
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}
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else
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{
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77
Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
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77
Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
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using Ryujinx.Graphics.Gpu.State;
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using System;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Waits for the GPU to be idle.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void WaitForIdle(GpuState state, int argument)
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{
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PerformDeferredDraws();
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_context.Renderer.Pipeline.Barrier();
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}
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/// <summary>
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/// Send macro code/data to the MME.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void SendMacroCodeData(GpuState state, int argument)
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{
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int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
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_context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
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state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
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}
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/// <summary>
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/// Bind a macro index to a position for the MME.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void BindMacro(GpuState state, int argument)
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{
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int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
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_context.Fifo.BindMacro(macroBindingIndex++, argument);
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state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
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}
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public void SetMmeShadowRamControl(GpuState state, int argument)
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{
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_context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
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}
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/// <summary>
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/// Apply a fence operation on a syncpoint.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void FenceAction(GpuState state, int argument)
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{
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uint threshold = state.Get<uint>(MethodOffset.FenceValue);
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FenceActionOperation operation = (FenceActionOperation)(argument & 1);
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uint syncpointId = (uint)(argument >> 8) & 0xFF;
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if (operation == FenceActionOperation.Acquire)
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{
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_context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
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}
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else if (operation == FenceActionOperation.Increment)
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{
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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}
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}
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}
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19
Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
Normal file
19
Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
Normal file
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Performs an incrementation on a syncpoint.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void IncrementSyncpoint(GpuState state, int argument)
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{
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uint syncpointId = (uint)(argument) & 0xFFFF;
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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}
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}
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@ -26,16 +26,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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switch (mode)
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{
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case ReportMode.Semaphore: ReportSemaphore(state); break;
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case ReportMode.Counter: ReportCounter(state, type); break;
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case ReportMode.Release: ReleaseSemaphore(state); break;
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case ReportMode.Counter: ReportCounter(state, type); break;
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}
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}
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/// <summary>
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/// Writes a GPU semaphore value to guest memory.
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/// Writes (or Releases) a GPU semaphore value to guest memory.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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private void ReportSemaphore(GpuState state)
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private void ReleaseSemaphore(GpuState state)
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{
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var rs = state.Get<ReportState>(MethodOffset.ReportState);
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@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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state.RegisterCallback(MethodOffset.Dispatch, Dispatch);
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state.RegisterCallback(MethodOffset.SyncpointAction, IncrementSyncpoint);
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state.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer);
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state.RegisterCallback(MethodOffset.CopyTexture, CopyTexture);
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@ -94,6 +96,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
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state.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
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}
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/// <summary>
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/// Register callback for Fifo method calls that triggers an action on the GPFIFO.
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/// </summary>
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/// <param name="state">GPU state where the triggers will be registered</param>
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public void RegisterCallbacksForFifo(GpuState state)
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{
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state.RegisterCallback(MethodOffset.FenceAction, FenceAction);
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state.RegisterCallback(MethodOffset.WaitForIdle, WaitForIdle);
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state.RegisterCallback(MethodOffset.SendMacroCodeData, SendMacroCodeData);
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state.RegisterCallback(MethodOffset.BindMacro, BindMacro);
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state.RegisterCallback(MethodOffset.SetMmeShadowRamControl, SetMmeShadowRamControl);
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}
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/// <summary>
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/// Updates host state based on the current guest GPU state.
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/// </summary>
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|
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@ -1,6 +1,7 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System;
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namespace Ryujinx.Graphics.Gpu
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@ -45,6 +46,11 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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public DmaPusher DmaPusher { get; }
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/// <summary>
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/// GPU synchronization manager.
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/// </summary>
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public SynchronizationManager Synchronization { get; }
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/// <summary>
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/// Presentation window.
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/// </summary>
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@ -81,6 +87,8 @@ namespace Ryujinx.Graphics.Gpu
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DmaPusher = new DmaPusher(this);
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Synchronization = new SynchronizationManager();
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Window = new Window(this);
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_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
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|
|
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@ -123,6 +123,8 @@ namespace Ryujinx.Graphics.Gpu
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private SubChannel[] _subChannels;
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private SubChannel _fifoChannel;
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/// <summary>
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/// Creates a new instance of the GPU commands FIFO.
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/// </summary>
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@ -135,76 +137,68 @@ namespace Ryujinx.Graphics.Gpu
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_mme = new int[MmeWords];
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_fifoChannel = new SubChannel();
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_context.Methods.RegisterCallbacksForFifo(_fifoChannel.State);
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_subChannels = new SubChannel[8];
|
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for (int index = 0; index < _subChannels.Length; index++)
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{
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_subChannels[index] = new SubChannel();
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context.Methods.RegisterCallbacks(_subChannels[index].State);
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_context.Methods.RegisterCallbacks(_subChannels[index].State);
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}
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}
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|
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/// <summary>
|
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/// Send macro code/data to the MME
|
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/// </summary>
|
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/// <param name="index">The index in the MME</param>
|
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/// <param name="data">The data to use</param>
|
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public void SendMacroCodeData(int index, int data)
|
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{
|
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_mme[index] = data;
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}
|
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|
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/// <summary>
|
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/// Bind a macro index to a position for the MME
|
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/// </summary>
|
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/// <param name="index">The macro index</param>
|
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/// <param name="position">The position of the macro</param>
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public void BindMacro(int index, int position)
|
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{
|
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_macros[index] = new CachedMacro(position);
|
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}
|
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|
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/// <summary>
|
||||
/// Change the shadow RAM setting
|
||||
/// </summary>
|
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/// <param name="shadowCtrl">The new Shadow RAM setting</param>
|
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public void SetMmeShadowRamControl(ShadowRamControl shadowCtrl)
|
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{
|
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_shadowCtrl = shadowCtrl;
|
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}
|
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|
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/// <summary>
|
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/// Calls a GPU method.
|
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/// </summary>
|
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/// <param name="meth">GPU method call parameters</param>
|
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public void CallMethod(MethodParams meth)
|
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{
|
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if ((NvGpuFifoMeth)meth.Method == NvGpuFifoMeth.BindChannel)
|
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if ((MethodOffset)meth.Method == MethodOffset.BindChannel)
|
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{
|
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_subChannels[meth.SubChannel].Class = (ClassId)meth.Argument;
|
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_subChannels[meth.SubChannel] = new SubChannel
|
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{
|
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Class = (ClassId)meth.Argument
|
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};
|
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|
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_context.Methods.RegisterCallbacks(_subChannels[meth.SubChannel].State);
|
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}
|
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else if (meth.Method < 0x60)
|
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{
|
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switch ((NvGpuFifoMeth)meth.Method)
|
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{
|
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case NvGpuFifoMeth.WaitForIdle:
|
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{
|
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_context.Methods.PerformDeferredDraws();
|
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|
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_context.Renderer.Pipeline.Barrier();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SetMacroUploadAddress:
|
||||
{
|
||||
_currMacroPosition = meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SendMacroCodeData:
|
||||
{
|
||||
_mme[_currMacroPosition++] = meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SetMacroBindingIndex:
|
||||
{
|
||||
_currMacroBindIndex = meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.BindMacro:
|
||||
{
|
||||
int position = meth.Argument;
|
||||
|
||||
_macros[_currMacroBindIndex++] = new CachedMacro(position);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SetMmeShadowRamControl:
|
||||
{
|
||||
_shadowCtrl = (ShadowRamControl)meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
// TODO: check if macros are shared between subchannels or not. For now let's assume they are.
|
||||
_fifoChannel.State.CallMethod(meth);
|
||||
}
|
||||
else if (meth.Method < 0xe00)
|
||||
{
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU commands FIFO processor commands.
|
||||
/// </summary>
|
||||
enum NvGpuFifoMeth
|
||||
{
|
||||
BindChannel = 0,
|
||||
WaitForIdle = 0x44,
|
||||
SetMacroUploadAddress = 0x45,
|
||||
SendMacroCodeData = 0x46,
|
||||
SetMacroBindingIndex = 0x47,
|
||||
BindMacro = 0x48,
|
||||
SetMmeShadowRamControl = 0x49
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics.Gpu/State/FenceActionOperation.cs
Normal file
11
Ryujinx.Graphics.Gpu/State/FenceActionOperation.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Fence action operations.
|
||||
/// </summary>
|
||||
enum FenceActionOperation
|
||||
{
|
||||
Acquire = 0,
|
||||
Increment = 1
|
||||
}
|
||||
}
|
|
@ -8,6 +8,15 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// </remarks>
|
||||
enum MethodOffset
|
||||
{
|
||||
BindChannel = 0x00,
|
||||
FenceValue = 0x1c,
|
||||
FenceAction = 0x1d,
|
||||
WaitForIdle = 0x44,
|
||||
MacroUploadAddress = 0x45,
|
||||
SendMacroCodeData = 0x46,
|
||||
MacroBindingIndex = 0x47,
|
||||
BindMacro = 0x48,
|
||||
SetMmeShadowRamControl = 0x49,
|
||||
I2mParams = 0x60,
|
||||
LaunchDma = 0x6c,
|
||||
LoadInlineData = 0x6d,
|
||||
|
@ -15,6 +24,7 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
CopySrcTexture = 0x8c,
|
||||
DispatchParamsAddress = 0xad,
|
||||
Dispatch = 0xaf,
|
||||
SyncpointAction = 0xb2,
|
||||
CopyBuffer = 0xc0,
|
||||
RasterizeEnable = 0xdf,
|
||||
CopyBufferParams = 0x100,
|
||||
|
|
|
@ -5,7 +5,8 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// </summary>
|
||||
enum ReportMode
|
||||
{
|
||||
Semaphore = 0,
|
||||
Counter = 2
|
||||
Release = 0,
|
||||
Acquire = 1,
|
||||
Counter = 2
|
||||
}
|
||||
}
|
134
Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
Normal file
134
Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
Normal file
|
@ -0,0 +1,134 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU synchronization manager.
