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Do not perform layout conversion on buffer texture flushes (#1729)
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0679084f11
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@ -809,33 +809,36 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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if (Info.IsLinear)
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if (Info.Target != Target.TextureBuffer)
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{
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data = LayoutConverter.ConvertLinearToLinearStrided(
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Info.Width,
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Info.Height,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.Stride,
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Info.FormatInfo.BytesPerPixel,
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data);
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}
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else
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{
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data = LayoutConverter.ConvertLinearToBlockLinear(
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Info.Width,
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Info.Height,
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_depth,
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Info.Levels,
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_layers,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.FormatInfo.BytesPerPixel,
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Info.GobBlocksInY,
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Info.GobBlocksInZ,
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Info.GobBlocksInTileX,
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_sizeInfo,
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data);
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if (Info.IsLinear)
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{
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data = LayoutConverter.ConvertLinearToLinearStrided(
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Info.Width,
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Info.Height,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.Stride,
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Info.FormatInfo.BytesPerPixel,
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data);
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}
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else
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{
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data = LayoutConverter.ConvertLinearToBlockLinear(
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Info.Width,
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Info.Height,
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_depth,
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Info.Levels,
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_layers,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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Info.FormatInfo.BytesPerPixel,
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Info.GobBlocksInY,
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Info.GobBlocksInZ,
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Info.GobBlocksInTileX,
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_sizeInfo,
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data);
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}
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}
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return data;
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