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Add support for the brazilian portuguese language code (#2792)
* Add support for the brazilian portuguese language code * Fix error applet message
This commit is contained in:
parent
5c66a36ed6
commit
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@ -94,13 +94,14 @@ namespace Ryujinx.HLE.HOS.Applets.Error
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SystemLanguage.LatinAmericanSpanish => "es-419",
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SystemLanguage.LatinAmericanSpanish => "es-419",
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SystemLanguage.SimplifiedChinese => "zh-Hans",
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SystemLanguage.SimplifiedChinese => "zh-Hans",
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SystemLanguage.TraditionalChinese => "zh-Hant",
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SystemLanguage.TraditionalChinese => "zh-Hant",
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SystemLanguage.BrazilianPortuguese => "pt-BR",
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_ => "en-US"
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_ => "en-US"
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};
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};
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}
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}
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public string CleanText(string value)
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private static string CleanText(string value)
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{
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{
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return Regex.Replace(Encoding.Unicode.GetString(Encoding.UTF8.GetBytes(value)), @"[^\u0009\u000A\u000D\u0020-\u007E]", "");
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return Regex.Replace(value, @"[^\u0000\u0009\u000A\u000D\u0020-\uFFFF]..", "").Replace("\0", "");
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}
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}
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private string GetMessageText(uint module, uint description, string key)
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private string GetMessageText(uint module, uint description, string key)
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@ -112,13 +113,12 @@ namespace Ryujinx.HLE.HOS.Applets.Error
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Nca nca = new Nca(_horizon.Device.FileSystem.KeySet, ncaFileStream);
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Nca nca = new Nca(_horizon.Device.FileSystem.KeySet, ncaFileStream);
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IFileSystem romfs = nca.OpenFileSystem(NcaSectionType.Data, _horizon.FsIntegrityCheckLevel);
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IFileSystem romfs = nca.OpenFileSystem(NcaSectionType.Data, _horizon.FsIntegrityCheckLevel);
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string languageCode = SystemLanguageToLanguageKey(_horizon.State.DesiredSystemLanguage);
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string languageCode = SystemLanguageToLanguageKey(_horizon.State.DesiredSystemLanguage);
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string filePath = "/" + Path.Combine(module.ToString(), $"{description:0000}", $"{languageCode}_{key}").Replace(@"\", "/");
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string filePath = $"/{module}/{description:0000}/{languageCode}_{key}";
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if (romfs.FileExists(filePath))
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if (romfs.FileExists(filePath))
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{
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{
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romfs.OpenFile(out IFile binaryFile, filePath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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romfs.OpenFile(out IFile binaryFile, filePath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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StreamReader reader = new StreamReader(binaryFile.AsStream(), Encoding.Unicode);
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StreamReader reader = new StreamReader(binaryFile.AsStream());
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return CleanText(reader.ReadToEnd());
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return CleanText(reader.ReadToEnd());
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}
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}
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@ -149,7 +149,7 @@ namespace Ryujinx.HLE.HOS.Applets.Error
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}
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}
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string message = GetMessageText(module, description, "DlgMsg");
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string message = GetMessageText(module, description, "DlgMsg");
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if (message == "")
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if (message == "")
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{
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{
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message = "An error has occured.\n\n"
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message = "An error has occured.\n\n"
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@ -151,7 +151,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
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int supportedLanguages = (int)context.Device.Application.ControlData.Value.SupportedLanguages;
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int supportedLanguages = (int)context.Device.Application.ControlData.Value.SupportedLanguages;
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int firstSupported = BitOperations.TrailingZeroCount(supportedLanguages);
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int firstSupported = BitOperations.TrailingZeroCount(supportedLanguages);
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if (firstSupported > (int)SystemState.TitleLanguage.Chinese)
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if (firstSupported > (int)SystemState.TitleLanguage.BrazilianPortuguese)
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{
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{
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Logger.Warning?.Print(LogClass.ServiceAm, "Application has zero supported languages");
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Logger.Warning?.Print(LogClass.ServiceAm, "Application has zero supported languages");
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@ -578,7 +578,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
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{
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{
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// NOTE: IStorage are pushed in the channel with IApplicationAccessor PushToFriendInvitationStorageChannel
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// NOTE: IStorage are pushed in the channel with IApplicationAccessor PushToFriendInvitationStorageChannel
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// If _friendInvitationStorageChannelEvent is signaled, the event is cleared.
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// If _friendInvitationStorageChannelEvent is signaled, the event is cleared.
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// If an IStorage is available, returns it with ResultCode.Success.
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// If an IStorage is available, returns it with ResultCode.Success.
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// If not, just returns ResultCode.NotAvailable. Since we don't support friend feature for now, it's fine to do the same.
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// If not, just returns ResultCode.NotAvailable. Since we don't support friend feature for now, it's fine to do the same.
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Logger.Stub?.PrintStub(LogClass.ServiceAm);
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Logger.Stub?.PrintStub(LogClass.ServiceAm);
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@ -18,6 +18,7 @@ namespace Ryujinx.HLE.HOS.SystemState
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CanadianFrench,
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CanadianFrench,
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LatinAmericanSpanish,
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LatinAmericanSpanish,
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SimplifiedChinese,
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SimplifiedChinese,
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TraditionalChinese
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TraditionalChinese,
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BrazilianPortuguese
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}
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}
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}
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}
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@ -22,7 +22,8 @@ namespace Ryujinx.HLE.HOS.SystemState
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"fr-CA",
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"fr-CA",
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"es-419",
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"es-419",
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"zh-Hans",
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"zh-Hans",
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"zh-Hant"
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"zh-Hant",
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"pt-BR"
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};
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};
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internal long DesiredKeyboardLayout { get; private set; }
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internal long DesiredKeyboardLayout { get; private set; }
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@ -16,6 +16,7 @@
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Russian,
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Russian,
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Korean,
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Korean,
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Taiwanese,
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Taiwanese,
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Chinese
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Chinese,
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BrazilianPortuguese
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}
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}
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}
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}
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@ -18,6 +18,7 @@
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CanadianFrench,
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CanadianFrench,
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LatinAmericanSpanish,
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LatinAmericanSpanish,
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SimplifiedChinese,
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SimplifiedChinese,
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TraditionalChinese
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TraditionalChinese,
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BrazilianPortuguese
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}
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}
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}
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}
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@ -1266,6 +1266,7 @@
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<item id="Spanish" translatable="yes">Spanish</item>
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<item id="Spanish" translatable="yes">Spanish</item>
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<item id="Taiwanese" translatable="yes">Taiwanese</item>
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<item id="Taiwanese" translatable="yes">Taiwanese</item>
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<item id="TraditionalChinese" translatable="yes">Traditional Chinese</item>
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<item id="TraditionalChinese" translatable="yes">Traditional Chinese</item>
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<item id="BrazilianPortuguese" translatable="yes">Brazilian Portuguese</item>
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</items>
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</items>
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</object>
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</object>
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<packing>
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<packing>
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