|
||||
/// </summary>
|
||||
public class SynchronizationManager
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum number of syncpoints supported by the GM20B.
|
||||
/// </summary>
|
||||
public const int MaxHardwareSyncpoints = 192;
|
||||
|
||||
/// <summary>
|
||||
/// Array containing all hardware syncpoints.
|
||||
/// </summary>
|
||||
private Syncpoint[] _syncpoints;
|
||||
|
||||
public SynchronizationManager()
|
||||
{
|
||||
_syncpoints = new Syncpoint[MaxHardwareSyncpoints];
|
||||
|
||||
for (uint i = 0; i < _syncpoints.Length; i++)
|
||||
{
|
||||
_syncpoints[i] = new Syncpoint(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increment the value of a syncpoint with a given id.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
/// <returns>The incremented value of the syncpoint</returns>
|
||||
public uint IncrementSyncpoint(uint id)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
return _syncpoints[id].Increment();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the value of a syncpoint with a given id.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
/// <returns>The value of the syncpoint</returns>
|
||||
public uint GetSyncpointValue(uint id)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
return _syncpoints[id].Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a new callback on a syncpoint with a given id at a target threshold.
|
||||
/// The callback will be called once the threshold is reached and will automatically be unregistered.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <param name="threshold">The target threshold</param>
|
||||
/// <param name="callback">The callback to call when the threshold is reached</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
|
||||
public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
return _syncpoints[id].RegisterCallback(threshold, callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregister a callback on a given syncpoint.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <param name="waiterInformation">The waiter information to unregister</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
_syncpoints[id].UnregisterCallback(waiterInformation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wait on a syncpoint with a given id at a target threshold.
|
||||
/// The callback will be called once the threshold is reached and will automatically be unregistered.
|
||||
/// </summary>
|
||||
/// <param name="id">The id of the syncpoint</param>
|
||||
/// <param name="threshold">The target threshold</param>
|
||||
/// <param name="timeout">The timeout</param>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
|
||||
/// <returns>True if timed out</returns>
|
||||
public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
|
||||
{
|
||||
if (id >= MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
|
||||
{
|
||||
var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool signaled = waitEvent.WaitOne(timeout);
|
||||
|
||||
if (!signaled && info != null)
|
||||
{
|
||||
_syncpoints[id].UnregisterCallback(info);
|
||||
}
|
||||
|
||||
return !signaled;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
99
Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
Normal file
99
Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
Normal file
|
@ -0,0 +1,99 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents GPU hardware syncpoint.
|
||||
/// </summary>
|
||||
class Syncpoint
|
||||
{
|
||||
private int _storedValue;
|
||||
|
||||
public readonly uint Id;
|
||||
|
||||
// TODO: get rid of this lock
|
||||
private object _listLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// The value of the syncpoint.
|
||||
/// </summary>
|
||||
public uint Value => (uint)_storedValue;
|
||||
|
||||
// TODO: switch to something handling concurrency?
|
||||
private List<SyncpointWaiterHandle> _waiters;
|
||||
|
||||
public Syncpoint(uint id)
|
||||
{
|
||||
Id = id;
|
||||
_waiters = new List<SyncpointWaiterHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a new callback for a target threshold.
|
||||
/// The callback will be called once the threshold is reached and will automatically be unregistered.
|
||||
/// </summary>
|
||||
/// <param name="threshold">The target threshold</param>
|
||||
/// <param name="callback">The callback to call when the threshold is reached</param>
|
||||
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
|
||||
public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
|
||||
{
|
||||
lock (_listLock)
|
||||
{
|
||||
if (Value >= threshold)
|
||||
{
|
||||
callback();
|
||||
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle
|
||||
{
|
||||
Threshold = threshold,
|
||||
Callback = callback
|
||||
};
|
||||
|
||||
_waiters.Add(waiterInformation);
|
||||
|
||||
return waiterInformation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
|
||||
{
|
||||
lock (_listLock)
|
||||
{
|
||||
_waiters.Remove(waiterInformation);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increment the syncpoint
|
||||
/// </summary>
|
||||
/// <returns>The incremented value of the syncpoint</returns>
|
||||
public uint Increment()
|
||||
{
|
||||
uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
|
||||
|
||||
lock (_listLock)
|
||||
{
|
||||
_waiters.RemoveAll(item =>
|
||||
{
|
||||
bool isPastThreshold = currentValue >= item.Threshold;
|
||||
|
||||
if (isPastThreshold)
|
||||
{
|
||||
item.Callback();
|
||||
}
|
||||
|
||||
return isPastThreshold;
|
||||
});
|
||||
}
|
||||
|
||||
return currentValue;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
public class SyncpointWaiterHandle
|
||||
{
|
||||
internal uint Threshold;
|
||||
internal Action Callback;
|
||||
}
|
||||
}
|
|
@ -30,12 +30,17 @@ namespace Ryujinx.Graphics.Gpu
|
|||
public ImageCrop Crop { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Texture release callback.
|
||||
/// Texture acquire callback.
|
||||
/// </summary>
|
||||
public Action<object> Callback { get; }
|
||||
public Action<GpuContext, object> AcquireCallback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// User defined object, passed to the release callback.
|
||||
/// Texture release callback.
|
||||
/// </summary>
|
||||
public Action<object> ReleaseCallback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// User defined object, passed to the various callbacks.
|
||||
/// </summary>
|
||||
public object UserObj { get; }
|
||||
|
||||
|
@ -44,18 +49,21 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// </summary>
|
||||
/// <param name="info">Information of the texture to be presented</param>
|
||||
/// <param name="crop">Texture crop region</param>
|
||||
/// <param name="callback">Texture release callback</param>
|
||||
/// <param name="acquireCallback">Texture acquire callback</param>
|
||||
/// <param name="releaseCallback">Texture release callback</param>
|
||||
/// <param name="userObj">User defined object passed to the release callback, can be used to identify the texture</param>
|
||||
public PresentationTexture(
|
||||
TextureInfo info,
|
||||
ImageCrop crop,
|
||||
Action<object> callback,
|
||||
object userObj)
|
||||
TextureInfo info,
|
||||
ImageCrop crop,
|
||||
Action<GpuContext, object> acquireCallback,
|
||||
Action<object> releaseCallback,
|
||||
object userObj)
|
||||
{
|
||||
Info = info;
|
||||
Crop = crop;
|
||||
Callback = callback;
|
||||
UserObj = userObj;
|
||||
Info = info;
|
||||
Crop = crop;
|
||||
AcquireCallback = acquireCallback;
|
||||
ReleaseCallback = releaseCallback;
|
||||
UserObj = userObj;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,20 +95,22 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// <param name="format">Texture format</param>
|
||||
/// <param name="bytesPerPixel">Texture format bytes per pixel (must match the format)</param>
|
||||
/// <param name="crop">Texture crop region</param>
|
||||
/// <param name="callback">Texture release callback</param>
|
||||
/// <param name="acquireCallback">Texture acquire callback</param>
|
||||
/// <param name="releaseCallback">Texture release callback</param>
|
||||
/// <param name="userObj">User defined object passed to the release callback</param>
|
||||
public void EnqueueFrameThreadSafe(
|
||||
ulong address,
|
||||
int width,
|
||||
int height,
|
||||
int stride,
|
||||
bool isLinear,
|
||||
int gobBlocksInY,
|
||||
Format format,
|
||||
int bytesPerPixel,
|
||||
ImageCrop crop,
|
||||
Action<object> callback,
|
||||
object userObj)
|
||||
ulong address,
|
||||
int width,
|
||||
int height,
|
||||
int stride,
|
||||
bool isLinear,
|
||||
int gobBlocksInY,
|
||||
Format format,
|
||||
int bytesPerPixel,
|
||||
ImageCrop crop,
|
||||
Action<GpuContext, object> acquireCallback,
|
||||
Action<object> releaseCallback,
|
||||
object userObj)
|
||||
{
|
||||
FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel);
|
||||
|
||||
|
@ -120,7 +130,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
Target.Texture2D,
|
||||
formatInfo);
|
||||
|
||||
_frameQueue.Enqueue(new PresentationTexture(info, crop, callback, userObj));
|
||||
_frameQueue.Enqueue(new PresentationTexture(info, crop, acquireCallback, releaseCallback, userObj));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -134,6 +144,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
if (_frameQueue.TryDequeue(out PresentationTexture pt))
|
||||
{
|
||||
pt.AcquireCallback(_context, pt.UserObj);
|
||||
|
||||
Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info);
|
||||
|
||||
texture.SynchronizeMemory();
|
||||
|
@ -142,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
swapBuffersCallback();
|
||||
|
||||
pt.Callback(pt.UserObj);
|
||||
pt.ReleaseCallback(pt.UserObj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,9 +17,11 @@ using Ryujinx.HLE.HOS.Kernel.Memory;
|
|||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Mii;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
|
||||
using Ryujinx.HLE.HOS.Services.Pcv.Bpc;
|
||||
using Ryujinx.HLE.HOS.Services.Settings;
|
||||
using Ryujinx.HLE.HOS.Services.Sm;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
|
||||
using Ryujinx.HLE.HOS.Services.Time.Clock;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
using Ryujinx.HLE.Loaders.Executables;
|
||||
|
@ -39,6 +41,7 @@ using TimeServiceManager = Ryujinx.HLE.HOS.Services.Time.TimeManager;
|
|||
using NsoExecutable = Ryujinx.HLE.Loaders.Executables.NsoExecutable;
|
||||
|
||||
using static LibHac.Fs.ApplicationSaveDataManagement;
|
||||
using Ryujinx.HLE.HOS.Services.Nv;
|
||||
|
||||
namespace Ryujinx.HLE.HOS
|
||||
{
|
||||
|
@ -131,6 +134,8 @@ namespace Ryujinx.HLE.HOS
|
|||
|
||||
internal long HidBaseAddress { get; private set; }
|
||||
|
||||
internal NvHostSyncpt HostSyncpoint { get; private set; }
|
||||
|
||||
public Horizon(Switch device, ContentManager contentManager)
|
||||
{
|
||||
ControlData = new BlitStruct<ApplicationControlProperty>(1);
|
||||
|
@ -259,6 +264,8 @@ namespace Ryujinx.HLE.HOS
|
|||
TimeServiceManager.Instance.SetupEphemeralNetworkSystemClock();
|
||||
|
||||
DatabaseImpl.Instance.InitializeDatabase(device);
|
||||
|
||||
HostSyncpoint = new NvHostSyncpt(device);
|
||||
}
|
||||
|
||||
public void LoadCart(string exeFsDir, string romFsFile = null)
|
||||
|
@ -870,6 +877,10 @@ namespace Ryujinx.HLE.HOS
|
|||
Device.VsyncEvent.Set();
|
||||
}
|
||||
|
||||
// Destroy nvservices channels as KThread could be waiting on some user events.
