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synced 2024-12-23 09:05:38 +00:00
Only enumerate cached textures that are modified when flushing. (#918)
* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet
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19
Ryujinx.Common/ReferenceEqualityComparer.cs
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19
Ryujinx.Common/ReferenceEqualityComparer.cs
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@ -0,0 +1,19 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.Common
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{
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public class ReferenceEqualityComparer<T> : IEqualityComparer<T>
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where T : class
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{
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public bool Equals(T x, T y)
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{
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return x == y;
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}
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public int GetHashCode([DisallowNull] T obj)
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{
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return obj.GetHashCode();
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}
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}
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}
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@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
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srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
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}
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}
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dstTexture.Modified = true;
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dstTexture.SignalModified();
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}
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}
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}
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}
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}
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}
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@ -286,7 +286,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (color != null)
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if (color != null)
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{
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{
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color.Modified = true;
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color.SignalModified();
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}
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}
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}
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}
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@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (depthStencil != null)
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if (depthStencil != null)
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{
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{
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depthStencil.Modified = true;
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depthStencil.SignalModified();
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}
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}
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}
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}
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@ -54,9 +54,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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public LinkedListNode<Texture> CacheNode { get; set; }
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public LinkedListNode<Texture> CacheNode { get; set; }
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/// <summary>
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/// <summary>
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/// Texture data modified by the GPU.
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/// Event to fire when texture data is modified by the GPU.
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/// </summary>
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/// </summary>
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public bool Modified { get; set; }
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public event Action<Texture> Modified;
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/// <summary>
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/// Event to fire when texture data is disposed.
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/// </summary>
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public event Action<Texture> Disposed;
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/// <summary>
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/// <summary>
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/// Start address of the texture in guest memory.
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/// Start address of the texture in guest memory.
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@ -933,6 +938,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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_layers = info.GetLayers();
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_layers = info.GetLayers();
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}
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}
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/// <summary>
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/// Signals that the texture has been modified.
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/// </summary>
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public void SignalModified()
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{
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Modified?.Invoke(this);
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}
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/// <summary>
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/// <summary>
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/// Replaces the host texture, while disposing of the old one if needed.
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/// Replaces the host texture, while disposing of the old one if needed.
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/// </summary>
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/// </summary>
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@ -1012,6 +1025,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_arrayViewTexture?.Dispose();
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_arrayViewTexture?.Dispose();
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_arrayViewTexture = null;
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_arrayViewTexture = null;
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Disposed?.Invoke(this);
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}
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}
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/// <summary>
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/// <summary>
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@ -5,6 +5,7 @@ using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Texture;
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using System;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Image
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namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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@ -35,6 +36,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly AutoDeleteCache _cache;
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private readonly AutoDeleteCache _cache;
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private readonly HashSet<Texture> _modified;
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/// <summary>
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/// <summary>
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/// Constructs a new instance of the texture manager.
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/// Constructs a new instance of the texture manager.
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/// </summary>
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/// </summary>
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@ -57,6 +60,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
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_textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
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_cache = new AutoDeleteCache();
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_cache = new AutoDeleteCache();
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_modified = new HashSet<Texture>(new ReferenceEqualityComparer<Texture>());
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}
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}
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/// <summary>
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/// <summary>
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@ -579,6 +584,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!isSamplerTexture)
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if (!isSamplerTexture)
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{
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{
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_cache.Add(texture);
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_cache.Add(texture);
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texture.Modified += CacheTextureModified;
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texture.Disposed += CacheTextureDisposed;
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}
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}
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_textures.Add(texture);
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_textures.Add(texture);
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@ -588,6 +595,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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return texture;
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return texture;
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}
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}
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/// <summary>
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/// Signaled when a cache texture is modified, and adds it to a set to be enumerated when flushing textures.
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/// </summary>
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/// <param name="texture">The texture that was modified.</param>
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private void CacheTextureModified(Texture texture)
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{
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_modified.Add(texture);
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}
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/// <summary>
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/// Signaled when a cache texture is disposed, so it can be removed from the set of modified textures if present.
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/// </summary>
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/// <param name="texture">The texture that was diosposed.</param>
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private void CacheTextureDisposed(Texture texture)
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{
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_modified.Remove(texture);
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}
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/// <summary>
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/// <summary>
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/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
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/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
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/// </summary>
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/// </summary>
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@ -722,15 +747,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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public void Flush()
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public void Flush()
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{
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{
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foreach (Texture texture in _cache)
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foreach (Texture texture in _modified)
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{
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{
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if (texture.Info.IsLinear && texture.Modified)
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if (texture.Info.IsLinear)
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{
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{
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texture.Flush();
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texture.Flush();
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texture.Modified = false;
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}
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}
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}
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}
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_modified.Clear();
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}
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}
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/// <summary>
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/// <summary>
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@ -740,15 +764,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="size">The range size</param>
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/// <param name="size">The range size</param>
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public void Flush(ulong address, ulong size)
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public void Flush(ulong address, ulong size)
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{
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{
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foreach (Texture texture in _cache)
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foreach (Texture texture in _modified)
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{
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{
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if (texture.OverlapsWith(address, size) && texture.Modified)
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if (texture.OverlapsWith(address, size))
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{
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{
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texture.Flush();
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texture.Flush();
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texture.Modified = false;
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}
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}
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}
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}
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_modified.Clear();
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}
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}
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/// <summary>
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/// <summary>
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@ -772,6 +795,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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foreach (Texture texture in _textures)
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foreach (Texture texture in _textures)
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{
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{
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_modified.Remove(texture);
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texture.Dispose();
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texture.Dispose();
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}
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}
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}
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}
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