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Fix doubling of detected gamepads on program start (#3398)
* Fix doubling of detected gamepads (sometimes the connected event is fired when the app starts even though the pad was connected for some time now). The fix rejects the gamepad if one with the same ID is already present. * Fixed review findings
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@ -79,6 +79,13 @@ namespace Ryujinx.Input.SDL2
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return;
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}
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// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
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// so it is rejected to avoid doubling the entries.
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if (_gamepadsIds.Contains(id))
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{
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return;
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}
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if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
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{
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_gamepadsIds.Add(id);
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