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https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 03:48:34 +00:00
Implement analog stick range modifier (#2783)
* adjust position vector + GUI * remove brackets * Update configuration * Update ConfigurationFileFormat.cs * rebase + review changes * spacing * revert deletion * fix profile loading * spacing * comment spacing
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@ -24,6 +24,16 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
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/// </summary>
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public float DeadzoneRight { get; set; }
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/// <summary>
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/// Controller Left Analog Stick Range
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/// </summary>
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public float RangeLeft { get; set; }
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/// <summary>
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/// Controller Right Analog Stick Range
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/// </summary>
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public float RangeRight { get; set; }
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/// <summary>
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/// Controller Trigger Threshold
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/// </summary>
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@ -196,6 +196,8 @@ namespace Ryujinx.Headless.SDL2
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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@ -299,6 +301,18 @@ namespace Ryujinx.Headless.SDL2
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
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// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
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if (config is StandardControllerInputConfig controllerConfig)
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{
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if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
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{
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controllerConfig.RangeLeft = 1.0f;
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controllerConfig.RangeRight = 1.0f;
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
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}
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}
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return config;
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}
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@ -381,8 +381,8 @@ namespace Ryujinx.Input.HLE
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(float leftAxisX, float leftAxisY) = State.GetStick(StickInputId.Left);
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(float rightAxisX, float rightAxisY) = State.GetStick(StickInputId.Right);
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state.LStick = ClampToCircle(ApplyDeadzone(leftAxisX, leftAxisY, controllerConfig.DeadzoneLeft));
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state.RStick = ClampToCircle(ApplyDeadzone(rightAxisX, rightAxisY, controllerConfig.DeadzoneRight));
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state.LStick = ClampToCircle(ApplyDeadzone(leftAxisX, leftAxisY, controllerConfig.DeadzoneLeft), controllerConfig.RangeLeft);
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state.RStick = ClampToCircle(ApplyDeadzone(rightAxisX, rightAxisY, controllerConfig.DeadzoneRight), controllerConfig.RangeRight);
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}
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return state;
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@ -412,9 +412,9 @@ namespace Ryujinx.Input.HLE
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static JoystickPosition ClampToCircle(JoystickPosition position)
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private static JoystickPosition ClampToCircle(JoystickPosition position, float range)
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{
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Vector2 point = new Vector2(position.Dx, position.Dy);
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Vector2 point = new Vector2(position.Dx, position.Dy) * range;
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if (point.Length() > short.MaxValue)
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{
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@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 34;
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public const int CurrentVersion = 35;
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/// <summary>
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/// Version of the configuration file format
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@ -975,6 +975,22 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 35)
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{
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Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 35.");
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foreach (InputConfig config in configurationFileFormat.InputConfig)
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{
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if (config is StandardControllerInputConfig controllerConfig)
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{
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controllerConfig.RangeLeft = 1.0f;
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controllerConfig.RangeRight = 1.0f;
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}
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}
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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@ -38,6 +38,8 @@ namespace Ryujinx.Ui.Windows
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[GUI] Adjustment _controllerWeakRumble;
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[GUI] Adjustment _controllerDeadzoneLeft;
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[GUI] Adjustment _controllerDeadzoneRight;
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[GUI] Adjustment _controllerRangeLeft;
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[GUI] Adjustment _controllerRangeRight;
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[GUI] Adjustment _controllerTriggerThreshold;
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[GUI] Adjustment _slotNumber;
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[GUI] Adjustment _altSlotNumber;
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@ -59,9 +61,11 @@ namespace Ryujinx.Ui.Windows
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[GUI] Grid _leftStickKeyboard;
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[GUI] Grid _leftStickController;
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[GUI] Box _deadZoneLeftBox;
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[GUI] Box _rangeLeftBox;
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[GUI] Grid _rightStickKeyboard;
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[GUI] Grid _rightStickController;
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[GUI] Box _deadZoneRightBox;
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[GUI] Box _rangeRightBox;
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[GUI] Grid _leftSideTriggerBox;
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[GUI] Grid _rightSideTriggerBox;
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[GUI] Box _triggerThresholdBox;
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@ -316,6 +320,8 @@ namespace Ryujinx.Ui.Windows
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_rightStickController.Hide();
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_deadZoneLeftBox.Hide();
