mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 12:25:29 +00:00
Workaround for AMD and Intel view format bug (#1050)
* Workaround for Intel view format bug * Dispose of the intermmediate texture aswell * Apply workaround on AMD aswell
This commit is contained in:
parent
5c1757f7c2
commit
b18ef8e3a0
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@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.OpenGL
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switch (type)
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{
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case DebugType.DebugTypeError:
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Logger.PrintDebug(LogClass.Gpu, fullMessage);
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Logger.PrintError(LogClass.Gpu, fullMessage);
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break;
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case DebugType.DebugTypePerformance:
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Logger.PrintWarning(LogClass.Gpu, fullMessage);
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@ -10,9 +10,13 @@ namespace Ryujinx.Graphics.OpenGL
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private FramebufferAttachment _lastDsAttachment;
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private readonly TextureView[] _colors;
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public Framebuffer()
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{
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Handle = GL.GenFramebuffer();
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_colors = new TextureView[8];
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}
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public void Bind()
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@ -22,11 +26,19 @@ namespace Ryujinx.Graphics.OpenGL
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public void AttachColor(int index, TextureView color)
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{
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GL.FramebufferTexture(
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FramebufferTarget.Framebuffer,
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FramebufferAttachment.ColorAttachment0 + index,
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color?.Handle ?? 0,
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0);
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FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index;
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
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{
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.GetIncompatibleFormatViewHandle() ?? 0, 0);
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_colors[index] = color;
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}
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else
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{
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0);
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}
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}
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public void AttachDepthStencil(TextureView depthStencil)
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@ -68,6 +80,21 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public void SignalModified()
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{
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if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
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{
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for (int i = 0; i < 8; i++)
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{
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if (_colors[i] != null)
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{
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_colors[i].SignalModified();
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}
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}
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}
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}
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public void SetDrawBuffers(int colorsCount)
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{
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DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
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@ -5,15 +5,25 @@ namespace Ryujinx.Graphics.OpenGL
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{
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static class HwCapabilities
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{
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private static Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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private static Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
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private static Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
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private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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private static Lazy<bool> _isNvidiaDriver = new Lazy<bool>(() => IsNvidiaDriver());
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public enum GpuVendor
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{
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Unknown,
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Amd,
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Intel,
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Nvidia
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}
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private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
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public static GpuVendor Vendor => _gpuVendor.Value;
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public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
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public static bool SupportsNonConstantTextureOffset => _isNvidiaDriver.Value;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
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public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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@ -38,9 +48,26 @@ namespace Ryujinx.Graphics.OpenGL
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return GL.GetInteger((GetPName)name);
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}
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private static bool IsNvidiaDriver()
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private static GpuVendor GetGpuVendor()
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{
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return GL.GetString(StringName.Vendor).Equals("NVIDIA Corporation");
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string vendor = GL.GetString(StringName.Vendor).ToLower();
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if (vendor == "nvidia corporation")
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{
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return GpuVendor.Nvidia;
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}
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else if (vendor == "intel")
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{
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return GpuVendor.Intel;
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}
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else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
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{
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return GpuVendor.Amd;
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}
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else
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{
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return GpuVendor.Unknown;
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}
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}
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}
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}
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@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.OpenGL
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GL.ClearBuffer(ClearBuffer.Color, index, colors);
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RestoreComponentMask(index);
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_framebuffer.SignalModified();
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}
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public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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@ -102,6 +104,8 @@ namespace Ryujinx.Graphics.OpenGL
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{
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GL.DepthMask(_depthMask);
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}
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_framebuffer.SignalModified();
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}
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public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
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@ -141,6 +145,8 @@ namespace Ryujinx.Graphics.OpenGL
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{
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DrawImpl(vertexCount, instanceCount, firstVertex, firstInstance);
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}
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_framebuffer.SignalModified();
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}
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private void DrawQuadsImpl(
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@ -285,6 +291,8 @@ namespace Ryujinx.Graphics.OpenGL
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firstVertex,
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firstInstance);
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}
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_framebuffer.SignalModified();
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}
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private void DrawQuadsIndexedImpl(
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@ -7,22 +7,30 @@ namespace Ryujinx.Graphics.OpenGL
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{
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static class TextureCopyUnscaled
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{
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public static void Copy(TextureView src, TextureView dst, int dstLayer, int dstLevel)
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public static void Copy(
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TextureCreateInfo srcInfo,
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TextureCreateInfo dstInfo,
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int srcHandle,
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int dstHandle,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel)
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{
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int srcWidth = src.Width;
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int srcHeight = src.Height;
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int srcDepth = src.DepthOrLayers;
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int srcLevels = src.Levels;
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstWidth = dst.Width;
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int dstHeight = dst.Height;
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int dstDepth = dst.DepthOrLayers;
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int dstLevels = dst.Levels;
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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if (dst.Target == Target.Texture3D)
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if (dstInfo.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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@ -31,15 +39,15 @@ namespace Ryujinx.Graphics.OpenGL
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// the non-compressed texture will have the size of the texture
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// in blocks (not in texels), so we must adjust that size to
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// match the size in texels of the compressed texture.
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if (!src.IsCompressed && dst.IsCompressed)
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if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
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{
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dstWidth = BitUtils.DivRoundUp(dstWidth, dst.BlockWidth);
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dstHeight = BitUtils.DivRoundUp(dstHeight, dst.BlockHeight);
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dstWidth = BitUtils.DivRoundUp(dstWidth, dstInfo.BlockWidth);
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dstHeight = BitUtils.DivRoundUp(dstHeight, dstInfo.BlockHeight);
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}
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else if (src.IsCompressed && !dst.IsCompressed)
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else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
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{
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dstWidth *= dst.BlockWidth;
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dstHeight *= dst.BlockHeight;
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dstWidth *= dstInfo.BlockWidth;
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dstHeight *= dstInfo.BlockHeight;
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}
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int width = Math.Min(srcWidth, dstWidth);
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for (int level = 0; level < levels; level++)
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{
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// Stop copy if we are already out of the levels range.
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if (level >= src.Levels || dstLevel + level >= dst.Levels)
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if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
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{
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break;
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}
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GL.CopyImageSubData(
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src.Handle,
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src.Target.ConvertToImageTarget(),
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level,
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srcHandle,
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srcInfo.Target.ConvertToImageTarget(),
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srcLevel + level,
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0,
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0,
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0,
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dst.Handle,
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dst.Target.ConvertToImageTarget(),
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srcLayer,
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dstHandle,
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dstInfo.Target.ConvertToImageTarget(),
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dstLevel + level,
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0,
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0,
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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if (src.Target == Target.Texture3D)
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if (srcInfo.Target == Target.Texture3D)
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{
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depth = Math.Max(1, depth >> 1);
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}
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@ -8,18 +8,16 @@ namespace Ryujinx.Graphics.OpenGL
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{
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public int Handle { get; private set; }
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public TextureCreateInfo Info { get; }
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private readonly Renderer _renderer;
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private readonly TextureCreateInfo _info;
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public Target Target => _info.Target;
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private int _viewsCount;
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public TextureStorage(Renderer renderer, TextureCreateInfo info)
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{
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_renderer = renderer;
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_info = info;
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Info = info;
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Handle = GL.GenTexture();
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private void CreateImmutableStorage()
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{
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TextureTarget target = _info.Target.Convert();
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TextureTarget target = Info.Target.Convert();
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GL.ActiveTexture(TextureUnit.Texture0);
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GL.BindTexture(target, Handle);
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FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
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FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
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SizedInternalFormat internalFormat;
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@ -47,92 +45,92 @@ namespace Ryujinx.Graphics.OpenGL
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internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
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}
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switch (_info.Target)
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switch (Info.Target)
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{
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case Target.Texture1D:
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GL.TexStorage1D(
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TextureTarget1d.Texture1D,
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_info.Levels,
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Info.Levels,
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internalFormat,
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_info.Width);
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Info.Width);
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break;
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case Target.Texture1DArray:
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GL.TexStorage2D(
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TextureTarget2d.Texture1DArray,
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_info.Levels,
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Info.Levels,
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internalFormat,
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_info.Width,
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_info.Height);
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Info.Width,
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Info.Height);
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break;
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case Target.Texture2D:
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GL.TexStorage2D(
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TextureTarget2d.Texture2D,
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_info.Levels,
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Info.Levels,
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internalFormat,
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_info.Width,
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_info.Height);
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Info.Width,
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Info.Height);
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break;
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case Target.Texture2DArray:
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GL.TexStorage3D(
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TextureTarget3d.Texture2DArray,
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_info.Levels,
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Info.Levels,
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internalFormat,
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_info.Width,
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_info.Height,
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_info.Depth);
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Info.Width,
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Info.Height,
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Info.Depth);
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break;
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case Target.Texture2DMultisample:
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GL.TexStorage2DMultisample(
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TextureTargetMultisample2d.Texture2DMultisample,
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_info.Samples,
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Info.Samples,
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internalFormat,
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_info.Width,
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_info.Height,
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Info.Width,
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Info.Height,
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true);
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break;
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case Target.Texture2DMultisampleArray:
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GL.TexStorage3DMultisample(
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TextureTargetMultisample3d.Texture2DMultisampleArray,
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_info.Samples,
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Info.Samples,
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internalFormat,
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_info.Width,
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_info.Height,
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_info.Depth,
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Info.Width,
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Info.Height,
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Info.Depth,
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true);
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break;
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case Target.Texture3D:
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GL.TexStorage3D(
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TextureTarget3d.Texture3D,
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_info.Levels,
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Info.Levels,
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internalFormat,
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_info.Width,
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_info.Height,
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_info.Depth);
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Info.Width,
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Info.Height,
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Info.Depth);
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break;
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case Target.Cubemap:
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GL.TexStorage2D(
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TextureTarget2d.TextureCubeMap,
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_info.Levels,
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Info.Levels,
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internalFormat,
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_info.Width,
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_info.Height);
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Info.Width,
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Info.Height);
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break;
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case Target.CubemapArray:
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GL.TexStorage3D(
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(TextureTarget3d)All.TextureCubeMapArray,
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_info.Levels,
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Info.Levels,
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internalFormat,
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_info.Width,
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_info.Height,
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_info.Depth);
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Info.Width,
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Info.Height,
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Info.Depth);
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break;
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default:
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|
@ -143,7 +141,7 @@ namespace Ryujinx.Graphics.OpenGL
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public ITexture CreateDefaultView()
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{
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return CreateView(_info, 0, 0);
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return CreateView(Info, 0, 0);
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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|
|
|
@ -14,24 +14,19 @@ namespace Ryujinx.Graphics.OpenGL
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private TextureView _emulatedViewParent;
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private TextureView _incompatibleFormatView;
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private readonly TextureCreateInfo _info;
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private int _firstLayer;
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private int _firstLevel;
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public int FirstLayer { get; private set; }
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public int FirstLevel { get; private set; }
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public int Width => _info.Width;
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public int Height => _info.Height;
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public int DepthOrLayers => _info.GetDepthOrLayers();
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public int Levels => _info.Levels;
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public Target Target => _info.Target;
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public Format Format => _info.Format;
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public int BlockWidth => _info.BlockWidth;
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public int BlockHeight => _info.BlockHeight;
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public bool IsCompressed => _info.IsCompressed;
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public TextureView(
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Renderer renderer,
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TextureStorage parent,
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|
@ -43,8 +38,8 @@ namespace Ryujinx.Graphics.OpenGL
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_parent = parent;
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_info = info;
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_firstLayer = firstLayer;
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_firstLevel = firstLevel;
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FirstLayer = firstLayer;
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FirstLevel = firstLevel;
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Handle = GL.GenTexture();
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|
@ -73,9 +68,9 @@ namespace Ryujinx.Graphics.OpenGL
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target,
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_parent.Handle,
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pixelInternalFormat,
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_firstLevel,
|
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FirstLevel,
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_info.Levels,
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_firstLayer,
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FirstLayer,
|
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_info.GetLayers());
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|
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GL.ActiveTexture(TextureUnit.Texture0);
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|
@ -107,8 +102,8 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (_info.IsCompressed == info.IsCompressed)
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{
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firstLayer += _firstLayer;
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firstLevel += _firstLevel;
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firstLayer += FirstLayer;
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firstLevel += FirstLevel;
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return _parent.CreateView(info, firstLayer, firstLevel);
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}
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|
@ -123,26 +118,59 @@ namespace Ryujinx.Graphics.OpenGL
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emulatedView._emulatedViewParent = this;
|
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emulatedView._firstLayer = firstLayer;
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emulatedView._firstLevel = firstLevel;
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emulatedView.FirstLayer = firstLayer;
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emulatedView.FirstLevel = firstLevel;
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|
||||
return emulatedView;
|
||||
}
|
||||
}
|
||||
|
||||
public int GetIncompatibleFormatViewHandle()
|
||||
{
|
||||
// AMD and Intel has a bug where the view format is always ignored,
|
||||
// it uses the parent format instead.
|
||||
// As workaround we create a new texture with the correct
|
||||
// format, and then do a copy after the draw.
|
||||
if (_parent.Info.Format != Format)
|
||||
{
|
||||
if (_incompatibleFormatView == null)
|
||||
{
|
||||
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(_info);
|
||||
}
|
||||
|
||||
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView._info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
|
||||
|
||||
return _incompatibleFormatView.Handle;
|
||||
}
|
||||
|
||||
return Handle;
|
||||
}
|
||||
|
||||
public void SignalModified()
|
||||
{
|
||||
if (_incompatibleFormatView != null)
|
||||
{
|
||||
TextureCopyUnscaled.Copy(_incompatibleFormatView._info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
||||
{
|
||||
TextureView destinationView = (TextureView)destination;
|
||||
|
||||
TextureCopyUnscaled.Copy(this, destinationView, firstLayer, firstLevel);
|
||||
TextureCopyUnscaled.Copy(_info, destinationView._info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
|
||||
|
||||
if (destinationView._emulatedViewParent != null)
|
||||
{
|
||||
TextureCopyUnscaled.Copy(
|
||||
this,
|
||||
destinationView._emulatedViewParent,
|
||||
destinationView._firstLayer,
|
||||
destinationView._firstLevel);
|
||||
_info,
|
||||
destinationView._emulatedViewParent._info,
|
||||
Handle,
|
||||
destinationView._emulatedViewParent.Handle,
|
||||
0,
|
||||
destinationView.FirstLayer,
|
||||
0,
|
||||
destinationView.FirstLevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -405,6 +433,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_incompatibleFormatView != null)
|
||||
{
|
||||
_incompatibleFormatView.Dispose();
|
||||
|
||||
_incompatibleFormatView = null;
|
||||
}
|
||||
|
||||
if (Handle != 0)
|
||||
{
|
||||
GL.DeleteTexture(Handle);
|
||||
|
|
Loading…
Reference in a new issue