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Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
* Use ReadOnlySpan<byte> compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan<byte> compiler optimization in more places
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@ -1,15 +1,11 @@
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using System;
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using System.Numerics;
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namespace ARMeilleure.Common
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{
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static class BitUtils
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{
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private static readonly sbyte[] HbsNibbleLut;
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static BitUtils()
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{
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HbsNibbleLut = new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
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}
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private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
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public static long FillWithOnes(int bits)
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{
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@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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short dqv = dq[0];
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ReadOnlySpan<byte> cat6Prob = (xd.Bd == 12)
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? Luts.Vp9Cat6ProbHigh12
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: (xd.Bd == 10) ? new ReadOnlySpan<byte>(Luts.Vp9Cat6ProbHigh12).Slice(2) : Luts.Vp9Cat6Prob;
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: (xd.Bd == 10) ? Luts.Vp9Cat6ProbHigh12.Slice(2) : Luts.Vp9Cat6Prob;
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int cat6Bits = (xd.Bd == 12) ? 18 : (xd.Bd == 10) ? 16 : 14;
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// Keep value, range, and count as locals. The compiler produces better
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// results with the locals than using r directly.
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@ -1,14 +1,12 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Nvdec.Vp9.Types;
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using System;
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namespace Ryujinx.Graphics.Nvdec.Vp9
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{
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internal static class Luts
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{
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public static readonly byte[] SizeGroupLookup = new byte[]
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{
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0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3
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};
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public static ReadOnlySpan<byte> SizeGroupLookup => new byte[] { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3 };
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public static readonly BlockSize[][] SubsizeLookup = new BlockSize[][]
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{
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@ -1070,18 +1068,18 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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-(sbyte)MvClassType.MvClass10,
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};
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public static readonly sbyte[] Vp9MvFPTree = new sbyte[] { -0, 2, -1, 4, -2, -3 };
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public static ReadOnlySpan<sbyte> Vp9MvFPTree => new sbyte[] { -0, 2, -1, 4, -2, -3 };
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// Entropy
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public static readonly byte[] Vp9Cat1Prob = new byte[] { 159 };
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public static readonly byte[] Vp9Cat2Prob = new byte[] { 165, 145 };
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public static readonly byte[] Vp9Cat3Prob = new byte[] { 173, 148, 140 };
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public static readonly byte[] Vp9Cat4Prob = new byte[] { 176, 155, 140, 135 };
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public static readonly byte[] Vp9Cat5Prob = new byte[] { 180, 157, 141, 134, 130 };
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public static readonly byte[] Vp9Cat6Prob = new byte[] { 254, 254, 254, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129 };
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public static ReadOnlySpan<byte> Vp9Cat1Prob => new byte[] { 159 };
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public static ReadOnlySpan<byte> Vp9Cat2Prob => new byte[] { 165, 145 };
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public static ReadOnlySpan<byte> Vp9Cat3Prob => new byte[] { 173, 148, 140 };
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public static ReadOnlySpan<byte> Vp9Cat4Prob => new byte[] { 176, 155, 140, 135 };
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public static ReadOnlySpan<byte> Vp9Cat5Prob => new byte[] { 180, 157, 141, 134, 130 };
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public static ReadOnlySpan<byte> Vp9Cat6Prob => new byte[] { 254, 254, 254, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129 };
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public static readonly byte[] Vp9Cat6ProbHigh12 = new byte[]
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public static ReadOnlySpan<byte> Vp9Cat6ProbHigh12 => new byte[]
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{
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255, 255, 255, 255, 254, 254, 54, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129
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};
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@ -1131,12 +1129,12 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
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};
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private static readonly byte[] Vp9CoefbandTrans4X4 = new byte[]
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private static ReadOnlySpan<byte> Vp9CoefbandTrans4X4 => new byte[]
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{
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0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5,
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};
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public static byte[] get_band_translate(TxSize txSize)
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public static ReadOnlySpan<byte> get_band_translate(TxSize txSize)
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{
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return txSize == TxSize.Tx4x4 ? Vp9CoefbandTrans4X4 : Vp9CoefbandTrans8X8Plus;
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}
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