mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 06:48:36 +00:00
Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR * Delete unused code * Split RewriteTextureSample and move gather bias add to an earlier pass * Remove using * Shader cache version bump
This commit is contained in:
parent
2c9715acf6
commit
8f0c89ffd6
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5031;
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private const uint CodeGenVersion = 4714;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -239,33 +239,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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bool isFragment = context.Config.Stage == ShaderStage.Fragment;
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if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex)
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if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
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{
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if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
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{
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context.AppendLine("layout(early_fragment_tests) in;");
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context.AppendLine();
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}
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if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
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if (isFragment)
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{
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scaleElements++; // Also includes render target scale, for gl_FragCoord.
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}
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
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{
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AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
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context.AppendLine();
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}
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}
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context.AppendLine("layout(early_fragment_tests) in;");
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context.AppendLine();
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
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@ -1,19 +0,0 @@
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = support_buffer.s_render_scale[1 + samplerIndex];
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if (scale == 1.0)
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{
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return inputVec;
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}
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return ivec2(vec2(inputVec) * scale);
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = support_buffer.s_render_scale[1 + samplerIndex];
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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@ -1,26 +0,0 @@
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = support_buffer.s_render_scale[1 + samplerIndex];
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if (scale == 1.0)
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{
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return inputVec;
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}
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if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
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{
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return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale));
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}
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else
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{
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return ivec2(vec2(inputVec) * scale);
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}
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = abs(support_buffer.s_render_scale[1 + samplerIndex]);
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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@ -1,20 +0,0 @@
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
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if (scale == 1.0)
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{
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return inputVec;
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}
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return ivec2(vec2(inputVec) * scale);
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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}
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@ -101,6 +101,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
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Add(Instruction.Minimum, InstType.CallBinary, "min");
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Add(Instruction.MinimumU32, InstType.CallBinary, "min");
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Add(Instruction.Modulo, InstType.CallBinary, "mod");
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Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
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Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
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Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);
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@ -97,30 +97,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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texCallBuilder.Append(str);
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}
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string ApplyScaling(string vector)
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{
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if (context.Config.Stage.SupportsRenderScale() &&
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texOp.Inst == Instruction.ImageLoad &&
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!isBindless &&
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!isIndexed)
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{
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// Image scales start after texture ones.
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int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp);
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if (pCount == 3 && isArray)
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{
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// The array index is not scaled, just x and y.
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vector = $"ivec3(Helper_TexelFetchScale(({vector}).xy, {scaleIndex}), ({vector}).z)";
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}
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else if (pCount == 2 && !isArray)
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{
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vector = $"Helper_TexelFetchScale({vector}, {scaleIndex})";
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}
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}
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return vector;
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}
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if (pCount > 1)
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{
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string[] elems = new string[pCount];
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@ -130,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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elems[index] = Src(AggregateType.S32);
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}
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Append(ApplyScaling($"ivec{pCount}({string.Join(", ", elems)})"));
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Append($"ivec{pCount}({string.Join(", ", elems)})");
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}
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else
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{
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@ -584,53 +560,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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string ApplyScaling(string vector)
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{
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if (intCoords)
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{
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if (context.Config.Stage.SupportsRenderScale() &&
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!isBindless &&
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!isIndexed)
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{
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int index = context.Config.FindTextureDescriptorIndex(texOp);
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if (pCount == 3 && isArray)
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{
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// The array index is not scaled, just x and y.
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vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
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}
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else if (pCount == 2 && !isArray)
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{
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vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
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}
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}
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}
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return vector;
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}
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string ApplyBias(string vector)
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{
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int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
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if (isGather && gatherBiasPrecision != 0)
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{
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// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
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// Offset by the gather precision divided by 2 to correct for rounding.
