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https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 00:05:28 +00:00
Copy dependency for multisample and non-multisample textures (#3382)
* Use copy dependency for textures that differs in multisample but are otherwise compatible * Remove allowMs flag as it's no longer required for correctness, it's just an optimization now * Dispose intermmediate pool
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parent
2073ba2919
commit
a3e7bb8eb4
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@ -13,4 +13,12 @@ namespace Ryujinx.Graphics.GAL
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CubemapArray,
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TextureBuffer
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}
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public static class TargetExtensions
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{
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public static bool IsMultisample(this Target target)
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{
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return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
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}
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}
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}
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@ -1136,32 +1136,22 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="range">Texture view physical memory ranges</param>
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/// <param name="layerSize">Layer size on the given texture</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="allowMs">Indicates that multisample textures are allowed to match non-multisample requested textures</param>
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/// <param name="firstLayer">Texture view initial layer on this texture</param>
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/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
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/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, bool allowMs, out int firstLayer, out int firstLevel)
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
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{
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
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if (result != TextureViewCompatibility.Incompatible)
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{
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bool msTargetCompatible = false;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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if (allowMs)
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bool bothMs = Info.Target.IsMultisample() && info.Target.IsMultisample();
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if (bothMs && (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY))
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{
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msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
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}
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if (!msTargetCompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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result = TextureViewCompatibility.Incompatible;
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}
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if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
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@ -547,7 +547,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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range.Value,
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sizeInfo.LayerSize,
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_context.Capabilities,
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flags.HasFlag(TextureSearchFlags.ForCopy),
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out int firstLayer,
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out int firstLevel);
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@ -662,7 +661,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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overlap.Range,
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overlap.LayerSize,
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_context.Capabilities,
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false,
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out int firstLayer,
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out int firstLevel);
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@ -2,7 +2,6 @@ using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@ -657,6 +656,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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case Target.Texture2DMultisample:
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case Target.Texture2DMultisampleArray:
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if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
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{
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return TextureViewCompatibility.CopyOnly;
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}
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result = rhs.Target == Target.Texture2DMultisample ||
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rhs.Target == Target.Texture2DMultisampleArray;
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break;
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98
Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs
Normal file
98
Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs
Normal file
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@ -0,0 +1,98 @@
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class IntermmediatePool : IDisposable
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{
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private readonly Renderer _renderer;
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private readonly List<TextureView> _entries;
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public IntermmediatePool(Renderer renderer)
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{
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_renderer = renderer;
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_entries = new List<TextureView>();
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}
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public TextureView GetOrCreateWithAtLeast(
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Target target,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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Format format,
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int width,
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int height,
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int depth,
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int levels)
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{
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TextureView entry;
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for (int i = 0; i < _entries.Count; i++)
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{
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entry = _entries[i];
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if (entry.Target == target && entry.Format == format)
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{
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if (entry.Width < width || entry.Height < height || entry.Info.Depth < depth || entry.Info.Levels < levels)
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{
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width = Math.Max(width, entry.Width);
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height = Math.Max(height, entry.Height);
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depth = Math.Max(depth, entry.Info.Depth);
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levels = Math.Max(levels, entry.Info.Levels);
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entry.Dispose();
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entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels);
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_entries[i] = entry;
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}
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return entry;
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}
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}
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entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels);
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_entries.Add(entry);
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return entry;
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}
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private TextureView CreateNew(
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Target target,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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Format format,
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int width,
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int height,
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int depth,
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int levels)
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{
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return (TextureView)_renderer.CreateTexture(new TextureCreateInfo(
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width,
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height,
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depth,
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levels,
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1,
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blockWidth,
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blockHeight,
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bytesPerPixel,
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format,
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DepthStencilMode.Depth,
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target,
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SwizzleComponent.Red,
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SwizzleComponent.Green,
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SwizzleComponent.Blue,
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SwizzleComponent.Alpha), 1f);
