mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 23:38:39 +00:00
Add sampler border color support on the GPU (#893)
This commit is contained in:
parent
c5f872c70a
commit
a5e20a8fd1
|
@ -30,7 +30,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
CompareMode compareMode = descriptor.UnpackCompareMode();
|
||||
CompareOp compareOp = descriptor.UnpackCompareOp();
|
||||
|
||||
ColorF color = new ColorF(0, 0, 0, 0);
|
||||
ColorF color = new ColorF(
|
||||
descriptor.BorderColorR,
|
||||
descriptor.BorderColorG,
|
||||
descriptor.BorderColorB,
|
||||
descriptor.BorderColorA);
|
||||
|
||||
float minLod = descriptor.UnpackMinLod();
|
||||
float maxLod = descriptor.UnpackMaxLod();
|
||||
|
|
|
@ -55,10 +55,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
public uint Word1;
|
||||
public uint Word2;
|
||||
public uint Word3;
|
||||
public uint BorderColorR;
|
||||
public uint BorderColorG;
|
||||
public uint BorderColorB;
|
||||
public uint BorderColorA;
|
||||
public float BorderColorR;
|
||||
public float BorderColorG;
|
||||
public float BorderColorB;
|
||||
public float BorderColorA;
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the texture wrap mode along the X axis.
|
||||
|
|
Loading…
Reference in a new issue