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if (pCount == 1)
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{
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vector = $"{vector} + (1.0 / (float(textureSize({samplerName}, 0)) * float({1 << (gatherBiasPrecision + 1)})))";
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}
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else
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{
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vector = $"{vector} + (1.0 / (vec{pCount}(textureSize({samplerName}, 0).{"xyz".Substring(0, pCount)}) * float({1 << (gatherBiasPrecision + 1)})))";
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}
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}
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return vector;
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}
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Append(ApplyBias(ApplyScaling(AssemblePVector(pCount))));
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Append(AssemblePVector(pCount));
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string AssembleDerivativesVector(int count)
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{
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@ -750,7 +680,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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else
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{
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(TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp);
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TextureDescriptor descriptor = context.Config.FindTextureDescriptor(texOp);
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bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
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string texCall;
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@ -767,14 +697,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
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}
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if (context.Config.Stage.SupportsRenderScale() &&
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(texOp.Index < 2 || (texOp.Type & SamplerType.Mask) == SamplerType.Texture3D) &&
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!isBindless &&
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!isIndexed)
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{
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texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})";
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}
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return texCall;
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}
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}
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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
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public Instruction CoordTemp { get; set; }
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public StructuredFunction CurrentFunction { get; set; }
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private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
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private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
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private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using static Spv.Specification;
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@ -114,6 +113,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Add(Instruction.MemoryBarrier, GenerateMemoryBarrier);
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Add(Instruction.Minimum, GenerateMinimum);
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Add(Instruction.MinimumU32, GenerateMinimumU32);
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Add(Instruction.Modulo, GenerateModulo);
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Add(Instruction.Multiply, GenerateMultiply);
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Add(Instruction.MultiplyHighS32, GenerateMultiplyHighS32);
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Add(Instruction.MultiplyHighU32, GenerateMultiplyHighU32);
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@ -744,8 +744,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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pCoords = Src(AggregateType.S32);
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}
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pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords: true, isBindless, isIndexed, isArray, pCount);
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(var imageType, var imageVariable) = context.Images[new TextureMeta(texOp.CbufSlot, texOp.Handle, texOp.Format)];
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var image = context.Load(imageType, imageVariable);
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@ -1040,6 +1038,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return GenerateBinaryU32(context, operation, context.Delegates.GlslUMin);
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}
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private static OperationResult GenerateModulo(CodeGenContext context, AstOperation operation)
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{
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return GenerateBinary(context, operation, context.Delegates.FMod, null);
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}
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private static OperationResult GenerateMultiply(CodeGenContext context, AstOperation operation)
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{
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return GenerateBinary(context, operation, context.Delegates.FMul, context.Delegates.IMul);
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@ -1101,7 +1104,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation)
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{
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context.Return();
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if (operation.SourcesCount != 0)
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{
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context.ReturnValue(context.Get(context.CurrentFunction.ReturnType, operation.GetSource(0)));
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}
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else
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{
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context.Return();
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}
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return OperationResult.Invalid;
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}
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@ -1439,35 +1450,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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SpvInstruction ApplyBias(SpvInstruction vector, SpvInstruction image)
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{
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int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
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if (isGather && gatherBiasPrecision != 0)
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{
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// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
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// Offset by the gather precision divided by 2 to correct for rounding.
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var sizeType = pCount == 1 ? context.TypeS32() : context.TypeVector(context.TypeS32(), pCount);
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var pVectorType = pCount == 1 ? context.TypeFP32() : context.TypeVector(context.TypeFP32(), pCount);
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var bias = context.Constant(context.TypeFP32(), (float)(1 << (gatherBiasPrecision + 1)));
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var biasVector = context.CompositeConstruct(pVectorType, Enumerable.Repeat(bias, pCount).ToArray());
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var one = context.Constant(context.TypeFP32(), 1f);
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var oneVector = context.CompositeConstruct(pVectorType, Enumerable.Repeat(one, pCount).ToArray());
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var divisor = context.FMul(
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pVectorType,
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context.ConvertSToF(pVectorType, context.ImageQuerySize(sizeType, image)),
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biasVector);
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vector = context.FAdd(pVectorType, vector, context.FDiv(pVectorType, oneVector, divisor));
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}
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return vector;
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}
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SpvInstruction pCoords = AssemblePVector(pCount);
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pCoords = ScalingHelpers.ApplyScaling(context, texOp, pCoords, intCoords, isBindless, isIndexed, isArray, pCount);
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SpvInstruction AssembleDerivativesVector(int count)
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{
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@ -1638,8 +1621,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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image = context.Image(imageType, image);
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}
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pCoords = ApplyBias(pCoords, image);
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var operands = operandsList.ToArray();
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SpvInstruction result;
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@ -1755,11 +1736,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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result = context.CompositeExtract(context.TypeS32(), result, (SpvLiteralInteger)texOp.Index);
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}
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if (texOp.Index < 2 || (type & SamplerType.Mask) == SamplerType.Texture3D)
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{
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result = ScalingHelpers.ApplyUnscaling(context, texOp.WithType(type), result, isBindless, isIndexed);
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}
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return new OperationResult(AggregateType.S32, result);
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}
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}
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@ -1,227 +0,0 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Spv.Specification;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using SpvInstruction = Spv.Generator.Instruction;
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static class ScalingHelpers
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{
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public static SpvInstruction ApplyScaling(
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CodeGenContext context,
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AstTextureOperation texOp,
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SpvInstruction vector,
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bool intCoords,
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bool isBindless,
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bool isIndexed,
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bool isArray,
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int pCount)
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{
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if (intCoords)
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{
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if (context.Config.Stage.SupportsRenderScale() &&
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!isBindless &&
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!isIndexed)
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{
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int index = texOp.Inst == Instruction.ImageLoad
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? context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp)
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: context.Config.FindTextureDescriptorIndex(texOp);
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if (pCount == 3 && isArray)
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{
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return ApplyScaling2DArray(context, vector, index);
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}
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else if (pCount == 2 && !isArray)
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{
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return ApplyScaling2D(context, vector, index);
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}
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}
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}
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return vector;
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}
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private static SpvInstruction ApplyScaling2DArray(CodeGenContext context, SpvInstruction vector, int index)
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{
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// The array index is not scaled, just x and y.