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}
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public void Dispose()
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{
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foreach (TextureView entry in _entries)
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{
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entry.Dispose();
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}
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_entries.Clear();
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}
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}
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}
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@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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private readonly Renderer _renderer;
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public IntermmediatePool IntermmediatePool { get; }
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private int _srcFramebuffer;
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private int _dstFramebuffer;
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@ -18,6 +20,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureCopy(Renderer renderer)
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{
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_renderer = renderer;
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IntermmediatePool = new IntermmediatePool(renderer);
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}
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public void Copy(
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@ -25,7 +28,30 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureView dst,
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Extents2D srcRegion,
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Extents2D dstRegion,
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bool linearFilter)
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bool linearFilter,
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int srcLayer = 0,
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int dstLayer = 0,
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int srcLevel = 0,
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int dstLevel = 0)
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{
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int levels = Math.Min(src.Info.Levels - srcLevel, dst.Info.Levels - dstLevel);
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int layers = Math.Min(src.Info.GetLayers() - srcLayer, dst.Info.GetLayers() - dstLayer);
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Copy(src, dst, srcRegion, dstRegion, linearFilter, srcLayer, dstLayer, srcLevel, dstLevel, layers, levels);
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}
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public void Copy(
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TextureView src,
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TextureView dst,
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Extents2D srcRegion,
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Extents2D dstRegion,
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bool linearFilter,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel,
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int layers,
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int levels)
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{
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TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
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@ -34,22 +60,29 @@ namespace Ryujinx.Graphics.OpenGL.Image
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy());
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy());
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int levels = Math.Min(src.Info.Levels, dst.Info.Levels);
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int layers = Math.Min(src.Info.GetLayers(), dst.Info.GetLayers());
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if (srcLevel != 0)
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{
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srcRegion = srcRegion.Reduce(srcLevel);
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}
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if (dstLevel != 0)
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{
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dstRegion = dstRegion.Reduce(dstLevel);
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}
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for (int level = 0; level < levels; level++)
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{
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for (int layer = 0; layer < layers; layer++)
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{
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if (layers > 1)
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if ((srcLayer | dstLayer) != 0 || layers > 1)
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{
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, level, layer);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, level, layer);
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level, srcLayer + layer);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level, dstLayer + layer);
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}
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else
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{
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, level);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, level);
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level);
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}
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ClearBufferMask mask = GetMask(src.Format);
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@ -484,6 +517,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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_copyPboHandle = 0;
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}
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IntermmediatePool.Dispose();
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}
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}
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}
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@ -115,14 +115,77 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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TextureView destinationView = (TextureView)destination;
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
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if (destinationView.Target.IsMultisample() || Target.IsMultisample())
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{
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
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GetIntermmediateTarget(Target),
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Info.BlockWidth,
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Info.BlockHeight,
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Info.BytesPerPixel,
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Format,
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Width,
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Height,
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Info.Depth,
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Info.Levels);
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GL.Disable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true);
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_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, firstLayer, 0, firstLevel);
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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else
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{
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
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}
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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TextureView destinationView = (TextureView)destination;
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TextureView destinationView = (TextureView)destination;
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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if (destinationView.Target.IsMultisample() || Target.IsMultisample())
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{
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
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GetIntermmediateTarget(Target),
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Info.BlockWidth,
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Info.BlockHeight,
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Info.BytesPerPixel,
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Format,
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Math.Max(1, Width >> srcLevel),
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Math.Max(1, Height >> srcLevel),
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1,
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1);
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GL.Disable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true, srcLayer, 0, srcLevel, 0, 1, 1);
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_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, dstLayer, 0, dstLevel, 1, 1);
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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else
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{
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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}
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private static Target GetIntermmediateTarget(Target srcTarget)
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{
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return srcTarget switch
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{
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Target.Texture2D => Target.Texture2DMultisample,
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Target.Texture2DArray => Target.Texture2DMultisampleArray,
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Target.Texture2DMultisampleArray => Target.Texture2DArray,
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_ => Target.Texture2D
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};
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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