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Shader: Implement PrimitiveID (#4067)
* Shader: Implement PrimitiveID * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4028;
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private const uint CodeGenVersion = 4067;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int TessLevelOuter3 = 0x00c;
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public const int TessLevelInner0 = 0x010;
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public const int TessLevelInner1 = 0x014;
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public const int PrimitiveId = 0x060;
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public const int Layer = 0x064;
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public const int ViewportIndex = 0x068;
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public const int PointSize = 0x06c;
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@ -85,8 +86,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int LaneId = 0x2000020;
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public const int InvocationId = 0x2000024;
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public const int PrimitiveId = 0x2000028;
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public const int PatchVerticesIn = 0x200002c;
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public const int PatchVerticesIn = 0x2000028;
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public const int EqMask = 0x2000030;
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public const int GeMask = 0x2000034;
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