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var vectorXY = context.VectorShuffle(context.TypeVector(context.TypeS32(), 2), vector, vector, 0, 1);
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var vectorZ = context.CompositeExtract(context.TypeS32(), vector, 2);
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var vectorXYScaled = ApplyScaling2D(context, vectorXY, index);
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var vectorScaled = context.CompositeConstruct(context.TypeVector(context.TypeS32(), 3), vectorXYScaled, vectorZ);
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return vectorScaled;
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}
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private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index)
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{
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var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
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var fieldIndex = context.Constant(context.TypeU32(), 4);
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var scaleIndex = context.Constant(context.TypeU32(), index);
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
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var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
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var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
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scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
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}
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scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
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var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
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var scale = context.Load(context.TypeFP32(), scaleElemPointer);
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|
||||
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
|
||||
var localVector = context.CoordTemp;
|
||||
|
||||
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||||
|
||||
var mergeLabel = context.Label();
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
var scaledInterpolatedLabel = context.Label();
|
||||
var scaledNoInterpolationLabel = context.Label();
|
||||
|
||||
var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f));
|
||||
|
||||
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
|
||||
context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel);
|
||||
|
||||
// scale < 0.0
|
||||
context.AddLabel(scaledInterpolatedLabel);
|
||||
|
||||
ApplyScalingInterpolated(context, localVector, vector, scale);
|
||||
context.Branch(mergeLabel);
|
||||
|
||||
// scale >= 0.0
|
||||
context.AddLabel(scaledNoInterpolationLabel);
|
||||
|
||||
ApplyScalingNoInterpolation(context, localVector, vector, scale);
|
||||
context.Branch(mergeLabel);
|
||||
|
||||
context.AddLabel(mergeLabel);
|
||||
|
||||
var passthroughLabel = context.Label();
|
||||
var finalMergeLabel = context.Label();
|
||||
|
||||
context.SelectionMerge(finalMergeLabel, SelectionControlMask.MaskNone);
|
||||
context.BranchConditional(passthrough, passthroughLabel, finalMergeLabel);
|
||||
|
||||
context.AddLabel(passthroughLabel);
|
||||
|
||||
context.Store(localVector, vector);
|
||||
context.Branch(finalMergeLabel);
|
||||
|
||||
context.AddLabel(finalMergeLabel);
|
||||
|
||||
return context.Load(ivector2Type, localVector);
|
||||
}
|
||||
else
|
||||
{
|
||||
var passthroughLabel = context.Label();
|
||||
var scaledLabel = context.Label();
|
||||
|
||||
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
|
||||
context.BranchConditional(passthrough, passthroughLabel, scaledLabel);
|
||||
|
||||
// scale == 1.0
|
||||
context.AddLabel(passthroughLabel);
|
||||
|
||||
context.Store(localVector, vector);
|
||||
context.Branch(mergeLabel);
|
||||
|
||||
// scale != 1.0
|
||||
context.AddLabel(scaledLabel);
|
||||
|
||||
ApplyScalingNoInterpolation(context, localVector, vector, scale);
|
||||
context.Branch(mergeLabel);
|
||||
|
||||
context.AddLabel(mergeLabel);
|
||||
|
||||
return context.Load(ivector2Type, localVector);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyScalingInterpolated(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
|
||||
{
|
||||
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
|
||||
|
||||
var scaleNegated = context.FNegate(context.TypeFP32(), scale);
|
||||
var scaleVector = context.CompositeConstruct(vector2Type, scaleNegated, scaleNegated);
|
||||
|
||||
var vectorFloat = context.ConvertSToF(vector2Type, vector);
|
||||
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated);
|
||||
|
||||
var fragCoordPointer = context.Inputs[new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord)];
|
||||
var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer);
|
||||
var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1);
|
||||
|
||||
var scaleMod = context.FMod(vector2Type, fragCoordXY, scaleVector);
|
||||
var vectorInterpolated = context.FAdd(vector2Type, vectorScaled, scaleMod);
|
||||
|
||||
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorInterpolated));
|
||||
}
|
||||
|
||||
private static void ApplyScalingNoInterpolation(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
|
||||
{
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
scale = context.GlslFAbs(context.TypeFP32(), scale);
|
||||
}
|
||||
|
||||
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
|
||||
|
||||
var vectorFloat = context.ConvertSToF(vector2Type, vector);
|
||||
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scale);
|
||||
|
||||
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorScaled));
|
||||
}
|
||||
|
||||
public static SpvInstruction ApplyUnscaling(
|
||||
CodeGenContext context,
|
||||
AstTextureOperation texOp,
|
||||
SpvInstruction size,
|
||||
bool isBindless,
|
||||
bool isIndexed)
|
||||
{
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
int index = context.Config.FindTextureDescriptorIndex(texOp);
|
||||
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var fieldIndex = context.Constant(context.TypeU32(), 4);
|
||||
var scaleIndex = context.Constant(context.TypeU32(), index);
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
|
||||
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||||
}
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
