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Add XML documentation to Ryujinx.Graphics.Gpu.State
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@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Color buffer blending parameters.
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/// </summary>
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struct BlendState
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{
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public Boolean32 SeparateAlpha;
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@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Color buffer blending parameters, shared by all color buffers.
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/// </summary>
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struct BlendStateCommon
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{
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public Boolean32 SeparateAlpha;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Boolean value, stored as a 32-bits integer in memory.
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/// </summary>
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struct Boolean32
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{
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private uint _value;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Color buffer clear color.
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/// </summary>
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struct ClearColors
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{
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public float Red;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Condition for conditional rendering.
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/// </summary>
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enum Condition
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{
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Never,
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Condition parameters for conditional rendering.
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/// </summary>
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struct ConditionState
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{
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public GpuVa Address;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Buffer to buffer copy parameters.
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/// </summary>
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struct CopyBufferParams
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{
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public GpuVa SrcAddress;
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@ -1,19 +1,34 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Buffer to buffer copy vector swizzle parameters.
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/// </summary>
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struct CopyBufferSwizzle
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{
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public uint Swizzle;
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/// <summary>
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/// Unpacks the size of each vector component of the copy.
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/// </summary>
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/// <returns>Vector component size</returns>
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public int UnpackComponentSize()
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{
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return (int)((Swizzle >> 16) & 3) + 1;
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}
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/// <summary>
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/// Unpacks the number of components of the source vector of the copy.
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/// </summary>
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/// <returns>Number of vector components</returns>
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public int UnpackSrcComponentsCount()
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{
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return (int)((Swizzle >> 20) & 7) + 1;
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}
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/// <summary>
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/// Unpacks the number of components of the destination vector of the copy.
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/// </summary>
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/// <returns>Number of vector components</returns>
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public int UnpackDstComponentsCount()
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{
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return (int)((Swizzle >> 24) & 7) + 1;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Buffer to texture copy parameters.
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/// </summary>
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struct CopyBufferTexture
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{
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public MemoryLayout MemoryLayout;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Texture copy region.
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/// </summary>
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struct CopyRegion
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{
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public int DstX;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Texture to texture (with optional resizing) copy parameters.
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/// </summary>
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struct CopyTexture
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{
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public RtFormat Format;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Texture to texture copy control.
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/// </summary>
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struct CopyTextureControl
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{
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public uint Packed;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Depth bias (also called polygon offset) parameters.
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/// </summary>
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struct DepthBiasState
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{
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public Boolean32 PointEnable;
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@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Face culling and orientation parameters.
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/// </summary>
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struct FaceState
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{
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public Boolean32 CullEnable;
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@ -3,6 +3,9 @@ using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// GPU state.
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/// </summary>
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class GpuState
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{
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private const int RegistersCount = 0xe00;
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@ -11,6 +14,9 @@ namespace Ryujinx.Graphics.Gpu.State
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private int[] _backingMemory;
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/// <summary>
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/// GPU register information.
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/// </summary>
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private struct Register
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{
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public MethodCallback Callback;
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@ -25,6 +31,9 @@ namespace Ryujinx.Graphics.Gpu.State
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private Register[] _registers;
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/// <summary>
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/// Creates a new instance of the GPU state.
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/// </summary>
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public GpuState()
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{
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_backingMemory = new int[RegistersCount];
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@ -56,6 +65,10 @@ namespace Ryujinx.Graphics.Gpu.State
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InitializeDefaultState();
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}
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/// <summary>
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/// Calls a GPU method, using this state.
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/// </summary>
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/// <param name="meth">The GPU method to be called</param>
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public void CallMethod(MethodParams meth)
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{
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Register register = _registers[meth.Method];
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@ -67,24 +80,31 @@ namespace Ryujinx.Graphics.Gpu.State
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_backingMemory[meth.Method] = meth.Argument;
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MethodCallback callback = register.Callback;
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if (callback != null)
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{
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callback(this, meth.Argument);
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}
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register.Callback?.Invoke(this, meth.Argument);
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}
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/// <summary>
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/// Reads data from a GPU register at the given offset.
