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Remove some unused args on the shader translator
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parent
6407729a1d
commit
912e43e979
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@ -125,8 +125,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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{
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// Add carry, or subtract borrow.
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// Add carry, or subtract borrow.
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res = context.IAdd(res, isSubtraction
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res = context.IAdd(res, isSubtraction
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? context.BitwiseNot(GetCF(context))
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? context.BitwiseNot(GetCF())
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: context.BitwiseAnd(GetCF(context), Const(1)));
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: context.BitwiseAnd(GetCF(), Const(1)));
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}
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}
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SetIaddFlags(context, res, srcA, srcB, op.SetCondCode, op.Extended, isSubtraction);
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SetIaddFlags(context, res, srcA, srcB, op.SetCondCode, op.Extended, isSubtraction);
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@ -693,7 +693,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (extended)
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if (extended)
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{
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{
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// Add with carry.
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// Add with carry.
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res = context.IAdd(res, context.BitwiseAnd(GetCF(context), Const(1)));
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res = context.IAdd(res, context.BitwiseAnd(GetCF(), Const(1)));
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}
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}
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else
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else
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{
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{
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@ -806,7 +806,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (!extended || isSubtraction)
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if (!extended || isSubtraction)
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{
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{
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// C = d < a
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// C = d < a
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context.Copy(GetCF(context), context.ICompareLessUnsigned(res, srcA));
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context.Copy(GetCF(), context.ICompareLessUnsigned(res, srcA));
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}
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}
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else
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else
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{
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{
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@ -814,9 +814,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand tempC0 = context.ICompareEqual (res, srcA);
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Operand tempC0 = context.ICompareEqual (res, srcA);
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Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
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Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
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tempC0 = context.BitwiseAnd(tempC0, GetCF(context));
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tempC0 = context.BitwiseAnd(tempC0, GetCF());
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context.Copy(GetCF(context), context.BitwiseOr(tempC0, tempC1));
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context.Copy(GetCF(), context.BitwiseOr(tempC0, tempC1));
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}
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}
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// V = (d ^ a) & ~(a ^ b) < 0
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// V = (d ^ a) & ~(a ^ b) < 0
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@ -827,7 +827,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand tempV = context.BitwiseAnd(tempV0, tempV1);
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Operand tempV = context.BitwiseAnd(tempV0, tempV1);
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context.Copy(GetVF(context), context.ICompareLess(tempV, Const(0)));
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context.Copy(GetVF(), context.ICompareLess(tempV, Const(0)));
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SetZnFlags(context, res, setCC: true, extended: extended);
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SetZnFlags(context, res, setCC: true, extended: extended);
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}
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}
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@ -71,26 +71,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
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// previous result when extended is specified, to ensure
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// previous result when extended is specified, to ensure
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// we have ZF set only if all words are zero, and not just
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// we have ZF set only if all words are zero, and not just
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// the last one.
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// the last one.
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Operand oldZF = GetZF(context);
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Operand oldZF = GetZF();
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Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);
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Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);
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context.Copy(GetZF(context), res);
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context.Copy(GetZF(), res);
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}
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}
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else
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else
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{
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{
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context.Copy(GetZF(context), context.ICompareEqual(dest, Const(0)));
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context.Copy(GetZF(), context.ICompareEqual(dest, Const(0)));
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}
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}
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context.Copy(GetNF(context), context.ICompareLess(dest, Const(0)));
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context.Copy(GetNF(), context.ICompareLess(dest, Const(0)));
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}
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}
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public static void SetFPZnFlags(EmitterContext context, Operand dest, bool setCC)
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public static void SetFPZnFlags(EmitterContext context, Operand dest, bool setCC)
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{
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{
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if (setCC)
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if (setCC)
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{
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{
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context.Copy(GetZF(context), context.FPCompareEqual(dest, ConstF(0)));
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context.Copy(GetZF(), context.FPCompareEqual(dest, ConstF(0)));
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context.Copy(GetNF(context), context.FPCompareLess (dest, ConstF(0)));
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context.Copy(GetNF(), context.FPCompareLess (dest, ConstF(0)));
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}
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}
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}
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}
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}
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}
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@ -169,10 +169,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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{
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case Condition.Equal:
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case Condition.Equal:
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case Condition.EqualUnordered:
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case Condition.EqualUnordered:
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return GetZF(context);
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return GetZF();
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case Condition.NotEqual:
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case Condition.NotEqual:
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case Condition.NotEqualUnordered:
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case Condition.NotEqualUnordered:
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return context.BitwiseNot(GetZF(context));
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return context.BitwiseNot(GetZF());
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}
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}
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return Const(IrConsts.True);
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return Const(IrConsts.True);
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@ -9,22 +9,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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{
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static class InstEmitHelper
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static class InstEmitHelper
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{
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{
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public static Operand GetZF(EmitterContext context)
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public static Operand GetZF()
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{
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{
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return Register(0, RegisterType.Flag);
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return Register(0, RegisterType.Flag);
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}
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}
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public static Operand GetNF(EmitterContext context)
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public static Operand GetNF()
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{
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{
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return Register(1, RegisterType.Flag);
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return Register(1, RegisterType.Flag);
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}
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}
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public static Operand GetCF(EmitterContext context)
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public static Operand GetCF()
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{
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{
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return Register(2, RegisterType.Flag);
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return Register(2, RegisterType.Flag);
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}
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}
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public static Operand GetVF(EmitterContext context)
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public static Operand GetVF()
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{
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{
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return Register(3, RegisterType.Flag);
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return Register(3, RegisterType.Flag);
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}
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}
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