|
||||
var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));
|
||||
|
||||
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||||
|
||||
var sizeFloat = context.ConvertSToF(context.TypeFP32(), size);
|
||||
var sizeUnscaled = context.FDiv(context.TypeFP32(), sizeFloat, scale);
|
||||
var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled);
|
||||
|
||||
return context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt);
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
public readonly FuncBinaryInstruction GlslSMax;
|
||||
public readonly FuncBinaryInstruction GlslFMin;
|
||||
public readonly FuncBinaryInstruction GlslSMin;
|
||||
public readonly FuncBinaryInstruction FMod;
|
||||
public readonly FuncBinaryInstruction FMul;
|
||||
public readonly FuncBinaryInstruction IMul;
|
||||
public readonly FuncBinaryInstruction FSub;
|
||||
|
@ -174,6 +175,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
GlslSMax = context.GlslSMax;
|
||||
GlslFMin = context.GlslFMin;
|
||||
GlslSMin = context.GlslSMin;
|
||||
FMod = context.FMod;
|
||||
FMul = context.FMul;
|
||||
IMul = context.IMul;
|
||||
FSub = context.FSub;
|
||||
|
|
|
@ -144,10 +144,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
|
||||
private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
|
||||
{
|
||||
var function = info.Functions[funcIndex];
|
||||
|
||||
(_, var spvFunc) = context.GetFunction(funcIndex);
|
||||
(var function, var spvFunc) = context.GetFunction(funcIndex);
|
||||
|
||||
context.CurrentFunction = function;
|
||||
context.AddFunction(spvFunc);
|
||||
context.StartFunction();
|
||||
|
||||
|
|
|
@ -97,6 +97,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
MemoryBarrier,
|
||||
Minimum,
|
||||
MinimumU32,
|
||||
Modulo,
|
||||
Multiply,
|
||||
MultiplyHighS32,
|
||||
MultiplyHighU32,
|
||||
|
|
|
@ -4,10 +4,6 @@
|
|||
<TargetFramework>net7.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Spv.Generator\Spv.Generator.csproj" />
|
||||
|
@ -25,9 +21,6 @@
|
|||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreSharedSmallInt.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreStorageSmallInt.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_fp.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_cp.glsl" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -27,10 +27,5 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
public AstTextureOperation WithType(SamplerType type)
|
||||
{
|
||||
return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -104,6 +104,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.MaximumU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.Minimum, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.MinimumU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
|
||||
Add(Instruction.Modulo, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.Multiply, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
|
||||
Add(Instruction.MultiplyHighS32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.MultiplyHighU32, AggregateType.U32, AggregateType.U32, AggregateType.U32);
|
||||
|
|
|
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
static class StructuredProgram
|
||||
{
|
||||
public static StructuredProgramInfo MakeStructuredProgram(Function[] functions, ShaderConfig config)
|
||||
public static StructuredProgramInfo MakeStructuredProgram(IReadOnlyList<Function> functions, ShaderConfig config)
|
||||
{
|
||||
StructuredProgramContext context = new StructuredProgramContext(config);
|
||||
|
||||
for (int funcIndex = 0; funcIndex < functions.Length; funcIndex++)
|
||||
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
|
||||
{
|
||||
Function function = functions[funcIndex];
|
||||
|
||||
|
|
|
@ -49,13 +49,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
private readonly List<Operation> _operations;
|
||||
private readonly Dictionary<ulong, BlockLabel> _labels;
|
||||
|
||||
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
|
||||
public EmitterContext()
|
||||
{
|
||||
_operations = new List<Operation>();
|
||||
_labels = new Dictionary<ulong, BlockLabel>();
|
||||
}
|
||||
|
||||
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain) : this()
|
||||
{
|
||||
Program = program;
|
||||
Config = config;
|
||||
IsNonMain = isNonMain;
|
||||
_operations = new List<Operation>();
|
||||
_labels = new Dictionary<ulong, BlockLabel>();
|
||||
|
||||
EmitStart();
|
||||
}
|
||||
|
|
|
@ -307,6 +307,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return context.Add(fpType | Instruction.Minimum, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand FPModulo(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
|
||||
{
|
||||
return context.Add(fpType | Instruction.Modulo, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand FPMultiply(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
|
||||
{
|
||||
return context.Add(fpType | Instruction.Multiply, Local(), a, b);
|
||||
|
@ -656,7 +661,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public static void Return(this EmitterContext context, Operand returnValue)
|
||||
{
|
||||
context.PrepareForReturn();
|
||||
context.Add(Instruction.Return, null, returnValue);
|
||||
}
|
||||
|
||||
|
|
134
src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs
Normal file
134
src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs
Normal file
|
@ -0,0 +1,134 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class HelperFunctionManager
|
||||
{
|
||||
private readonly List<Function> _functionList;
|
||||
private readonly Dictionary<HelperFunctionName, int> _functionIds;
|
||||
private readonly ShaderStage _stage;
|
||||
|
||||
public HelperFunctionManager(List<Function> functionList, ShaderStage stage)
|
||||
{
|
||||
_functionList = functionList;
|
||||
_functionIds = new Dictionary<HelperFunctionName, int>();
|
||||
_stage = stage;
|
||||
}
|
||||
|
||||
public int GetOrCreateFunctionId(HelperFunctionName functionName)
|
||||
{
|
||||
if (_functionIds.TryGetValue(functionName, out int functionId))
|
||||
{
|
||||
return functionId;
|
||||
}
|
||||
|
||||
Function function = GenerateFunction(functionName);
|
||||
functionId = _functionList.Count;
|
||||
_functionList.Add(function);
|
||||
_functionIds.Add(functionName, functionId);
|
||||
|
||||
return functionId;
|
||||
}
|
||||
|
||||
private Function GenerateFunction(HelperFunctionName functionName)
|
||||
{
|
||||
return functionName switch
|
||||
{
|
||||
HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
|
||||
HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
|
||||
_ => throw new ArgumentException($"Invalid function name {functionName}")
|
||||
};
|
||||
}
|
||||
|
||||
private Function GenerateTexelFetchScaleFunction()
|
||||
{
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
Operand input = Argument(0);
|
||||
Operand samplerIndex = Argument(1);
|
||||
Operand index = GetScaleIndex(context, samplerIndex);
|
||||
|
||||
Operand scale = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index);
|
||||
|
||||
Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
|
||||
Operand lblScaleNotOne = Label();
|
||||
|
||||
context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
|
||||
context.Return(input);
|
||||
context.MarkLabel(lblScaleNotOne);
|
||||
|
||||
int inArgumentsCount;
|
||||
|
||||
if (_stage == ShaderStage.Fragment)
|
||||
{
|
||||
Operand scaleIsLessThanZero = context.FPCompareLess(scale, ConstF(0f));
|
||||
Operand lblScaleGreaterOrEqualZero = Label();
|
||||
|
||||
context.BranchIfFalse(lblScaleGreaterOrEqualZero, scaleIsLessThanZero);
|
||||
|
||||
Operand negScale = context.FPNegate(scale);
|
||||
Operand inputScaled = context.FPMultiply(context.IConvertS32ToFP32(input), negScale);
|
||||
Operand fragCoordX = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
|
||||
Operand fragCoordY = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
|
||||
Operand fragCoord = context.ConditionalSelect(Argument(2), fragCoordY, fragCoordX);
|
||||
Operand inputBias = context.FPModulo(fragCoord, negScale);
|
||||
Operand inputWithBias = context.FPAdd(inputScaled, inputBias);
|
||||
|
||||
context.Return(context.FP32ConvertToS32(inputWithBias));
|
||||
context.MarkLabel(lblScaleGreaterOrEqualZero);
|
||||
|
||||
inArgumentsCount = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
inArgumentsCount = 2;
|
||||
}
|
||||
|
||||
Operand inputScaled2 = context.FPMultiply(context.IConvertS32ToFP32(input), scale);
|
||||
|
||||
context.Return(context.FP32ConvertToS32(inputScaled2));
|
||||
|
||||
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TexelFetchScale", true, inArgumentsCount, 0);
|
||||
}
|
||||
|
||||
private Function GenerateTextureSizeUnscaleFunction()
|
||||
{
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
Operand input = Argument(0);
|
||||
Operand samplerIndex = Argument(1);
|
||||
Operand index = GetScaleIndex(context, samplerIndex);
|
||||
|
||||
Operand scale = context.FPAbsolute(context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index));
|
||||
|
||||
Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
|
||||
Operand lblScaleNotOne = Label();
|
||||
|
||||
context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
|
||||
context.Return(input);
|
||||
context.MarkLabel(lblScaleNotOne);
|
||||
|
||||
Operand inputUnscaled = context.FPDivide(context.IConvertS32ToFP32(input), scale);
|
||||
|
||||
context.Return(context.FP32ConvertToS32(inputUnscaled));
|
||||
|
||||
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TextureSizeUnscale", true, 2, 0);
|
||||
}
|
||||
|
||||
private Operand GetScaleIndex(EmitterContext context, Operand index)
|
||||
{
|
||||
switch (_stage)
|
||||
{
|
||||
case ShaderStage.Vertex:
|
||||
Operand fragScaleCount = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.FragmentRenderScaleCount));
|
||||
return context.IAdd(Const(1), context.IAdd(index, fragScaleCount));
|
||||
default:
|
||||
return context.IAdd(Const(1), index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
enum HelperFunctionName
|
||||
{
|
||||
TexelFetchScale,
|
||||
TextureSizeUnscale
|
||||
}
|
||||
}
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
static class Rewriter
|
||||
{
|
||||
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
|
||||
public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
bool isVertexShader = config.Stage == ShaderStage.Vertex;
|
||||
bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
|
||||
|
@ -54,9 +54,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (operation is TextureOperation texOp)
|
||||
{
|
||||
node = InsertTexelFetchScale(hfm, node, config);
|
||||
node = InsertTextureSizeUnscale(hfm, node, config);
|
||||
|
||||
if (texOp.Inst == Instruction.TextureSample)
|
||||
{
|
||||
node = RewriteTextureSample(node, config);
|
||||
node = InsertCoordNormalization(node, config);
|
||||
node = InsertCoordGatherBias(node, config);
|
||||
node = InsertConstOffsets(node, config);
|
||||
|
||||
if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat)
|
||||
{
|
||||
|
@ -344,10 +349,279 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return node;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node, ShaderConfig config)
|
||||
private static LinkedListNode<INode> InsertTexelFetchScale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
bool isImage = IsImageInstructionWithScale(texOp.Inst);
|
||||
|
||||
if ((texOp.Inst == Instruction.TextureSample || isImage) &&
|
||||
intCoords &&
|
||||
!isBindless &&
|
||||
!isIndexed &&
|
||||
config.Stage.SupportsRenderScale() &&
|
||||
TypeSupportsScale(texOp.Type))
|
||||
{
|
||||
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
|
||||
int samplerIndex = isImage
|
||||
? config.GetTextureDescriptors().Length + config.FindImageDescriptorIndex(texOp)
|
||||
: config.FindTextureDescriptorIndex(texOp);
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
Operand scaledCoord = Local();
|
||||
Operand[] callArgs;
|
||||
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
|
||||
}
|
||||
else
|
||||
{
|
||||
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex) };
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.Call, 0, scaledCoord, callArgs));
|
||||
|
||||
texOp.SetSource(coordsIndex + index, scaledCoord);
|
||||
}
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertTextureSizeUnscale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
if (texOp.Inst == Instruction.TextureSize &&
|
||||
texOp.Index < 2 &&
|
||||
!isBindless &&
|
||||
!isIndexed &&
|
||||
config.Stage.SupportsRenderScale() &&
|
||||
TypeSupportsScale(texOp.Type))
|
||||
{
|
||||
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TextureSizeUnscale);
|
||||
int samplerIndex = config.FindTextureDescriptorIndex(texOp, ignoreType: true);
|
||||
|
||||
for (int index = texOp.DestsCount - 1; index >= 0; index--)
|
||||
{
|
||||
Operand dest = texOp.GetDest(index);
|
||||
|
||||
Operand unscaledSize = Local();
|
||||
|
||||
// Replace all uses with the unscaled size value.