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/// </summary>
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/// <param name="offset">Offset to be read</param>
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/// <returns>Data at the register</returns>
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public int Read(int offset)
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{
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return _backingMemory[offset];
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}
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/// <summary>
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/// Writes a offset value at the uniform buffer offset register.
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/// </summary>
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/// <param name="offset">The offset to be written</param>
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public void SetUniformBufferOffset(int offset)
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{
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_backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset;
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}
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/// <summary>
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/// Initializes registers with the default state.
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/// </summary>
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private void InitializeDefaultState()
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{
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// Depth ranges.
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}
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}
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/// <summary>
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/// Registers a callback that is called every time a GPU method, or methods are called.
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/// </summary>
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/// <param name="offset">Offset of the method</param>
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/// <param name="count">Word count of the methods region</param>
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/// <param name="callback">Calllback to be called</param>
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public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback)
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{
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for (int index = 0; index < count; index++)
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}
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}
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/// <summary>
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/// Registers a callback that is called every time a GPU method is called.
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/// </summary>
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/// <param name="offset">Offset of the method</param>
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/// <param name="callback">Calllback to be called</param>
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public void RegisterCallback(MethodOffset offset, MethodCallback callback)
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{
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_registers[(int)offset].Callback = callback;
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}
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/// <summary>
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/// Checks if a given register has been modified since the last call to this method.
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/// </summary>
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/// <param name="offset">Register offset</param>
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/// <returns>True if modified, false otherwise</returns>
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public bool QueryModified(MethodOffset offset)
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{
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bool modified = _registers[(int)offset].Modified;
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return modified;
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}
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/// <summary>
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/// Checks if two registers have been modified since the last call to this method.
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/// </summary>
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/// <param name="m1">First register offset</param>
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/// <param name="m2">Second register offset</param>
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/// <returns>True if any register was modified, false otherwise</returns>
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public bool QueryModified(MethodOffset m1, MethodOffset m2)
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{
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bool modified = _registers[(int)m1].Modified ||
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return modified;
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}
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/// <summary>
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/// Checks if two registers have been modified since the last call to this method.
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/// </summary>
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/// <param name="m1">First register offset</param>
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/// <param name="m2">Second register offset</param>
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/// <param name="m3">Third register offset</param>
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/// <returns>True if any register was modified, false otherwise</returns>
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public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3)
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{
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bool modified = _registers[(int)m1].Modified ||
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return modified;
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}
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/// <summary>
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/// Checks if two registers have been modified since the last call to this method.
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/// </summary>
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/// <param name="m1">First register offset</param>
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/// <param name="m2">Second register offset</param>
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/// <param name="m3">Third register offset</param>
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/// <param name="m4">Fourth register offset</param>
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/// <returns>True if any register was modified, false otherwise</returns>
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public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4)
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{
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bool modified = _registers[(int)m1].Modified ||
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return modified;
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}
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/// <summary>
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/// Checks if two registers have been modified since the last call to this method.
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/// </summary>
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/// <param name="m1">First register offset</param>
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/// <param name="m2">Second register offset</param>
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/// <param name="m3">Third register offset</param>
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/// <param name="m4">Fourth register offset</param>
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/// <param name="m5">Fifth register offset</param>
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/// <returns>True if any register was modified, false otherwise</returns>
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public bool QueryModified(
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MethodOffset m1,
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MethodOffset m2,
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return modified;
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}
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/// <summary>
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/// Gets indexed data from a given register offset.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="offset">Register offset</param>
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/// <param name="index">Index for indexed data</param>
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/// <returns>The data at the specified location</returns>
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public T Get<T>(MethodOffset offset, int index) where T : struct
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{
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Register register = _registers[(int)offset];
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return Get<T>(offset + index * register.Stride);
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}
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/// <summary>
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/// Gets data from a given register offset.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="offset">Register offset</param>
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/// <returns>The data at the specified location</returns>
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public T Get<T>(MethodOffset offset) where T : struct
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{
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return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// GPU State item sizes table.
