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Close transfer memory properly on nvservices (#2477)
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@ -314,7 +314,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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public ResultCode Initialize(ServiceCtx context)
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public ResultCode Initialize(ServiceCtx context)
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{
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{
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long transferMemSize = context.RequestData.ReadInt64();
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long transferMemSize = context.RequestData.ReadInt64();
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int transferMemHandle = context.Request.HandleDesc.ToCopy[0];
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int transferMemHandle = context.Request.HandleDesc.ToCopy[1];
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// TODO: When transfer memory will be implemented, this could be removed.
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// TODO: When transfer memory will be implemented, this could be removed.
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_transferMemInitialized = true;
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_transferMemInitialized = true;
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@ -327,7 +327,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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context.ResponseData.Write((uint)NvResult.Success);
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context.ResponseData.Write((uint)NvResult.Success);
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// Close transfer memory immediately as we don't use it.
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// Close the process and transfer memory handles immediately as we don't use them.
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context.Device.System.KernelContext.Syscall.CloseHandle(clientHandle);
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context.Device.System.KernelContext.Syscall.CloseHandle(transferMemHandle);
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context.Device.System.KernelContext.Syscall.CloseHandle(transferMemHandle);
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return ResultCode.Success;
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return ResultCode.Success;
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