|
||||
// This must be done before the call is added, since it also is a use of the original size.
|
||||
foreach (INode useOp in dest.UseOps)
|
||||
{
|
||||
for (int srcIndex = 0; srcIndex < useOp.SourcesCount; srcIndex++)
|
||||
{
|
||||
if (useOp.GetSource(srcIndex) == dest)
|
||||
{
|
||||
useOp.SetSource(srcIndex, unscaledSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), dest, Const(samplerIndex) };
|
||||
|
||||
node.List.AddAfter(node, new Operation(Instruction.Call, 0, unscaledSize, callArgs));
|
||||
}
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static bool IsImageInstructionWithScale(Instruction inst)
|
||||
{
|
||||
// Currently, we don't support scaling images that are modified,
|
||||
// so we only need to care about the load instruction.
|
||||
return inst == Instruction.ImageLoad;
|
||||
}
|
||||
|
||||
private static bool TypeSupportsScale(SamplerType type)
|
||||
{
|
||||
return (type & SamplerType.Mask) == SamplerType.Texture2D;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertCoordNormalization(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
// Emulate non-normalized coordinates by normalizing the coordinates on the shader.
|
||||
// Without normalization, the coordinates are expected to the in the [0, W or H] range,
|
||||
// and otherwise, it is expected to be in the [0, 1] range.
|
||||
// We normalize by dividing the coords by the texture size.
|
||||
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
||||
bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
|
||||
|
||||
if (isCoordNormalized || intCoords)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
|
||||
|
||||
for (int index = 0; index < normCoordsCount; index++)
|
||||
{
|
||||
Operand coordSize = Local();
|
||||
|
||||
Operand[] texSizeSources;
|
||||
|
||||
if (isBindless || isIndexed)
|
||||
{
|
||||
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureSize,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
index,
|
||||
new[] { coordSize },
|
||||
texSizeSources));
|
||||
|
||||
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||
|
||||
Operand source = texOp.GetSource(coordsIndex + index);
|
||||
|
||||
Operand coordNormalized = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize)));
|
||||
|
||||
texOp.SetSource(coordsIndex + index, coordNormalized);
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertCoordGatherBias(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
// The gather behavior when the coordinate sits right in the middle of two texels is not well defined.
|
||||
// To ensure the correct texel is sampled, we add a small bias value to the coordinate.
|
||||
// This value is calculated as the minimum value required to change the texel it will sample from,
|
||||
// and is 0 if the host does not require the bias.
|
||||
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
|
||||
int gatherBiasPrecision = config.GpuAccessor.QueryHostGatherBiasPrecision();
|
||||
|
||||
if (!isGather || gatherBiasPrecision == 0)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
|
||||
|
||||
for (int index = 0; index < normCoordsCount; index++)
|
||||
{
|
||||
Operand coordSize = Local();
|
||||
Operand scaledSize = Local();
|
||||
Operand bias = Local();
|
||||
|
||||
Operand[] texSizeSources;
|
||||
|
||||
if (isBindless || isIndexed)
|
||||
{
|
||||
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureSize,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
index,
|
||||
new[] { coordSize },
|
||||
texSizeSources));
|
||||
|
||||
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||
|
||||
node.List.AddBefore(node, new Operation(
|
||||
Instruction.FP32 | Instruction.Multiply,
|
||||
scaledSize,
|
||||
GenerateI2f(node, coordSize),
|
||||
ConstF((float)(1 << (gatherBiasPrecision + 1)))));
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, bias, ConstF(1f), scaledSize));
|
||||
|
||||
Operand source = texOp.GetSource(coordsIndex + index);
|
||||
|
||||
Operand coordBiased = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordBiased, source, bias));
|
||||
|
||||
texOp.SetSource(coordsIndex + index, coordBiased);
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
// Non-constant texture offsets are not allowed (according to the spec),
|
||||
// however some GPUs does support that.