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/// </summary>
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static class GpuStateTable
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{
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/// <summary>
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/// GPU state table item, with size for structures, and count for indexed state data.
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/// </summary>
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public struct TableItem
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{
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/// <summary>
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/// Offset of the data.
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/// </summary>
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public MethodOffset Offset { get; }
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public int Size { get; }
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/// <summary>
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/// Size in words.
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/// </summary>
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public int Size { get; }
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/// <summary>
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/// Count for indexed data, or 1 if not indexed.
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/// </summary>
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public int Count { get; }
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/// <summary>
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/// Constructs the table item structure.
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/// </summary>
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/// <param name="offset">Data offset</param>
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/// <param name="type">Data type</param>
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/// <param name="count">Data count, for indexed data</param>
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public TableItem(MethodOffset offset, Type type, int count)
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{
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int sizeInBytes = Marshal.SizeOf(type);
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}
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}
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/// <summary>
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/// Table of GPU state structure sizes and counts.
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/// </summary>
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public static TableItem[] Table = new TableItem[]
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{
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new TableItem(MethodOffset.RtColorState, typeof(RtColorState), 8),
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@ -1,10 +1,17 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Split GPU virtual address.
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/// </summary>
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struct GpuVa
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{
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public uint High;
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public uint Low;
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/// <summary>
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/// Packs the split address into a 64-bits address value.
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/// </summary>
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/// <returns></returns>
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public ulong Pack()
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{
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return Low | ((ulong)High << 32);
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@ -2,6 +2,10 @@ using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// GPU index buffer state.
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/// This is used on indexed draws.
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/// </summary>
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struct IndexBufferState
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{
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public GpuVa Address;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Inline-to-memory copy parameters.
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/// </summary>
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struct Inline2MemoryParams
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{
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public int LineLengthIn;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Memory layout parameters, for block linear textures.
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/// </summary>
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struct MemoryLayout
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{
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public uint Packed;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// GPU method offset.
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/// </summary>
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enum MethodOffset
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{
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I2mParams = 0x60,
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Texture or sampler pool state.
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/// </summary>
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struct PoolState
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{
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public GpuVa Address;
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@ -1,5 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Primitive restart state.
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/// </summary>
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struct PrimitiveRestartState
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{
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public Boolean32 Enable;
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|
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@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Draw primitive type.
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/// </summary>
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enum PrimitiveType
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{
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Points,
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@ -23,28 +26,32 @@ namespace Ryujinx.Graphics.Gpu.State
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static class PrimitiveTypeConverter
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{
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public static PrimitiveTopology Convert(this PrimitiveType topology)
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/// <summary>
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/// Converts the primitive type into something that can be used with the host API.
