Fix wrong title language (#2933)

* Fix wrong title language

* Sort
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gdkchan 2021-12-27 18:10:49 -03:00 committed by GitHub
parent a87f7f2029
commit ac57dd5d75
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@ -10,6 +10,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Configuration.System; using Ryujinx.Configuration.System;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Npdm; using Ryujinx.HLE.Loaders.Npdm;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -125,7 +126,7 @@ namespace Ryujinx.Ui.App
foreach (string appDir in appDirs) foreach (string appDir in appDirs)
{ {
if (!Directory.Exists(appDir)) if (!Directory.Exists(appDir))
{ {
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\""); Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
@ -552,7 +553,7 @@ namespace Ryujinx.Ui.App
private void GetNameIdDeveloper(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher) private void GetNameIdDeveloper(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher)
{ {
_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out LibHac.Settings.Language desiredTitleLanguage); _ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
if (controlData.Titles.Length > (int)desiredTitleLanguage) if (controlData.Titles.Length > (int)desiredTitleLanguage)
{ {