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infra: Fix updater for old Ava users (#6441)
* Add binaries with both names to release archives * Add migration code for the new filename * Add Ryujinx.Ava to all win/linux releases for a while
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parent
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19
.github/workflows/release.yml
vendored
19
.github/workflows/release.yml
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@ -71,7 +71,7 @@ jobs:
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- uses: actions/setup-dotnet@v4
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with:
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global-json-file: global.json
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- name: Overwrite csc problem matcher
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run: echo "::add-matcher::.github/csc.json"
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@ -104,37 +104,30 @@ jobs:
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if: matrix.platform.os == 'windows-latest'
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run: |
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pushd publish_ava
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cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
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7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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popd
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pushd publish_sdl2_headless
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7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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popd
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pushd publish_ava
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mv publish/Ryujinx.exe publish/Ryujinx.Ava.exe
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7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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popd
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shell: bash
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- name: Packing Linux builds
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if: matrix.platform.os == 'ubuntu-latest'
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run: |
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pushd publish_ava
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chmod +x publish/Ryujinx.sh publish/Ryujinx
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cp publish/Ryujinx publish/Ryujinx.Ava
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chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
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tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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popd
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pushd publish_sdl2_headless
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chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
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tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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popd
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pushd publish_ava
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mv publish/Ryujinx publish/Ryujinx.Ava
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chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
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tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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popd
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shell: bash
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- name: Pushing new release
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@ -298,7 +298,14 @@ namespace Ryujinx.Modules
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else
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{
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// Find the process name.
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string ryuName = Path.GetFileName(Environment.ProcessPath);
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string ryuName = Path.GetFileName(Environment.ProcessPath) ?? string.Empty;
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// Migration: Start the updated binary.
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// TODO: Remove this in a future update.
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if (ryuName.StartsWith("Ryujinx.Ava"))
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{
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ryuName = ryuName.Replace(".Ava", "");
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}
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// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
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if (ryuName.EndsWith(".ryuold"))
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@ -307,7 +314,7 @@ namespace Ryujinx.Modules
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}
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// Fallback if the executable could not be found.
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if (!Path.Exists(Path.Combine(executableDirectory, ryuName)))
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if (ryuName.Length == 0 || !Path.Exists(Path.Combine(executableDirectory, ryuName)))
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{
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ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
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}
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@ -759,6 +766,43 @@ namespace Ryujinx.Modules
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{
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File.Delete(file);
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}
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// Migration: Delete old Ryujinx binary.
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// TODO: Remove this in a future update.
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if (!OperatingSystem.IsMacOS())
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{
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string[] oldRyuFiles = Directory.GetFiles(_homeDir, "Ryujinx.Ava*", SearchOption.TopDirectoryOnly);
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// Assume we are running the new one if the process path is not available.
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// This helps to prevent an infinite loop of restarts.
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string currentRyuName = Path.GetFileName(Environment.ProcessPath) ?? (OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
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string newRyuName = Path.Combine(_homeDir, currentRyuName.Replace(".Ava", ""));
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if (!currentRyuName.Contains("Ryujinx.Ava"))
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{
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foreach (string oldRyuFile in oldRyuFiles)
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{
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File.Delete(oldRyuFile);
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}
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}
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// Should we be running the old binary, start the new one if possible.
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else if (File.Exists(newRyuName))
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{
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ProcessStartInfo processStart = new(newRyuName)
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{
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UseShellExecute = true,
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WorkingDirectory = _homeDir,
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};
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foreach (string argument in CommandLineState.Arguments)
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{
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processStart.ArgumentList.Add(argument);
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}
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Process.Start(processStart);
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Environment.Exit(0);
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}
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}
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}
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}
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}
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