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/// </summary>
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/// <param name="type">The primitive type to convert</param>
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/// <returns>A host compatible enum value</returns>
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public static PrimitiveTopology Convert(this PrimitiveType type)
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{
|
||||
switch (topology)
|
||||
return type switch
|
||||
{
|
||||
case PrimitiveType.Points: return PrimitiveTopology.Points;
|
||||
case PrimitiveType.Lines: return PrimitiveTopology.Lines;
|
||||
case PrimitiveType.LineLoop: return PrimitiveTopology.LineLoop;
|
||||
case PrimitiveType.LineStrip: return PrimitiveTopology.LineStrip;
|
||||
case PrimitiveType.Triangles: return PrimitiveTopology.Triangles;
|
||||
case PrimitiveType.TriangleStrip: return PrimitiveTopology.TriangleStrip;
|
||||
case PrimitiveType.TriangleFan: return PrimitiveTopology.TriangleFan;
|
||||
case PrimitiveType.Quads: return PrimitiveTopology.Quads;
|
||||
case PrimitiveType.QuadStrip: return PrimitiveTopology.QuadStrip;
|
||||
case PrimitiveType.Polygon: return PrimitiveTopology.Polygon;
|
||||
case PrimitiveType.LinesAdjacency: return PrimitiveTopology.LinesAdjacency;
|
||||
case PrimitiveType.LineStripAdjacency: return PrimitiveTopology.LineStripAdjacency;
|
||||
case PrimitiveType.TrianglesAdjacency: return PrimitiveTopology.TrianglesAdjacency;
|
||||
case PrimitiveType.TriangleStripAdjacency: return PrimitiveTopology.TriangleStripAdjacency;
|
||||
case PrimitiveType.Patches: return PrimitiveTopology.Patches;
|
||||
}
|
||||
|
||||
return PrimitiveTopology.Triangles;
|
||||
PrimitiveType.Points => PrimitiveTopology.Points,
|
||||
PrimitiveType.Lines => PrimitiveTopology.Lines,
|
||||
PrimitiveType.LineLoop => PrimitiveTopology.LineLoop,
|
||||
PrimitiveType.LineStrip => PrimitiveTopology.LineStrip,
|
||||
PrimitiveType.Triangles => PrimitiveTopology.Triangles,
|
||||
PrimitiveType.TriangleStrip => PrimitiveTopology.TriangleStrip,
|
||||
PrimitiveType.TriangleFan => PrimitiveTopology.TriangleFan,
|
||||
PrimitiveType.Quads => PrimitiveTopology.Quads,
|
||||
PrimitiveType.QuadStrip => PrimitiveTopology.QuadStrip,
|
||||
PrimitiveType.Polygon => PrimitiveTopology.Polygon,
|
||||
PrimitiveType.LinesAdjacency => PrimitiveTopology.LinesAdjacency,
|
||||
PrimitiveType.LineStripAdjacency => PrimitiveTopology.LineStripAdjacency,
|
||||
PrimitiveType.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
|
||||
PrimitiveType.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
|
||||
PrimitiveType.Patches => PrimitiveTopology.Patches,
|
||||
_ => PrimitiveTopology.Triangles
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Counter type for GPU counter reporting.
|
||||
/// </summary>
|
||||
enum ReportCounterType
|
||||
{
|
||||
Zero = 0,
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU counter report mode.
|
||||
/// </summary>
|
||||
enum ReportMode
|
||||
{
|
||||
Semaphore = 0,
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU counter report state.
|
||||
/// </summary>
|
||||
struct ReportState
|
||||
{
|
||||
public GpuVa Address;
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Counter type for GPU counter reset.
|
||||
/// </summary>
|
||||
enum ResetCounterType
|
||||
{
|
||||
SamplesPassed = 1,
|
||||
|
|
|
@ -1,24 +1,44 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Render target color buffer mask.
|
||||
/// This defines which color channels are written to the color buffer.
|
||||
/// </summary>
|
||||
struct RtColorMask
|
||||
{
|
||||
public uint Packed;
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks red channel enable.
|
||||
/// </summary>
|
||||
/// <returns>True to write the new red channel color, false to keep the old value</returns>
|
||||
public bool UnpackRed()
|
||||
{
|
||||
return (Packed & 0x1) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks green channel enable.
|
||||
/// </summary>
|
||||
/// <returns>True to write the new green channel color, false to keep the old value</returns>
|
||||
public bool UnpackGreen()
|
||||
{
|
||||
return (Packed & 0x10) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks blue channel enable.
|
||||
/// </summary>
|
||||
/// <returns>True to write the new blue channel color, false to keep the old value</returns>
|
||||
public bool UnpackBlue()
|
||||
{
|
||||
return (Packed & 0x100) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks alpha channel enable.
