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Update IAudioDeviceService.cs (#87)
* Update IAudioDeviceService.cs Stubs: - QueryAudioDeviceSystemEvent - GetActiveChannelCount * Update IAudioDeviceService.cs * Update IAudioDeviceService.cs
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@ -1,4 +1,5 @@
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using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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using System.Text;
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@ -11,13 +12,21 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private KEvent SystemEvent;
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public IAudioDeviceService()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, ListAudioDeviceName },
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{ 1, SetAudioDeviceOutputVolume },
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{ 4, QueryAudioDeviceSystemEvent },
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{ 5, GetActiveChannelCount }
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};
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SystemEvent = new KEvent();
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//TODO: We shouldn't be signaling this here.
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SystemEvent.Handle.Set();
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}
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public long ListAudioDeviceName(ServiceCtx Context)
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@ -61,5 +70,25 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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return 0;
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}
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public long QueryAudioDeviceSystemEvent(ServiceCtx Context)
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{
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int Handle = Context.Process.HandleTable.OpenHandle(SystemEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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Logging.Stub(LogClass.ServiceAudio, "Stubbed");
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return 0;
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}
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public long GetActiveChannelCount(ServiceCtx Context)
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{
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Context.ResponseData.Write(2);
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Logging.Stub(LogClass.ServiceAudio, "Stubbed");
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return 0;
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}
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}
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}
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