mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 08:15:26 +00:00
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
This commit is contained in:
parent
31cbd09a75
commit
8b44eb1c98
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@ -640,5 +640,4 @@ namespace Ryujinx.Common.Memory
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public ref T this[int index] => ref ToSpan()[index];
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public Span<T> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 64);
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}
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}
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@ -20,7 +20,10 @@ namespace Ryujinx.Graphics.Device
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private readonly Dictionary<int, Func<int>> _readCallbacks;
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private readonly Dictionary<int, Action<int>> _writeCallbacks;
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public DeviceState(IReadOnlyDictionary<string, RwCallback> callbacks = null)
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private readonly Dictionary<int, string> _fieldNamesForDebug;
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private readonly Action<string> _debugLogCallback;
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public DeviceState(IReadOnlyDictionary<string, RwCallback> callbacks = null, Action<string> debugLogCallback = null)
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{
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int size = (Unsafe.SizeOf<TState>() + RegisterSize - 1) / RegisterSize;
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@ -30,6 +33,12 @@ namespace Ryujinx.Graphics.Device
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_readCallbacks = new Dictionary<int, Func<int>>();
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_writeCallbacks = new Dictionary<int, Action<int>>();
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if (debugLogCallback != null)
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{
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_fieldNamesForDebug = new Dictionary<int, string>();
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_debugLogCallback = debugLogCallback;
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}
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var fields = typeof(TState).GetFields();
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int offset = 0;
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@ -59,6 +68,11 @@ namespace Ryujinx.Graphics.Device
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}
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}
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if (debugLogCallback != null)
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{
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_fieldNamesForDebug.Add(offset, field.Name);
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}
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offset += sizeOfField;
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}
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@ -90,6 +104,11 @@ namespace Ryujinx.Graphics.Device
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{
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int alignedOffset = Align(offset);
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if (_fieldNamesForDebug != null && _fieldNamesForDebug.TryGetValue(alignedOffset, out string fieldName))
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{
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_debugLogCallback($"{typeof(TState).Name}.{fieldName} = 0x{data:X}");
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}
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GetRef<int>(alignedOffset) = data;
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if (_writeCallbacks.TryGetValue(alignedOffset, out Action<int> write))
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@ -1,159 +0,0 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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/// <summary>
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/// Dispatches compute work.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="argument">Method call argument</param>
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public void Dispatch(GpuState state, int argument)
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{
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var memoryManager = state.Channel.MemoryManager;
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FlushUboDirty(memoryManager);
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uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
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var qmd = state.Channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
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GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
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ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)qmd.ProgramOffset;
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int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
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int sharedMemorySize = Math.Min(qmd.SharedMemorySize, _context.Capabilities.MaximumComputeSharedMemorySize);
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for (int index = 0; index < Constants.TotalCpUniformBuffers; index++)
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{
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if (!qmd.ConstantBufferValid(index))
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{
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continue;
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}
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ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
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ulong size = (ulong)qmd.ConstantBufferSize(index);
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state.Channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
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}
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ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader(
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state,
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shaderGpuVa,
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qmd.CtaThreadDimension0,
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qmd.CtaThreadDimension1,
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qmd.CtaThreadDimension2,
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localMemorySize,
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sharedMemorySize);
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_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
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var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
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state.Channel.TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
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state.Channel.TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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state.Channel.TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
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ShaderProgramInfo info = cs.Shaders[0].Info;
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for (int index = 0; index < info.CBuffers.Count; index++)
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{
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BufferDescriptor cb = info.CBuffers[index];
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// NVN uses the "hardware" constant buffer for anything that is less than 8,
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// and those are already bound above.
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// Anything greater than or equal to 8 uses the emulated constant buffers.
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// They are emulated using global memory loads.
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if (cb.Slot < 8)
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{
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continue;
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}
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ulong cbDescAddress = state.Channel.BufferManager.GetComputeUniformBufferAddress(0);
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int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
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cbDescAddress += (ulong)cbDescOffset;
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SbDescriptor cbDescriptor = state.Channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
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state.Channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
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}
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for (int index = 0; index < info.SBuffers.Count; index++)
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{
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BufferDescriptor sb = info.SBuffers[index];
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ulong sbDescAddress = state.Channel.BufferManager.GetComputeUniformBufferAddress(0);
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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sbDescAddress += (ulong)sbDescOffset;
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SbDescriptor sbDescriptor = state.Channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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state.Channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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}
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state.Channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
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state.Channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
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var textureBindings = new TextureBindingInfo[info.Textures.Count];
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for (int index = 0; index < info.Textures.Count; index++)
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{
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var descriptor = info.Textures[index];
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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textureBindings[index] = new TextureBindingInfo(
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target,
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descriptor.Binding,
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Flags);
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}
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state.Channel.TextureManager.SetComputeTextures(textureBindings);
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var imageBindings = new TextureBindingInfo[info.Images.Count];
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for (int index = 0; index < info.Images.Count; index++)
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{
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var descriptor = info.Images[index];
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Target target = ShaderTexture.GetTarget(descriptor.Type);
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Format format = ShaderTexture.GetFormat(descriptor.Format);
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imageBindings[index] = new TextureBindingInfo(
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target,
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format,
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descriptor.Binding,
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Flags);
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}
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state.Channel.TextureManager.SetComputeImages(imageBindings);
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state.Channel.TextureManager.CommitComputeBindings();
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state.Channel.BufferManager.CommitComputeBindings();
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_context.Renderer.Pipeline.DispatchCompute(
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qmd.CtaRasterWidth,
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qmd.CtaRasterHeight,
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qmd.CtaRasterDepth);
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_forceShaderUpdate = true;
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}
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}
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}
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213
Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
Normal file
213
Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
Normal file
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@ -0,0 +1,213 @@
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Gpu.Engine.Compute
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{
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/// <summary>
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/// Represents a compute engine class.
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/// </summary>
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class ComputeClass : InlineToMemoryClass, IDeviceState
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{
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly DeviceState<ComputeClassState> _state;
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/// <summary>
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/// Creates a new instance of the compute engine class.
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/// </summary>
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/// <param name="context">GPU context</param>
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/// <param name="channel">GPU channel</param>
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public ComputeClass(GpuContext context, GpuChannel channel) : base(context, channel, false)
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{
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_context = context;
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_channel = channel;
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_state = new DeviceState<ComputeClassState>(new Dictionary<string, RwCallback>
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{
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{ nameof(ComputeClassState.LaunchDma), new RwCallback(LaunchDma, null) },
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{ nameof(ComputeClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
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{ nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) }
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});
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}
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/// <summary>
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/// Reads data from the class registers.
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/// </summary>
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/// <param name="offset">Register byte offset</param>
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/// <returns>Data at the specified offset</returns>
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public override int Read(int offset) => _state.Read(offset);
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/// <summary>
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/// Writes data to the class registers.
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/// </summary>
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/// <param name="offset">Register byte offset</param>
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/// <param name="data">Data to be written</param>
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public override void Write(int offset, int data) => _state.Write(offset, data);
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/// <summary>
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/// Launches the Inline-to-Memory DMA copy operation.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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protected override void LaunchDma(int argument)
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{
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LaunchDma(ref Unsafe.As<ComputeClassState, InlineToMemoryClassState>(ref _state.State), argument);
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}
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/// <summary>
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/// Performs the compute dispatch operation.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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private void SendSignalingPcasB(int argument)
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{
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var memoryManager = _channel.MemoryManager;
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_context.Methods.FlushUboDirty(memoryManager);
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uint qmdAddress = _state.State.SendPcasA;
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var qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
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ulong shaderGpuVa = ((ulong)_state.State.SetProgramRegionAAddressUpper << 32) | _state.State.SetProgramRegionB;
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shaderGpuVa += (uint)qmd.ProgramOffset;
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int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
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int sharedMemorySize = Math.Min(qmd.SharedMemorySize, _context.Capabilities.MaximumComputeSharedMemorySize);
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for (int index = 0; index < Constants.TotalCpUniformBuffers; index++)
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{
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if (!qmd.ConstantBufferValid(index))
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{
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continue;
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}
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ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
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ulong size = (ulong)qmd.ConstantBufferSize(index);
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_channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
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}
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ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
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ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
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GpuAccessorState gas = new GpuAccessorState(
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texturePoolGpuVa,
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_state.State.SetTexHeaderPoolCMaximumIndex,
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_state.State.SetBindlessTextureConstantBufferSlotSelect,
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false);
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ShaderBundle cs = memoryManager.Physical.ShaderCache.GetComputeShader(
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_channel,
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gas,
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shaderGpuVa,
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qmd.CtaThreadDimension0,
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qmd.CtaThreadDimension1,
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qmd.CtaThreadDimension2,
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localMemorySize,
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sharedMemorySize);
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_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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_channel.TextureManager.SetComputeSamplerPool(samplerPoolGpuVa, _state.State.SetTexSamplerPoolCMaximumIndex, qmd.SamplerIndex);
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_channel.TextureManager.SetComputeTexturePool(texturePoolGpuVa, _state.State.SetTexHeaderPoolCMaximumIndex);
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_channel.TextureManager.SetComputeTextureBufferIndex(_state.State.SetBindlessTextureConstantBufferSlotSelect);
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ShaderProgramInfo info = cs.Shaders[0].Info;
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for (int index = 0; index < info.CBuffers.Count; index++)
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{
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BufferDescriptor cb = info.CBuffers[index];
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// NVN uses the "hardware" constant buffer for anything that is less than 8,
|
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// and those are already bound above.
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// Anything greater than or equal to 8 uses the emulated constant buffers.
|
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// They are emulated using global memory loads.
|
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if (cb.Slot < 8)
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{
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continue;
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}
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ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
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int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
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cbDescAddress += (ulong)cbDescOffset;
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SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
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_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
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}
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for (int index = 0; index < info.SBuffers.Count; index++)
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{
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BufferDescriptor sb = info.SBuffers[index];
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ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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sbDescAddress += (ulong)sbDescOffset;
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
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}
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_channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
|
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_channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
|
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|
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var textureBindings = new TextureBindingInfo[info.Textures.Count];
|
||||
|
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for (int index = 0; index < info.Textures.Count; index++)
|
||||
{
|
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var descriptor = info.Textures[index];
|
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|
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Target target = ShaderTexture.GetTarget(descriptor.Type);
|
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|
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textureBindings[index] = new TextureBindingInfo(
|
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target,
|
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descriptor.Binding,
|
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descriptor.CbufSlot,
|
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descriptor.HandleIndex,
|
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descriptor.Flags);
|
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}
|
||||
|
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_channel.TextureManager.SetComputeTextures(textureBindings);
|
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|
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var imageBindings = new TextureBindingInfo[info.Images.Count];
|
||||
|
||||
for (int index = 0; index < info.Images.Count; index++)
|
||||
{
|
||||
var descriptor = info.Images[index];
|
||||
|
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Target target = ShaderTexture.GetTarget(descriptor.Type);
|
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Format format = ShaderTexture.GetFormat(descriptor.Format);
|
||||
|
||||
imageBindings[index] = new TextureBindingInfo(
|
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target,
|
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format,
|
||||
descriptor.Binding,
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Flags);
|
||||
}
|
||||
|
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_channel.TextureManager.SetComputeImages(imageBindings);
|
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|
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_channel.TextureManager.CommitComputeBindings();
|
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_channel.BufferManager.CommitComputeBindings();
|
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|
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_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth);
|
||||
|
||||
_context.Methods.ForceShaderUpdate();
|
||||
}
|
||||
}
|
||||
}
|
435
Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs
Normal file
435
Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs
Normal file
|
@ -0,0 +1,435 @@
|
|||
// This file was auto-generated from NVIDIA official Maxwell definitions.
|
||||
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
{
|
||||
/// <summary>
|
||||
/// Notify type.
|
||||
/// </summary>
|
||||
enum NotifyType
|
||||
{
|
||||
WriteOnly = 0,
|
||||
WriteThenAwaken = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CWD control SM selection.
|
||||
/// </summary>
|
||||
enum SetCwdControlSmSelection
|
||||
{
|
||||
LoadBalanced = 0,
|
||||
RoundRobin = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cache lines to invalidate.
|
||||
/// </summary>
|
||||
enum InvalidateCacheLines
|
||||
{
|
||||
All = 0,
|
||||
One = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// GWC SCG type.
|
||||
/// </summary>
|
||||
enum SetGwcScgTypeScgType
|
||||
{
|
||||
GraphicsCompute0 = 0,
|
||||
Compute1 = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Render enable override mode.
|
||||
/// </summary>
|
||||
enum SetRenderEnableOverrideMode
|
||||
{
|
||||
UseRenderEnable = 0,
|
||||
AlwaysRender = 1,
|
||||
NeverRender = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore report operation.
|
||||
/// </summary>
|
||||
enum SetReportSemaphoreDOperation
|
||||
{
|
||||
Release = 0,
|
||||
Trap = 3,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore report structure size.
|
||||
/// </summary>
|
||||
enum SetReportSemaphoreDStructureSize
|
||||
{
|
||||
FourWords = 0,
|
||||
OneWord = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore report reduction operation.
|
||||
/// </summary>
|
||||
enum SetReportSemaphoreDReductionOp
|
||||
{
|
||||
RedAdd = 0,
|
||||
RedMin = 1,
|
||||
RedMax = 2,
|
||||
RedInc = 3,
|
||||
RedDec = 4,
|
||||
RedAnd = 5,
|
||||
RedOr = 6,
|
||||
RedXor = 7,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore report reduction format.
|
||||
/// </summary>
|
||||
enum SetReportSemaphoreDReductionFormat
|
||||
{
|
||||
Unsigned32 = 0,
|
||||
Signed32 = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compute class state.