|
||||
/// </summary>
|
||||
/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
|
||||
public bool UnpackAlpha()
|
||||
{
|
||||
return (Packed & 0x1000) != 0;
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Render target color buffer state.
|
||||
/// </summary>
|
||||
struct RtColorState
|
||||
{
|
||||
public GpuVa Address;
|
||||
|
|
|
@ -1,14 +1,26 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Render target draw buffers control.
|
||||
/// </summary>
|
||||
struct RtControl
|
||||
{
|
||||
public uint Packed;
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the number of active draw buffers.
|
||||
/// </summary>
|
||||
/// <returns>Number of active draw buffers</returns>
|
||||
public int UnpackCount()
|
||||
{
|
||||
return (int)(Packed & 0xf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the color attachment index for a given draw buffer.
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the draw buffer</param>
|
||||
/// <returns>Attachment index</returns>
|
||||
public int UnpackPermutationIndex(int index)
|
||||
{
|
||||
return (int)((Packed >> (4 + index * 3)) & 7);
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Render target depth-stencil buffer state.
|
||||
/// </summary>
|
||||
struct RtDepthStencilState
|
||||
{
|
||||
public GpuVa Address;
|
||||
|
|
|
@ -3,6 +3,9 @@ using Ryujinx.Graphics.Gpu.Image;
|
|||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Render target buffer texture format.
|
||||
/// </summary>
|
||||
enum RtFormat
|
||||
{
|
||||
D32Float = 0xa,
|
||||
|
@ -69,73 +72,77 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
|
||||
static class RtFormatConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts the render target buffer texture format to a host compatible format.
|
||||
/// </summary>
|
||||
/// <param name="format">Render target format</param>
|
||||
/// <returns>Host compatible format enum value</returns>
|
||||
public static FormatInfo Convert(this RtFormat format)
|
||||
{
|
||||
switch (format)
|
||||
return format switch
|
||||
{
|
||||
case RtFormat.D32Float: return new FormatInfo(Format.D32Float, 1, 1, 4);
|
||||
case RtFormat.D16Unorm: return new FormatInfo(Format.D16Unorm, 1, 1, 2);
|
||||
case RtFormat.D24UnormS8Uint: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
|
||||
case RtFormat.D24Unorm: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
|
||||
case RtFormat.S8UintD24Unorm: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
|
||||
case RtFormat.S8Uint: return new FormatInfo(Format.S8Uint, 1, 1, 1);
|
||||
case RtFormat.D32FloatS8Uint: return new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8);
|
||||
case RtFormat.R32G32B32A32Float: return new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16);
|
||||
case RtFormat.R32G32B32A32Sint: return new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16);
|
||||
case RtFormat.R32G32B32A32Uint: return new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16);
|
||||
case RtFormat.R32G32B32X32Float: return new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16);
|
||||
case RtFormat.R32G32B32X32Sint: return new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16);
|
||||
case RtFormat.R32G32B32X32Uint: return new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16);
|
||||
case RtFormat.R16G16B16X16Unorm: return new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8);
|
||||
case RtFormat.R16G16B16X16Snorm: return new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8);
|
||||
case RtFormat.R16G16B16X16Sint: return new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8);
|
||||
case RtFormat.R16G16B16X16Uint: return new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8);
|
||||
case RtFormat.R16G16B16A16Float: return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8);
|
||||
case RtFormat.R32G32Float: return new FormatInfo(Format.R32G32Float, 1, 1, 8);
|
||||
case RtFormat.R32G32Sint: return new FormatInfo(Format.R32G32Sint, 1, 1, 8);
|
||||
case RtFormat.R32G32Uint: return new FormatInfo(Format.R32G32Uint, 1, 1, 8);
|
||||
case RtFormat.R16G16B16X16Float: return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8);
|
||||
case RtFormat.B8G8R8A8Unorm: return new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4);
|
||||
case RtFormat.B8G8R8A8Srgb: return new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4);
|
||||
case RtFormat.R10G10B10A2Unorm: return new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4);
|
||||
case RtFormat.R10G10B10A2Uint: return new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4);