|
||||
// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
|
||||
INvDrvServices.Destroy();
|
||||
|
||||
// This is needed as the IPC Dummy KThread is also counted in the ThreadCounter.
|
||||
ThreadCounter.Signal();
|
||||
|
||||
|
|
|
@ -8,6 +8,8 @@ namespace Ryujinx.HLE.HOS
|
|||
{
|
||||
private ConcurrentDictionary<int, object> _objs;
|
||||
|
||||
public ICollection<object> Values => _objs.Values;
|
||||
|
||||
public IdDictionary()
|
||||
{
|
||||
_objs = new ConcurrentDictionary<int, object>();
|
||||
|
|
|
@ -1,21 +1,30 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Mm.Types;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Mm
|
||||
{
|
||||
[Service("mm:u")]
|
||||
class IRequest : IpcService
|
||||
{
|
||||
public IRequest(ServiceCtx context) { }
|
||||
private static object _sessionListLock = new object();
|
||||
private static List<MultiMediaSession> _sessionList = new List<MultiMediaSession>();
|
||||
|
||||
private static uint _uniqueId = 1;
|
||||
|
||||
public IRequest(ServiceCtx context) {}
|
||||
|
||||
[Command(0)]
|
||||
// InitializeOld(u32, u32, u32)
|
||||
public ResultCode InitializeOld(ServiceCtx context)
|
||||
{
|
||||
int unknown0 = context.RequestData.ReadInt32();
|
||||
int unknown1 = context.RequestData.ReadInt32();
|
||||
int unknown2 = context.RequestData.ReadInt32();
|
||||
MultiMediaOperationType operationType = (MultiMediaOperationType)context.RequestData.ReadUInt32();
|
||||
int fgmId = context.RequestData.ReadInt32();
|
||||
bool isAutoClearEvent = context.RequestData.ReadInt32() != 0;
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { operationType, fgmId, isAutoClearEvent });
|
||||
|
||||
Register(operationType, fgmId, isAutoClearEvent);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -24,7 +33,14 @@ namespace Ryujinx.HLE.HOS.Services.Mm
|
|||
// FinalizeOld(u32)
|
||||
public ResultCode FinalizeOld(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceMm);
|
||||
MultiMediaOperationType operationType = (MultiMediaOperationType)context.RequestData.ReadUInt32();
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { operationType });
|
||||
|
||||
lock (_sessionListLock)
|
||||
{
|
||||
_sessionList.Remove(GetSessionByType(operationType));
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -33,11 +49,17 @@ namespace Ryujinx.HLE.HOS.Services.Mm
|
|||
// SetAndWaitOld(u32, u32, u32)
|
||||
public ResultCode SetAndWaitOld(ServiceCtx context)
|
||||
{
|
||||
int unknown0 = context.RequestData.ReadInt32();
|
||||
int unknown1 = context.RequestData.ReadInt32();
|
||||
int unknown2 = context.RequestData.ReadInt32();
|
||||
MultiMediaOperationType operationType = (MultiMediaOperationType)context.RequestData.ReadUInt32();
|
||||
uint value = context.RequestData.ReadUInt32();
|
||||
int timeout = context.RequestData.ReadInt32();
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { operationType, value, timeout });
|
||||
|
||||
lock (_sessionListLock)
|
||||
{
|
||||
GetSessionByType(operationType)?.SetAndWait(value, timeout);
|
||||
}
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
|
@ -45,20 +67,35 @@ namespace Ryujinx.HLE.HOS.Services.Mm
|
|||
// GetOld(u32) -> u32
|
||||
public ResultCode GetOld(ServiceCtx context)
|
||||
{
|
||||
int unknown0 = context.RequestData.ReadInt32();
|
||||
MultiMediaOperationType operationType = (MultiMediaOperationType)context.RequestData.ReadUInt32();
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { unknown0 });
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { operationType });
|
||||
|
||||
context.ResponseData.Write(0);
|
||||
lock (_sessionListLock)
|
||||
{
|
||||
MultiMediaSession session = GetSessionByType(operationType);
|
||||
|
||||
uint currentValue = session == null ? 0 : session.CurrentValue;
|
||||
|
||||
context.ResponseData.Write(currentValue);
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(4)]
|
||||
// Initialize()
|
||||
// Initialize(u32, u32, u32) -> u32
|
||||
public ResultCode Initialize(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceMm);
|
||||
MultiMediaOperationType operationType = (MultiMediaOperationType)context.RequestData.ReadUInt32();
|
||||
int fgmId = context.RequestData.ReadInt32();
|
||||
bool isAutoClearEvent = context.RequestData.ReadInt32() != 0;
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { operationType, fgmId, isAutoClearEvent });
|
||||
|
||||
uint id = Register(operationType, fgmId, isAutoClearEvent);
|
||||
|
||||
context.ResponseData.Write(id);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -67,7 +104,14 @@ namespace Ryujinx.HLE.HOS.Services.Mm
|
|||
// Finalize(u32)
|
||||
public ResultCode Finalize(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceMm);
|
||||
uint id = context.RequestData.ReadUInt32();
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { id });
|
||||
|
||||
lock (_sessionListLock)
|
||||
{
|
||||
_sessionList.Remove(GetSessionById(id));
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -76,11 +120,16 @@ namespace Ryujinx.HLE.HOS.Services.Mm
|
|||
// SetAndWait(u32, u32, u32)
|
||||
public ResultCode SetAndWait(ServiceCtx context)
|
||||
{
|
||||
int unknown0 = context.RequestData.ReadInt32();
|
||||
int unknown1 = context.RequestData.ReadInt32();
|
||||
int unknown2 = context.RequestData.ReadInt32();
|
||||
uint id = context.RequestData.ReadUInt32();
|
||||
uint value = context.RequestData.ReadUInt32();
|
||||
int timeout = context.RequestData.ReadInt32();
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { id, value, timeout });
|
||||
|
||||
lock (_sessionListLock)
|
||||
{
|
||||
GetSessionById(id)?.SetAndWait(value, timeout);
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -89,13 +138,59 @@ namespace Ryujinx.HLE.HOS.Services.Mm
|
|||
// Get(u32) -> u32
|
||||
public ResultCode Get(ServiceCtx context)
|
||||
{
|
||||
int unknown0 = context.RequestData.ReadInt32();
|
||||
uint id = context.RequestData.ReadUInt32();
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { unknown0 });
|
||||
Logger.PrintStub(LogClass.ServiceMm, new { id });
|
||||
|
||||
context.ResponseData.Write(0);
|
||||
lock (_sessionListLock)
|
||||
{
|
||||
MultiMediaSession session = GetSessionById(id);
|
||||
|
||||
uint currentValue = session == null ? 0 : session.CurrentValue;
|
||||
|
||||
context.ResponseData.Write(currentValue);
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private MultiMediaSession GetSessionById(uint id)
|
||||
{
|
||||
foreach (MultiMediaSession session in _sessionList)
|
||||
{
|
||||
if (session.Id == id)
|
||||
{
|
||||
return session;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private MultiMediaSession GetSessionByType(MultiMediaOperationType type)
|
||||
{
|
||||
foreach (MultiMediaSession session in _sessionList)
|
||||
{
|
||||
if (session.Type == type)
|
||||
{
|
||||
return session;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private uint Register(MultiMediaOperationType type, int fgmId, bool isAutoClearEvent)
|
||||
{
|
||||
lock (_sessionListLock)
|
||||
{
|
||||
// Nintendo ignore the fgm id as the other interfaces were deprecated.
