mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:48:36 +00:00
Add TouchScreen Manager (#2333)
This commit is contained in:
parent
b898bc84ce
commit
bfcc6a8ad6
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@ -6,6 +6,7 @@ namespace Ryujinx.Input.HLE
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{
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public IGamepadDriver KeyboardDriver { get; private set; }
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public IGamepadDriver GamepadDriver { get; private set; }
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public IGamepadDriver MouseDriver { get; private set; }
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public InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
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{
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@ -13,10 +14,27 @@ namespace Ryujinx.Input.HLE
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GamepadDriver = gamepadDriver;
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}
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public void SetMouseDriver(IGamepadDriver mouseDriver)
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{
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MouseDriver?.Dispose();
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MouseDriver = mouseDriver;
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}
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public NpadManager CreateNpadManager()
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{
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return new NpadManager(KeyboardDriver, GamepadDriver);
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}
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public TouchScreenManager CreateTouchScreenManager()
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{
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if (MouseDriver == null)
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{
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throw new InvalidOperationException("Mouse Driver has not been initialized.");
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}
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return new TouchScreenManager(MouseDriver.GetGamepad("0") as IMouse);
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}
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protected virtual void Dispose(bool disposing)
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{
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@ -24,6 +42,7 @@ namespace Ryujinx.Input.HLE
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{
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KeyboardDriver?.Dispose();
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GamepadDriver?.Dispose();
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MouseDriver?.Dispose();
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}
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}
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57
Ryujinx.Input/HLE/TouchScreenManager.cs
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57
Ryujinx.Input/HLE/TouchScreenManager.cs
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@ -0,0 +1,57 @@
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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namespace Ryujinx.Input.HLE
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{
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public class TouchScreenManager : IDisposable
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{
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private readonly IMouse _mouse;
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private Switch _device;
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public TouchScreenManager(IMouse mouse)
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{
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_mouse = mouse;
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}
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public void Initialize(Switch device)
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{
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_device = device;
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}
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public bool Update(bool isFocused, float aspectRatio = 0)
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{
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if (!isFocused)
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{
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_device.Hid.Touchscreen.Update();
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return false;
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}
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if (aspectRatio > 0)
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{
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var snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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var touchPosition = IMouse.GetTouchPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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TouchPoint currentPoint = new TouchPoint
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{
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X = (uint)touchPosition.X,
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Y = (uint)touchPosition.Y,
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// Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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};
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_device.Hid.Touchscreen.Update(currentPoint);
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return true;
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}
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return false;
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}
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public void Dispose() { }
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}
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}
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100
Ryujinx.Input/IMouse.cs
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100
Ryujinx.Input/IMouse.cs
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@ -0,0 +1,100 @@
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using System.Drawing;
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using System.Numerics;
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namespace Ryujinx.Input
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{
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/// <summary>
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/// Represent an emulated mouse.
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/// </summary>
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public interface IMouse : IGamepad
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{
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private const int SwitchPanelWidth = 1280;
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private const int SwitchPanelHeight = 720;
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/// <summary>
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/// Check if a given button is pressed on the mouse.
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/// </summary>
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/// <param name="button">The button</param>
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/// <returns>True if the given button is pressed on the mouse</returns>
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bool IsButtonPressed(MouseButton button);
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/// <summary>
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/// Get the position of the mouse in the client.
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/// </summary>
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Vector2 GetPosition();
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/// <summary>
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/// Get the client size.
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/// </summary>
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Size ClientSize { get; }
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/// <summary>
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/// Get the button states of the mouse.
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/// </summary>
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bool[] Buttons { get; }
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/// <summary>
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/// Get a snaphost of the state of a mouse.
