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Dummy out gl queries with 0 draws, remove glFlush call (#1773)
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@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.OpenGL
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{
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class Pipeline : IPipeline, IDisposable
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{
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internal ulong DrawCount { get; private set; }
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private Program _program;
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private bool _rasterizerDiscard;
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@ -1196,6 +1198,8 @@ namespace Ryujinx.Graphics.OpenGL
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private void PreDraw()
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{
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DrawCount++;
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_vertexArray.Validate();
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if (_unit0Texture != null)
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@ -46,7 +46,6 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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public unsafe void End()
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{
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GL.Flush();
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GL.EndQuery(_type);
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GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
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@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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_queryPool.Enqueue(new BufferedQuery(glType));
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}
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_current = new CounterQueueEvent(this, glType);
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_current = new CounterQueueEvent(this, glType, 0);
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_consumerThread = new Thread(EventConsumer);
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_consumerThread.Start();
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@ -95,19 +95,32 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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}
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}
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public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler)
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public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex)
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{
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CounterQueueEvent result;
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ulong draws = lastDrawIndex - _current.DrawIndex;
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lock (_lock)
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{
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_current.Complete();
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_events.Enqueue(_current);
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// A query's result only matters if more than one draw was performed during it.
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// Otherwise, dummy it out and return 0 immediately.
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if (draws > 0)
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{
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_current.Complete();
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_events.Enqueue(_current);
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_current.OnResult += resultHandler;
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}
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else
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{
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_current.Dispose();
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resultHandler(_current, 0);
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}
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result = _current;
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result.OnResult += resultHandler;
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_current = new CounterQueueEvent(this, GetTarget(Type));
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_current = new CounterQueueEvent(this, GetTarget(Type), lastDrawIndex);
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}
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_queuedEvent.Set();
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@ -16,18 +16,22 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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public bool Disposed { get; private set; }
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public bool Invalid { get; set; }
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public ulong DrawIndex { get; }
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private CounterQueue _queue;
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private BufferedQuery _counter;
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private object _lock = new object();
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public CounterQueueEvent(CounterQueue queue, QueryTarget type)
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public CounterQueueEvent(CounterQueue queue, QueryTarget type, ulong drawIndex)
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{
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_queue = queue;
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_counter = queue.GetQueryObject();
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Type = type;
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DrawIndex = drawIndex;
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_counter.Begin();
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}
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@ -23,9 +23,9 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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}
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}
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public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler)
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public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, ulong lastDrawIndex)
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{
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return _counterQueues[(int)type].QueueReport(resultHandler);
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return _counterQueues[(int)type].QueueReport(resultHandler, lastDrawIndex);
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}
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public void QueueReset(CounterType type)
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@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.OpenGL
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public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
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{
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return _counters.QueueReport(type, resultHandler);
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return _counters.QueueReport(type, resultHandler, _pipeline.DrawCount);
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}
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public void Initialize(GraphicsDebugLevel glLogLevel)
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