|
||||
// For GPUs where it is not supported, we can replace the instruction with the following:
|
||||
// For texture*Offset, we replace it by texture*, and add the offset to the P coords.
|
||||
// The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
|
||||
// For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
|
||||
// For textureGatherOffset, we split the operation into up to 4 operations, one for each component
|
||||
// that is accessed, where each textureGather operation has a different offset for each pixel.
|
||||
|
||||
TextureOperation texOp = (TextureOperation)node.Value;
|
||||
|
||||
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
|
||||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
|
||||
|
@ -355,9 +629,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
|
||||
|
||||
if (!hasInvalidOffset && isCoordNormalized)
|
||||
if (!hasInvalidOffset)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
@ -454,7 +726,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
hasInvalidOffset &= !areAllOffsetsConstant;
|
||||
|
||||
if (!hasInvalidOffset && isCoordNormalized)
|
||||
if (!hasInvalidOffset)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
@ -473,63 +745,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
int componentIndex = texOp.Index;
|
||||
|
||||
Operand Float(Operand value)
|
||||
{
|
||||
Operand res = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// Emulate non-normalized coordinates by normalizing the coordinates on the shader.
|
||||
// Without normalization, the coordinates are expected to the in the [0, W or H] range,
|
||||
// and otherwise, it is expected to be in the [0, 1] range.
|
||||
// We normalize by dividing the coords by the texture size.
|
||||
if (!isCoordNormalized && !intCoords)
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
|
||||
|
||||
for (int index = 0; index < normCoordsCount; index++)
|
||||
{
|
||||
Operand coordSize = Local();
|
||||
|
||||
Operand[] texSizeSources;
|
||||
|
||||
if (isBindless || isIndexed)
|
||||
{
|
||||
texSizeSources = new Operand[] { sources[0], Const(0) };
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureSize,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
index,
|
||||
new[] { coordSize },
|
||||
texSizeSources));
|
||||
|
||||
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||
|
||||
Operand source = sources[coordsIndex + index];
|
||||
|
||||
Operand coordNormalized = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, Float(coordSize)));
|
||||
|
||||
sources[coordsIndex + index] = coordNormalized;
|
||||
}
|
||||
}
|
||||
|
||||
Operand[] dests = new Operand[texOp.DestsCount];
|
||||
|
||||
for (int i = 0; i < texOp.DestsCount; i++)
|
||||
|
@ -541,15 +756,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
|
||||
// Technically, non-constant texture offsets are not allowed (according to the spec),
|
||||
// however some GPUs does support that.
|
||||
// For GPUs where it is not supported, we can replace the instruction with the following:
|
||||
// For texture*Offset, we replace it by texture*, and add the offset to the P coords.
|
||||
// The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
|
||||
// For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
|
||||
// For textureGatherOffset, we split the operation into up to 4 operations, one for each component
|
||||
// that is accessed, where each textureGather operation has a different offset for each pixel.
|
||||
if (hasInvalidOffset && isGather && !isShadow)
|
||||
if (isGather && !isShadow)
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
|
@ -557,7 +764,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
sources.CopyTo(newSources, 0);
|
||||
|
||||
Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
|
||||
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
|
||||
|
||||
int destIndex = 0;
|
||||
|
||||
|
@ -576,7 +783,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
|
||||
node.List.AddBefore(node, new Operation(
|
||||
Instruction.FP32 | Instruction.Divide,
|
||||
offset,
|
||||
GenerateI2f(node, intOffset),
|
||||
GenerateI2f(node, texSizes[index])));
|
||||
|
||||
Operand source = sources[coordsIndex + index];
|
||||
|
||||
|
@ -603,45 +814,46 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
else
|
||||
{
|
||||
if (hasInvalidOffset)
|
||||
if (intCoords)
|
||||
{
|
||||
if (intCoords)
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
Operand source = sources[coordsIndex + index];
|
||||
Operand source = sources[coordsIndex + index];
|
||||
|
||||
Operand coordPlusOffset = Local();
|
||||
Operand coordPlusOffset = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
|
||||
node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
|
||||
|
||||
sources[coordsIndex + index] = coordPlusOffset;
|
||||
}
|
||||
sources[coordsIndex + index] = coordPlusOffset;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount);
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||
|
||||
Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
|
||||
Operand offset = Local();
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||
Operand intOffset = offsets[index];
|
||||
|
||||
Operand offset = Local();
|
||||
node.List.AddBefore(node, new Operation(
|
||||
Instruction.FP32 | Instruction.Divide,
|
||||
offset,
|
||||
GenerateI2f(node, intOffset),
|
||||
GenerateI2f(node, texSizes[index])));
|
||||
|
||||
Operand intOffset = offsets[index];
|
||||
Operand source = sources[coordsIndex + index];