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/// </summary>
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/// <param name="mouse">The mouse to do a snapshot of</param>
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/// <returns>A snaphost of the state of the mouse.</returns>
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public static MouseStateSnapshot GetMouseStateSnapshot(IMouse mouse)
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{
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var position = mouse.GetPosition();
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bool[] buttons = new bool[(int)MouseButton.Count];
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mouse.Buttons.CopyTo(buttons, 0);
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return new MouseStateSnapshot(buttons, position);
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}
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/// <summary>
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/// Get the touch position of a mouse position relative to the app's view
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/// </summary>
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/// <param name="mousePosition">The position of the mouse in the client</param>
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/// <param name="clientSize">The size of the client</param>
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/// <param name="aspectRatio">The aspect ratio of the view</param>
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/// <returns>A snaphost of the state of the mouse.</returns>
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public static Vector2 GetTouchPosition(Vector2 mousePosition, Size clientSize, float aspectRatio)
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{
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float mouseX = mousePosition.X;
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float mouseY = mousePosition.Y;
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float aspectWidth = SwitchPanelHeight * aspectRatio;
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int screenWidth = clientSize.Width;
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int screenHeight = clientSize.Height;
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if (clientSize.Width > clientSize.Height * aspectWidth / SwitchPanelHeight)
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{
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screenWidth = (int)(clientSize.Height * aspectWidth) / SwitchPanelHeight;
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}
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else
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{
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screenHeight = (clientSize.Width * SwitchPanelHeight) / (int)aspectWidth;
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}
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int startX = (clientSize.Width - screenWidth) >> 1;
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int startY = (clientSize.Height - screenHeight) >> 1;
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int endX = startX + screenWidth;
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int endY = startY + screenHeight;
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if (mouseX >= startX &&
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mouseY >= startY &&
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mouseX < endX &&
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mouseY < endY)
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{
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int screenMouseX = (int)mouseX - startX;
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int screenMouseY = (int)mouseY - startY;
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mouseX = (screenMouseX * (int)aspectWidth) / screenWidth;
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mouseY = (screenMouseY * SwitchPanelHeight) / screenHeight;
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return new Vector2(mouseX, mouseY);
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}
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return new Vector2();
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}
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}
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}
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16
Ryujinx.Input/MouseButton.cs
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16
Ryujinx.Input/MouseButton.cs
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@ -0,0 +1,16 @@
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namespace Ryujinx.Input
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{
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public enum MouseButton : byte
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{
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Button1,
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Button2,
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Button3,
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Button4,
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Button5,
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Button6,
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Button7,
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Button8,
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Button9,
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Count
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}
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}
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34
Ryujinx.Input/MouseStateSnapshot.cs
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34
Ryujinx.Input/MouseStateSnapshot.cs
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@ -0,0 +1,34 @@
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Input
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{
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/// <summary>
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/// A snapshot of a <see cref="IMouse"/>.
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/// </summary>
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public class MouseStateSnapshot
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{
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private bool[] _buttonState;
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public Vector2 Position { get; }
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/// <summary>
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/// Create a new <see cref="MouseStateSnapshot"/>.
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/// </summary>
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/// <param name="buttonState">The keys state</param>
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public MouseStateSnapshot(bool[] buttonState, Vector2 position)
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{
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_buttonState = buttonState;
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Position = position;
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}
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/// <summary>
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/// Check if a given button is pressed.
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/// </summary>
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/// <param name="button">The button</param>
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/// <returns>True if the given button is pressed</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPressed(MouseButton button) => _buttonState[(int)button];
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}
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}
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84
Ryujinx/Input/GTK3/GTK3Mouse.cs
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84
Ryujinx/Input/GTK3/GTK3Mouse.cs
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using Ryujinx.Common.Configuration.Hid;
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using System;
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using System.Drawing;
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using System.Numerics;
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namespace Ryujinx.Input.GTK3
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{
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public class GTK3Mouse : IMouse
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{
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private GTK3MouseDriver _driver;
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public GamepadFeaturesFlag Features => throw new NotImplementedException();
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public string Id => "0";
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public string Name => "GTKMouse";
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public bool IsConnected => true;
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public bool[] Buttons => _driver.PressedButtons;
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public GTK3Mouse(GTK3MouseDriver driver)
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{
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_driver = driver;
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}
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public Size ClientSize => _driver.GetClientSize();
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public Vector2 GetPosition()
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{
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return _driver.CurrentPosition;
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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throw new NotImplementedException();
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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throw new NotImplementedException();
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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throw new NotImplementedException();
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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throw new NotImplementedException();
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}
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public bool IsButtonPressed(MouseButton button)
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{
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return _driver.IsButtonPressed(button);
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}
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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throw new NotImplementedException();
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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throw new NotImplementedException();
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}
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public void SetConfiguration(InputConfig configuration)
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{
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throw new NotImplementedException();
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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_driver = null;
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}
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}
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}
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97
Ryujinx/Input/GTK3/GTK3MouseDriver.cs
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97
Ryujinx/Input/GTK3/GTK3MouseDriver.cs
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using Gdk;
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using Gtk;
