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Prevent Display Sleep on Windows while running a game (#1850)
Co-authored-by: EliEron <example@example.com>
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Ryujinx.Common/System/DisplaySleep.cs
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35
Ryujinx.Common/System/DisplaySleep.cs
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@ -0,0 +1,35 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.System
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{
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public class DisplaySleep
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{
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[Flags]
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enum EXECUTION_STATE : uint
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{
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ES_CONTINUOUS = 0x80000000,
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ES_DISPLAY_REQUIRED = 0x00000002,
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ES_SYSTEM_REQUIRED = 0x00000001
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}
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[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
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static public void Prevent()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
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}
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}
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static public void Restore()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
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}
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}
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}
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}
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@ -554,6 +554,8 @@ namespace Ryujinx.Ui
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_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
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}
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DisplaySleep.Prevent();
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GlRendererWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
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Application.Invoke(delegate
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@ -604,6 +606,7 @@ namespace Ryujinx.Ui
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_windowsMultimediaTimerResolution?.Dispose();
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_windowsMultimediaTimerResolution = null;
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DisplaySleep.Restore();
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_viewBox.Remove(GlRendererWidget);
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_viewBox.Add(_gameTableWindow);
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@ -1299,6 +1299,7 @@
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="tooltip-text" translatable="yes">Change System Time</property>
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<property name="halign">end</property>
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<property name="label" translatable="yes">System Time:</property>
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</object>
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@ -1509,7 +1510,7 @@
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="tooltip-text" translatable="yes">Change System Region</property>
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<property name="tooltip-text" translatable="yes">Change Audio Backend</property>
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<property name="halign">end</property>
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<property name="margin-right">5</property>
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<property name="label" translatable="yes">Audio Backend: </property>
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