|
||||
/// </summary>
|
||||
unsafe struct ComputeClassState
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint SetObject;
|
||||
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
|
||||
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
||||
public fixed uint Reserved04[63];
|
||||
public uint NoOperation;
|
||||
public uint SetNotifyA;
|
||||
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
|
||||
public uint SetNotifyB;
|
||||
public uint Notify;
|
||||
public NotifyType NotifyType => (NotifyType)(Notify);
|
||||
public uint WaitForIdle;
|
||||
public fixed uint Reserved114[7];
|
||||
public uint SetGlobalRenderEnableA;
|
||||
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
|
||||
public uint SetGlobalRenderEnableB;
|
||||
public uint SetGlobalRenderEnableC;
|
||||
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
|
||||
public uint SendGoIdle;
|
||||
public uint PmTrigger;
|
||||
public uint PmTriggerWfi;
|
||||
public fixed uint Reserved148[2];
|
||||
public uint SetInstrumentationMethodHeader;
|
||||
public uint SetInstrumentationMethodData;
|
||||
public fixed uint Reserved158[10];
|
||||
public uint LineLengthIn;
|
||||
public uint LineCount;
|
||||
public uint OffsetOutUpper;
|
||||
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
|
||||
public uint OffsetOut;
|
||||
public uint PitchOut;
|
||||
public uint SetDstBlockSize;
|
||||
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
||||
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
||||
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
||||
public uint SetDstWidth;
|
||||
public uint SetDstHeight;
|
||||
public uint SetDstDepth;
|
||||
public uint SetDstLayer;
|
||||
public uint SetDstOriginBytesX;
|
||||
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
|
||||
public uint SetDstOriginSamplesY;
|
||||
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
|
||||
public uint LaunchDma;
|
||||
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
|
||||
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
||||
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
||||
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
||||
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
|
||||
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
|
||||
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
|
||||
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
|
||||
public uint LoadInlineData;
|
||||
public fixed uint Reserved1B8[9];
|
||||
public uint SetI2mSemaphoreA;
|
||||
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
|
||||
public uint SetI2mSemaphoreB;
|
||||
public uint SetI2mSemaphoreC;
|
||||
public fixed uint Reserved1E8[2];
|
||||
public uint SetI2mSpareNoop00;
|
||||
public uint SetI2mSpareNoop01;
|
||||
public uint SetI2mSpareNoop02;
|
||||
public uint SetI2mSpareNoop03;
|
||||
public uint SetValidSpanOverflowAreaA;
|
||||
public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF);
|
||||
public uint SetValidSpanOverflowAreaB;
|
||||
public uint SetValidSpanOverflowAreaC;
|
||||
public uint SetCoalesceWaitingPeriodUnit;
|
||||
public uint PerfmonTransfer;
|
||||
public uint SetShaderSharedMemoryWindow;
|
||||
public uint SetSelectMaxwellTextureHeaders;
|
||||
public bool SetSelectMaxwellTextureHeadersV => (SetSelectMaxwellTextureHeaders & 0x1) != 0;
|
||||
public uint InvalidateShaderCaches;
|
||||
public bool InvalidateShaderCachesInstruction => (InvalidateShaderCaches & 0x1) != 0;
|
||||
public bool InvalidateShaderCachesData => (InvalidateShaderCaches & 0x10) != 0;
|
||||
public bool InvalidateShaderCachesConstant => (InvalidateShaderCaches & 0x1000) != 0;
|
||||
public bool InvalidateShaderCachesLocks => (InvalidateShaderCaches & 0x2) != 0;
|
||||
public bool InvalidateShaderCachesFlushData => (InvalidateShaderCaches & 0x4) != 0;
|
||||
public uint SetReservedSwMethod00;
|
||||
public uint SetReservedSwMethod01;
|
||||
public uint SetReservedSwMethod02;
|
||||
public uint SetReservedSwMethod03;
|
||||
public uint SetReservedSwMethod04;
|
||||
public uint SetReservedSwMethod05;
|
||||
public uint SetReservedSwMethod06;
|
||||
public uint SetReservedSwMethod07;
|
||||
public uint SetCwdControl;
|
||||
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1);
|
||||
public uint InvalidateTextureHeaderCacheNoWfi;
|
||||
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1);
|
||||
public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
|
||||
public uint SetCwdRefCounter;
|
||||
public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F);
|
||||
public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
|
||||
public uint SetReservedSwMethod08;
|
||||
public uint SetReservedSwMethod09;
|
||||
public uint SetReservedSwMethod10;
|
||||
public uint SetReservedSwMethod11;
|
||||
public uint SetReservedSwMethod12;
|
||||
public uint SetReservedSwMethod13;
|
||||
public uint SetReservedSwMethod14;
|
||||
public uint SetReservedSwMethod15;
|
||||
public uint SetGwcScgType;
|
||||
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1);
|
||||
public uint SetScgControl;
|
||||
public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF);
|
||||
public uint InvalidateConstantBufferCacheA;
|
||||
public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF);
|
||||
public uint InvalidateConstantBufferCacheB;
|
||||
public uint InvalidateConstantBufferCacheC;
|
||||
public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF);
|
||||
public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
|
||||
public uint SetComputeClassVersion;
|
||||
public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF);
|
||||
public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
|
||||
public uint CheckComputeClassVersion;
|
||||
public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF);
|
||||
public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
|
||||
public uint SetQmdVersion;
|
||||
public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF);
|
||||
public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
|
||||
public uint SetWfiConfig;
|
||||
public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
|
||||
public uint CheckQmdVersion;
|
||||
public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF);
|
||||
public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
|
||||
public uint WaitForIdleScgType;
|
||||
public uint InvalidateSkedCaches;
|
||||
public bool InvalidateSkedCachesV => (InvalidateSkedCaches & 0x1) != 0;
|
||||
public uint SetScgRenderEnableControl;
|
||||
public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
|
||||
public fixed uint Reserved2A0[4];
|
||||
public uint SetCwdSlotCount;
|
||||
public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF);
|
||||
public uint SendPcasA;
|
||||
public uint SendPcasB;
|
||||
public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF);
|
||||
public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
|
||||
public uint SendSignalingPcasB;
|
||||
public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
|
||||
public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
|
||||
public fixed uint Reserved2C0[9];
|
||||
public uint SetShaderLocalMemoryNonThrottledA;
|
||||
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF);
|
||||
public uint SetShaderLocalMemoryNonThrottledB;
|
||||
public uint SetShaderLocalMemoryNonThrottledC;
|
||||
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF);
|
||||
public uint SetShaderLocalMemoryThrottledA;
|
||||
public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF);
|
||||
public uint SetShaderLocalMemoryThrottledB;
|
||||
public uint SetShaderLocalMemoryThrottledC;
|
||||
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF);
|
||||
public fixed uint Reserved2FC[5];
|
||||
public uint SetSpaVersion;
|
||||
public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF);
|
||||
public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
|
||||
public fixed uint Reserved314[123];
|
||||
public uint SetFalcon00;
|
||||
public uint SetFalcon01;
|
||||
public uint SetFalcon02;
|
||||
public uint SetFalcon03;
|
||||
public uint SetFalcon04;
|
||||
public uint SetFalcon05;
|
||||
public uint SetFalcon06;
|
||||
public uint SetFalcon07;
|
||||
public uint SetFalcon08;
|
||||
public uint SetFalcon09;
|
||||
public uint SetFalcon10;
|
||||
public uint SetFalcon11;
|
||||
public uint SetFalcon12;
|
||||
public uint SetFalcon13;
|
||||
public uint SetFalcon14;
|
||||
public uint SetFalcon15;
|
||||
public uint SetFalcon16;
|
||||
public uint SetFalcon17;
|
||||
public uint SetFalcon18;
|
||||
public uint SetFalcon19;
|
||||
public uint SetFalcon20;
|
||||
public uint SetFalcon21;
|
||||
public uint SetFalcon22;
|
||||
public uint SetFalcon23;
|
||||
public uint SetFalcon24;
|
||||
public uint SetFalcon25;
|
||||
public uint SetFalcon26;
|
||||
public uint SetFalcon27;
|
||||
public uint SetFalcon28;
|
||||
public uint SetFalcon29;
|
||||
public uint SetFalcon30;
|
||||
public uint SetFalcon31;
|
||||
public fixed uint Reserved580[127];
|
||||
public uint SetShaderLocalMemoryWindow;
|
||||
public fixed uint Reserved780[4];
|
||||
public uint SetShaderLocalMemoryA;
|
||||
public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF);
|
||||
public uint SetShaderLocalMemoryB;
|
||||
public fixed uint Reserved798[383];
|
||||
public uint SetShaderCacheControl;
|
||||
public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
|
||||
public fixed uint ReservedD98[19];
|
||||
public uint SetSmTimeoutInterval;
|
||||
public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F);
|
||||
public fixed uint ReservedDE8[87];
|
||||
public uint SetSpareNoop12;
|
||||
public uint SetSpareNoop13;
|
||||
public uint SetSpareNoop14;
|
||||
public uint SetSpareNoop15;
|
||||
public fixed uint ReservedF54[59];
|
||||
public uint SetSpareNoop00;
|
||||
public uint SetSpareNoop01;
|
||||
public uint SetSpareNoop02;
|
||||
public uint SetSpareNoop03;
|
||||
public uint SetSpareNoop04;
|
||||
public uint SetSpareNoop05;
|
||||
public uint SetSpareNoop06;
|
||||
public uint SetSpareNoop07;
|
||||
public uint SetSpareNoop08;
|
||||
public uint SetSpareNoop09;
|
||||
public uint SetSpareNoop10;
|
||||
public uint SetSpareNoop11;
|
||||
public fixed uint Reserved1070[103];
|
||||
public uint InvalidateSamplerCacheAll;
|
||||
public bool InvalidateSamplerCacheAllV => (InvalidateSamplerCacheAll & 0x1) != 0;
|
||||
public uint InvalidateTextureHeaderCacheAll;
|
||||
public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
|
||||
public fixed uint Reserved1214[29];
|
||||
public uint InvalidateTextureDataCacheNoWfi;
|
||||
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1);
|
||||
public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
|
||||
public fixed uint Reserved128C[7];
|
||||
public uint ActivatePerfSettingsForComputeContext;
|
||||
public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
|
||||
public fixed uint Reserved12AC[33];
|
||||
public uint InvalidateSamplerCache;
|
||||
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1);
|
||||
public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
|
||||
public uint InvalidateTextureHeaderCache;
|
||||
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1);
|
||||
public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
|
||||
public uint InvalidateTextureDataCache;
|
||||
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1);
|
||||
public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
|
||||
public fixed uint Reserved133C[58];
|
||||
public uint InvalidateSamplerCacheNoWfi;
|
||||
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1);
|
||||
public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
|
||||
public fixed uint Reserved1428[64];
|
||||
public uint SetShaderExceptions;
|
||||
public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
|
||||
public fixed uint Reserved152C[9];
|
||||
public uint SetRenderEnableA;
|
||||
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
|
||||
public uint SetRenderEnableB;
|
||||
public uint SetRenderEnableC;
|
||||
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
|
||||
public uint SetTexSamplerPoolA;
|
||||
public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF);
|
||||
public uint SetTexSamplerPoolB;
|
||||
public uint SetTexSamplerPoolC;
|
||||
public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF);
|
||||
public fixed uint Reserved1568[3];
|
||||
public uint SetTexHeaderPoolA;
|
||||
public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF);
|
||||
public uint SetTexHeaderPoolB;
|
||||
public uint SetTexHeaderPoolC;
|
||||
public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF);
|
||||
public fixed uint Reserved1580[34];
|
||||
public uint SetProgramRegionA;
|
||||
public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF);
|
||||
public uint SetProgramRegionB;
|
||||
public fixed uint Reserved1610[34];
|
||||
public uint InvalidateShaderCachesNoWfi;
|
||||
public bool InvalidateShaderCachesNoWfiInstruction => (InvalidateShaderCachesNoWfi & 0x1) != 0;
|
||||
public bool InvalidateShaderCachesNoWfiGlobalData => (InvalidateShaderCachesNoWfi & 0x10) != 0;
|
||||
public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
|
||||
public fixed uint Reserved169C[170];
|
||||
public uint SetRenderEnableOverride;
|
||||
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
|
||||
public fixed uint Reserved1948[57];
|
||||
public uint PipeNop;
|
||||
public uint SetSpare00;
|
||||
public uint SetSpare01;
|
||||
public uint SetSpare02;
|
||||
public uint SetSpare03;
|
||||
public fixed uint Reserved1A40[48];
|
||||
public uint SetReportSemaphoreA;
|
||||
public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF);
|
||||
public uint SetReportSemaphoreB;
|
||||
public uint SetReportSemaphoreC;
|
||||
public uint SetReportSemaphoreD;
|
||||
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3);
|
||||
public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
|
||||
public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
|
||||
public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
|
||||
public bool SetReportSemaphoreDReductionEnable => (SetReportSemaphoreD & 0x8) != 0;
|
||||
public SetReportSemaphoreDReductionOp SetReportSemaphoreDReductionOp => (SetReportSemaphoreDReductionOp)((SetReportSemaphoreD >> 9) & 0x7);
|
||||
public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
|
||||
public fixed uint Reserved1B10[702];
|
||||
public uint SetBindlessTexture;
|
||||
public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7);
|
||||
public uint SetTrapHandler;
|
||||
public fixed uint Reserved2610[843];
|
||||
public Array8<uint> SetShaderPerformanceCounterValueUpper;
|
||||
public Array8<uint> SetShaderPerformanceCounterValue;
|
||||
public Array8<uint> SetShaderPerformanceCounterEvent;
|
||||
public int SetShaderPerformanceCounterEventEvent(int i) => (int)((SetShaderPerformanceCounterEvent[i] >> 0) & 0xFF);
|
||||
public Array8<uint> SetShaderPerformanceCounterControlA;
|
||||
public int SetShaderPerformanceCounterControlAEvent0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 0) & 0x3);
|
||||
public int SetShaderPerformanceCounterControlABitSelect0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 2) & 0x7);
|
||||
public int SetShaderPerformanceCounterControlAEvent1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 5) & 0x3);
|
||||
public int SetShaderPerformanceCounterControlABitSelect1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 7) & 0x7);
|
||||
public int SetShaderPerformanceCounterControlAEvent2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 10) & 0x3);
|
||||
public int SetShaderPerformanceCounterControlABitSelect2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 12) & 0x7);
|
||||
public int SetShaderPerformanceCounterControlAEvent3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 15) & 0x3);
|
||||
public int SetShaderPerformanceCounterControlABitSelect3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 17) & 0x7);
|
||||
public int SetShaderPerformanceCounterControlAEvent4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 20) & 0x3);
|
||||
public int SetShaderPerformanceCounterControlABitSelect4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 22) & 0x7);
|
||||
public int SetShaderPerformanceCounterControlAEvent5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 25) & 0x3);
|
||||
public int SetShaderPerformanceCounterControlABitSelect5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 27) & 0x7);
|
||||
public int SetShaderPerformanceCounterControlASpare(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 30) & 0x3);
|
||||
public Array8<uint> SetShaderPerformanceCounterControlB;
|
||||
public bool SetShaderPerformanceCounterControlBEdge(int i) => (SetShaderPerformanceCounterControlB[i] & 0x1) != 0;
|
||||
public int SetShaderPerformanceCounterControlBMode(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 1) & 0x3);
|
||||
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
|
||||
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
|
||||
public uint SetShaderPerformanceCounterTrapControl;
|
||||
public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF);
|
||||
public uint StartShaderPerformanceCounter;
|
||||
public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF);
|
||||
public uint StopShaderPerformanceCounter;
|
||||
public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF);
|
||||
public fixed uint Reserved33E8[6];
|
||||
public MmeShadowScratch SetMmeShadowScratch;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@ using Ryujinx.Graphics.Gpu.State;
|
|||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
{
|
||||
/// <summary>
|
||||
/// Type of the dependent Queue Meta Data.
|
|
@ -1,14 +1,28 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
{
|
||||
partial class Methods
|
||||
/// <summary>
|
||||
/// Represents a DMA copy engine class.
|
||||
/// </summary>
|
||||
class DmaClass : IDeviceState
|
||||
{
|
||||
enum CopyFlags
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuChannel _channel;
|
||||
private readonly DeviceState<DmaClassState> _state;
|
||||
|
||||
/// <summary>
|
||||
/// Copy flags passed on DMA launch.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
private enum CopyFlags
|
||||
{
|
||||
SrcLinear = 1 << 7,
|
||||
DstLinear = 1 << 8,
|
||||
|
@ -16,74 +30,111 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
RemapEnable = 1 << 10
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the DMA copy engine class.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
public DmaClass(GpuContext context, GpuChannel channel)
|
||||
{
|
||||
_context = context;
|
||||
_channel = channel;
|
||||
_state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback>
|
||||
{
|
||||
{ nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) }
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from the class registers.
|
||||
/// </summary>
|
||||
/// <param name="offset">Register byte offset</param>
|
||||
/// <returns>Data at the specified offset</returns>
|
||||
public int Read(int offset) => _state.Read(offset);
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to the class registers.
|
||||
/// </summary>
|
||||
/// <param name="offset">Register byte offset</param>
|
||||
/// <param name="data">Data to be written</param>
|
||||
public void Write(int offset, int data) => _state.Write(offset, data);
|
||||
|
||||
/// <summary>
|
||||
/// Determine if a buffer-to-texture region covers the entirety of a texture.
|
||||
/// </summary>
|
||||
/// <param name="cbp">Copy command parameters</param>
|
||||
/// <param name="tex">Texture to compare</param>
|
||||
/// <param name="linear">True if the texture is linear, false if block linear</param>
|
||||
/// <param name="bpp">Texture bytes per pixel</param>
|
||||
/// <param name="stride">Texture stride</param>
|
||||
/// <param name="xCount">Number of pixels to be copied</param>
|
||||
/// <param name="yCount">Number of lines to be copied</param>
|
||||
/// <returns></returns>
|
||||
private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
|
||||
private static bool IsTextureCopyComplete(CopyBufferTexture tex, bool linear, int bpp, int stride, int xCount, int yCount)
|
||||
{
|
||||
if (linear)
|
||||
{
|
||||
int alignWidth = Constants.StrideAlignment / bpp;
|
||||
return tex.RegionX == 0 &&
|
||||
tex.RegionY == 0 &&
|
||||
stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
|
||||
stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
int alignWidth = Constants.GobAlignment / bpp;
|
||||
return tex.RegionX == 0 &&
|
||||
tex.RegionY == 0 &&
|
||||
tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
|
||||
tex.Height == cbp.YCount;
|
||||
tex.Width == BitUtils.AlignUp(xCount, alignWidth) &&
|
||||
tex.Height == yCount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a buffer to buffer, or buffer to texture copy.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
private void CopyBuffer(GpuState state, int argument)
|
||||
private void LaunchDma(int argument)
|
||||
{
|
||||
var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
|
||||
|
||||
var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
|
||||
CopyFlags copyFlags = (CopyFlags)argument;
|
||||
|
||||
bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
|
||||
bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
|
||||
bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
|
||||
bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
|
||||
bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
|
||||
bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
|
||||
|
||||
int size = cbp.XCount;
|
||||
uint size = _state.State.LineLengthIn;
|
||||
|
||||
if (size == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FlushUboDirty(state.Channel.MemoryManager);
|
||||
ulong srcGpuVa = ((ulong)_state.State.OffsetInUpperUpper << 32) | _state.State.OffsetInLower;
|
||||
ulong dstGpuVa = ((ulong)_state.State.OffsetOutUpperUpper << 32) | _state.State.OffsetOutLower;
|
||||
|
||||
int xCount = (int)_state.State.LineLengthIn;
|
||||
int yCount = (int)_state.State.LineCount;
|
||||
|
||||
_context.Methods.FlushUboDirty(memoryManager);
|
||||
|
||||
if (copy2D)
|
||||
{
|
||||
// Buffer to texture copy.
|
||||
int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1;
|
||||
int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1;
|
||||
int componentSize = (int)_state.State.SetRemapComponentsComponentSize + 1;
|
||||
int srcBpp = remap ? ((int)_state.State.SetRemapComponentsNumSrcComponents + 1) * componentSize : 1;
|
||||
int dstBpp = remap ? ((int)_state.State.SetRemapComponentsNumDstComponents + 1) * componentSize : 1;
|
||||
|
||||
var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
|
||||
var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
|
||||
var dst = Unsafe.As<uint, CopyBufferTexture>(ref _state.State.SetDstBlockSize);
|
||||
var src = Unsafe.As<uint, CopyBufferTexture>(ref _state.State.SetSrcBlockSize);
|
||||
|
||||
int srcStride = (int)_state.State.PitchIn;
|
||||
int dstStride = (int)_state.State.PitchOut;
|
||||
|
||||
var srcCalculator = new OffsetCalculator(
|
||||
src.Width,
|
||||
src.Height,
|
||||
cbp.SrcStride,
|
||||
srcStride,
|
||||
srcLinear,
|
||||
src.MemoryLayout.UnpackGobBlocksInY(),
|
||||
src.MemoryLayout.UnpackGobBlocksInZ(),
|
||||
|
@ -92,31 +143,34 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
var dstCalculator = new OffsetCalculator(
|
||||
dst.Width,
|
||||
dst.Height,
|
||||
cbp.DstStride,
|
||||
dstStride,
|
||||
dstLinear,
|
||||
dst.MemoryLayout.UnpackGobBlocksInY(),
|
||||
dst.MemoryLayout.UnpackGobBlocksInZ(),
|
||||
dstBpp);
|
||||
|
||||
ulong srcBaseAddress = state.Channel.MemoryManager.Translate(cbp.SrcAddress.Pack());
|
||||
ulong dstBaseAddress = state.Channel.MemoryManager.Translate(cbp.DstAddress.Pack());
|
||||
ulong srcBaseAddress = memoryManager.Translate(srcGpuVa);
|
||||
ulong dstBaseAddress = memoryManager.Translate(dstGpuVa);
|
||||
|
||||
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
|
||||
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
|
||||
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
|
||||
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
|
||||
|
||||
ReadOnlySpan<byte> srcSpan = state.Channel.MemoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
|
||||
Span<byte> dstSpan = state.Channel.MemoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
|
||||
ReadOnlySpan<byte> srcSpan = memoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
|
||||
Span<byte> dstSpan = memoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
|
||||
|
||||
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
|
||||
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
|
||||
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
|
||||
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
|
||||
|
||||
if (completeSource && completeDest)
|
||||
{
|
||||
Image.Texture target = state.Channel.MemoryManager.Physical.TextureCache.FindTexture(
|
||||
state.Channel.MemoryManager,
|
||||
var target = memoryManager.Physical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
dst,
|
||||
cbp,
|
||||
swizzle,
|
||||
dstGpuVa,
|
||||
dstBpp,
|
||||
dstStride,
|
||||
xCount,
|
||||
yCount,
|
||||
dstLinear);
|
||||
|
||||
if (target != null)
|
||||
|
@ -129,7 +183,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
target.Info.Height,
|
||||
1,
|
||||
1,
|
||||
cbp.SrcStride,
|
||||
srcStride,
|
||||
target.Info.FormatInfo.BytesPerPixel,
|
||||
srcSpan);
|
||||
}
|
||||
|
@ -160,7 +214,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
|
||||
|
||||
state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
|
||||
memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -173,12 +227,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
|
||||
byte* srcBase = srcPtr - srcBaseOffset;
|
||||
|
||||
for (int y = 0; y < cbp.YCount; y++)
|
||||
for (int y = 0; y < yCount; y++)
|
||||
{
|
||||
srcCalculator.SetY(src.RegionY + y);
|
||||
dstCalculator.SetY(dst.RegionY + y);
|
||||
|
||||
for (int x = 0; x < cbp.XCount; x++)
|
||||
for (int x = 0; x < xCount; x++)
|
||||
{
|
||||
int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
|
||||
int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
|
||||
|
@ -201,37 +255,29 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
|
||||
};
|
||||
|
||||
state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
|
||||
memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (remap &&
|
||||
swizzle.UnpackDstX() == BufferSwizzleComponent.ConstA &&
|
||||
swizzle.UnpackDstY() == BufferSwizzleComponent.ConstA &&
|
||||
swizzle.UnpackDstZ() == BufferSwizzleComponent.ConstA &&
|
||||
swizzle.UnpackDstW() == BufferSwizzleComponent.ConstA &&
|
||||
swizzle.UnpackSrcComponentsCount() == 1 &&
|
||||
swizzle.UnpackDstComponentsCount() == 1 &&
|
||||
swizzle.UnpackComponentSize() == 4)
|
||||
_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA &&
|
||||
_state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA &&
|
||||
_state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.ConstA &&
|
||||
_state.State.SetRemapComponentsDstW == SetRemapComponentsDst.ConstA &&
|
||||
_state.State.SetRemapComponentsNumSrcComponents == SetRemapComponentsNumComponents.One &&
|
||||
_state.State.SetRemapComponentsNumDstComponents == SetRemapComponentsNumComponents.One &&
|
||||
_state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four)
|
||||
{
|
||||
// Fast path for clears when remap is enabled.
|
||||
state.Channel.MemoryManager.Physical.BufferCache.ClearBuffer(
|
||||
state.Channel.MemoryManager,
|
||||
cbp.DstAddress,
|
||||
(uint)size * 4,
|
||||
state.Get<uint>(MethodOffset.CopyBufferConstA));
|
||||
memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Implement remap functionality.
|
||||
// Buffer to buffer copy.
|
||||
state.Channel.MemoryManager.Physical.BufferCache.CopyBuffer(
|
||||
state.Channel.MemoryManager,
|
||||
cbp.SrcAddress,
|
||||
cbp.DstAddress,
|
||||
(uint)size);
|
||||
memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
271
Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
Normal file
271
Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
Normal file
|
@ -0,0 +1,271 @@
|
|||
// This file was auto-generated from NVIDIA official Maxwell definitions.
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
{
|
||||
/// <summary>
|
||||
/// Physical mode target.
|
||||
/// </summary>
|
||||
enum SetPhysModeTarget
|
||||
{
|
||||
LocalFb = 0,
|
||||
CoherentSysmem = 1,
|
||||
NoncoherentSysmem = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA data transfer type.
|
||||
/// </summary>
|
||||
enum LaunchDmaDataTransferType
|
||||
{
|
||||
None = 0,
|
||||
Pipelined = 1,
|
||||
NonPipelined = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore type.
|
||||
/// </summary>
|
||||
enum LaunchDmaSemaphoreType
|
||||
{
|
||||
None = 0,
|
||||
ReleaseOneWordSemaphore = 1,
|
||||
ReleaseFourWordSemaphore = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA interrupt type.
|
||||
/// </summary>
|
||||
enum LaunchDmaInterruptType
|
||||
{
|
||||
None = 0,
|
||||
Blocking = 1,
|
||||
NonBlocking = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA destination memory layout.
|
||||
/// </summary>
|
||||
enum LaunchDmaMemoryLayout
|
||||
{
|
||||
Blocklinear = 0,
|
||||
Pitch = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA type.
|
||||
/// </summary>
|
||||
enum LaunchDmaType
|
||||
{
|
||||
Virtual = 0,
|
||||
Physical = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore reduction operation.
|
||||
/// </summary>
|
||||
enum LaunchDmaSemaphoreReduction
|
||||
{
|
||||
Imin = 0,
|
||||
Imax = 1,
|
||||
Ixor = 2,
|
||||
Iand = 3,
|
||||
Ior = 4,
|
||||
Iadd = 5,
|
||||
Inc = 6,
|
||||
Dec = 7,
|
||||
Fadd = 10,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore reduction signedness.
|
||||
/// </summary>
|
||||
enum LaunchDmaSemaphoreReductionSign
|
||||
{
|
||||
Signed = 0,
|
||||
Unsigned = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA L2 cache bypass.
|
||||
/// </summary>
|
||||
enum LaunchDmaBypassL2
|
||||
{
|
||||
UsePteSetting = 0,
|
||||
ForceVolatile = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA component remapping source component.
|
||||
/// </summary>
|
||||
enum SetRemapComponentsDst
|
||||
{
|
||||
SrcX = 0,
|
||||
SrcY = 1,
|
||||
SrcZ = 2,
|
||||
SrcW = 3,
|
||||
ConstA = 4,
|
||||
ConstB = 5,
|
||||
NoWrite = 6,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA component remapping component size.
|
||||
/// </summary>
|
||||
enum SetRemapComponentsComponentSize
|
||||
{
|
||||
One = 0,
|
||||
Two = 1,
|
||||
Three = 2,
|
||||
Four = 3,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA component remapping number of components.
|
||||
/// </summary>
|
||||
enum SetRemapComponentsNumComponents
|
||||
{
|
||||
One = 0,
|
||||
Two = 1,
|
||||
Three = 2,
|
||||
Four = 3,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Width in GOBs of the destination texture.
|
||||
/// </summary>
|
||||
enum SetBlockSizeWidth
|
||||
{
|
||||
QuarterGob = 14,
|
||||
OneGob = 0,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Height in GOBs of the destination texture.
|
||||
/// </summary>
|
||||
enum SetBlockSizeHeight
|
||||
{
|
||||
OneGob = 0,
|
||||
TwoGobs = 1,
|
||||
FourGobs = 2,
|
||||
EightGobs = 3,
|
||||
SixteenGobs = 4,
|
||||
ThirtytwoGobs = 5,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Depth in GOBs of the destination texture.
|
||||
/// </summary>
|
||||
enum SetBlockSizeDepth
|
||||
{
|
||||
OneGob = 0,
|
||||
TwoGobs = 1,
|
||||
FourGobs = 2,
|
||||
EightGobs = 3,
|
||||
SixteenGobs = 4,
|
||||
ThirtytwoGobs = 5,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Height of a single GOB in lines.
|
||||
/// </summary>
|
||||
enum SetBlockSizeGobHeight
|
||||
{
|
||||
GobHeightTesla4 = 0,
|
||||
GobHeightFermi8 = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA copy class state.
|
||||
/// </summary>
|
||||
unsafe struct DmaClassState
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public fixed uint Reserved00[64];
|
||||
public uint Nop;
|
||||
public fixed uint Reserved104[15];
|
||||
public uint PmTrigger;
|
||||
public fixed uint Reserved144[63];
|
||||
public uint SetSemaphoreA;
|
||||
public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
|
||||
public uint SetSemaphoreB;
|
||||
public uint SetSemaphorePayload;
|
||||
public fixed uint Reserved24C[2];
|
||||
public uint SetRenderEnableA;
|
||||
public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
|
||||
public uint SetRenderEnableB;
|
||||
public uint SetRenderEnableC;
|
||||
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
|
||||
public uint SetSrcPhysMode;
|
||||
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
|
||||
public uint SetDstPhysMode;
|
||||
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
|
||||
public fixed uint Reserved268[38];
|
||||
public uint LaunchDma;
|
||||
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
|
||||
public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
|
||||
public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
|
||||
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
|
||||
public LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1);
|
||||
public LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1);
|
||||
public bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0;
|
||||
public bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0;
|
||||
public bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0;
|
||||
public LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1);
|
||||
public LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1);
|
||||
public LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF);
|
||||
public LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1);
|
||||
public bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0;
|
||||
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
|
||||
public fixed uint Reserved304[63];
|
||||
public uint OffsetInUpper;
|
||||
public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
|
||||
public uint OffsetInLower;
|
||||
public uint OffsetOutUpper;
|
||||
public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
|
||||
public uint OffsetOutLower;
|
||||
public uint PitchIn;
|
||||
public uint PitchOut;
|
||||
public uint LineLengthIn;
|
||||
public uint LineCount;
|
||||
public fixed uint Reserved420[184];
|
||||
public uint SetRemapConstA;
|
||||
public uint SetRemapConstB;
|
||||
public uint SetRemapComponents;
|
||||
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
|
||||
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
|
||||
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
|
||||
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
|
||||
public SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3);
|
||||
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
|
||||
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
|
||||
public uint SetDstBlockSize;
|
||||
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
||||
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
||||
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
||||
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
|
||||
public uint SetDstWidth;
|
||||
public uint SetDstHeight;
|
||||
public uint SetDstDepth;
|
||||
public uint SetDstLayer;
|
||||
public uint SetDstOrigin;
|
||||
public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
|
||||
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
|
||||
public uint Reserved724;
|
||||
public uint SetSrcBlockSize;
|
||||
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
|
||||
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
|
||||
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
|
||||
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
|
||||
public uint SetSrcWidth;
|
||||
public uint SetSrcHeight;
|
||||
public uint SetSrcDepth;
|
||||
public uint SetSrcLayer;
|
||||
public uint SetSrcOrigin;
|
||||
public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
|
||||
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
|
||||
public fixed uint Reserved740[629];
|
||||
public uint PmTriggerEnd;
|
||||
public fixed uint Reserved1118[2490];
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
|
@ -4,6 +4,9 @@ using Ryujinx.Common.Memory;
|
|||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
{
|
||||
/// <summary>
|
||||
/// Semaphore operation.
|
||||
/// </summary>
|
||||
enum SemaphoredOperation
|
||||
{
|
||||
Acquire = 1,
|
||||
|
@ -13,24 +16,36 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
Reduction = 16
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore acquire switch enable.
|
||||
/// </summary>
|
||||
enum SemaphoredAcquireSwitch
|
||||
{
|
||||
Disabled = 0,
|
||||
Enabled = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore release interrupt wait enable.
|
||||
/// </summary>
|
||||
enum SemaphoredReleaseWfi
|
||||
{
|
||||
En = 0,
|
||||
Dis = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore release structure size.
|
||||
/// </summary>
|
||||
enum SemaphoredReleaseSize
|
||||
{
|
||||
SixteenBytes = 0,
|
||||
FourBytes = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore reduction operation.
|
||||
/// </summary>
|
||||
enum SemaphoredReduction
|
||||
{
|
||||
Min = 0,
|
||||
|
@ -43,24 +58,36 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
Dec = 7
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore format.
|
||||
/// </summary>
|
||||
enum SemaphoredFormat
|
||||
{
|
||||
Signed = 0,
|
||||
Unsigned = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Memory Translation Lookaside Buffer Page Directory Buffer invalidation.
|
||||
/// </summary>
|
||||
enum MemOpCTlbInvalidatePdb
|
||||
{
|
||||
One = 0,
|
||||
All = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Memory Translation Lookaside Buffer GPC invalidation enable.
|
||||
/// </summary>
|
||||
enum MemOpCTlbInvalidateGpc
|
||||
{
|
||||
Enable = 0,
|
||||
Disable = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Memory Translation Lookaside Buffer invalidation target.
|
||||
/// </summary>
|
||||
enum MemOpCTlbInvalidateTarget
|
||||
{
|
||||
VidMem = 0,
|
||||
|
@ -68,6 +95,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
SysMemNoncoherent = 3
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Memory operation.
|
||||
/// </summary>
|
||||
enum MemOpDOperation
|
||||
{
|
||||
Membar = 5,
|
||||
|
@ -78,24 +108,36 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
L2FlushDirty = 16
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Syncpoint operation.
|
||||
/// </summary>
|
||||
enum SyncpointbOperation
|
||||
{
|
||||
Wait = 0,
|
||||
Incr = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Syncpoint wait switch enable.
|
||||
/// </summary>
|
||||
enum SyncpointbWaitSwitch
|
||||
{
|
||||
Dis = 0,
|
||||
En = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wait for interrupt scope.
|
||||
/// </summary>
|
||||
enum WfiScope
|
||||
{
|
||||
CurrentScgType = 0,
|
||||
All = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Yield operation.
|
||||
/// </summary>
|
||||
enum YieldOp
|
||||
{
|
||||
Nop = 0,
|
||||
|
@ -104,6 +146,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
Tsg = 3
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// General Purpose FIFO class state.
|
||||
/// </summary>
|
||||
struct GPFifoClassState
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
|
|
|
@ -1,4 +1,9 @@
|
|||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Compute;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Dma;
|
||||
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Twod;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -33,6 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
private DmaState _state;
|
||||
|
||||
private readonly GpuState[] _subChannels;
|
||||
private readonly IDeviceState[] _subChannels2;
|
||||
private readonly GPFifoClass _fifoClass;
|
||||
|
||||
/// <summary>
|
||||
|
@ -47,10 +53,21 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
|
||||
_fifoClass = new GPFifoClass(context, this);
|
||||
_subChannels = new GpuState[8];
|
||||
_subChannels2 = new IDeviceState[8]
|
||||
{
|
||||
null,
|
||||
new ComputeClass(context, channel),
|
||||
new InlineToMemoryClass(context, channel),
|
||||
new TwodClass(channel),
|
||||
new DmaClass(context, channel),
|
||||
null,
|
||||
null,
|
||||
null
|
||||
};
|
||||
|
||||
for (int index = 0; index < _subChannels.Length; index++)
|
||||
{
|
||||
_subChannels[index] = new GpuState(channel);
|
||||
_subChannels[index] = new GpuState(channel, _subChannels2[index]);
|
||||
|
||||
_context.Methods.RegisterCallbacks(_subChannels[index]);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,211 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a Inline-to-Memory engine class.
|
||||
/// </summary>
|
||||
class InlineToMemoryClass : IDeviceState
|
||||
{
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuChannel _channel;
|
||||
private readonly DeviceState<InlineToMemoryClassState> _state;
|
||||
|
||||
private bool _isLinear;
|
||||
|
||||
private int _offset;
|
||||
private int _size;
|
||||
|
||||
private ulong _dstGpuVa;
|
||||
private int _dstX;
|
||||
private int _dstY;
|
||||
private int _dstWidth;
|
||||
private int _dstHeight;
|
||||
private int _dstStride;
|
||||
private int _dstGobBlocksInY;
|
||||
private int _lineLengthIn;
|
||||
private int _lineCount;
|
||||
|
||||
private bool _finished;
|
||||
|
||||
private int[] _buffer;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the Inline-to-Memory engine class.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="initializeState">Indicates if the internal state should be initialized. Set to false if part of another engine</param>
|
||||
protected InlineToMemoryClass(GpuContext context, GpuChannel channel, bool initializeState)
|
||||
{
|
||||
_context = context;
|
||||
_channel = channel;
|
||||
|
||||
if (initializeState)
|
||||
{
|
||||
_state = new DeviceState<InlineToMemoryClassState>(new Dictionary<string, RwCallback>
|
||||
{
|
||||
{ nameof(InlineToMemoryClassState.LaunchDma), new RwCallback(LaunchDma, null) },
|
||||
{ nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the inline-to-memory engine class.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
public InlineToMemoryClass(GpuContext context, GpuChannel channel) : this(context, channel, true)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from the class registers.
|
||||
/// </summary>
|
||||
/// <param name="offset">Register byte offset</param>
|
||||
/// <returns>Data at the specified offset</returns>
|
||||
public virtual int Read(int offset) => _state.Read(offset);
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to the class registers.
|
||||
/// </summary>
|
||||
/// <param name="offset">Register byte offset</param>
|
||||
/// <param name="data">Data to be written</param>
|
||||
public virtual void Write(int offset, int data) => _state.Write(offset, data);
|
||||
|
||||
/// <summary>
|
||||
/// Launches Inline-to-Memory engine DMA copy.
|
||||
/// </summary>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
protected virtual void LaunchDma(int argument)
|
||||
{
|
||||
LaunchDma(ref _state.State, argument);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Launches Inline-to-Memory engine DMA copy.
|
||||
/// </summary>
|
||||
/// <param name="state">Current class state</param>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
protected void LaunchDma(ref InlineToMemoryClassState state, int argument)
|
||||
{
|
||||
_isLinear = (argument & 1) != 0;
|
||||
|
||||
_offset = 0;
|
||||
_size = (int)(state.LineLengthIn * state.LineCount);
|
||||
|
||||
int count = BitUtils.DivRoundUp(_size, 4);
|
||||
|
||||
if (_buffer == null || _buffer.Length < count)
|
||||
{
|
||||
_buffer = new int[count];
|
||||
}
|
||||
|
||||
ulong dstGpuVa = ((ulong)state.OffsetOutUpperValue << 32) | state.OffsetOut;
|
||||
|
||||
ulong dstBaseAddress = _channel.MemoryManager.Translate(dstGpuVa);
|
||||
|
||||
// Trigger read tracking, to flush any managed resources in the destination region.
|
||||
_channel.MemoryManager.Physical.GetSpan(dstBaseAddress, _size, true);
|
||||
|
||||
_dstGpuVa = dstGpuVa;
|
||||
_dstX = state.SetDstOriginBytesXV;
|
||||
_dstY = state.SetDstOriginSamplesYV;
|
||||
_dstWidth = (int)state.SetDstWidth;
|
||||
_dstHeight = (int)state.SetDstHeight;
|
||||
_dstStride = (int)state.PitchOut;
|
||||
_dstGobBlocksInY = 1 << (int)state.SetDstBlockSizeHeight;
|
||||
_lineLengthIn = (int)state.LineLengthIn;
|
||||
_lineCount = (int)state.LineCount;
|
||||
|
||||
_finished = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pushes a word of data to the Inline-to-Memory engine.
|
||||
/// </summary>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
protected void LoadInlineData(int argument)
|
||||
{
|
||||
if (!_finished)
|
||||
{
|
||||
_buffer[_offset++] = argument;
|
||||
|
||||
if (_offset * 4 >= _size)
|
||||
{
|
||||
FinishTransfer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs actual copy of the inline data after the transfer is finished.
|
||||
/// </summary>
|
||||
private void FinishTransfer()
|
||||
{
|
||||
Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
|
||||
|
||||
if (_isLinear && _lineCount == 1)
|
||||
{
|
||||
ulong address = _channel.MemoryManager.Translate(_dstGpuVa);
|
||||
|
||||
_channel.MemoryManager.Physical.Write(address, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
var dstCalculator = new OffsetCalculator(
|
||||
_dstWidth,
|
||||
_dstHeight,
|
||||
_dstStride,
|
||||
_isLinear,
|
||||
_dstGobBlocksInY,
|
||||
1);
|
||||
|
||||
int srcOffset = 0;
|
||||
|
||||
ulong dstBaseAddress = _channel.MemoryManager.Translate(_dstGpuVa);
|
||||
|
||||
for (int y = _dstY; y < _dstY + _lineCount; y++)
|
||||
{
|
||||
int x1 = _dstX;
|
||||
int x2 = _dstX + _lineLengthIn;
|
||||
int x2Trunc = _dstX + BitUtils.AlignDown(_lineLengthIn, 16);
|
||||
|
||||
int x;
|
||||
|
||||
for (x = x1; x < x2Trunc; x += 16, srcOffset += 16)
|
||||
{
|
||||
int dstOffset = dstCalculator.GetOffset(x, y);
|
||||
|
||||
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
|
||||
|
||||
Span<byte> pixel = data.Slice(srcOffset, 16);
|
||||
|
||||
_channel.MemoryManager.Physical.Write(dstAddress, pixel);
|
||||
}
|
||||
|
||||
for (; x < x2; x++, srcOffset++)
|
||||
{
|
||||
int dstOffset = dstCalculator.GetOffset(x, y);
|
||||
|
||||
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
|
||||
|
||||
Span<byte> pixel = data.Slice(srcOffset, 1);
|
||||
|
||||
_channel.MemoryManager.Physical.Write(dstAddress, pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_finished = true;
|
||||
|
||||
_context.AdvanceSequence();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,181 @@
|
|||
// This file was auto-generated from NVIDIA official Maxwell definitions.
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// Notify type.
|
||||
/// </summary>
|
||||
enum NotifyType
|
||||
{
|
||||
WriteOnly = 0,
|
||||
WriteThenAwaken = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Width in GOBs of the destination texture.
|
||||
/// </summary>
|
||||
enum SetDstBlockSizeWidth
|
||||
{
|
||||
OneGob = 0,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Height in GOBs of the destination texture.
|
||||
/// </summary>
|
||||
enum SetDstBlockSizeHeight
|
||||
{
|
||||
OneGob = 0,
|
||||
TwoGobs = 1,
|
||||
FourGobs = 2,
|
||||
EightGobs = 3,
|
||||
SixteenGobs = 4,
|
||||
ThirtytwoGobs = 5,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Depth in GOBs of the destination texture.
|
||||
/// </summary>
|
||||
enum SetDstBlockSizeDepth
|
||||
{
|
||||
OneGob = 0,
|
||||
TwoGobs = 1,
|
||||
FourGobs = 2,
|
||||
EightGobs = 3,
|
||||
SixteenGobs = 4,
|
||||
ThirtytwoGobs = 5,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Memory layout of the destination texture.
|
||||
/// </summary>
|
||||
enum LaunchDmaDstMemoryLayout
|
||||
{
|
||||
Blocklinear = 0,
|
||||
Pitch = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA completion type.
|
||||
/// </summary>
|
||||
enum LaunchDmaCompletionType
|
||||
{
|
||||
FlushDisable = 0,
|
||||
FlushOnly = 1,
|
||||
ReleaseSemaphore = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA interrupt type.
|
||||
/// </summary>
|
||||
enum LaunchDmaInterruptType
|
||||
{
|
||||
None = 0,
|
||||
Interrupt = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore structure size.
|
||||
/// </summary>
|
||||
enum LaunchDmaSemaphoreStructSize
|
||||
{
|
||||
FourWords = 0,
|
||||
OneWord = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore reduction operation.
|
||||
/// </summary>
|
||||
enum LaunchDmaReductionOp
|
||||
{
|
||||
RedAdd = 0,
|
||||
RedMin = 1,
|
||||
RedMax = 2,
|
||||
RedInc = 3,
|
||||
RedDec = 4,
|
||||
RedAnd = 5,
|
||||
RedOr = 6,
|
||||
RedXor = 7,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore reduction format.
|
||||
/// </summary>
|
||||
enum LaunchDmaReductionFormat
|
||||
{
|
||||
Unsigned32 = 0,
|
||||
Signed32 = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inline-to-Memory class state.
|
||||
/// </summary>
|
||||
unsafe struct InlineToMemoryClassState
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint SetObject;
|
||||
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
|
||||
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
||||
public fixed uint Reserved04[63];
|
||||
public uint NoOperation;
|
||||
public uint SetNotifyA;
|
||||
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
|
||||
public uint SetNotifyB;
|
||||
public uint Notify;
|
||||
public NotifyType NotifyType => (NotifyType)(Notify);
|
||||
public uint WaitForIdle;
|
||||
public fixed uint Reserved114[7];
|
||||
public uint SetGlobalRenderEnableA;
|
||||
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
|
||||
public uint SetGlobalRenderEnableB;
|
||||
public uint SetGlobalRenderEnableC;
|
||||
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
|
||||
public uint SendGoIdle;
|
||||
public uint PmTrigger;
|
||||
public uint PmTriggerWfi;
|
||||
public fixed uint Reserved148[2];
|
||||
public uint SetInstrumentationMethodHeader;
|
||||
public uint SetInstrumentationMethodData;
|
||||
public fixed uint Reserved158[10];
|
||||
public uint LineLengthIn;
|
||||
public uint LineCount;
|
||||
public uint OffsetOutUpper;
|
||||
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
|
||||
public uint OffsetOut;
|
||||
public uint PitchOut;
|
||||
public uint SetDstBlockSize;
|
||||
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
||||
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
||||
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
||||
public uint SetDstWidth;
|
||||
public uint SetDstHeight;
|
||||
public uint SetDstDepth;
|
||||
public uint SetDstLayer;
|
||||
public uint SetDstOriginBytesX;
|
||||
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
|
||||
public uint SetDstOriginSamplesY;
|
||||
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
|
||||
public uint LaunchDma;
|
||||
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
|
||||
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
||||
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
||||
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
||||
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
|
||||
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
|
||||
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
|
||||
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
|
||||
public uint LoadInlineData;
|
||||
public fixed uint Reserved1B8[9];
|
||||
public uint SetI2mSemaphoreA;
|
||||
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
|
||||
public uint SetI2mSemaphoreB;
|
||||
public uint SetI2mSemaphoreC;
|
||||
public fixed uint Reserved1E8[2];
|
||||
public uint SetI2mSpareNoop00;
|
||||
public uint SetI2mSpareNoop01;
|
||||
public uint SetI2mSpareNoop02;
|
||||
public uint SetI2mSpareNoop03;
|
||||
public fixed uint Reserved200[3200];
|
||||
public MmeShadowScratch SetMmeShadowScratch;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
|
@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
/// Flushes any queued ubo updates.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">GPU memory manager where the uniform buffer is mapped</param>
|
||||
private void FlushUboDirty(MemoryManager memoryManager)
|
||||
public void FlushUboDirty(MemoryManager memoryManager)
|
||||
{
|
||||
if (_ubFollowUpAddress != 0)
|
||||
{
|
||||
|
|
|
@ -50,13 +50,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
state.RegisterCallback(MethodOffset.LaunchDma, LaunchDma);
|
||||
state.RegisterCallback(MethodOffset.LoadInlineData, LoadInlineData);
|
||||
|
||||
state.RegisterCallback(MethodOffset.Dispatch, Dispatch);
|
||||
|
||||
state.RegisterCallback(MethodOffset.SyncpointAction, IncrementSyncpoint);
|
||||
|
||||
state.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer);
|
||||
state.RegisterCallback(MethodOffset.CopyTexture, CopyTexture);
|
||||
|
||||
state.RegisterCallback(MethodOffset.TextureBarrier, TextureBarrier);
|
||||
state.RegisterCallback(MethodOffset.TextureBarrierTiled, TextureBarrierTiled);
|
||||
|
||||
|
@ -956,24 +951,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
_context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Storage buffer address and size information.
|
||||
/// </summary>
|
||||
private struct SbDescriptor
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint AddressLow;
|
||||
public uint AddressHigh;
|
||||
public int Size;
|
||||
public int Padding;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
public ulong PackAddress()
|
||||
{
|
||||
return AddressLow | ((ulong)AddressHigh << 32);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates host shaders based on the guest GPU state.
|
||||
/// </summary>
|
||||
|
@ -1088,6 +1065,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forces the shaders to be rebound on the next draw.
|
||||
/// </summary>
|
||||
public void ForceShaderUpdate()
|
||||
{
|
||||
_forceShaderUpdate = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates transform feedback buffer state based on the guest GPU state.
|
||||
/// </summary>
|
||||
|
|
15
Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs
Normal file
15
Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Size = 1024)]
|
||||
struct MmeShadowScratch
|
||||
{
|
||||
#pragma warning disable CS0169
|
||||
private uint _e0;
|
||||
#pragma warning restore CS0169
|
||||
public ref uint this[int index] => ref ToSpan()[index];
|
||||
public Span<uint> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
|
||||
}
|
||||
}
|
|
@ -1,35 +1,67 @@
|
|||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
{
|
||||
using Texture = Image.Texture;
|
||||
|
||||
partial class Methods
|
||||
/// <summary>
|
||||
/// Represents a 2D engine class.
|
||||
/// </summary>
|
||||
class TwodClass : IDeviceState
|
||||
{
|
||||
private readonly GpuChannel _channel;
|
||||
private readonly DeviceState<TwodClassState> _state;
|
||||
|
||||
/// <summary>
|
||||
/// Performs a texture to texture copy.
|
||||
/// Creates a new instance of the 2D engine class.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
private void CopyTexture(GpuState state, int argument)
|
||||
/// <param name="channel">The channel that will make use of the engine</param>
|
||||
public TwodClass(GpuChannel channel)
|
||||
{
|
||||
var memoryManager = state.Channel.MemoryManager;
|
||||
_channel = channel;
|
||||
_state = new DeviceState<TwodClassState>(new Dictionary<string, RwCallback>
|
||||
{
|
||||
{ nameof(TwodClassState.PixelsFromMemorySrcY0Int), new RwCallback(PixelsFromMemorySrcY0Int, null) }
|
||||
});
|
||||
}
|
||||
|
||||
var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
|
||||
var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
|
||||
/// <summary>
|
||||
/// Reads data from the class registers.
|
||||
/// </summary>
|
||||
/// <param name="offset">Register byte offset</param>
|
||||
/// <returns>Data at the specified offset</returns>
|
||||
public int Read(int offset) => _state.Read(offset);
|
||||
|
||||
var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
|
||||
/// <summary>
|
||||
/// Writes data to the class registers.
|
||||
/// </summary>
|
||||
/// <param name="offset">Register byte offset</param>
|
||||
/// <param name="data">Data to be written</param>
|
||||
public void Write(int offset, int data) => _state.Write(offset, data);
|
||||
|
||||
var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
|
||||
/// <summary>
|
||||
/// Performs the blit operation, triggered by the register write.
|
||||
/// </summary>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
private void PixelsFromMemorySrcY0Int(int argument)
|
||||
{
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
|
||||
bool originCorner = control.UnpackOriginCorner();
|
||||
var dstCopyTexture = Unsafe.As<uint, CopyTexture>(ref _state.State.SetDstFormat);
|
||||
var srcCopyTexture = Unsafe.As<uint, CopyTexture>(ref _state.State.SetSrcFormat);
|
||||
|
||||
long srcX = region.SrcXF;
|
||||
long srcY = region.SrcYF;
|
||||
long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
|
||||
long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;
|
||||
|
||||
long duDx = ((long)_state.State.SetPixelsFromMemoryDuDxInt << 32) | (long)(ulong)_state.State.SetPixelsFromMemoryDuDxFrac;
|
||||
long dvDy = ((long)_state.State.SetPixelsFromMemoryDvDyInt << 32) | (long)(ulong)_state.State.SetPixelsFromMemoryDvDyFrac;
|
||||
|
||||
bool originCorner = _state.State.SetPixelsFromMemorySampleModeOrigin == SetPixelsFromMemorySampleModeOrigin.Corner;
|
||||
|
||||
if (originCorner)
|
||||
{
|
||||
|
@ -40,21 +72,21 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
// The offset is calculated as FactorXY / 2.0, where FactorXY = SrcXY / DstXY,
|
||||
// so we do the same here by dividing the fixed point value by 2, while
|
||||
// throwing away the fractional part to avoid rounding errors.
|
||||
srcX -= (region.SrcWidthRF >> 33) << 32;
|
||||
srcY -= (region.SrcHeightRF >> 33) << 32;
|
||||
srcX -= (duDx >> 33) << 32;
|
||||
srcY -= (dvDy >> 33) << 32;
|
||||
}
|
||||
|
||||
int srcX1 = (int)(srcX >> 32);
|
||||
int srcY1 = (int)(srcY >> 32);
|
||||
|
||||
int srcX2 = srcX1 + (int)((region.SrcWidthRF * region.DstWidth + uint.MaxValue) >> 32);
|
||||
int srcY2 = srcY1 + (int)((region.SrcHeightRF * region.DstHeight + uint.MaxValue) >> 32);
|
||||
int srcX2 = srcX1 + (int)((duDx * _state.State.SetPixelsFromMemoryDstWidth + uint.MaxValue) >> 32);
|
||||
int srcY2 = srcY1 + (int)((dvDy * _state.State.SetPixelsFromMemoryDstHeight + uint.MaxValue) >> 32);
|
||||
|
||||
int dstX1 = region.DstX;
|
||||
int dstY1 = region.DstY;
|
||||
int dstX1 = (int)_state.State.SetPixelsFromMemoryDstX0;
|
||||
int dstY1 = (int)_state.State.SetPixelsFromMemoryDstY0;
|
||||
|
||||
int dstX2 = region.DstX + region.DstWidth;
|
||||
int dstY2 = region.DstY + region.DstHeight;
|
||||
int dstX2 = dstX1 + (int)_state.State.SetPixelsFromMemoryDstWidth;
|
||||
int dstY2 = dstY1 + (int)_state.State.SetPixelsFromMemoryDstHeight;
|
||||
|
||||
// The source and destination textures should at least be as big as the region being requested.
|
||||
// The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases.
|
||||
|
@ -82,7 +114,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
srcX1 = 0;
|
||||
}
|
||||
|
||||
Texture srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
srcCopyTexture,
|
||||
offset,
|
||||
|
@ -109,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
dstCopyTextureFormat = dstCopyTexture.Format.Convert();
|
||||
}
|
||||
|
||||
Texture dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
var dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
dstCopyTexture,
|
||||
0,
|
||||
|
@ -137,11 +169,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
(int)Math.Ceiling(dstScale * (dstX2 / dstTexture.Info.SamplesInX)),
|
||||
(int)Math.Ceiling(dstScale * (dstY2 / dstTexture.Info.SamplesInY)));
|
||||
|
||||
bool linearFilter = control.UnpackLinearFilter();
|
||||
bool linearFilter = _state.State.SetPixelsFromMemorySampleModeFilter == SetPixelsFromMemorySampleModeFilter.Bilinear;
|
||||
|
||||
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
|
||||
|
||||
dstTexture.SignalModified();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
827
Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs
Normal file
827
Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs
Normal file
|
@ -0,0 +1,827 @@
|
|||
// This file was auto-generated from NVIDIA official Maxwell definitions.
|
||||
|
||||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
{
|
||||
/// <summary>
|
||||
/// Notify type.
|
||||
/// </summary>
|
||||
enum NotifyType
|
||||
{
|
||||
WriteOnly = 0,
|
||||
WriteThenAwaken = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// MME shadow RAM control mode.
|
||||
/// </summary>
|
||||
enum SetMmeShadowRamControlMode
|
||||
{
|
||||
MethodTrack = 0,
|
||||
MethodTrackWithFilter = 1,
|
||||
MethodPassthrough = 2,
|
||||
MethodReplay = 3,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Format of the destination texture.
|
||||
/// </summary>
|
||||
enum SetDstFormatV
|
||||
{
|
||||
A8r8g8b8 = 207,
|
||||
A8rl8gl8bl8 = 208,
|
||||
A2r10g10b10 = 223,
|
||||
A8b8g8r8 = 213,
|
||||
A8bl8gl8rl8 = 214,
|
||||
A2b10g10r10 = 209,
|
||||
X8r8g8b8 = 230,
|
||||
X8rl8gl8bl8 = 231,
|
||||
X8b8g8r8 = 249,
|
||||
X8bl8gl8rl8 = 250,
|
||||
R5g6b5 = 232,
|
||||
A1r5g5b5 = 233,
|
||||
X1r5g5b5 = 248,
|
||||
Y8 = 243,
|
||||
Y16 = 238,
|
||||
Y32 = 255,
|
||||
Z1r5g5b5 = 251,
|
||||
O1r5g5b5 = 252,
|
||||
Z8r8g8b8 = 253,
|
||||
O8r8g8b8 = 254,
|
||||
Y18x8 = 28,
|
||||
Rf16 = 242,
|
||||
Rf32 = 229,
|
||||
Rf32Gf32 = 203,
|
||||
Rf16Gf16Bf16Af16 = 202,
|
||||
Rf16Gf16Bf16X16 = 206,
|
||||
Rf32Gf32Bf32Af32 = 192,
|
||||
Rf32Gf32Bf32X32 = 195,
|
||||
R16G16B16A16 = 198,
|
||||
Rn16Gn16Bn16An16 = 199,
|
||||
Bf10gf11rf11 = 224,
|
||||
An8bn8gn8rn8 = 215,
|
||||
Rf16Gf16 = 222,
|
||||
R16G16 = 218,
|
||||
Rn16Gn16 = 219,
|
||||
G8r8 = 234,
|
||||
Gn8rn8 = 235,
|
||||
Rn16 = 239,
|
||||
Rn8 = 244,
|
||||
A8 = 247,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Memory layout of the destination texture.
|
||||
/// </summary>
|
||||
enum SetDstMemoryLayoutV
|
||||
{
|
||||
Blocklinear = 0,
|
||||
Pitch = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Height in GOBs of the destination texture.
|
||||
/// </summary>
|
||||
enum SetDstBlockSizeHeight
|
||||
{
|
||||
OneGob = 0,
|
||||
TwoGobs = 1,
|
||||
FourGobs = 2,
|
||||
EightGobs = 3,
|
||||
SixteenGobs = 4,
|
||||
ThirtytwoGobs = 5,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Depth in GOBs of the destination texture.
|
||||
/// </summary>
|
||||
enum SetDstBlockSizeDepth
|
||||
{
|
||||
OneGob = 0,
|
||||
TwoGobs = 1,
|
||||
FourGobs = 2,
|
||||
EightGobs = 3,
|
||||
SixteenGobs = 4,
|
||||
ThirtytwoGobs = 5,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Format of the source texture.
|
||||
/// </summary>
|
||||
enum SetSrcFormatV
|
||||
{
|
||||
A8r8g8b8 = 207,
|
||||
A8rl8gl8bl8 = 208,
|
||||
A2r10g10b10 = 223,
|
||||
A8b8g8r8 = 213,
|
||||
A8bl8gl8rl8 = 214,
|
||||
A2b10g10r10 = 209,
|
||||
X8r8g8b8 = 230,
|
||||
X8rl8gl8bl8 = 231,
|
||||
X8b8g8r8 = 249,
|
||||
X8bl8gl8rl8 = 250,
|
||||
R5g6b5 = 232,
|
||||
A1r5g5b5 = 233,
|
||||
X1r5g5b5 = 248,
|
||||
Y8 = 243,
|
||||
Ay8 = 29,
|
||||
Y16 = 238,
|
||||
Y32 = 255,
|
||||
Z1r5g5b5 = 251,
|
||||
O1r5g5b5 = 252,
|
||||
Z8r8g8b8 = 253,
|
||||
O8r8g8b8 = 254,
|
||||
Y18x8 = 28,
|
||||
Rf16 = 242,
|
||||
Rf32 = 229,
|
||||
Rf32Gf32 = 203,
|
||||
Rf16Gf16Bf16Af16 = 202,
|
||||
Rf16Gf16Bf16X16 = 206,
|
||||
Rf32Gf32Bf32Af32 = 192,
|
||||
Rf32Gf32Bf32X32 = 195,
|
||||
R16G16B16A16 = 198,
|
||||
Rn16Gn16Bn16An16 = 199,
|
||||
Bf10gf11rf11 = 224,
|
||||
An8bn8gn8rn8 = 215,
|
||||
Rf16Gf16 = 222,
|
||||
R16G16 = 218,
|
||||
Rn16Gn16 = 219,
|
||||
G8r8 = 234,
|
||||
Gn8rn8 = 235,
|
||||
Rn16 = 239,
|
||||
Rn8 = 244,
|
||||
A8 = 247,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Memory layout of the source texture.
|
||||
/// </summary>
|
||||
enum SetSrcMemoryLayoutV
|
||||
{
|
||||
Blocklinear = 0,
|
||||
Pitch = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Height in GOBs of the source texture.
|
||||
/// </summary>
|
||||
enum SetSrcBlockSizeHeight
|
||||
{
|
||||
OneGob = 0,
|
||||
TwoGobs = 1,
|
||||
FourGobs = 2,
|
||||
EightGobs = 3,
|
||||
SixteenGobs = 4,
|
||||
ThirtytwoGobs = 5,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Depth in GOBs of the source texture.
|
||||
/// </summary>
|
||||
enum SetSrcBlockSizeDepth
|
||||
{
|
||||
OneGob = 0,
|
||||
TwoGobs = 1,
|
||||
FourGobs = 2,
|
||||
EightGobs = 3,
|
||||
SixteenGobs = 4,
|
||||
ThirtytwoGobs = 5,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Texture data caches to invalidate.
|
||||
/// </summary>
|
||||
enum TwodInvalidateTextureDataCacheV
|
||||
{
|
||||
L1Only = 0,
|
||||
L2Only = 1,
|
||||
L1AndL2 = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sector promotion parameters.
|
||||
/// </summary>
|
||||
enum SetPixelsFromMemorySectorPromotionV
|
||||
{
|
||||
NoPromotion = 0,
|
||||
PromoteTo2V = 1,
|
||||
PromoteTo2H = 2,
|
||||
PromoteTo4 = 3,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Number of processing clusters.
|
||||
/// </summary>
|
||||
enum SetNumProcessingClustersV
|
||||
{
|
||||
All = 0,
|
||||
One = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Color key format.
|
||||
/// </summary>
|
||||
enum SetColorKeyFormatV
|
||||
{
|
||||
A16r5g6b5 = 0,
|
||||
A1r5g5b5 = 1,
|
||||
A8r8g8b8 = 2,
|
||||
A2r10g10b10 = 3,
|
||||
Y8 = 4,
|
||||
Y16 = 5,
|
||||
Y32 = 6,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Color blit operation.
|
||||
/// </summary>
|
||||
enum SetOperationV
|
||||
{
|
||||
SrccopyAnd = 0,
|
||||
RopAnd = 1,
|
||||
BlendAnd = 2,
|
||||
Srccopy = 3,
|
||||
Rop = 4,
|
||||
SrccopyPremult = 5,
|
||||
BlendPremult = 6,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Texture pattern selection.
|
||||
/// </summary>
|
||||
enum SetPatternSelectV
|
||||
{
|
||||
Monochrome8x8 = 0,
|
||||
Monochrome64x1 = 1,
|
||||
Monochrome1x64 = 2,
|
||||
Color = 3,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Render enable override mode.
|
||||
/// </summary>
|
||||
enum SetRenderEnableOverrideMode
|
||||
{
|
||||
UseRenderEnable = 0,
|
||||
AlwaysRender = 1,
|
||||
NeverRender = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from memory horizontal direction.
|
||||
/// </summary>
|
||||
enum SetPixelsFromMemoryDirectionHorizontal
|
||||
{
|
||||
HwDecides = 0,
|
||||
LeftToRight = 1,
|
||||
RightToLeft = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from memory vertical direction.
|
||||
/// </summary>
|
||||
enum SetPixelsFromMemoryDirectionVertical
|
||||
{
|
||||
HwDecides = 0,
|
||||
TopToBottom = 1,
|
||||
BottomToTop = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Color format of the monochrome pattern.
|
||||
/// </summary>
|
||||
enum SetMonochromePatternColorFormatV
|
||||
{
|
||||
A8x8r5g6b5 = 0,
|
||||
A1r5g5b5 = 1,
|
||||
A8r8g8b8 = 2,
|
||||
A8y8 = 3,
|
||||
A8x8y16 = 4,
|
||||
Y32 = 5,
|
||||
ByteExpand = 6,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Format of the monochrome pattern.
|
||||
/// </summary>
|
||||
enum SetMonochromePatternFormatV
|
||||
{
|
||||
Cga6M1 = 0,
|
||||
LeM1 = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore reduction operation.
|
||||
/// </summary>
|
||||
enum MmeDmaReductionReductionOp
|
||||
{
|
||||
RedAdd = 0,
|
||||
RedMin = 1,
|
||||
RedMax = 2,
|
||||
RedInc = 3,
|
||||
RedDec = 4,
|
||||
RedAnd = 5,
|
||||
RedOr = 6,
|
||||
RedXor = 7,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore reduction format.
|
||||
/// </summary>
|
||||
enum MmeDmaReductionReductionFormat
|
||||
{
|
||||
Unsigned = 0,
|
||||
Signed = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// DMA semaphore reduction size.
|
||||
/// </summary>
|
||||
enum MmeDmaReductionReductionSize
|
||||
{
|
||||
FourBytes = 0,
|
||||
EightBytes = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Data FIFO size.
|
||||
/// </summary>
|
||||
enum SetMmeDataFifoConfigFifoSize
|
||||
{
|
||||
Size0kb = 0,
|
||||
Size4kb = 1,
|
||||
Size8kb = 2,
|
||||
Size12kb = 3,
|
||||
Size16kb = 4,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Render solid primitive mode.
|
||||
/// </summary>
|
||||
enum RenderSolidPrimModeV
|
||||
{
|
||||
Points = 0,
|
||||
Lines = 1,
|
||||
Polyline = 2,
|
||||
Triangles = 3,
|
||||
Rects = 4,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Render solid primitive color format.
|
||||
/// </summary>
|
||||
enum SetRenderSolidPrimColorFormatV
|
||||
{
|
||||
Rf32Gf32Bf32Af32 = 192,
|
||||
Rf16Gf16Bf16Af16 = 202,
|
||||
Rf32Gf32 = 203,
|
||||
A8r8g8b8 = 207,
|
||||
A2r10g10b10 = 223,
|
||||
A8b8g8r8 = 213,
|
||||
A2b10g10r10 = 209,
|
||||
X8r8g8b8 = 230,
|
||||
X8b8g8r8 = 249,
|
||||
R5g6b5 = 232,
|
||||
A1r5g5b5 = 233,
|
||||
X1r5g5b5 = 248,
|
||||
Y8 = 243,
|
||||
Y16 = 238,
|
||||
Y32 = 255,
|
||||
Z1r5g5b5 = 251,
|
||||
O1r5g5b5 = 252,
|
||||
Z8r8g8b8 = 253,
|
||||
O8r8g8b8 = 254,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from CPU data type.
|
||||
/// </summary>
|
||||
enum SetPixelsFromCpuDataTypeV
|
||||
{
|
||||
Color = 0,
|
||||
Index = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from CPU color format.
|
||||
/// </summary>
|
||||
enum SetPixelsFromCpuColorFormatV
|
||||
{
|
||||
A8r8g8b8 = 207,
|
||||
A2r10g10b10 = 223,
|
||||
A8b8g8r8 = 213,
|
||||
A2b10g10r10 = 209,
|
||||
X8r8g8b8 = 230,
|
||||
X8b8g8r8 = 249,
|
||||
R5g6b5 = 232,
|
||||
A1r5g5b5 = 233,
|
||||
X1r5g5b5 = 248,
|
||||
Y8 = 243,
|
||||
Y16 = 238,
|
||||
Y32 = 255,
|
||||
Z1r5g5b5 = 251,
|
||||
O1r5g5b5 = 252,
|
||||
Z8r8g8b8 = 253,
|
||||
O8r8g8b8 = 254,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from CPU palette index format.
|
||||
/// </summary>
|
||||
enum SetPixelsFromCpuIndexFormatV
|
||||
{
|
||||
I1 = 0,
|
||||
I4 = 1,
|
||||
I8 = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from CPU monochrome format.
|
||||
/// </summary>
|
||||
enum SetPixelsFromCpuMonoFormatV
|
||||
{
|
||||
Cga6M1 = 0,
|
||||
LeM1 = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from CPU wrap mode.
|
||||
/// </summary>
|
||||
enum SetPixelsFromCpuWrapV
|
||||
{
|
||||
WrapPixel = 0,
|
||||
WrapByte = 1,
|
||||
WrapDword = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from CPU monochrome opacity.
|
||||
/// </summary>
|
||||
enum SetPixelsFromCpuMonoOpacityV
|
||||
{
|
||||
Transparent = 0,
|
||||
Opaque = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from memory block shape.
|
||||
/// </summary>
|
||||
enum SetPixelsFromMemoryBlockShapeV
|
||||
{
|
||||
Auto = 0,
|
||||
Shape8x8 = 1,
|
||||
Shape16x4 = 2,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from memory origin.
|
||||
/// </summary>
|
||||
enum SetPixelsFromMemorySampleModeOrigin
|
||||
{
|
||||
Center = 0,
|
||||
Corner = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pixels from memory filter mode.
|
||||
/// </summary>
|
||||
enum SetPixelsFromMemorySampleModeFilter
|
||||
{
|
||||
Point = 0,
|
||||
Bilinear = 1,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Render solid primitive point coordinates.
|
||||
/// </summary>
|
||||
struct RenderSolidPrimPoint
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint SetX;
|
||||
public uint Y;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 2D class state.
|
||||
/// </summary>
|
||||
unsafe struct TwodClassState
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint SetObject;
|
||||
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
|
||||
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
||||
public fixed uint Reserved04[63];
|
||||
public uint NoOperation;
|
||||
public uint SetNotifyA;
|
||||
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0x1FFFFFF);
|
||||
public uint SetNotifyB;
|
||||
public uint Notify;
|
||||
public NotifyType NotifyType => (NotifyType)(Notify);
|
||||
public uint WaitForIdle;
|
||||
public uint LoadMmeInstructionRamPointer;
|
||||
public uint LoadMmeInstructionRam;
|
||||
public uint LoadMmeStartAddressRamPointer;
|
||||
public uint LoadMmeStartAddressRam;
|
||||
public uint SetMmeShadowRamControl;
|
||||
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
|
||||
public fixed uint Reserved128[2];
|
||||
public uint SetGlobalRenderEnableA;
|
||||
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
|
||||
public uint SetGlobalRenderEnableB;
|
||||
public uint SetGlobalRenderEnableC;
|
||||
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
|
||||
public uint SendGoIdle;
|
||||
public uint PmTrigger;
|
||||
public fixed uint Reserved144[3];
|
||||
public uint SetInstrumentationMethodHeader;
|
||||
public uint SetInstrumentationMethodData;
|
||||
public fixed uint Reserved158[37];
|
||||
public uint SetMmeSwitchState;
|
||||
public bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
|
||||
public int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
|
||||
public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
|
||||
public fixed uint Reserved1F0[4];
|
||||
public uint SetDstFormat;
|
||||
public SetDstFormatV SetDstFormatV => (SetDstFormatV)((SetDstFormat >> 0) & 0xFF);
|
||||
public uint SetDstMemoryLayout;
|
||||
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)((SetDstMemoryLayout >> 0) & 0x1);
|
||||
public uint SetDstBlockSize;
|
||||
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
|
||||
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
|
||||
public uint SetDstDepth;
|
||||
public uint SetDstLayer;
|
||||
public uint SetDstPitch;
|
||||
public uint SetDstWidth;
|
||||
public uint SetDstHeight;
|
||||
public uint SetDstOffsetUpper;
|
||||
public int SetDstOffsetUpperV => (int)((SetDstOffsetUpper >> 0) & 0xFF);
|
||||
public uint SetDstOffsetLower;
|
||||
public uint FlushAndInvalidateRopMiniCache;
|
||||
public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
|
||||
public uint SetSpareNoop06;
|
||||
public uint SetSrcFormat;
|
||||
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)((SetSrcFormat >> 0) & 0xFF);
|
||||
public uint SetSrcMemoryLayout;
|
||||
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)((SetSrcMemoryLayout >> 0) & 0x1);
|
||||
public uint SetSrcBlockSize;
|
||||
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
|
||||
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
|
||||
public uint SetSrcDepth;
|
||||
public uint TwodInvalidateTextureDataCache;
|
||||
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)((TwodInvalidateTextureDataCache >> 0) & 0x3);
|
||||
public uint SetSrcPitch;
|
||||
public uint SetSrcWidth;
|
||||
public uint SetSrcHeight;
|
||||
public uint SetSrcOffsetUpper;
|
||||
public int SetSrcOffsetUpperV => (int)((SetSrcOffsetUpper >> 0) & 0xFF);
|
||||
public uint SetSrcOffsetLower;
|
||||
public uint SetPixelsFromMemorySectorPromotion;
|
||||
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)((SetPixelsFromMemorySectorPromotion >> 0) & 0x3);
|
||||
public uint SetSpareNoop12;
|
||||
public uint SetNumProcessingClusters;
|
||||
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)((SetNumProcessingClusters >> 0) & 0x1);
|
||||
public uint SetRenderEnableA;
|
||||
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
|
||||
public uint SetRenderEnableB;
|
||||
public uint SetRenderEnableC;
|
||||
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
|
||||
public uint SetSpareNoop08;
|
||||
public uint SetSpareNoop01;
|
||||
public uint SetSpareNoop11;
|
||||
public uint SetSpareNoop07;
|
||||
public uint SetClipX0;
|
||||
public uint SetClipY0;
|
||||
public uint SetClipWidth;
|
||||
public uint SetClipHeight;
|
||||
public uint SetClipEnable;
|
||||
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
|
||||
public uint SetColorKeyFormat;
|
||||
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)((SetColorKeyFormat >> 0) & 0x7);
|
||||
public uint SetColorKey;
|
||||
public uint SetColorKeyEnable;
|
||||
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
|
||||
public uint SetRop;
|
||||
public int SetRopV => (int)((SetRop >> 0) & 0xFF);
|
||||
public uint SetBeta1;
|
||||
public uint SetBeta4;
|
||||
public int SetBeta4B => (int)((SetBeta4 >> 0) & 0xFF);
|
||||
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
|
||||
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
|
||||
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
|
||||
public uint SetOperation;
|
||||
public SetOperationV SetOperationV => (SetOperationV)((SetOperation >> 0) & 0x7);
|
||||
public uint SetPatternOffset;
|
||||
public int SetPatternOffsetX => (int)((SetPatternOffset >> 0) & 0x3F);
|
||||
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
|
||||
public uint SetPatternSelect;
|
||||
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)((SetPatternSelect >> 0) & 0x3);
|
||||
public uint SetDstColorRenderToZetaSurface;
|
||||
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
|
||||
public uint SetSpareNoop04;
|
||||
public uint SetSpareNoop15;
|
||||
public uint SetSpareNoop13;
|
||||
public uint SetSpareNoop03;
|
||||
public uint SetSpareNoop14;
|
||||
public uint SetSpareNoop02;
|
||||
public uint SetCompression;
|
||||
public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
|
||||
public uint SetSpareNoop09;
|
||||
public uint SetRenderEnableOverride;
|
||||
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
|
||||
public uint SetPixelsFromMemoryDirection;
|
||||
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)((SetPixelsFromMemoryDirection >> 0) & 0x3);
|
||||
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
|
||||
public uint SetSpareNoop10;
|
||||
public uint SetMonochromePatternColorFormat;
|
||||
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)((SetMonochromePatternColorFormat >> 0) & 0x7);
|
||||
public uint SetMonochromePatternFormat;
|
||||
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)((SetMonochromePatternFormat >> 0) & 0x1);
|
||||
public uint SetMonochromePatternColor0;
|
||||
public uint SetMonochromePatternColor1;
|
||||
public uint SetMonochromePattern0;
|
||||
public uint SetMonochromePattern1;
|
||||
public Array64<uint> ColorPatternX8r8g8b8;
|
||||
public int ColorPatternX8r8g8b8B0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 0) & 0xFF);
|
||||
public int ColorPatternX8r8g8b8G0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 8) & 0xFF);
|
||||
public int ColorPatternX8r8g8b8R0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 16) & 0xFF);
|
||||
public int ColorPatternX8r8g8b8Ignore0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 24) & 0xFF);
|
||||
public Array32<uint> ColorPatternR5g6b5;
|
||||
public int ColorPatternR5g6b5B0(int i) => (int)((ColorPatternR5g6b5[i] >> 0) & 0x1F);
|
||||
public int ColorPatternR5g6b5G0(int i) => (int)((ColorPatternR5g6b5[i] >> 5) & 0x3F);
|
||||
public int ColorPatternR5g6b5R0(int i) => (int)((ColorPatternR5g6b5[i] >> 11) & 0x1F);
|
||||
public int ColorPatternR5g6b5B1(int i) => (int)((ColorPatternR5g6b5[i] >> 16) & 0x1F);
|
||||
public int ColorPatternR5g6b5G1(int i) => (int)((ColorPatternR5g6b5[i] >> 21) & 0x3F);
|
||||
public int ColorPatternR5g6b5R1(int i) => (int)((ColorPatternR5g6b5[i] >> 27) & 0x1F);
|
||||
public Array32<uint> ColorPatternX1r5g5b5;
|
||||
public int ColorPatternX1r5g5b5B0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 0) & 0x1F);
|
||||
public int ColorPatternX1r5g5b5G0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 5) & 0x1F);
|
||||
public int ColorPatternX1r5g5b5R0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 10) & 0x1F);
|
||||
public bool ColorPatternX1r5g5b5Ignore0(int i) => (ColorPatternX1r5g5b5[i] & 0x8000) != 0;
|
||||
public int ColorPatternX1r5g5b5B1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 16) & 0x1F);
|
||||
public int ColorPatternX1r5g5b5G1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 21) & 0x1F);
|
||||
public int ColorPatternX1r5g5b5R1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 26) & 0x1F);
|
||||
public bool ColorPatternX1r5g5b5Ignore1(int i) => (ColorPatternX1r5g5b5[i] & 0x80000000) != 0;
|
||||
public Array16<uint> ColorPatternY8;
|
||||
public int ColorPatternY8Y0(int i) => (int)((ColorPatternY8[i] >> 0) & 0xFF);
|
||||
public int ColorPatternY8Y1(int i) => (int)((ColorPatternY8[i] >> 8) & 0xFF);
|
||||
public int ColorPatternY8Y2(int i) => (int)((ColorPatternY8[i] >> 16) & 0xFF);
|
||||
public int ColorPatternY8Y3(int i) => (int)((ColorPatternY8[i] >> 24) & 0xFF);
|
||||
public uint SetRenderSolidPrimColor0;
|
||||
public uint SetRenderSolidPrimColor1;
|
||||
public uint SetRenderSolidPrimColor2;
|
||||
public uint SetRenderSolidPrimColor3;
|
||||
public uint SetMmeMemAddressA;
|
||||
public int SetMmeMemAddressAUpper => (int)((SetMmeMemAddressA >> 0) & 0x1FFFFFF);
|
||||
public uint SetMmeMemAddressB;
|
||||
public uint SetMmeDataRamAddress;
|
||||
public uint MmeDmaRead;
|
||||
public uint MmeDmaReadFifoed;
|
||||
public uint MmeDmaWrite;
|
||||
public uint MmeDmaReduction;
|
||||
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)((MmeDmaReduction >> 0) & 0x7);
|
||||
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
|
||||
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
|
||||
public uint MmeDmaSysmembar;
|
||||
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
|
||||
public uint MmeDmaSync;
|
||||
public uint SetMmeDataFifoConfig;
|
||||
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)((SetMmeDataFifoConfig >> 0) & 0x7);
|
||||
public fixed uint Reserved578[2];
|
||||
public uint RenderSolidPrimMode;
|
||||
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)((RenderSolidPrimMode >> 0) & 0x7);
|
||||
public uint SetRenderSolidPrimColorFormat;
|
||||
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)((SetRenderSolidPrimColorFormat >> 0) & 0xFF);
|
||||
public uint SetRenderSolidPrimColor;
|
||||
public uint SetRenderSolidLineTieBreakBits;
|
||||
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
|
||||
public bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
|
||||
public bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
|
||||
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
|
||||
public fixed uint Reserved590[20];
|
||||
public uint RenderSolidPrimPointXY;
|
||||
public int RenderSolidPrimPointXYX => (int)((RenderSolidPrimPointXY >> 0) & 0xFFFF);
|
||||
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
|
||||
public fixed uint Reserved5E4[7];
|
||||
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
|
||||
public uint SetPixelsFromCpuDataType;
|
||||
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)((SetPixelsFromCpuDataType >> 0) & 0x1);
|
||||
public uint SetPixelsFromCpuColorFormat;
|
||||
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)((SetPixelsFromCpuColorFormat >> 0) & 0xFF);
|
||||
public uint SetPixelsFromCpuIndexFormat;
|
||||
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)((SetPixelsFromCpuIndexFormat >> 0) & 0x3);
|
||||
public uint SetPixelsFromCpuMonoFormat;
|
||||
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)((SetPixelsFromCpuMonoFormat >> 0) & 0x1);
|
||||
public uint SetPixelsFromCpuWrap;
|
||||
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)((SetPixelsFromCpuWrap >> 0) & 0x3);
|
||||
public uint SetPixelsFromCpuColor0;
|
||||
public uint SetPixelsFromCpuColor1;
|
||||
public uint SetPixelsFromCpuMonoOpacity;
|
||||
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)((SetPixelsFromCpuMonoOpacity >> 0) & 0x1);
|
||||
public fixed uint Reserved820[6];
|
||||
public uint SetPixelsFromCpuSrcWidth;
|
||||
public uint SetPixelsFromCpuSrcHeight;
|
||||
public uint SetPixelsFromCpuDxDuFrac;
|
||||
public uint SetPixelsFromCpuDxDuInt;
|
||||
public uint SetPixelsFromCpuDyDvFrac;
|
||||
public uint SetPixelsFromCpuDyDvInt;
|
||||
public uint SetPixelsFromCpuDstX0Frac;
|
||||
public uint SetPixelsFromCpuDstX0Int;
|
||||
public uint SetPixelsFromCpuDstY0Frac;
|
||||
public uint SetPixelsFromCpuDstY0Int;
|
||||
public uint PixelsFromCpuData;
|
||||
public fixed uint Reserved864[3];
|
||||
public uint SetBigEndianControl;
|
||||
public bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
|
||||
public bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
|
||||
public bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
|
||||
public bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
|
||||
public bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
|
||||
public bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
|
||||
public bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
|
||||
public bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
|
||||
public bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
|
||||
public bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
|
||||
public bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
|
||||
public bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
|
||||
public bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
|
||||
public bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
|
||||
public bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
|
||||
public bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
|
||||
public bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
|
||||
public bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
|
||||
public bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
|
||||
public bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
|
||||
public bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
|
||||
public bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
|
||||
public bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
|
||||
public bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
|
||||
public bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
|
||||
public bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
|
||||
public bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
|
||||
public bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
|
||||
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
|
||||
public fixed uint Reserved874[3];
|
||||
public uint SetPixelsFromMemoryBlockShape;
|
||||
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)((SetPixelsFromMemoryBlockShape >> 0) & 0x7);
|
||||
public uint SetPixelsFromMemoryCorralSize;
|
||||
public int SetPixelsFromMemoryCorralSizeV => (int)((SetPixelsFromMemoryCorralSize >> 0) & 0x3FF);
|
||||
public uint SetPixelsFromMemorySafeOverlap;
|
||||
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
|
||||
public uint SetPixelsFromMemorySampleMode;
|
||||
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)((SetPixelsFromMemorySampleMode >> 0) & 0x1);
|
||||
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
|
||||
public fixed uint Reserved890[8];
|
||||
public uint SetPixelsFromMemoryDstX0;
|
||||
public uint SetPixelsFromMemoryDstY0;
|
||||
public uint SetPixelsFromMemoryDstWidth;
|
||||
public uint SetPixelsFromMemoryDstHeight;
|
||||
public uint SetPixelsFromMemoryDuDxFrac;
|
||||
public uint SetPixelsFromMemoryDuDxInt;
|
||||
public uint SetPixelsFromMemoryDvDyFrac;
|
||||
public uint SetPixelsFromMemoryDvDyInt;
|
||||
public uint SetPixelsFromMemorySrcX0Frac;
|
||||
public uint SetPixelsFromMemorySrcX0Int;
|
||||
public uint SetPixelsFromMemorySrcY0Frac;
|
||||
public uint PixelsFromMemorySrcY0Int;
|
||||
public uint SetFalcon00;
|
||||
public uint SetFalcon01;
|
||||
public uint SetFalcon02;
|
||||
public uint SetFalcon03;
|
||||
public uint SetFalcon04;
|
||||
public uint SetFalcon05;
|
||||
public uint SetFalcon06;
|
||||
public uint SetFalcon07;
|
||||
public uint SetFalcon08;
|
||||
public uint SetFalcon09;
|
||||
public uint SetFalcon10;
|
||||
public uint SetFalcon11;
|
||||
public uint SetFalcon12;
|
||||
public uint SetFalcon13;
|
||||
public uint SetFalcon14;
|
||||
public uint SetFalcon15;
|
||||
public uint SetFalcon16;
|
||||
public uint SetFalcon17;
|
||||
public uint SetFalcon18;
|
||||
public uint SetFalcon19;
|
||||
public uint SetFalcon20;
|
||||
public uint SetFalcon21;
|
||||
public uint SetFalcon22;
|
||||
public uint SetFalcon23;
|
||||
public uint SetFalcon24;
|
||||
public uint SetFalcon25;
|
||||
public uint SetFalcon26;
|
||||
public uint SetFalcon27;
|
||||
public uint SetFalcon28;
|
||||
public uint SetFalcon29;
|
||||
public uint SetFalcon30;
|
||||
public uint SetFalcon31;
|
||||
public fixed uint Reserved960[291];
|
||||
public uint MmeDmaWriteMethodBarrier;
|
||||
public bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
|
||||
public fixed uint ReservedDF0[2436];
|
||||
public MmeShadowScratch SetMmeShadowScratch;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
|
@ -425,22 +425,28 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <summary>
|
||||
/// Gets the texture descriptor for a given texture handle.
|
||||
/// </summary>
|
||||
/// <param name="state">The current GPU state</param>
|
||||
/// <param name="poolGpuVa">GPU virtual address of the texture pool</param>
|
||||
/// <param name="bufferIndex">Index of the constant buffer with texture handles</param>
|
||||
/// <param name="maximumId">Maximum ID of the texture pool</param>
|
||||
/// <param name="stageIndex">The stage number where the texture is bound</param>
|
||||
/// <param name="handle">The texture handle</param>
|
||||
/// <param name="cbufSlot">The texture handle's constant buffer slot</param>
|
||||
/// <returns>The texture descriptor for the specified texture</returns>
|
||||
public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot)
|
||||
public TextureDescriptor GetTextureDescriptor(
|
||||
ulong poolGpuVa,
|
||||
int bufferIndex,
|
||||
int maximumId,
|
||||
int stageIndex,
|
||||
int handle,
|
||||
int cbufSlot)
|
||||
{
|
||||
int textureBufferIndex = cbufSlot < 0 ? state.Get<int>(MethodOffset.TextureBufferIndex) : cbufSlot & SlotMask;
|
||||
int textureBufferIndex = cbufSlot < 0 ? bufferIndex : cbufSlot & SlotMask;
|
||||
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, textureBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
|
||||
var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolState.Address.Pack());
|
||||
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, poolState.MaximumId);
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
|
||||
|
||||
return texturePool.GetDescriptor(textureId);
|
||||
}
|
||||
|
|
|
@ -753,21 +753,30 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
|
||||
/// <param name="tex">The texture information</param>
|
||||
/// <param name="cbp">The copy buffer parameters</param>
|
||||
/// <param name="swizzle">The copy buffer swizzle</param>
|
||||
/// <param name="gpuVa">GPU virtual address of the texture</param>
|
||||
/// <param name="bpp">Bytes per pixel</param>
|
||||
/// <param name="stride">If <paramref name="linear"/> is true, should have the texture stride, otherwise ignored</param>
|
||||
/// <param name="xCount">Number of pixels to be copied per line</param>
|
||||
/// <param name="yCount">Number of lines to be copied</param>
|
||||
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
|
||||
/// <returns>A matching texture, or null if there is no match</returns>
|
||||
public Texture FindTexture(MemoryManager memoryManager, CopyBufferTexture tex, CopyBufferParams cbp, CopyBufferSwizzle swizzle, bool linear)
|
||||
public Texture FindTexture(
|
||||
MemoryManager memoryManager,
|
||||
CopyBufferTexture tex,
|
||||
ulong gpuVa,
|
||||
int bpp,
|
||||
int stride,
|
||||
int xCount,
|
||||
int yCount,
|
||||
bool linear)
|
||||
{
|
||||
ulong address = memoryManager.Translate(cbp.DstAddress.Pack());
|
||||
ulong address = memoryManager.Translate(gpuVa);
|
||||
|
||||
if (address == MemoryManager.PteUnmapped)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
int bpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize();
|
||||
|
||||
int addressMatches = _textures.FindOverlaps(address, ref _textureOverlaps);
|
||||
|
||||
for (int i = 0; i < addressMatches; i++)
|
||||
|
@ -786,7 +795,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
// Size is not available for linear textures. Use the stride and end of the copy region instead.
|
||||
|
||||
match = texture.Info.IsLinear && texture.Info.Stride == cbp.DstStride && tex.RegionY + cbp.YCount <= texture.Info.Height;
|
||||
match = texture.Info.IsLinear && texture.Info.Stride == stride && tex.RegionY + yCount <= texture.Info.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -794,7 +803,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// Due to the way linear strided and block layouts work, widths can be multiplied by Bpp for comparison.
|
||||
// Note: tex.Width is the aligned texture size. Prefer param.XCount, as the destination should be a texture with that exact size.
|
||||
|
||||
bool sizeMatch = cbp.XCount * bpp == texture.Info.Width * format.BytesPerPixel && tex.Height == texture.Info.Height;
|
||||
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && tex.Height == texture.Info.Height;
|
||||
bool formatMatch = !texture.Info.IsLinear &&
|
||||
texture.Info.GobBlocksInY == tex.MemoryLayout.UnpackGobBlocksInY() &&
|
||||
texture.Info.GobBlocksInZ == tex.MemoryLayout.UnpackGobBlocksInZ();
|
||||
|
|
|
@ -313,26 +313,36 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <summary>
|
||||
/// Gets a texture descriptor used on the compute pipeline.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="poolGpuVa">GPU virtual address of the texture pool</param>
|
||||
/// <param name="bufferIndex">Index of the constant buffer with texture handles</param>
|
||||
/// <param name="maximumId">Maximum ID of the texture pool</param>
|
||||
/// <param name="handle">Shader "fake" handle of the texture</param>
|
||||
/// <param name="cbufSlot">Shader constant buffer slot of the texture</param>
|
||||
/// <returns>The texture descriptor</returns>
|
||||
public TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle, int cbufSlot)
|
||||
public TextureDescriptor GetComputeTextureDescriptor(ulong poolGpuVa, int bufferIndex, int maximumId, int handle, int cbufSlot)
|
||||
{
|
||||
return _cpBindingsManager.GetTextureDescriptor(state, 0, handle, cbufSlot);
|
||||
return _cpBindingsManager.GetTextureDescriptor(poolGpuVa, bufferIndex, maximumId, 0, handle, cbufSlot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a texture descriptor used on the graphics pipeline.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="poolGpuVa">GPU virtual address of the texture pool</param>
|
||||
/// <param name="bufferIndex">Index of the constant buffer with texture handles</param>
|
||||
/// <param name="maximumId">Maximum ID of the texture pool</param>
|
||||
/// <param name="stageIndex">Index of the shader stage where the texture is bound</param>
|
||||
/// <param name="handle">Shader "fake" handle of the texture</param>
|
||||
/// <param name="cbufSlot">Shader constant buffer slot of the texture</param>
|
||||
/// <returns>The texture descriptor</returns>
|
||||
public TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot)
|
||||
public TextureDescriptor GetGraphicsTextureDescriptor(
|
||||
ulong poolGpuVa,
|
||||
int bufferIndex,
|
||||
int maximumId,
|
||||
int stageIndex,
|
||||
int handle,
|
||||
int cbufSlot)
|
||||
{
|
||||
return _gpBindingsManager.GetTextureDescriptor(state, stageIndex, handle, cbufSlot);
|
||||
return _gpBindingsManager.GetTextureDescriptor(poolGpuVa, bufferIndex, maximumId, stageIndex, handle, cbufSlot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -244,10 +244,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="srcVa">GPU virtual address of the copy source</param>
|
||||
/// <param name="dstVa">GPU virtual address of the copy destination</param>
|
||||
/// <param name="size">Size in bytes of the copy</param>
|
||||
public void CopyBuffer(MemoryManager memoryManager, GpuVa srcVa, GpuVa dstVa, ulong size)
|
||||
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
|
||||
{
|
||||
ulong srcAddress = TranslateAndCreateBuffer(memoryManager, srcVa.Pack(), size);
|
||||
ulong dstAddress = TranslateAndCreateBuffer(memoryManager, dstVa.Pack(), size);
|
||||
ulong srcAddress = TranslateAndCreateBuffer(memoryManager, srcVa, size);
|
||||
ulong dstAddress = TranslateAndCreateBuffer(memoryManager, dstVa, size);
|
||||
|
||||
Buffer srcBuffer = GetBuffer(srcAddress, size);
|
||||
Buffer dstBuffer = GetBuffer(dstAddress, size);
|
||||
|
@ -285,9 +285,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="gpuVa">GPU virtual address of the region to clear</param>
|
||||
/// <param name="size">Number of bytes to clear</param>
|
||||
/// <param name="value">Value to be written into the buffer</param>
|
||||
public void ClearBuffer(MemoryManager memoryManager, GpuVa gpuVa, ulong size, uint value)
|
||||
public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
|
||||
{
|
||||
ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa.Pack(), size);
|
||||
ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
|
||||
|
||||
Buffer buffer = GetBuffer(address, size);
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
@ -11,7 +10,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
class GpuAccessor : TextureDescriptorCapableGpuAccessor, IGpuAccessor
|
||||
{
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuState _state;
|
||||
private readonly GpuChannel _channel;
|
||||
private readonly GpuAccessorState _state;
|
||||
private readonly int _stageIndex;
|
||||
private readonly bool _compute;
|
||||
private readonly int _localSizeX;
|
||||
|
@ -24,11 +24,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// Creates a new instance of the GPU state accessor for graphics shader translation.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="stageIndex">Graphics shader stage index (0 = Vertex, 4 = Fragment)</param>
|
||||
public GpuAccessor(GpuContext context, GpuState state, int stageIndex)
|
||||
public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state, int stageIndex)
|
||||
{
|
||||
_context = context;
|
||||
_channel = channel;
|
||||
_state = state;
|
||||
_stageIndex = stageIndex;
|
||||
}
|
||||
|
@ -37,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// Creates a new instance of the GPU state accessor for compute shader translation.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="localSizeX">Local group size X of the compute shader</param>
|
||||
/// <param name="localSizeY">Local group size Y of the compute shader</param>
|
||||
|
@ -45,7 +48,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||||
public GpuAccessor(
|
||||
GpuContext context,
|
||||
GpuState state,
|
||||
GpuChannel channel,
|
||||
GpuAccessorState state,
|
||||
int localSizeX,
|
||||
int localSizeY,
|
||||
int localSizeZ,
|
||||
|
@ -53,6 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
int sharedMemorySize)
|
||||
{
|
||||
_context = context;
|
||||
_channel = channel;
|
||||
_state = state;
|
||||
_compute = true;
|
||||
_localSizeX = localSizeX;
|
||||
|
@ -79,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <returns>Data at the memory location</returns>
|
||||
public override T MemoryRead<T>(ulong address)
|
||||
{
|
||||
return _state.Channel.MemoryManager.Read<T>(address);
|
||||
return _channel.MemoryManager.Read<T>(address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -89,7 +94,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <returns>True if the address is mapped, false otherwise</returns>
|
||||
public bool MemoryMapped(ulong address)
|
||||
{
|
||||
return _state.Channel.MemoryManager.IsMapped(address);
|
||||
return _channel.MemoryManager.IsMapped(address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -129,8 +134,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
public uint QueryConstantBufferUse()
|
||||
{
|
||||
return _compute
|
||||
? _state.Channel.BufferManager.GetComputeUniformBufferUseMask()
|
||||
: _state.Channel.BufferManager.GetGraphicsUniformBufferUseMask(_stageIndex);
|
||||
? _channel.BufferManager.GetComputeUniformBufferUseMask()
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferUseMask(_stageIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -196,11 +201,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
if (_compute)
|
||||
{
|
||||
return _state.Channel.TextureManager.GetComputeTextureDescriptor(_state, handle, cbufSlot);
|
||||
return _channel.TextureManager.GetComputeTextureDescriptor(
|
||||
_state.TexturePoolGpuVa,
|
||||
_state.TextureBufferIndex,
|
||||
_state.TexturePoolMaximumId,
|
||||
handle,
|
||||
cbufSlot);
|
||||
}
|
||||
else
|
||||
{
|
||||
return _state.Channel.TextureManager.GetGraphicsTextureDescriptor(_state, _stageIndex, handle, cbufSlot);
|
||||
return _channel.TextureManager.GetGraphicsTextureDescriptor(
|
||||
_state.TexturePoolGpuVa,
|
||||
_state.TextureBufferIndex,
|
||||
_state.TexturePoolMaximumId,
|
||||
_stageIndex,
|
||||
handle,
|
||||
cbufSlot);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -210,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <returns>True if early depth testing is forced</returns>
|
||||
public bool QueryEarlyZForce()
|
||||
{
|
||||
return _state.Get<bool>(MethodOffset.EarlyZForce);
|
||||
return _state.EarlyZForce;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
43
Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
Normal file
43
Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
/// <summary>
|
||||
/// State used by the <see cref="GpuAccessor"/>.
|
||||
/// </summary>
|
||||
struct GpuAccessorState
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU virtual address of the texture pool.
|
||||
/// </summary>
|
||||
public ulong TexturePoolGpuVa { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Maximum ID of the texture pool.
|
||||
/// </summary>
|
||||
public int TexturePoolMaximumId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constant buffer slot where the texture handles are located.
|
||||
/// </summary>
|
||||
public int TextureBufferIndex { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Early Z force enable.
|
||||
/// </summary>
|
||||
public bool EarlyZForce { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU accessor state.
|
||||
/// </summary>
|
||||
/// <param name="texturePoolGpuVa">GPU virtual address of the texture pool</param>
|
||||
/// <param name="texturePoolMaximumId">Maximum ID of the texture pool</param>
|
||||
/// <param name="textureBufferIndex">Constant buffer slot where the texture handles are located</param>
|
||||
/// <param name="earlyZForce">Early Z force enable</param>
|
||||
public GpuAccessorState(ulong texturePoolGpuVa, int texturePoolMaximumId, int textureBufferIndex, bool earlyZForce)
|
||||
{
|
||||
TexturePoolGpuVa = texturePoolGpuVa;
|
||||
TexturePoolMaximumId = texturePoolMaximumId;
|
||||
TextureBufferIndex = textureBufferIndex;
|
||||
EarlyZForce = earlyZForce;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -475,7 +475,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <remarks>
|
||||
/// This automatically translates, compiles and adds the code to the cache if not present.
|
||||
/// </remarks>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="gas">GPU accessor state</param>
|
||||
/// <param name="gpuVa">GPU virtual address of the binary shader code</param>
|
||||
/// <param name="localSizeX">Local group size X of the computer shader</param>
|
||||
/// <param name="localSizeY">Local group size Y of the computer shader</param>
|
||||
|
@ -484,7 +485,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||||
/// <returns>Compiled compute shader code</returns>
|
||||
public ShaderBundle GetComputeShader(
|
||||
GpuState state,
|
||||
GpuChannel channel,
|
||||
GpuAccessorState gas,
|
||||
ulong gpuVa,
|
||||
int localSizeX,
|
||||
int localSizeY,
|
||||
|
@ -498,7 +500,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
foreach (ShaderBundle cachedCpShader in list)
|
||||
{
|
||||
if (IsShaderEqual(state.Channel.MemoryManager, cachedCpShader, gpuVa))
|
||||
if (IsShaderEqual(channel.MemoryManager, cachedCpShader, gpuVa))
|
||||
{
|
||||
return cachedCpShader;
|
||||
}
|
||||
|
@ -508,7 +510,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
TranslatorContext[] shaderContexts = new TranslatorContext[1];
|
||||
|
||||
shaderContexts[0] = DecodeComputeShader(
|
||||
state,
|
||||
channel,
|
||||
gas,
|
||||
gpuVa,
|
||||
localSizeX,
|
||||
localSizeY,
|
||||
|
@ -533,7 +536,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
isShaderCacheReadOnly = _cacheManager.IsReadOnly;
|
||||
|
||||
// Compute hash and prepare data for shader disk cache comparison.
|
||||
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(state.Channel.MemoryManager, shaderContexts);
|
||||
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(channel.MemoryManager, shaderContexts);
|
||||
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
|
||||
}
|
||||
|
||||
|
@ -548,7 +551,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
// The shader isn't currently cached, translate it and compile it.
|
||||
ShaderCodeHolder shader = TranslateShader(state.Channel.MemoryManager, shaderContexts[0]);
|
||||
ShaderCodeHolder shader = TranslateShader(channel.MemoryManager, shaderContexts[0]);
|
||||
|
||||
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code);
|
||||
|
||||
|
@ -832,7 +835,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Decode the binary Maxwell shader code to a translator context.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="gas">GPU accessor state</param>
|
||||
/// <param name="gpuVa">GPU virtual address of the binary shader code</param>
|
||||
/// <param name="localSizeX">Local group size X of the computer shader</param>
|
||||
/// <param name="localSizeY">Local group size Y of the computer shader</param>
|
||||
|
@ -841,7 +845,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
||||
/// <returns>The generated translator context</returns>
|
||||
private TranslatorContext DecodeComputeShader(
|
||||
GpuState state,
|
||||
GpuChannel channel,
|
||||
GpuAccessorState gas,
|
||||
ulong gpuVa,
|
||||
int localSizeX,
|
||||
int localSizeY,
|
||||
|
@ -854,7 +859,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return null;
|
||||
}
|
||||
|
||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, state, localSizeX, localSizeY, localSizeZ, localMemorySize, sharedMemorySize);
|
||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gas, localSizeX, localSizeY, localSizeZ, localMemorySize, sharedMemorySize);
|
||||
|
||||
var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.Compute);
|
||||
return Translator.CreateContext(gpuVa, gpuAccessor, options);
|
||||
|
@ -884,7 +889,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return null;
|
||||
}
|
||||
|
||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, state, (int)stage - 1);
|
||||
GpuAccessorState gas = new GpuAccessorState(
|
||||
state.Get<PoolState>(MethodOffset.TexturePoolState).Address.Pack(),
|
||||
state.Get<PoolState>(MethodOffset.TexturePoolState).MaximumId,
|
||||
state.Get<int>(MethodOffset.TextureBufferIndex),
|
||||
state.Get<Boolean32>(MethodOffset.EarlyZForce));
|
||||
|
||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, state.Channel, gas, (int)stage - 1);
|
||||
|
||||
var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
|
||||
return Translator.CreateContext(gpuVa, gpuAccessor, options, counts);
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Buffer swizzle component.
|
||||
/// </summary>
|
||||
enum BufferSwizzleComponent
|
||||
{
|
||||
SrcX,
|
||||
SrcY,
|
||||
SrcZ,
|
||||
SrcW,
|
||||
ConstA,
|
||||
ConstB,
|
||||
NoWrite
|
||||
}
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Buffer to buffer copy parameters.
|
||||
/// </summary>
|
||||
struct CopyBufferParams
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public GpuVa SrcAddress;
|
||||
public GpuVa DstAddress;
|
||||
public int SrcStride;
|
||||
public int DstStride;
|
||||
public int XCount;
|
||||
public int YCount;
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Buffer to buffer copy vector swizzle parameters.
|
||||
/// </summary>
|
||||
struct CopyBufferSwizzle
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint Swizzle;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the source for the buffer destination vector X component.
|
||||
/// </summary>
|
||||
/// <returns>Destination component</returns>
|
||||
public BufferSwizzleComponent UnpackDstX()
|
||||
{
|
||||
return (BufferSwizzleComponent)(Swizzle & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the source for the buffer destination vector Y component.
|
||||
/// </summary>
|
||||
/// <returns>Destination component</returns>
|
||||
public BufferSwizzleComponent UnpackDstY()
|
||||
{
|
||||
return (BufferSwizzleComponent)((Swizzle >> 4) & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the source for the buffer destination vector Z component.
|
||||
/// </summary>
|
||||
/// <returns>Destination component</returns>
|
||||
public BufferSwizzleComponent UnpackDstZ()
|
||||
{
|
||||
return (BufferSwizzleComponent)((Swizzle >> 8) & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the source for the buffer destination vector W component.
|
||||
/// </summary>
|
||||
/// <returns>Destination component</returns>
|
||||
public BufferSwizzleComponent UnpackDstW()
|
||||
{
|
||||
return (BufferSwizzleComponent)((Swizzle >> 12) & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the size of each vector component of the copy.
|
||||
/// </summary>
|
||||
/// <returns>Vector component size</returns>
|
||||
public int UnpackComponentSize()
|
||||
{
|
||||
return (int)((Swizzle >> 16) & 3) + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the number of components of the source vector of the copy.
|
||||
/// </summary>
|
||||
/// <returns>Number of vector components</returns>
|
||||
public int UnpackSrcComponentsCount()
|
||||
{
|
||||
return (int)((Swizzle >> 20) & 7) + 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the number of components of the destination vector of the copy.
|
||||
/// </summary>
|
||||
/// <returns>Number of vector components</returns>
|
||||
public int UnpackDstComponentsCount()
|
||||
{
|
||||
return (int)((Swizzle >> 24) & 7) + 1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Texture to texture copy control.
|
||||
/// </summary>
|
||||
struct CopyTextureControl
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint Packed;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
public bool UnpackOriginCorner()
|
||||
{
|
||||
return (Packed & 1u) != 0;
|
||||
}
|
||||
|
||||
public bool UnpackLinearFilter()
|
||||
{
|
||||
return (Packed & (1u << 4)) != 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
@ -33,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
|
||||
private readonly Register[] _registers;
|
||||
|
||||
private readonly IDeviceState _deviceState;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the shadow ram control used for this sub-channel.
|
||||
/// </summary>
|
||||
|
@ -47,9 +50,11 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// Creates a new instance of the GPU state.
|
||||
/// </summary>
|
||||
/// <param name="channel">Channel that the sub-channel state belongs to</param>
|
||||
public GpuState(GpuChannel channel)
|
||||
/// <param name="deviceState">Optional device state that will replace the internal backing storage</param>
|
||||
public GpuState(GpuChannel channel, IDeviceState deviceState = null)
|
||||
{
|
||||
Channel = channel;
|
||||
_deviceState = deviceState;
|
||||
|
||||
_memory = new int[RegistersCount];
|
||||
_shadow = new int[RegistersCount];
|
||||
|
@ -107,16 +112,23 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
}
|
||||
}
|
||||
|
||||
Register register = _registers[meth.Method];
|
||||
|
||||
if (_memory[meth.Method] != value)
|
||||
if (_deviceState != null)
|
||||
{
|
||||
_registers[(int)register.BaseOffset].Modified = true;
|
||||
_deviceState.Write(meth.Method * 4, meth.Argument);
|
||||
}
|
||||
else
|
||||
{
|
||||
Register register = _registers[meth.Method];
|
||||
|
||||
_memory[meth.Method] = value;
|
||||
if (_memory[meth.Method] != value)
|
||||
{
|
||||
_registers[(int)register.BaseOffset].Modified = true;
|
||||
}
|
||||
|
||||
register.Callback?.Invoke(this, value);
|
||||
_memory[meth.Method] = value;
|
||||
|
||||
register.Callback?.Invoke(this, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -126,6 +138,11 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
/// <returns>Data at the register</returns>
|
||||
public int Read(int offset)
|
||||
{
|
||||
if (_deviceState != null)
|
||||
{
|
||||
return _deviceState.Read(offset * 4);
|
||||
}
|
||||
|
||||
return _memory[offset];
|
||||
}
|
||||
|
||||
|
|
20
Ryujinx.Graphics.Gpu/State/SbDescriptor.cs
Normal file
20
Ryujinx.Graphics.Gpu/State/SbDescriptor.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Storage buffer address and size information.
|
||||
/// </summary>
|
||||
struct SbDescriptor
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
public uint AddressLow;
|
||||
public uint AddressHigh;
|
||||
public int Size;
|
||||
public int Padding;
|
||||
#pragma warning restore CS0649
|
||||
|
||||
public ulong PackAddress()
|
||||
{
|
||||
return AddressLow | ((ulong)AddressHigh << 32);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue