mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:38:37 +00:00
Fix performance regression caused by the new scheduler changes (#422)
* Call interrupt less often, remove some leftovers from the old scheduler code * Remove unneeded attribute
This commit is contained in:
parent
fae097408e
commit
99b2692425
|
@ -46,8 +46,6 @@ namespace ChocolArm64
|
|||
return false;
|
||||
}
|
||||
|
||||
Work.Name = "cpu_thread_" + Work.ManagedThreadId;
|
||||
|
||||
Work.Start();
|
||||
|
||||
return true;
|
||||
|
|
|
@ -2,6 +2,7 @@ using ChocolArm64.Events;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
||||
namespace ChocolArm64.State
|
||||
|
@ -14,6 +15,8 @@ namespace ChocolArm64.State
|
|||
internal const int ErgSizeLog2 = 4;
|
||||
internal const int DczSizeLog2 = 4;
|
||||
|
||||
private const int MinInstForCheck = 4000000;
|
||||
|
||||
internal AExecutionMode ExecutionMode;
|
||||
|
||||
//AArch32 state.
|
||||
|
@ -45,6 +48,8 @@ namespace ChocolArm64.State
|
|||
|
||||
private bool Interrupted;
|
||||
|
||||
private int SyncCount;
|
||||
|
||||
public long TpidrEl0 { get; set; }
|
||||
public long Tpidr { get; set; }
|
||||
|
||||
|
@ -101,13 +106,16 @@ namespace ChocolArm64.State
|
|||
TickCounter.Start();
|
||||
}
|
||||
|
||||
internal bool Synchronize()
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal bool Synchronize(int BbWeight)
|
||||
{
|
||||
if (Interrupted)
|
||||
{
|
||||
Interrupted = false;
|
||||
//Firing a interrupt frequently is expensive, so we only
|
||||
//do it after a given number of instructions has executed.
|
||||
SyncCount += BbWeight;
|
||||
|
||||
OnInterrupt();
|
||||
if (SyncCount >= MinInstForCheck)
|
||||
{
|
||||
CheckInterrupt();
|
||||
}
|
||||
|
||||
return Running;
|
||||
|
@ -118,9 +126,17 @@ namespace ChocolArm64.State
|
|||
Interrupted = true;
|
||||
}
|
||||
|
||||
private void OnInterrupt()
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private void CheckInterrupt()
|
||||
{
|
||||
Interrupt?.Invoke(this, EventArgs.Empty);
|
||||
SyncCount = 0;
|
||||
|
||||
if (Interrupted)
|
||||
{
|
||||
Interrupted = false;
|
||||
|
||||
Interrupt?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnBreak(long Position, int Imm)
|
||||
|
|
|
@ -123,6 +123,8 @@ namespace ChocolArm64.Translation
|
|||
{
|
||||
EmitLdarg(ATranslatedSub.StateArgIdx);
|
||||
|
||||
EmitLdc_I4(CurrBlock.OpCodes.Count);
|
||||
|
||||
EmitPrivateCall(typeof(AThreadState), nameof(AThreadState.Synchronize));
|
||||
|
||||
EmitLdc_I4(0);
|
||||
|
|
|
@ -28,7 +28,10 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
Thread.LastScheduledTicks = (uint)Environment.TickCount;
|
||||
}
|
||||
|
||||
ContextSwitchNeeded = true;
|
||||
if (SelectedThread != CurrentThread)
|
||||
{
|
||||
ContextSwitchNeeded = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCurrentThread()
|
||||
|
@ -58,10 +61,5 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
CurrentThread.Context.Execute();
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveThread(KThread Thread)
|
||||
{
|
||||
//TODO.
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Kernel
|
||||
{
|
||||
class SchedulerThread : IDisposable
|
||||
{
|
||||
public KThread Thread { get; private set; }
|
||||
|
||||
public SchedulerThread Next { get; set; }
|
||||
|
||||
public bool IsActive { get; set; }
|
||||
|
||||
public AutoResetEvent WaitSync { get; private set; }
|
||||
public ManualResetEvent WaitActivity { get; private set; }
|
||||
public AutoResetEvent WaitSched { get; private set; }
|
||||
|
||||
public SchedulerThread(KThread Thread)
|
||||
{
|
||||
this.Thread = Thread;
|
||||
|
||||
IsActive = true;
|
||||
|
||||
WaitSync = new AutoResetEvent(false);
|
||||
|
||||
WaitActivity = new ManualResetEvent(true);
|
||||
|
||||
WaitSched = new AutoResetEvent(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
WaitSync.Dispose();
|
||||
|
||||
WaitActivity.Dispose();
|
||||
|
||||
WaitSched.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -81,8 +81,6 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
CurrentThread.Exit();
|
||||
|
||||
System.Scheduler.StopThread(CurrentThread);
|
||||
|
||||
System.Scheduler.CoreContexts[CurrentThread.CurrentCore].RemoveThread(CurrentThread);
|
||||
}
|
||||
|
||||
private void SvcSleepThread(AThreadState ThreadState)
|
||||
|
|
|
@ -356,7 +356,10 @@ namespace Ryujinx.HLE.HOS
|
|||
{
|
||||
if (sender is AThread Thread)
|
||||
{
|
||||
Threads.TryRemove(Thread.ThreadState.Tpidr, out KThread KernelThread);
|
||||
if (Threads.TryRemove(Thread.ThreadState.Tpidr, out KThread KernelThread))
|
||||
{
|
||||
Device.System.Scheduler.RemoveThread(KernelThread);
|
||||
}
|
||||
}
|
||||
|
||||
if (Threads.Count == 0)
|
||||
|
|
Loading…
Reference in a new issue