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_deadZoneRightBox.Hide();
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_rangeLeftBox.Hide();
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_rangeRightBox.Hide();
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_triggerThresholdBox.Hide();
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_motionBox.Hide();
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_rumbleBox.Hide();
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@ -416,6 +422,8 @@ namespace Ryujinx.Ui.Windows
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_controllerWeakRumble.Value = 1;
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_controllerDeadzoneLeft.Value = 0;
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_controllerDeadzoneRight.Value = 0;
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_controllerRangeLeft.Value = 1;
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_controllerRangeRight.Value = 1;
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_controllerTriggerThreshold.Value = 0;
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_mirrorInput.Active = false;
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_enableMotion.Active = false;
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@ -510,12 +518,23 @@ namespace Ryujinx.Ui.Windows
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_enableRumble.Active = controllerConfig.Rumble.EnableRumble;
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_controllerDeadzoneLeft.Value = controllerConfig.DeadzoneLeft;
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_controllerDeadzoneRight.Value = controllerConfig.DeadzoneRight;
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_controllerRangeLeft.Value = controllerConfig.RangeLeft;
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_controllerRangeRight.Value = controllerConfig.RangeRight;
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_controllerTriggerThreshold.Value = controllerConfig.TriggerThreshold;
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_sensitivity.Value = controllerConfig.Motion.Sensitivity;
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_gyroDeadzone.Value = controllerConfig.Motion.GyroDeadzone;
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_enableMotion.Active = controllerConfig.Motion.EnableMotion;
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_enableCemuHook.Active = controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook;
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// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
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if (_controllerRangeLeft.Value <= 0.0 && _controllerRangeRight.Value <= 0.0)
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{
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_controllerRangeLeft.Value = 1.0;
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_controllerRangeRight.Value = 1.0;
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
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}
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if (controllerConfig.Motion is CemuHookMotionConfigController cemuHookMotionConfig)
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{
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_slotNumber.Value = cemuHookMotionConfig.Slot;
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@ -678,6 +697,8 @@ namespace Ryujinx.Ui.Windows
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PlayerIndex = _playerIndex,
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DeadzoneLeft = (float)_controllerDeadzoneLeft.Value,
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DeadzoneRight = (float)_controllerDeadzoneRight.Value,
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RangeLeft = (float)_controllerRangeLeft.Value,
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RangeRight = (float)_controllerRangeRight.Value,
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TriggerThreshold = (float)_controllerTriggerThreshold.Value,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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@ -1013,6 +1034,8 @@ namespace Ryujinx.Ui.Windows
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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@ -33,6 +33,18 @@
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<property name="step_increment">0.01</property>
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<property name="page_increment">0.10000000000000001</property>
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</object>
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<object class="GtkAdjustment" id="_controllerRangeLeft">
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<property name="upper">2</property>
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<property name="value">1.000000000000000003</property>
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<property name="step_increment">0.01</property>
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<property name="page_increment">0.10000000000000001</property>
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</object>
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<object class="GtkAdjustment" id="_controllerRangeRight">
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<property name="upper">2</property>
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<property name="value">1.000000000000000003</property>
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<property name="step_increment">0.01</property>
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<property name="page_increment">0.10000000000000001</property>
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</object>
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<object class="GtkAdjustment" id="_controllerTriggerThreshold">
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<property name="upper">1</property>
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<property name="value">0.5</property>
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@ -775,6 +787,46 @@
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<property name="position">4</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox" id="_rangeLeftBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="margin_top">10</property>
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="label" translatable="yes">Range Left</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkScale">
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="adjustment">_controllerRangeLeft</property>
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<property name="round_digits">2</property>
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<property name="digits">2</property>
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</object>
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<packing>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">5</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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@ -1692,6 +1744,46 @@
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<property name="position">4</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox" id="_rangeRightBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="margin_top">10</property>
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="label" translatable="yes">Range Right</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkScale">
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="adjustment">_controllerRangeRight</property>
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<property name="round_digits">2</property>
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<property name="digits">2</property>
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</object>
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<packing>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">5</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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