mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 23:35:32 +00:00
Vulkan: Cache delegate for EndRenderPass (#6132)
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
This commit is contained in:
parent
f4b74e9ce1
commit
bebd8eb822
|
@ -520,7 +520,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (_gd.PipelineInternal.CurrentCommandBuffer.CommandBuffer.Handle == cbs.CommandBuffer.Handle)
|
||||
{
|
||||
SetData(rangeOffset, _pendingData.AsSpan(rangeOffset, rangeSize), cbs, _gd.PipelineInternal.EndRenderPass, false);
|
||||
SetData(rangeOffset, _pendingData.AsSpan(rangeOffset, rangeSize), cbs, _gd.PipelineInternal.EndRenderPassDelegate, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public readonly PipelineCache PipelineCache;
|
||||
|
||||
public readonly AutoFlushCounter AutoFlush;
|
||||
public readonly Action EndRenderPassDelegate;
|
||||
|
||||
protected PipelineDynamicState DynamicState;
|
||||
private PipelineState _newState;
|
||||
|
@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Device = device;
|
||||
|
||||
AutoFlush = new AutoFlushCounter(gd);
|
||||
EndRenderPassDelegate = EndRenderPass;
|
||||
|
||||
var pipelineCacheCreateInfo = new PipelineCacheCreateInfo
|
||||
{
|
||||
|
|
|
@ -784,7 +784,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||
{
|
||||
BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
|
||||
BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPassDelegate);
|
||||
}
|
||||
|
||||
public void UpdateCounters()
|
||||
|
|
Loading…
Reference in a new issue