|
||||
case RtFormat.R8G8B8A8Unorm: return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
|
||||
case RtFormat.R8G8B8A8Srgb: return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4);
|
||||
case RtFormat.R8G8B8X8Snorm: return new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4);
|
||||
case RtFormat.R8G8B8X8Sint: return new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4);
|
||||
case RtFormat.R8G8B8X8Uint: return new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4);
|
||||
case RtFormat.R16G16Unorm: return new FormatInfo(Format.R16G16Unorm, 1, 1, 4);
|
||||
case RtFormat.R16G16Snorm: return new FormatInfo(Format.R16G16Snorm, 1, 1, 4);
|
||||
case RtFormat.R16G16Sint: return new FormatInfo(Format.R16G16Sint, 1, 1, 4);
|
||||
case RtFormat.R16G16Uint: return new FormatInfo(Format.R16G16Uint, 1, 1, 4);
|
||||
case RtFormat.R16G16Float: return new FormatInfo(Format.R16G16Float, 1, 1, 4);
|
||||
case RtFormat.R11G11B10Float: return new FormatInfo(Format.R11G11B10Float, 1, 1, 4);
|
||||
case RtFormat.R32Sint: return new FormatInfo(Format.R32Sint, 1, 1, 4);
|
||||
case RtFormat.R32Uint: return new FormatInfo(Format.R32Uint, 1, 1, 4);
|
||||
case RtFormat.R32Float: return new FormatInfo(Format.R32Float, 1, 1, 4);
|
||||
case RtFormat.B8G8R8X8Unorm: return new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4);
|
||||
case RtFormat.B8G8R8X8Srgb: return new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4);
|
||||
case RtFormat.B5G6R5Unorm: return new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2);
|
||||
case RtFormat.B5G5R5A1Unorm: return new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2);
|
||||
case RtFormat.R8G8Unorm: return new FormatInfo(Format.R8G8Unorm, 1, 1, 2);
|
||||
case RtFormat.R8G8Snorm: return new FormatInfo(Format.R8G8Snorm, 1, 1, 2);
|
||||
case RtFormat.R8G8Sint: return new FormatInfo(Format.R8G8Sint, 1, 1, 2);
|
||||
case RtFormat.R8G8Uint: return new FormatInfo(Format.R8G8Uint, 1, 1, 2);
|
||||
case RtFormat.R16Unorm: return new FormatInfo(Format.R16Unorm, 1, 1, 2);
|
||||
case RtFormat.R16Snorm: return new FormatInfo(Format.R16Snorm, 1, 1, 2);
|
||||
case RtFormat.R16Sint: return new FormatInfo(Format.R16Sint, 1, 1, 2);
|
||||
case RtFormat.R16Uint: return new FormatInfo(Format.R16Uint, 1, 1, 2);
|
||||
case RtFormat.R16Float: return new FormatInfo(Format.R16Float, 1, 1, 2);
|
||||
case RtFormat.R8Unorm: return new FormatInfo(Format.R8Unorm, 1, 1, 1);
|
||||
case RtFormat.R8Snorm: return new FormatInfo(Format.R8Snorm, 1, 1, 1);
|
||||
case RtFormat.R8Sint: return new FormatInfo(Format.R8Sint, 1, 1, 1);
|
||||
case RtFormat.R8Uint: return new FormatInfo(Format.R8Uint, 1, 1, 1);
|
||||
case RtFormat.B5G5R5X1Unorm: return new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2);
|
||||
case RtFormat.R8G8B8X8Unorm: return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4);
|
||||
case RtFormat.R8G8B8X8Srgb: return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4);
|
||||
}
|
||||
|
||||
return FormatInfo.Default;
|
||||
RtFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4),
|
||||
RtFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2),
|
||||
RtFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4),
|
||||
RtFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4),
|
||||
RtFormat.S8UintD24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4),
|
||||
RtFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1),
|
||||
RtFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8),
|
||||
RtFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16),
|
||||
RtFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16),
|
||||
RtFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16),
|
||||
RtFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16),
|
||||
RtFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16),
|
||||
RtFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16),
|
||||
RtFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8),
|
||||
RtFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8),
|
||||
RtFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8),
|
||||
RtFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8),
|
||||
RtFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8),
|
||||
RtFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8),
|
||||
RtFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8),
|
||||
RtFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8),
|
||||
RtFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8),
|
||||
RtFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4),
|
||||
RtFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4),
|
||||
RtFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4),
|
||||
RtFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4),
|
||||
RtFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4),
|
||||
RtFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4),
|
||||
RtFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4),
|
||||
RtFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4),
|
||||
RtFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4),
|
||||
RtFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4),
|
||||
RtFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4),
|
||||
RtFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4),
|
||||
RtFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4),
|
||||
RtFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4),
|
||||
RtFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4),
|
||||
RtFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4),
|
||||
RtFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4),
|
||||
RtFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4),
|
||||
RtFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4),
|
||||
RtFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4),
|
||||
RtFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2),
|
||||
RtFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2),
|
||||
RtFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2),
|
||||
RtFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2),
|
||||
RtFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2),
|
||||
RtFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2),
|
||||
RtFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2),
|
||||
RtFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2),
|
||||
RtFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2),
|
||||
RtFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2),
|
||||
RtFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2),
|
||||
RtFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1),
|
||||
RtFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1),
|
||||
RtFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1),
|
||||
RtFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1),
|
||||
RtFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2),
|
||||
RtFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4),
|
||||
RtFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4),
|
||||
_ => FormatInfo.Default
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Sampler pool indexing mode.
|
||||
/// </summary>
|
||||
enum SamplerIndex
|
||||
{
|
||||
Independently = 0,
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Graphics shader stage state.
|
||||
/// </summary>
|
||||
struct ShaderState
|
||||
{
|
||||
public uint Control;
|
||||
|
@ -19,6 +22,11 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
public uint Unknown0x38;
|
||||
public uint Unknown0x3c;
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks shader enable information.
|
||||
/// Must be ignored for vertex shaders, those are always enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if the stage is enabled, false otherwise</returns>
|
||||
public bool UnpackEnable()
|
||||
{
|
||||
return (Control & 1) != 0;
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader stage name.
|
||||
/// </summary>
|
||||
enum ShaderType
|
||||
{
|
||||
Vertex,
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// 3D, 2D or 1D texture size.
|
||||
/// </summary>
|
||||
struct Size3D
|
||||
{
|
||||
public int Width;
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
enum StateWriteFlags
|
||||
{
|
||||
InputAssemblerGroup =
|
||||
VertexAttribState |
|
||||
PrimitiveRestartState |
|
||||
IndexBufferState |
|
||||
VertexBufferState,
|
||||
|
||||
RenderTargetGroup =
|
||||
RtColorState |
|
||||
RtDepthStencilState,
|
||||
|
||||
RtColorState = 1 << 0,
|
||||
ViewportTransform = 1 << 1,
|
||||
DepthBiasState = 1 << 2,
|
||||
RtDepthStencilState = 1 << 3,
|
||||
DepthTestState = 1 << 4,
|
||||
VertexAttribState = 1 << 5,
|
||||
StencilTestState = 1 << 6,
|
||||
SamplerPoolState = 1 << 7,
|
||||
TexturePoolState = 1 << 8,
|
||||
PrimitiveRestartState = 1 << 9,
|
||||
IndexBufferState = 1 << 10,
|
||||
FaceState = 1 << 11,
|
||||
RtColorMask = 1 << 12,
|
||||
VertexBufferState = 1 << 13,
|
||||
BlendState = 1 << 14,
|
||||
ShaderState = 1 << 15,
|
||||
|
||||
Any = -1
|
||||
}
|
||||
}
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Stencil test masks for back tests.
