mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-19 21:52:22 +00:00
vi: Implement GetIndirectLayerImageRequiredMemoryInfo (#1415)
This implement GetIndirectLayerImageRequiredMemoryInfo call from vi service, accordingly to RE. Thanks to Thog and gdkchan for helping me to understand some GPU things. Close #942
This commit is contained in:
parent
c6e12949e5
commit
9e141bc3da
|
@ -8,6 +8,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
|
|||
Success = 0,
|
||||
|
||||
InvalidArguments = (1 << ErrorCodeShift) | ModuleId,
|
||||
InvalidLayerSize = (4 << ErrorCodeShift) | ModuleId,
|
||||
InvalidScalingMode = (6 << ErrorCodeShift) | ModuleId
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
|
@ -190,7 +191,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
public ResultCode SetLayerScalingMode(ServiceCtx context)
|
||||
{
|
||||
int scalingMode = context.RequestData.ReadInt32();
|
||||
long unknown = context.RequestData.ReadInt64();
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -235,6 +236,53 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
|||
return null;
|
||||
}
|
||||
|
||||
[Command(2460)]
|
||||
// GetIndirectLayerImageRequiredMemoryInfo(u64 width, u64 height) -> (u64 size, u64 alignment)
|
||||
public ResultCode GetIndirectLayerImageRequiredMemoryInfo(ServiceCtx context)
|
||||
{
|
||||
/*
|
||||
// Doesn't occur in our case.
|
||||
if (sizePtr == null || address_alignmentPtr == null)
|
||||
{
|
||||
return ResultCode.InvalidArguments;
|
||||
}
|
||||
*/
|
||||
|
||||
int width = (int)context.RequestData.ReadUInt64();
|
||||
int height = (int)context.RequestData.ReadUInt64();
|
||||
|
||||
if (height < 0 || width < 0)
|
||||
{
|
||||
return ResultCode.InvalidLayerSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
// Doesn't occur in our case.
|
||||
if (!service_initialized)
|
||||
{
|
||||
return ResultCode.InvalidArguments;
|
||||
}
|
||||
*/
|
||||
|
||||
const ulong defaultAlignment = 0x1000;
|
||||
const ulong defaultSize = 0x20000;
|
||||
|
||||
// NOTE: The official service setup a A8B8G8R8 texture with a linear layout and then query its size.
|
||||
// As we don't need this texture on the emulator, we can just simplify this logic and directly
|
||||
// do a linear layout size calculation. (stride * height * bytePerPixel)
|
||||
int pitch = BitUtils.AlignUp(BitUtils.DivRoundUp(width * 32, 8), 64);
|
||||
int memorySize = pitch * BitUtils.AlignUp(height, 64);
|
||||
ulong requiredMemorySize = (ulong)BitUtils.AlignUp(memorySize, (int)defaultAlignment);
|
||||
ulong size = (requiredMemorySize + defaultSize - 1) / defaultSize * defaultSize;
|
||||
|
||||
context.ResponseData.Write(size);
|
||||
context.ResponseData.Write(defaultAlignment);
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(5202)]
|
||||
// GetDisplayVsyncEvent(u64) -> handle<copy>
|
||||
public ResultCode GetDisplayVSyncEvent(ServiceCtx context)
|
||||
|
|
Loading…
Reference in a new issue