|
||||
MultiMediaSession session = new MultiMediaSession(_uniqueId++, type, isAutoClearEvent);
|
||||
|
||||
_sessionList.Add(session);
|
||||
|
||||
return session.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.HLE/HOS/Services/Mm/Types/MultiMediaOperationType.cs
Normal file
11
Ryujinx.HLE/HOS/Services/Mm/Types/MultiMediaOperationType.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.Mm.Types
|
||||
{
|
||||
enum MultiMediaOperationType : uint
|
||||
{
|
||||
// TODO: figure out the unknown variants.
|
||||
Unknown2 = 2,
|
||||
VideoDecode = 5,
|
||||
VideoEncode = 6,
|
||||
Unknown7 = 7
|
||||
}
|
||||
}
|
24
Ryujinx.HLE/HOS/Services/Mm/Types/MultiMediaSession.cs
Normal file
24
Ryujinx.HLE/HOS/Services/Mm/Types/MultiMediaSession.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.Mm.Types
|
||||
{
|
||||
class MultiMediaSession
|
||||
{
|
||||
public MultiMediaOperationType Type { get; }
|
||||
|
||||
public bool IsAutoClearEvent { get; }
|
||||
public uint Id { get; }
|
||||
public uint CurrentValue { get; private set; }
|
||||
|
||||
public MultiMediaSession(uint id, MultiMediaOperationType type, bool isAutoClearEvent)
|
||||
{
|
||||
Type = type;
|
||||
Id = id;
|
||||
IsAutoClearEvent = isAutoClearEvent;
|
||||
CurrentValue = 0;
|
||||
}
|
||||
|
||||
public void SetAndWait(uint value, int timeout)
|
||||
{
|
||||
CurrentValue = value;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -264,7 +264,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
|||
|
||||
errorCode = ConvertInternalErrorCode(internalResult);
|
||||
|
||||
if (errorCode == NvResult.Success && (ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
{
|
||||
context.Memory.WriteBytes(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
||||
}
|
||||
|
@ -452,7 +452,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
|||
|
||||
errorCode = ConvertInternalErrorCode(internalResult);
|
||||
|
||||
if (errorCode == NvResult.Success && (ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
{
|
||||
context.Memory.WriteBytes(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
||||
}
|
||||
|
@ -497,7 +497,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
|||
|
||||
errorCode = ConvertInternalErrorCode(internalResult);
|
||||
|
||||
if (errorCode == NvResult.Success && (ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
{
|
||||
context.Memory.WriteBytes(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
||||
context.Memory.WriteBytes(inlineOutBufferPosition, inlineOutBuffer.ToArray());
|
||||
|
@ -519,5 +519,17 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
|||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public static void Destroy()
|
||||
{
|
||||
foreach (object entry in _deviceFileIdRegistry.Values)
|
||||
{
|
||||
NvDeviceFile deviceFile = (NvDeviceFile)entry;
|
||||
|
||||
deviceFile.Close();
|
||||
}
|
||||
|
||||
_deviceFileIdRegistry.Clear();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel.Types;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -12,21 +13,42 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||
{
|
||||
class NvHostChannelDeviceFile : NvDeviceFile
|
||||
{
|
||||
private const uint MaxModuleSyncpoint = 16;
|
||||
|
||||
private uint _timeout;
|
||||
private uint _submitTimeout;
|
||||
private uint _timeslice;
|
||||
|
||||
private GpuContext _gpu;
|
||||
private Switch _device;
|
||||
|
||||
private ARMeilleure.Memory.MemoryManager _memory;
|
||||
|
||||
public enum ResourcePolicy
|
||||
{
|
||||
Device,
|
||||
Channel
|
||||
}
|
||||
|
||||
protected static uint[] DeviceSyncpoints = new uint[MaxModuleSyncpoint];
|
||||
|
||||
protected uint[] ChannelSyncpoints;
|
||||
|
||||
protected static ResourcePolicy ChannelResourcePolicy = ResourcePolicy.Device;
|
||||
|
||||
private NvFence _channelSyncpoint;
|
||||
|
||||
public NvHostChannelDeviceFile(ServiceCtx context) : base(context)
|
||||
{
|
||||
_gpu = context.Device.Gpu;
|
||||
_device = context.Device;
|
||||
_memory = context.Memory;
|
||||
_timeout = 3000;
|
||||
_submitTimeout = 0;
|
||||
_timeslice = 0;
|
||||
|
||||
ChannelSyncpoints = new uint[MaxModuleSyncpoint];
|
||||
|
||||
_channelSyncpoint.Id = _device.System.HostSyncpoint.AllocateSyncpoint(false);
|
||||
_channelSyncpoint.UpdateValue(_device.System.HostSyncpoint);
|
||||
}
|
||||
|
||||
public override NvInternalResult Ioctl(NvIoctl command, Span<byte> arguments)
|
||||
|
@ -132,9 +154,24 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||
|
||||
private NvInternalResult GetSyncpoint(ref GetParameterArguments arguments)
|
||||
{
|
||||
arguments.Value = 0;
|
||||
if (arguments.Parameter >= MaxModuleSyncpoint)
|
||||
{
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceNv);
|
||||
if (ChannelResourcePolicy == ResourcePolicy.Device)
|
||||
{
|
||||
arguments.Value = GetSyncpointDevice(_device.System.HostSyncpoint, arguments.Parameter, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
arguments.Value = GetSyncpointChannel(arguments.Parameter, false);
|
||||
}
|
||||
|
||||
if (arguments.Value == 0)
|
||||
{
|
||||
return NvInternalResult.TryAgain;
|
||||
}
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
@ -293,6 +330,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||
|
||||
private NvInternalResult AllocGpfifoEx(ref AllocGpfifoExArguments arguments)
|
||||
{
|
||||
_channelSyncpoint.UpdateValue(_device.System.HostSyncpoint);
|
||||
|
||||
arguments.Fence = _channelSyncpoint;
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceNv);
|
||||
|
||||
return NvInternalResult.Success;
|
||||
|
@ -300,6 +341,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||
|
||||
private NvInternalResult AllocGpfifoEx2(ref AllocGpfifoExArguments arguments)
|
||||
{
|
||||
_channelSyncpoint.UpdateValue(_device.System.HostSyncpoint);
|
||||
|
||||
arguments.Fence = _channelSyncpoint;
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceNv);
|
||||
|
||||
return NvInternalResult.Success;
|
||||
|
@ -330,17 +375,125 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
|
|||
|
||||
protected NvInternalResult SubmitGpfifo(ref SubmitGpfifoArguments header, Span<ulong> entries)
|
||||
{
|
||||
foreach (ulong entry in entries)
|
||||
if (header.Flags.HasFlag(SubmitGpfifoFlags.FenceWait) && header.Flags.HasFlag(SubmitGpfifoFlags.IncrementWithValue))
|
||||
{
|
||||
_gpu.DmaPusher.Push(entry);
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
header.Fence.Id = 0;
|
||||
header.Fence.Value = 0;
|
||||
if (header.Flags.HasFlag(SubmitGpfifoFlags.FenceWait) && !_device.System.HostSyncpoint.IsSyncpointExpired(header.Fence.Id, header.Fence.Value))
|
||||
{
|
||||
_device.Gpu.DmaPusher.PushHostCommandBuffer(CreateWaitCommandBuffer(header.Fence));
|
||||
}
|
||||
|
||||
_device.Gpu.DmaPusher.PushEntries(entries);
|
||||
|
||||
header.Fence.Id = _channelSyncpoint.Id;
|
||||
|
||||
if (header.Flags.HasFlag(SubmitGpfifoFlags.FenceIncrement) || header.Flags.HasFlag(SubmitGpfifoFlags.IncrementWithValue))
|
||||
{
|
||||
uint incrementCount = header.Flags.HasFlag(SubmitGpfifoFlags.FenceIncrement) ? 2u : 0u;
|
||||
|
||||
if (header.Flags.HasFlag(SubmitGpfifoFlags.IncrementWithValue))
|
||||
{
|
||||
incrementCount += header.Fence.Value;
|
||||
}
|
||||
|
||||
header.Fence.Value = _device.System.HostSyncpoint.IncrementSyncpointMaxExt(header.Fence.Id, (int)incrementCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
header.Fence.Value = _device.System.HostSyncpoint.ReadSyncpointMaxValue(header.Fence.Id);
|
||||
}
|
||||
|
||||
if (header.Flags.HasFlag(SubmitGpfifoFlags.FenceIncrement))
|
||||
{
|
||||
_device.Gpu.DmaPusher.PushHostCommandBuffer(CreateIncrementCommandBuffer(ref header.Fence, header.Flags));
|
||||
}
|
||||
|
||||
header.Flags = SubmitGpfifoFlags.None;
|
||||
|
||||
_device.Gpu.DmaPusher.SignalNewEntries();
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
public uint GetSyncpointChannel(uint index, bool isClientManaged)
|
||||
{
|
||||
if (ChannelSyncpoints[index] != 0)
|
||||
{
|
||||
return ChannelSyncpoints[index];
|
||||
}
|
||||
|
||||
ChannelSyncpoints[index] = _device.System.HostSyncpoint.AllocateSyncpoint(isClientManaged);
|
||||
|
||||
return ChannelSyncpoints[index];
|
||||
}
|
||||
|
||||
public static uint GetSyncpointDevice(NvHostSyncpt syncpointManager, uint index, bool isClientManaged)
|
||||
{
|
||||
if (DeviceSyncpoints[index] != 0)
|
||||
{
|
||||
return DeviceSyncpoints[index];
|
||||
}
|
||||
|
||||
DeviceSyncpoints[index] = syncpointManager.AllocateSyncpoint(isClientManaged);
|
||||
|
||||
return DeviceSyncpoints[index];
|
||||
}
|
||||
|
||||
private static int[] CreateWaitCommandBuffer(NvFence fence)
|
||||
{
|
||||
int[] commandBuffer = new int[4];
|
||||
|
||||
// SyncpointValue = fence.Value;
|
||||
commandBuffer[0] = 0x2001001C;
|
||||
commandBuffer[1] = (int)fence.Value;
|
||||
|
||||
// SyncpointAction(fence.id, increment: false, switch_en: true);
|
||||
commandBuffer[2] = 0x2001001D;
|
||||
commandBuffer[3] = (((int)fence.Id << 8) | (0 << 0) | (1 << 4));
|
||||
|
||||
return commandBuffer;
|
||||
}
|
||||
|
||||
private int[] CreateIncrementCommandBuffer(ref NvFence fence, SubmitGpfifoFlags flags)
|
||||
{
|
||||
bool hasWfi = !flags.HasFlag(SubmitGpfifoFlags.SuppressWfi);
|
||||
|
||||
int[] commandBuffer;
|
||||
|
||||
int offset = 0;
|
||||
|
||||
if (hasWfi)
|
||||
{
|
||||
commandBuffer = new int[8];
|
||||
|
||||
// WaitForInterrupt(handle)
|
||||
commandBuffer[offset++] = 0x2001001E;
|
||||
commandBuffer[offset++] = 0x0;
|
||||
}
|
||||
else
|
||||
{
|
||||
