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Use new LINQ Order() methods (#3851)
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@ -525,7 +525,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
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{
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foreach (int attr in attrs.OrderBy(x => x))
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foreach (int attr in attrs.Order())
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{
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DeclareInputAttributePerPatch(context, attr);
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}
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@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
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{
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foreach (int attr in attrs.OrderBy(x => x))
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foreach (int attr in attrs.Order())
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{
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DeclareOutputAttributePerPatch(context, attr);
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}
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@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (context.Config.NextUsedInputAttributesPerPatch != null)
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{
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foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
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foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
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{
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InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
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}
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