mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 01:18:34 +00:00
Fix wrong unaligned SB state when fetching compute shaders (#5223)
This commit is contained in:
parent
68848000f7
commit
af1906ea04
|
@ -151,8 +151,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||
|
||||
ShaderProgramInfo info = cs.Shaders[0].Info;
|
||||
|
||||
bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
|
||||
|
||||
for (int index = 0; index < info.SBuffers.Count; index++)
|
||||
{
|
||||
BufferDescriptor sb = info.SBuffers[index];
|
||||
|
@ -177,9 +175,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
||||
}
|
||||
|
||||
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
|
||||
if (_channel.BufferManager.HasUnalignedStorageBuffers != computeState.HasUnalignedStorageBuffer)
|
||||
{
|
||||
// Refetch the shader, as assumptions about storage buffer alignment have changed.
|
||||
computeState = new GpuChannelComputeState(
|
||||
qmd.CtaThreadDimension0,
|
||||
qmd.CtaThreadDimension1,
|
||||
qmd.CtaThreadDimension2,
|
||||
localMemorySize,
|
||||
sharedMemorySize,
|
||||
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||
|
||||
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||
|
|
Loading…
Reference in a new issue