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using System;
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using System.Numerics;
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using Size = System.Drawing.Size;
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namespace Ryujinx.Input.GTK3
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{
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public class GTK3MouseDriver : IGamepadDriver
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{
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private Widget _widget;
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private bool _isDisposed;
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public bool[] PressedButtons { get; }
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public Vector2 CurrentPosition { get; private set; }
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public GTK3MouseDriver(Widget parent)
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{
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_widget = parent;
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_widget.MotionNotifyEvent += Parent_MotionNotifyEvent;
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_widget.ButtonPressEvent += Parent_ButtonPressEvent;
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_widget.ButtonReleaseEvent += Parent_ButtonReleaseEvent;
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PressedButtons = new bool[(int)MouseButton.Count];
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}
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[GLib.ConnectBefore]
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private void Parent_ButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
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{
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PressedButtons[args.Event.Button - 1] = false;
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}
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[GLib.ConnectBefore]
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private void Parent_ButtonPressEvent(object o, ButtonPressEventArgs args)
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{
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PressedButtons[args.Event.Button - 1] = true;
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}
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[GLib.ConnectBefore]
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private void Parent_MotionNotifyEvent(object o, MotionNotifyEventArgs args)
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{
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if (args.Event.Device.InputSource == InputSource.Mouse)
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{
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CurrentPosition = new Vector2((float)args.Event.X, (float)args.Event.Y);
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}
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}
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public bool IsButtonPressed(MouseButton button)
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{
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return PressedButtons[(int) button];
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}
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public Size GetClientSize()
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{
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return new Size(_widget.AllocatedWidth, _widget.AllocatedHeight);
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}
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public string DriverName => "GTK3";
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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public ReadOnlySpan<string> GamepadsIds => new[] {"0"};
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public IGamepad GetGamepad(string id)
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{
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return new GTK3Mouse(this);
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}
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public void Dispose()
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{
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if (_isDisposed)
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{
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return;
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}
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_isDisposed = true;
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_widget.MotionNotifyEvent -= Parent_MotionNotifyEvent;
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_widget.ButtonPressEvent -= Parent_ButtonPressEvent;
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_widget.ButtonReleaseEvent -= Parent_ButtonReleaseEvent;
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_widget = null;
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}
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}
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}
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@ -8,6 +8,7 @@ using Ryujinx.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Input;
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using Ryujinx.Input.GTK3;
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using Ryujinx.Input.HLE;
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using Ryujinx.Ui.Widgets;
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using System;
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@ -28,6 +29,7 @@ namespace Ryujinx.Ui
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public ManualResetEvent WaitEvent { get; set; }
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public NpadManager NpadManager { get; }
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public TouchScreenManager TouchScreenManager { get; }
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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@ -37,10 +39,6 @@ namespace Ryujinx.Ui
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private bool _isStopped;
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private bool _isFocused;
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private double _mouseX;
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private double _mouseY;
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private bool _mousePressed;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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@ -69,8 +67,12 @@ namespace Ryujinx.Ui
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public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
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{
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var mouseDriver = new GTK3MouseDriver(this);
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_inputManager = inputManager;
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_inputManager.SetMouseDriver(mouseDriver);
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NpadManager = _inputManager.CreateNpadManager();
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TouchScreenManager = _inputManager.CreateTouchScreenManager();
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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WaitEvent = new ManualResetEvent(false);
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@ -145,37 +147,8 @@ namespace Ryujinx.Ui
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_isFocused = ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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protected override bool OnButtonPressEvent(EventButton evnt)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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if (evnt.Button == 1)
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{
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_mousePressed = true;
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}
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return false;
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}
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protected override bool OnButtonReleaseEvent(EventButton evnt)
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{
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if (evnt.Button == 1)
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{
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_mousePressed = false;
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}
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return false;
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (evnt.Device.InputSource == InputSource.Mouse)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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}
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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@ -300,6 +273,7 @@ namespace Ryujinx.Ui
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Renderer?.Window.SetSize(_windowWidth, _windowHeight);
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NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard);
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TouchScreenManager.Initialize(device);
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}
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public void Render()
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|
@ -412,6 +386,7 @@ namespace Ryujinx.Ui
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public void Exit()
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{
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TouchScreenManager?.Dispose();
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NpadManager?.Dispose();
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if (_isStopped)
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@ -507,60 +482,14 @@ namespace Ryujinx.Ui
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bool hasTouch = false;
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// Get screen touch position from left mouse click
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// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (_isFocused && _mousePressed)
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if (_isFocused && (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1))
|
||||
{
|
||||
float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
|
||||
|
||||
int screenWidth = AllocatedWidth;
|
||||
int screenHeight = AllocatedHeight;
|
||||
|
||||
if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
|
||||
{
|
||||
screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
|
||||
}
|
||||
|
||||
int startX = (AllocatedWidth - screenWidth) >> 1;
|
||||
int startY = (AllocatedHeight - screenHeight) >> 1;
|
||||
|
||||
int endX = startX + screenWidth;
|
||||
int endY = startY + screenHeight;
|
||||
|
||||
if (_mouseX >= startX &&
|
||||
_mouseY >= startY &&
|
||||
_mouseX < endX &&
|
||||
_mouseY < endY)
|
||||
{
|
||||
int screenMouseX = (int)_mouseX - startX;
|
||||
int screenMouseY = (int)_mouseY - startY;
|
||||
|
||||
int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
|
||||
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
X = (uint)mX,
|
||||
Y = (uint)mY,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
hasTouch = true;
|
||||
|
||||
Device.Hid.Touchscreen.Update(currentPoint);
|
||||
}
|
||||
hasTouch = TouchScreenManager.Update(true, ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
{
|
||||
Device.Hid.Touchscreen.Update();
|
||||
TouchScreenManager.Update(false);
|
||||
}
|
||||
|
||||
Device.Hid.DebugPad.Update();
|
||||
|
@ -568,7 +497,6 @@ namespace Ryujinx.Ui
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
[Flags]
|
||||
private enum KeyboardHotkeyState
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue