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Added IsUserSystemClockAutomaticCorrectionEnabled
This is used when a game want to check if you game is synced with a server
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@ -219,7 +219,12 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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return ResultCode.Success;
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}
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[Command(60)]
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public ResultCode IsUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
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{
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context.ResponseData.Write(true);
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return ResultCode.Success;
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}
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public byte[] GetFirmwareData(Switch device)
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{
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long titleId = 0x0100000000000809;
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