commandBuffer = new int[6];
|
||||
}
|
||||
|
||||
// SyncpointValue = 0x0;
|
||||
commandBuffer[offset++] = 0x2001001C;
|
||||
commandBuffer[offset++] = 0x0;
|
||||
|
||||
// Increment the syncpoint 2 times. (mitigate a hardware bug)
|
||||
|
||||
// SyncpointAction(fence.id, increment: true, switch_en: false);
|
||||
commandBuffer[offset++] = 0x2001001D;
|
||||
commandBuffer[offset++] = (((int)fence.Id << 8) | (1 << 0) | (0 << 4));
|
||||
|
||||
// SyncpointAction(fence.id, increment: true, switch_en: false);
|
||||
commandBuffer[offset++] = 0x2001001D;
|
||||
commandBuffer[offset++] = (((int)fence.Id << 8) | (1 << 0) | (0 << 4));
|
||||
|
||||
return commandBuffer;
|
||||
}
|
||||
|
||||
public override void Close() { }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel.Types
|
|||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct SubmitGpfifoArguments
|
||||
{
|
||||
public long Address;
|
||||
public int NumEntries;
|
||||
public int Flags;
|
||||
public NvFence Fence;
|
||||
public long Address;
|
||||
public int NumEntries;
|
||||
public SubmitGpfifoFlags Flags;
|
||||
public NvFence Fence;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel.Types
|
||||
{
|
||||
[Flags]
|
||||
enum SubmitGpfifoFlags : uint
|
||||
{
|
||||
None,
|
||||
FenceWait = 1 << 0,
|
||||
FenceIncrement = 1 << 1,
|
||||
HwFormat = 1 << 2,
|
||||
SuppressWfi = 1 << 4,
|
||||
IncrementWithValue = 1 << 8,
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types;
|
||||
|
@ -13,12 +14,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
{
|
||||
internal class NvHostCtrlDeviceFile : NvDeviceFile
|
||||
{
|
||||
private const int EventsCount = 64;
|
||||
public const int EventsCount = 64;
|
||||
|
||||
private bool _isProductionMode;
|
||||
private NvHostSyncpt _syncpt;
|
||||
private Switch _device;
|
||||
private NvHostEvent[] _events;
|
||||
private KEvent _dummyEvent;
|
||||
|
||||
public NvHostCtrlDeviceFile(ServiceCtx context) : base(context)
|
||||
{
|
||||
|
@ -31,9 +31,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
_isProductionMode = true;
|
||||
}
|
||||
|
||||
_syncpt = new NvHostSyncpt();
|
||||
_events = new NvHostEvent[EventsCount];
|
||||
_dummyEvent = new KEvent(context.Device.System);
|
||||
_device = context.Device;
|
||||
|
||||
_events = new NvHostEvent[EventsCount];
|
||||
}
|
||||
|
||||
public override NvInternalResult Ioctl(NvIoctl command, Span<byte> arguments)
|
||||
|
@ -69,6 +69,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
configArgument.CopyTo(arguments);
|
||||
}
|
||||
break;
|
||||
case 0x1c:
|
||||
result = CallIoctlMethod<uint>(EventSignal, arguments);
|
||||
break;
|
||||
case 0x1d:
|
||||
result = CallIoctlMethod<EventWaitArguments>(EventWait, arguments);
|
||||
break;
|
||||
|
@ -78,16 +81,45 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
case 0x1f:
|
||||
result = CallIoctlMethod<uint>(EventRegister, arguments);
|
||||
break;
|
||||
case 0x20:
|
||||
result = CallIoctlMethod<uint>(EventUnregister, arguments);
|
||||
break;
|
||||
case 0x21:
|
||||
result = CallIoctlMethod<ulong>(EventKill, arguments);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private KEvent QueryEvent(uint eventId)
|
||||
{
|
||||
uint eventSlot;
|
||||
uint syncpointId;
|
||||
|
||||
if ((eventId >> 28) == 1)
|
||||
{
|
||||
eventSlot = eventId & 0xFFFF;
|
||||
syncpointId = (eventId >> 16) & 0xFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
eventSlot = eventId & 0xFF;
|
||||
syncpointId = eventId >> 4;
|
||||
}
|
||||
|
||||
if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return _events[eventSlot].Event;
|
||||
}
|
||||
|
||||
public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
|
||||
{
|
||||
// TODO: implement SyncPts <=> KEvent logic accurately. For now we return a dummy event.
|
||||
KEvent targetEvent = _dummyEvent;
|
||||
KEvent targetEvent = QueryEvent(eventId);
|
||||
|
||||
if (targetEvent != null)
|
||||
{
|
||||
|
@ -113,24 +145,26 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
|
||||
private NvInternalResult SyncptIncr(ref uint id)
|
||||
{
|
||||
if (id >= NvHostSyncpt.SyncptsCount)
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
|
||||
{
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
_syncpt.Increment((int)id);
|
||||
_device.System.HostSyncpoint.Increment(id);
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
private NvInternalResult SyncptWait(ref SyncptWaitArguments arguments)
|
||||
{
|
||||
return SyncptWait(ref arguments, out _);
|
||||
uint dummyValue = 0;
|
||||
|
||||
return EventWait(ref arguments.Fence, ref dummyValue, arguments.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: false);
|
||||
}
|
||||
|
||||
private NvInternalResult SyncptWaitEx(ref SyncptWaitExArguments arguments)
|
||||
{
|
||||
return SyncptWait(ref arguments.Input, out arguments.Value);
|
||||
return EventWait(ref arguments.Input.Fence, ref arguments.Value, arguments.Input.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: false);
|
||||
}
|
||||
|
||||
private NvInternalResult SyncptReadMax(ref NvFence arguments)
|
||||
|
@ -182,194 +216,237 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
|
||||
private NvInternalResult EventWait(ref EventWaitArguments arguments)
|
||||
{
|
||||
return EventWait(ref arguments, async: false);
|
||||
return EventWait(ref arguments.Fence, ref arguments.Value, arguments.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: true);
|
||||
}
|
||||
|
||||
private NvInternalResult EventWaitAsync(ref EventWaitArguments arguments)
|
||||
{
|
||||
return EventWait(ref arguments, async: true);
|
||||
return EventWait(ref arguments.Fence, ref arguments.Value, arguments.Timeout, isWaitEventAsyncCmd: true, isWaitEventCmd: false);
|
||||
}
|
||||
|
||||
private NvInternalResult EventRegister(ref uint userEventId)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceNv);
|
||||
NvInternalResult result = EventUnregister(ref userEventId);
|
||||
|
||||
if (result == NvInternalResult.Success)
|
||||
{
|
||||
_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private NvInternalResult EventUnregister(ref uint userEventId)
|
||||
{
|
||||
if (userEventId >= EventsCount)
|
||||
{
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
NvHostEvent hostEvent = _events[userEventId];
|
||||
|
||||
if (hostEvent == null)
|
||||
{
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
if (hostEvent.State == NvHostEventState.Available ||
|
||||
hostEvent.State == NvHostEventState.Cancelled ||
|
||||
hostEvent.State == NvHostEventState.Signaled)
|
||||
{
|
||||
_events[userEventId].Dispose();
|
||||
_events[userEventId] = null;
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
return NvInternalResult.Busy;
|
||||
}
|
||||
|
||||
private NvInternalResult EventKill(ref ulong eventMask)
|
||||
{
|
||||
NvInternalResult result = NvInternalResult.Success;
|
||||
|
||||
for (uint eventId = 0; eventId < EventsCount; eventId++)
|
||||
{
|
||||
if ((eventMask & (1UL << (int)eventId)) != 0)
|
||||
{
|
||||
NvInternalResult tmp = EventUnregister(ref eventId);
|
||||
|
||||
if (tmp != NvInternalResult.Success)
|
||||
{
|
||||
result = tmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private NvInternalResult EventSignal(ref uint userEventId)
|
||||
{
|
||||
uint eventId = userEventId & ushort.MaxValue;
|
||||
|
||||
if (eventId >= EventsCount)
|
||||
{
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
NvHostEvent hostEvent = _events[eventId];
|
||||
|
||||
if (hostEvent == null)
|
||||
{
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
NvHostEventState oldState = hostEvent.State;
|
||||
|
||||
if (oldState == NvHostEventState.Waiting)
|
||||
{
|
||||
hostEvent.State = NvHostEventState.Cancelling;
|
||||
|
||||
hostEvent.Cancel(_device.Gpu);
|
||||
}
|
||||
|
||||
hostEvent.State = NvHostEventState.Cancelled;
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
|
||||
{
|
||||
if (arguments.Id >= NvHostSyncpt.SyncptsCount)
|
||||
if (arguments.Id >= SynchronizationManager.MaxHardwareSyncpoints)
|
||||
{
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
if (max)
|
||||
{
|
||||
arguments.Value = (uint)_syncpt.GetMax((int)arguments.Id);
|
||||
arguments.Value = _device.System.HostSyncpoint.ReadSyncpointMaxValue(arguments.Id);
|
||||
}
|
||||
else
|
||||
{
|
||||
arguments.Value = (uint)_syncpt.GetMin((int)arguments.Id);
|
||||
arguments.Value = _device.System.HostSyncpoint.ReadSyncpointValue(arguments.Id);
|
||||
}
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
private NvInternalResult SyncptWait(ref SyncptWaitArguments arguments, out int value)
|
||||
private NvInternalResult EventWait(ref NvFence fence, ref uint value, int timeout, bool isWaitEventAsyncCmd, bool isWaitEventCmd)
|
||||
{
|
||||
if (arguments.Id >= NvHostSyncpt.SyncptsCount)
|
||||
{
|
||||
value = 0;
|
||||
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
NvInternalResult result;
|
||||
|
||||
if (_syncpt.MinCompare((int)arguments.Id, arguments.Thresh))
|
||||
{
|
||||
result = NvInternalResult.Success;
|
||||
}
|
||||
else if (arguments.Timeout == 0)
|
||||
{
|
||||
result = NvInternalResult.TryAgain;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.PrintDebug(LogClass.ServiceNv, $"Waiting syncpt with timeout of {arguments.Timeout}ms...");
|
||||
|
||||
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
|
||||
{
|
||||
_syncpt.AddWaiter(arguments.Thresh, waitEvent);
|
||||
|
||||
// Note: Negative (> INT_MAX) timeouts aren't valid on .NET,
|
||||
// in this case we just use the maximum timeout possible.
