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Do not dirty memory tracking region handles if they are partially unmapped (#2536)
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@ -43,7 +43,26 @@ namespace Ryujinx.Memory.Tracking
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private int _volatileCount = 0;
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private bool _volatile;
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internal MemoryPermission RequiredPermission => _preAction != null ? MemoryPermission.None : (Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read);
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internal MemoryPermission RequiredPermission
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{
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get
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{
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// If this is unmapped, allow reprotecting as RW as it can't be dirtied.
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// This is required for the partial unmap cases where part of the data are still being accessed.
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if (Unmapped)
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{
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return MemoryPermission.ReadAndWrite;
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}
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if (_preAction != null)
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{
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return MemoryPermission.None;
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}
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return Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read;
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}
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}
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internal RegionSignal PreAction => _preAction;
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/// <summary>
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@ -96,6 +115,15 @@ namespace Ryujinx.Memory.Tracking
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internal void Signal(ulong address, ulong size, bool write)
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{
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RegionSignal action = Interlocked.Exchange(ref _preAction, null);
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// If this handle was already unmapped (even if just partially),
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// then we have nothing to do until it is mapped again.
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// The pre-action should be still consumed to avoid flushing on remap.
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if (Unmapped)
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{
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return;
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}
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action?.Invoke(address, size);
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if (write)
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