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
|
||||
Operand coordPlusOffset = Local();
|
||||
|
||||
Operand source = sources[coordsIndex + index];
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
|
||||
|
||||
Operand coordPlusOffset = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
|
||||
|
||||
sources[coordsIndex + index] = coordPlusOffset;
|
||||
}
|
||||
sources[coordsIndex + index] = coordPlusOffset;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -669,22 +881,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return node;
|
||||
}
|
||||
|
||||
private static Operand[] InsertTextureSize(
|
||||
private static Operand[] InsertTextureLod(
|
||||
LinkedListNode<INode> node,
|
||||
TextureOperation texOp,
|
||||
Operand[] lodSources,
|
||||
Operand bindlessHandle,
|
||||
int coordsCount)
|
||||
{
|
||||
Operand Int(Operand value)
|
||||
{
|
||||
Operand res = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
Operand[] texSizes = new Operand[coordsCount];
|
||||
|
||||
Operand lod = Local();
|
||||
|
@ -708,11 +911,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (bindlessHandle != null)
|
||||
{
|
||||
texSizeSources = new Operand[] { bindlessHandle, Int(lod) };
|
||||
texSizeSources = new Operand[] { bindlessHandle, GenerateF2i(node, lod) };
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Int(lod) };
|
||||
texSizeSources = new Operand[] { GenerateF2i(node, lod) };
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
|
@ -796,6 +999,24 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return node;
|
||||
}
|
||||
|
||||
private static Operand GenerateI2f(LinkedListNode<INode> node, Operand value)
|
||||
{
|
||||
Operand res = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
private static Operand GenerateF2i(LinkedListNode<INode> node, Operand value)
|
||||
{
|
||||
Operand res = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
|
||||
{
|
||||
Operand GenerateLoad(IoVariable ioVariable)
|
||||
|
|
|
@ -860,7 +860,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return descriptors;
|
||||
}
|
||||
|
||||
public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
|
||||
public TextureDescriptor FindTextureDescriptor(AstTextureOperation texOp)
|
||||
{
|
||||
TextureDescriptor[] descriptors = GetTextureDescriptors();
|
||||
|
||||
|
@ -872,11 +872,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
descriptor.HandleIndex == texOp.Handle &&
|
||||
descriptor.Format == texOp.Format)
|
||||
{
|
||||
return (descriptor, i);
|
||||
return descriptor;
|
||||
}
|
||||
}
|
||||
|
||||
return (default, -1);
|
||||
return default;
|
||||
}
|
||||
|
||||
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
|
||||
|
@ -897,12 +897,30 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return -1;
|
||||
}
|
||||
|
||||
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
|
||||
private static int FindDescriptorIndex(TextureDescriptor[] array, TextureOperation texOp, bool ignoreType = false)
|
||||
{
|
||||
return FindDescriptorIndex(GetTextureDescriptors(), texOp);
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
var descriptor = array[i];
|
||||
|
||||
if ((descriptor.Type == texOp.Type || ignoreType) &&
|
||||
descriptor.CbufSlot == texOp.CbufSlot &&
|
||||
descriptor.HandleIndex == texOp.Handle &&
|
||||
descriptor.Format == texOp.Format)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public int FindImageDescriptorIndex(AstTextureOperation texOp)
|
||||
public int FindTextureDescriptorIndex(TextureOperation texOp, bool ignoreType = false)
|
||||
{
|
||||
return FindDescriptorIndex(GetTextureDescriptors(), texOp, ignoreType);
|
||||
}
|
||||
|
||||
public int FindImageDescriptorIndex(TextureOperation texOp)
|
||||
{
|
||||
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
||||
}
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
static class ShaderIdentifier
|
||||
{
|
||||
public static ShaderIdentification Identify(Function[] functions, ShaderConfig config)
|
||||
public static ShaderIdentification Identify(IReadOnlyList<Function> functions, ShaderConfig config)
|
||||
{
|
||||
if (config.Stage == ShaderStage.Geometry &&
|
||||
config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
|
||||
|
@ -20,12 +20,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return ShaderIdentification.None;
|
||||
}
|
||||
|
||||
private static bool IsLayerPassthroughGeometryShader(Function[] functions, out int layerInputAttr)
|
||||
private static bool IsLayerPassthroughGeometryShader(IReadOnlyList<Function> functions, out int layerInputAttr)
|
||||
{
|
||||
bool writesLayer = false;
|
||||
layerInputAttr = 0;
|
||||
|
||||
if (functions.Length != 1)
|
||||
if (functions.Count != 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
|
@ -44,7 +45,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
Function[] funcs = new Function[functions.Length];
|
||||
List<Function> funcs = new List<Function>(functions.Length);
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
funcs.Add(null);
|
||||
}
|
||||
|
||||
HelperFunctionManager hfm = new HelperFunctionManager(funcs, config.Stage);
|
||||
|
||||
for (int i = 0; i < functions.Length; i++)
|
||||
{
|
||||
|
@ -71,7 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Ssa.Rename(cfg.Blocks);
|
||||
|
||||
Optimizer.RunPass(cfg.Blocks, config);
|
||||
Rewriter.RunPass(cfg.Blocks, config);
|
||||
Rewriter.RunPass(hfm, cfg.Blocks, config);
|
||||
}
|
||||
|
||||
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
||||
|
|
Loading…
Reference in a new issue