|
||||
int timeout = arguments.Timeout;
|
||||
|
||||
if (timeout < -1)
|
||||
{
|
||||
timeout = int.MaxValue;
|
||||
}
|
||||
|
||||
if (timeout == -1)
|
||||
{
|
||||
waitEvent.WaitOne();
|
||||
|
||||
result = NvInternalResult.Success;
|
||||
}
|
||||
else if (waitEvent.WaitOne(timeout))
|
||||
{
|
||||
result = NvInternalResult.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = NvInternalResult.TimedOut;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.PrintDebug(LogClass.ServiceNv, "Resuming...");
|
||||
}
|
||||
|
||||
value = _syncpt.GetMin((int)arguments.Id);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private NvInternalResult EventWait(ref EventWaitArguments arguments, bool async)
|
||||
{
|
||||
if (arguments.Id >= NvHostSyncpt.SyncptsCount)
|
||||
if (fence.Id >= SynchronizationManager.MaxHardwareSyncpoints)
|
||||
{
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
if (_syncpt.MinCompare(arguments.Id, arguments.Thresh))
|
||||
// First try to check if the syncpoint is already expired on the CPU side
|
||||
if (_device.System.HostSyncpoint.IsSyncpointExpired(fence.Id, fence.Value))
|
||||
{
|
||||
arguments.Value = _syncpt.GetMin(arguments.Id);
|
||||
value = _device.System.HostSyncpoint.ReadSyncpointMinValue(fence.Id);
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
if (!async)
|
||||
// Try to invalidate the CPU cache and check for expiration again.
|
||||
uint newCachedSyncpointValue = _device.System.HostSyncpoint.UpdateMin(fence.Id);
|
||||
|
||||
// Has the fence already expired?
|
||||
if (_device.System.HostSyncpoint.IsSyncpointExpired(fence.Id, fence.Value))
|
||||
{
|
||||
arguments.Value = 0;
|
||||
value = newCachedSyncpointValue;
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
|
||||
if (arguments.Timeout == 0)
|
||||
// If the timeout is 0, directly return.
|
||||
if (timeout == 0)
|
||||
{
|
||||
return NvInternalResult.TryAgain;
|
||||
}
|
||||
|
||||
NvHostEvent Event;
|
||||
// The syncpoint value isn't at the fence yet, we need to wait.
|
||||
|
||||
if (!isWaitEventAsyncCmd)
|
||||
{
|
||||
value = 0;
|
||||
}
|
||||
|
||||
NvHostEvent hostEvent;
|
||||
|
||||
NvInternalResult result;
|
||||
|
||||
int eventIndex;
|
||||
uint eventIndex;
|
||||
|
||||
if (async)
|
||||
if (isWaitEventAsyncCmd)
|
||||
{
|
||||
eventIndex = arguments.Value;
|
||||
eventIndex = value;
|
||||
|
||||
if ((uint)eventIndex >= EventsCount)
|
||||
if (eventIndex >= EventsCount)
|
||||
{
|
||||
return NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
Event = _events[eventIndex];
|
||||
hostEvent = _events[eventIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
Event = GetFreeEvent(arguments.Id, out eventIndex);
|
||||
hostEvent = GetFreeEvent(fence.Id, out eventIndex);
|
||||
}
|
||||
|
||||
if (Event != null &&
|
||||
(Event.State == NvHostEventState.Registered ||
|
||||
Event.State == NvHostEventState.Free))
|
||||
if (hostEvent != null &&
|
||||
(hostEvent.State == NvHostEventState.Available ||
|
||||
hostEvent.State == NvHostEventState.Signaled ||
|
||||
hostEvent.State == NvHostEventState.Cancelled))
|
||||
{
|
||||
Event.Id = arguments.Id;
|
||||
Event.Thresh = arguments.Thresh;
|
||||
hostEvent.Wait(_device.Gpu, fence);
|
||||
|
||||
Event.State = NvHostEventState.Waiting;
|
||||
|
||||
if (!async)
|
||||
if (isWaitEventCmd)
|
||||
{
|
||||
arguments.Value = ((arguments.Id & 0xfff) << 16) | 0x10000000;
|
||||
value = ((fence.Id & 0xfff) << 16) | 0x10000000;
|
||||
}
|
||||
else
|
||||
{
|
||||
arguments.Value = arguments.Id << 4;
|
||||
value = fence.Id << 4;
|
||||
}
|
||||
|
||||
arguments.Value |= eventIndex;
|
||||
value |= eventIndex;
|
||||
|
||||
result = NvInternalResult.TryAgain;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
|
||||
|
||||
if (hostEvent != null)
|
||||
{
|
||||
Logger.PrintError(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
|
||||
}
|
||||
|
||||
result = NvInternalResult.InvalidInput;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private NvHostEvent GetFreeEvent(int id, out int eventIndex)
|
||||
public NvHostEvent GetFreeEvent(uint id, out uint eventIndex)
|
||||
{
|
||||
eventIndex = EventsCount;
|
||||
|
||||
int nullIndex = EventsCount;
|
||||
uint nullIndex = EventsCount;
|
||||
|
||||
for (int index = 0; index < EventsCount; index++)
|
||||
for (uint index = 0; index < EventsCount; index++)
|
||||
{
|
||||
NvHostEvent Event = _events[index];
|
||||
|
||||
if (Event != null)
|
||||
{
|
||||
if (Event.State == NvHostEventState.Registered ||
|
||||
Event.State == NvHostEventState.Free)
|
||||
if (Event.State == NvHostEventState.Available ||
|
||||
Event.State == NvHostEventState.Signaled ||
|
||||
Event.State == NvHostEventState.Cancelled)
|
||||
{
|
||||
eventIndex = index;
|
||||
|
||||
if (Event.Id == id)
|
||||
if (Event.Fence.Id == id)
|
||||
{
|
||||
return Event;
|
||||
}
|
||||
|
@ -385,7 +462,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
{
|
||||
eventIndex = nullIndex;
|
||||
|
||||
return _events[nullIndex] = new NvHostEvent();
|
||||
EventRegister(ref eventIndex);
|
||||
|
||||
return _events[nullIndex];
|
||||
}
|
||||
|
||||
if (eventIndex < EventsCount)
|
||||
|
@ -396,6 +475,44 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
return null;
|
||||
}
|
||||
|
||||
public override void Close() { }
|
||||
public override void Close()
|
||||
{
|
||||
Logger.PrintWarning(LogClass.ServiceNv, "Closing channel");
|
||||
|
||||
// If the device file need to be closed, cancel all user events and dispose events.
|
||||
for (int i = 0; i < _events.Length; i++)
|
||||
{
|
||||
NvHostEvent evnt = _events[i];
|
||||
|
||||
if (evnt != null)
|
||||
{
|
||||
if (evnt.State == NvHostEventState.Waiting)
|
||||
{
|
||||
evnt.State = NvHostEventState.Cancelling;
|
||||
|
||||
evnt.Cancel(_device.Gpu);
|
||||
}
|
||||
else if (evnt.State == NvHostEventState.Signaling)
|
||||
{
|
||||
// Wait at max 9ms if the guest app is trying to signal the event while closing it..
|
||||
int retryCount = 0;
|
||||
do
|
||||
{
|
||||
if (retryCount++ > 9)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
|
||||
Thread.Sleep(1);
|
||||
} while (evnt.State != NvHostEventState.Signaled);
|
||||
}
|
||||
|
||||
evnt.Dispose();
|
||||
|
||||
_events[i] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
using System.Runtime.InteropServices;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct EventWaitArguments
|
||||
{
|
||||
public int Id;
|
||||
public int Thresh;
|
||||
public int Timeout;
|
||||
public int Value;
|
||||
public NvFence Fence;
|
||||
public int Timeout;
|
||||
public uint Value;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,101 @@
|
|||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||
{
|
||||
class NvHostEvent
|
||||
class NvHostEvent : IDisposable
|
||||
{
|
||||
public int Id;
|
||||
public int Thresh;
|
||||
|
||||
public NvFence Fence;
|
||||
public NvHostEventState State;
|
||||
public KEvent Event;
|
||||
|
||||
private uint _eventId;
|
||||
private NvHostSyncpt _syncpointManager;
|
||||
private SyncpointWaiterHandle _waiterInformation;
|
||||
|
||||
public NvHostEvent(NvHostSyncpt syncpointManager, uint eventId, Horizon system)
|
||||
{
|
||||
Fence.Id = 0;
|
||||
|
||||
State = NvHostEventState.Available;
|
||||
|
||||
Event = new KEvent(system);
|
||||
|
||||
_eventId = eventId;
|
||||
|
||||
_syncpointManager = syncpointManager;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Fence.Id = NvFence.InvalidSyncPointId;
|
||||
Fence.Value = 0;
|
||||
State = NvHostEventState.Available;
|
||||
}
|
||||
|
||||
private void Signal()
|
||||
{
|
||||
NvHostEventState oldState = State;
|
||||
|
||||
State = NvHostEventState.Signaling;
|
||||
|
||||
if (oldState == NvHostEventState.Waiting)
|
||||
{
|
||||
Event.WritableEvent.Signal();
|
||||
}
|
||||
|
||||
State = NvHostEventState.Signaled;
|
||||
}
|
||||
|
||||
private void GpuSignaled()
|
||||
{
|
||||
Signal();
|
||||
}
|
||||
|
||||
public void Cancel(GpuContext gpuContext)
|
||||
{
|
||||
if (_waiterInformation != null)
|
||||
{
|
||||
gpuContext.Synchronization.UnregisterCallback(Fence.Id, _waiterInformation);
|
||||
|
||||
Signal();
|
||||
}
|
||||
|
||||
Event.WritableEvent.Clear();
|
||||
}
|
||||
|
||||
public void Wait(GpuContext gpuContext, NvFence fence)
|
||||
{
|
||||
Fence = fence;
|
||||
State = NvHostEventState.Waiting;
|
||||
|
||||
_waiterInformation = gpuContext.Synchronization.RegisterCallbackOnSyncpoint(Fence.Id, Fence.Value, GpuSignaled);
|
||||
}
|
||||
|
||||
public string DumpState(GpuContext gpuContext)
|
||||
{
|
||||
string res = $"\nNvHostEvent {_eventId}:\n";
|
||||
res += $"\tState: {State}\n";
|
||||
|
||||
if (State == NvHostEventState.Waiting)
|
||||
{
|
||||
res += "\tFence:\n";
|
||||
res += $"\t\tId : {Fence.Id}\n";
|
||||
res += $"\t\tThreshold : {Fence.Value}\n";
|
||||
res += $"\t\tCurrent Value : {gpuContext.Synchronization.GetSyncpointValue(Fence.Id)}\n";
|
||||
res += $"\t\tWaiter Valid : {_waiterInformation != null}\n";
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Event.ReadableEvent.DecrementReferenceCount();
|
||||
Event.WritableEvent.DecrementReferenceCount();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,9 +2,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
|||
{
|
||||
enum NvHostEventState
|
||||
{
|
||||
Registered = 0,
|
||||
Available = 0,
|
||||
Waiting = 1,
|
||||
Busy = 2,
|
||||
Free = 5
|
||||
Cancelling = 2,
|
||||
Signaling = 3,
|
||||
Signaled = 4,
|
||||
Cancelled = 5
|
||||
}
|
||||
}
|
|
@ -1,100 +1,181 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||
{
|
||||
class NvHostSyncpt
|
||||
{
|
||||
public const int SyncptsCount = 192;
|
||||
private int[] _counterMin;
|
||||
private int[] _counterMax;
|
||||
private bool[] _clientManaged;
|
||||
private bool[] _assigned;
|
||||
|
||||
private int[] _counterMin;
|
||||
private int[] _counterMax;
|
||||
private Switch _device;
|
||||
|
||||
private long _eventMask;
|
||||
private object _syncpointAllocatorLock = new object();
|
||||
|
||||
private ConcurrentDictionary<EventWaitHandle, int> _waiters;
|
||||
|
||||
public NvHostSyncpt()
|
||||
public NvHostSyncpt(Switch device)
|
||||
{
|
||||
_counterMin = new int[SyncptsCount];
|
||||
_counterMax = new int[SyncptsCount];
|
||||
|
||||
_waiters = new ConcurrentDictionary<EventWaitHandle, int>();
|
||||
_device = device;
|
||||
_counterMin = new int[SynchronizationManager.MaxHardwareSyncpoints];
|
||||
_counterMax = new int[SynchronizationManager.MaxHardwareSyncpoints];
|
||||
_clientManaged = new bool[SynchronizationManager.MaxHardwareSyncpoints];
|
||||
_assigned = new bool[SynchronizationManager.MaxHardwareSyncpoints];
|
||||
}
|
||||
|
||||
public int GetMin(int id)
|
||||
private void ReserveSyncpointLocked(uint id, bool isClientManaged)
|
||||
{
|
||||
return _counterMin[id];
|
||||
}
|
||||
|
||||
public int GetMax(int id)
|
||||
{
|
||||
return _counterMax[id];
|
||||
}
|
||||
|
||||
public int Increment(int id)
|
||||
{
|
||||
if (((_eventMask >> id) & 1) != 0)
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints || _assigned[id])
|
||||
{
|
||||
Interlocked.Increment(ref _counterMax[id]);
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
return IncrementMin(id);
|
||||
_assigned[id] = true;
|
||||
_clientManaged[id] = isClientManaged;
|
||||
}
|
||||
|
||||
public int IncrementMin(int id)
|
||||
public uint AllocateSyncpoint(bool isClientManaged)
|
||||
{
|
||||
int value = Interlocked.Increment(ref _counterMin[id]);
|
||||
|
||||
WakeUpWaiters(id, value);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public int IncrementMax(int id)
|
||||
{
|
||||
return Interlocked.Increment(ref _counterMax[id]);
|
||||
}
|
||||
|
||||
public void AddWaiter(int threshold, EventWaitHandle waitEvent)
|
||||
{
|
||||
if (!_waiters.TryAdd(waitEvent, threshold))
|
||||
lock (_syncpointAllocatorLock)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
public bool RemoveWaiter(EventWaitHandle waitEvent)
|
||||
{
|
||||
return _waiters.TryRemove(waitEvent, out _);
|
||||
}
|
||||
|
||||
private void WakeUpWaiters(int id, int newValue)
|
||||
{
|
||||
foreach (KeyValuePair<EventWaitHandle, int> kv in _waiters)
|
||||
{
|
||||
if (MinCompare(id, newValue, _counterMax[id], kv.Value))
|
||||
for (uint i = 1; i < SynchronizationManager.MaxHardwareSyncpoints; i++)
|
||||
{
|
||||
kv.Key.Set();
|
||||
|
||||
_waiters.TryRemove(kv.Key, out _);
|
||||
if (!_assigned[i])
|
||||
{
|
||||
ReserveSyncpointLocked(i, isClientManaged);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.ServiceNv, "Cannot allocate a new syncpoint!");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public bool MinCompare(int id, int threshold)
|
||||
public void ReleaseSyncpoint(uint id)
|
||||
{
|
||||
return MinCompare(id, _counterMin[id], _counterMax[id], threshold);
|
||||
if (id == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (_syncpointAllocatorLock)
|
||||
{
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints || !_assigned[id])
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
_assigned[id] = false;
|
||||
_clientManaged[id] = false;
|
||||
|
||||
SetSyncpointMinEqualSyncpointMax(id);
|
||||
}
|
||||
}
|
||||
|
||||
private bool MinCompare(int id, int min, int max, int threshold)
|
||||
public void SetSyncpointMinEqualSyncpointMax(uint id)
|
||||
{
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
int value = (int)ReadSyncpointValue(id);
|
||||
|
||||
Interlocked.Exchange(ref _counterMax[id], value);
|
||||
}
|
||||
|
||||
public uint ReadSyncpointValue(uint id)
|
||||
{
|
||||
return UpdateMin(id);
|
||||
}
|
||||
|
||||
public uint ReadSyncpointMinValue(uint id)
|
||||
{
|
||||
return (uint)_counterMin[id];
|
||||
}
|
||||
|
||||
public uint ReadSyncpointMaxValue(uint id)
|
||||
{
|
||||
return (uint)_counterMax[id];
|
||||
}
|
||||
|
||||
private bool IsClientManaged(uint id)
|
||||
{
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _clientManaged[id];
|
||||
}
|
||||
|
||||
public void Increment(uint id)
|
||||
{
|
||||
if (IsClientManaged(id))
|
||||
{
|
||||
