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timezone: improve sanity checks on TimeZone Rule name (#758)
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@ -197,6 +197,11 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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{
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num = 0;
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if (namePosition >= name.Length)
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{
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return false;
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}
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char c = name[namePosition];
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if (!char.IsDigit(c))
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@ -212,7 +217,12 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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return false;
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}
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c = name[++namePosition];
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if (++namePosition >= name.Length)
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{
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return false;
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}
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c = name[namePosition];
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}
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while (char.IsDigit(c));
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@ -237,6 +247,12 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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}
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seconds = num * SecondsPerHour;
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if (namePosition >= name.Length)
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{
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return false;
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}
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if (name[namePosition] == ':')
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{
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namePosition++;
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@ -247,6 +263,12 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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}
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seconds += num * SecondsPerMinute;
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if (namePosition >= name.Length)
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{
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return false;
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}
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if (name[namePosition] == ':')
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{
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namePosition++;
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@ -266,6 +288,11 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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{
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bool isNegative = false;
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if (namePosition >= name.Length)
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{
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return false;
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}
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if (name[namePosition] == '-')
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{
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isNegative = true;
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@ -276,6 +303,11 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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namePosition++;
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}
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if (namePosition >= name.Length)
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{
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return false;
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}
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bool isValid = GetSeconds(name, ref namePosition, out offset);
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if (!isValid)
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{
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