IncrementSyncpointMax(id);
|
||||
}
|
||||
|
||||
IncrementSyncpointGPU(id);
|
||||
}
|
||||
|
||||
public uint UpdateMin(uint id)
|
||||
{
|
||||
uint newValue = _device.Gpu.Synchronization.GetSyncpointValue(id);
|
||||
|
||||
Interlocked.Exchange(ref _counterMin[id], (int)newValue);
|
||||
|
||||
return newValue;
|
||||
}
|
||||
|
||||
private void IncrementSyncpointGPU(uint id)
|
||||
{
|
||||
_device.Gpu.Synchronization.IncrementSyncpoint(id);
|
||||
}
|
||||
|
||||
public void IncrementSyncpointMin(uint id)
|
||||
{
|
||||
Interlocked.Increment(ref _counterMin[id]);
|
||||
}
|
||||
|
||||
public uint IncrementSyncpointMaxExt(uint id, int count)
|
||||
{
|
||||
if (count == 0)
|
||||
{
|
||||
return ReadSyncpointMaxValue(id);
|
||||
}
|
||||
|
||||
uint result = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
result = IncrementSyncpointMax(id);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private uint IncrementSyncpointMax(uint id)
|
||||
{
|
||||
return (uint)Interlocked.Increment(ref _counterMax[id]);
|
||||
}
|
||||
|
||||
public bool IsSyncpointExpired(uint id, uint threshold)
|
||||
{
|
||||
return MinCompare(id, _counterMin[id], _counterMax[id], (int)threshold);
|
||||
}
|
||||
|
||||
private bool MinCompare(uint id, int min, int max, int threshold)
|
||||
{
|
||||
int minDiff = min - threshold;
|
||||
int maxDiff = max - threshold;
|
||||
|
||||
if (((_eventMask >> id) & 1) != 0)
|
||||
if (IsClientManaged(id))
|
||||
{
|
||||
return minDiff >= 0;
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
using System.Runtime.InteropServices;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct SyncptWaitArguments
|
||||
{
|
||||
public uint Id;
|
||||
public int Thresh;
|
||||
public int Timeout;
|
||||
public NvFence Fence;
|
||||
public int Timeout;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,6 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types
|
|||
struct SyncptWaitExArguments
|
||||
{
|
||||
public SyncptWaitArguments Input;
|
||||
public int Value;
|
||||
public uint Value;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,36 @@
|
|||
using System.Runtime.InteropServices;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.Types
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x8)]
|
||||
internal struct NvFence
|
||||
{
|
||||
public const uint InvalidSyncPointId = uint.MaxValue;
|
||||
|
||||
public uint Id;
|
||||
public uint Value;
|
||||
|
||||
public bool IsValid()
|
||||
{
|
||||
return Id != InvalidSyncPointId;
|
||||
}
|
||||
|
||||
public void UpdateValue(NvHostSyncpt hostSyncpt)
|
||||
{
|
||||
Value = hostSyncpt.ReadSyncpointValue(Id);
|
||||
}
|
||||
|
||||
public bool Wait(GpuContext gpuContext, TimeSpan timeout)
|
||||
{
|
||||
if (IsValid())
|
||||
{
|
||||
return gpuContext.Synchronization.WaitOnSyncpoint(Id, Value, timeout);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
|
@ -5,7 +6,9 @@ using Ryujinx.HLE.HOS.Kernel.Threading;
|
|||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
@ -117,15 +120,37 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
private ResultCode GbpDequeueBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
{
|
||||
// TODO: Errors.
|
||||
int format = parcelReader.ReadInt32();
|
||||
int width = parcelReader.ReadInt32();
|
||||
int height = parcelReader.ReadInt32();
|
||||
int getTimestamps = parcelReader.ReadInt32();
|
||||
int usage = parcelReader.ReadInt32();
|
||||
int async = parcelReader.ReadInt32();
|
||||
int width = parcelReader.ReadInt32();
|
||||
int height = parcelReader.ReadInt32();
|
||||
int format = parcelReader.ReadInt32();
|
||||
int usage = parcelReader.ReadInt32();
|
||||
|
||||
int slot = GetFreeSlotBlocking(width, height);
|
||||
|
||||
return MakeReplyParcel(context, slot, 1, 0x24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
MultiFence multiFence = MultiFence.NoFence;
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
BinaryWriter writer = new BinaryWriter(ms);
|
||||
|
||||
// Allocated slot
|
||||
writer.Write(slot);
|
||||
|
||||
// Has multi fence
|
||||
writer.Write(1);
|
||||
|
||||
// Write the multi fnece
|
||||
WriteFlattenedObject(writer, multiFence);
|
||||
|
||||
// Padding
|
||||
writer.Write(0);
|
||||
|
||||
// Status
|
||||
writer.Write(0);
|
||||
|
||||
return MakeReplyParcel(context, ms.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private ResultCode GbpQueueBuffer(ServiceCtx context, BinaryReader parcelReader)
|
||||
|
@ -142,9 +167,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
parcelReader.BaseStream.Position = Position;
|
||||
|
||||
_bufferQueue[slot].Transform = queueBufferObject.Transform;
|
||||
_bufferQueue[slot].Fence = queueBufferObject.Fence;
|
||||
_bufferQueue[slot].Crop = queueBufferObject.Crop;
|
||||
|
||||
_bufferQueue[slot].State = BufferState.Queued;
|
||||
_bufferQueue[slot].State = BufferState.Queued;
|
||||
|
||||
SendFrameBuffer(context, slot);
|
||||
|
||||
|
@ -219,14 +244,19 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
return reader.ReadBytes((int)flattenedObjectSize);
|
||||
}
|
||||
|
||||
private unsafe T ReadFlattenedObject<T>(BinaryReader reader) where T: struct
|
||||
private T ReadFlattenedObject<T>(BinaryReader reader) where T: struct
|
||||
{
|
||||
byte[] data = ReadFlattenedObject(reader);
|
||||
long flattenedObjectSize = reader.ReadInt64();
|
||||
|
||||
fixed (byte* ptr = data)
|
||||
{
|
||||
return Marshal.PtrToStructure<T>((IntPtr)ptr);
|
||||
}
|
||||
Debug.Assert(flattenedObjectSize == Unsafe.SizeOf<T>());
|
||||
|
||||
return reader.ReadStruct<T>();
|
||||
}
|
||||
|
||||
private unsafe void WriteFlattenedObject<T>(BinaryWriter writer, T value) where T : struct
|
||||
{
|
||||
writer.Write(Unsafe.SizeOf<T>());
|
||||
writer.WriteStruct(value);
|
||||
}
|
||||
|
||||
private ResultCode MakeReplyParcel(ServiceCtx context, params int[] ints)
|
||||
|
@ -328,10 +358,21 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
format,
|
||||
bytesPerPixel,
|
||||
crop,
|
||||
AcquireBuffer,
|
||||
ReleaseBuffer,
|
||||
slot);
|
||||
}
|
||||
|
||||
private void AcquireBuffer(GpuContext context, object slot)
|
||||
{
|
||||
AcquireBuffer(context, (int)slot);
|
||||
}
|
||||
|
||||
private void AcquireBuffer(GpuContext context, int slot)
|
||||
{
|
||||
_bufferQueue[slot].Fence.WaitForever(context);
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(object slot)
|
||||
{
|
||||
ReleaseBuffer((int)slot);
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
|
||||
public Rect Crop;
|
||||
|
||||
public MultiFence Fence;
|
||||
|
||||
public GbpBuffer Data;
|
||||
}
|
||||
}
|
|
@ -1,24 +1,49 @@
|
|||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 0x24)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x24)]
|
||||
struct MultiFence
|
||||
{
|
||||
[FieldOffset(0x0)]
|
||||
public int FenceCount;
|
||||
|
||||
[FieldOffset(0x4)]
|
||||
public NvFence Fence0;
|
||||
private byte _fenceStorageStart;
|
||||
|
||||
[FieldOffset(0xC)]
|
||||
public NvFence Fence1;
|
||||
private Span<byte> _storage => MemoryMarshal.CreateSpan(ref _fenceStorageStart, Unsafe.SizeOf<NvFence>() * 4);
|
||||
|
||||
[FieldOffset(0x14)]
|
||||
public NvFence Fence2;
|
||||
private Span<NvFence> _nvFences => MemoryMarshal.Cast<byte, NvFence>(_storage);
|
||||
|
||||
[FieldOffset(0x1C)]
|
||||
public NvFence Fence3;
|
||||
public static MultiFence NoFence
|
||||
{
|
||||
get
|
||||
{
|
||||
MultiFence fence = new MultiFence
|
||||
{
|
||||
FenceCount = 0
|
||||
};
|
||||
|
||||
fence._nvFences[0].Id = NvFence.InvalidSyncPointId;
|
||||
|
||||
return fence;
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitForever(GpuContext gpuContext)
|
||||
{
|
||||
Wait(gpuContext, Timeout.InfiniteTimeSpan);
|
||||
}
|
||||
|
||||
public void Wait(GpuContext gpuContext, TimeSpan timeout)
|
||||
{
|
||||
for (int i = 0; i < FenceCount; i++)
|
||||
{
|
||||
_nvFences[i].Wait(gpuContext, timeout);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
[StructLayout(LayoutKind.Explicit, Pack = 1)]
|
||||
struct QueueBufferObject
|
||||
{
|
||||
[FieldOffset(0x0)]
|
||||
|
|
Loading…
Reference in a new issue