|
||||
/// </summary>
|
||||
struct StencilBackMasks
|
||||
{
|
||||
public int FuncRef;
|
||||
|
|
|
@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
|
|||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Stencil back test state.
|
||||
/// </summary>
|
||||
struct StencilBackTestState
|
||||
{
|
||||
public Boolean32 TwoSided;
|
||||
|
|
|
@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
|
|||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Stencil front test state and masks.
|
||||
/// </summary>
|
||||
struct StencilTestState
|
||||
{
|
||||
public Boolean32 Enable;
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Uniform buffer state for the uniform buffer currently being modified.
|
||||
/// </summary>
|
||||
struct UniformBufferState
|
||||
{
|
||||
public int Size;
|
||||
|
|
|
@ -1,19 +1,34 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Vertex buffer attribute state.
|
||||
/// </summary>
|
||||
struct VertexAttribState
|
||||
{
|
||||
public uint Attribute;
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the index of the vertex buffer this attribute belongs to.
|
||||
/// </summary>
|
||||
/// <returns>Vertex buffer index</returns>
|
||||
public int UnpackBufferIndex()
|
||||
{
|
||||
return (int)(Attribute & 0x1f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
|
||||
/// </summary>
|
||||
/// <returns>Attribute offset in bytes</returns>
|
||||
public int UnpackOffset()
|
||||
{
|
||||
return (int)((Attribute >> 7) & 0x3fff);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the Maxwell attribute format integer.
|
||||
/// </summary>
|
||||
/// <returns>Attribute format integer</returns>
|
||||
public uint UnpackFormat()
|
||||
{
|
||||
return Attribute & 0x3fe00000;
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Draw state for non-indexed draws.
|
||||
/// </summary>
|
||||
struct VertexBufferDrawState
|
||||
{
|
||||
public int First;
|
||||
|
|
|
@ -1,16 +1,27 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Vertex buffer state.
|
||||
/// </summary>
|
||||
struct VertexBufferState
|
||||
{
|
||||
public uint Control;
|
||||
public GpuVa Address;
|
||||
public int Divisor;
|
||||
|
||||
/// <summary>
|
||||
/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
|
||||
/// </summary>
|
||||
/// <returns>Vertex buffer stride</returns>
|
||||
public int UnpackStride()
|
||||
{
|
||||
return (int)(Control & 0xfff);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Vertex buffer enable.
|
||||
/// </summary>
|
||||
/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
|
||||
public bool UnpackEnable()
|
||||
{
|
||||
return (Control & (1 << 12)) != 0;
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Viewport extents for viewport clipping, also includes depth range.
|
||||
/// </summary>
|
||||
struct ViewportExtents
|
||||
{
|
||||
public ushort X;
|
||||
|
|
|
@ -2,6 +2,9 @@ using Ryujinx.Graphics.GAL;
|
|||
|
||||
namespace Ryujinx.Graphics.Gpu.State
|
||||
{
|
||||
/// <summary>
|
||||
/// Viewport transform parameters, for viewport transformation.
|
||||
/// </summary>
|
||||
struct ViewportTransform
|
||||
{
|
||||
public float ScaleX;
|
||||
|
@ -13,21 +16,37 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
public uint Swizzle;
|
||||
public uint SubpixelPrecisionBias;
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks viewport swizzle of the position X component.
|
||||
/// </summary>
|
||||
/// <returns>Swizzle enum value</returns>
|
||||
public ViewportSwizzle UnpackSwizzleX()
|
||||
{
|
||||
return (ViewportSwizzle)(Swizzle & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks viewport swizzle of the position Y component.
|
||||
/// </summary>
|
||||
/// <returns>Swizzle enum value</returns>
|
||||
public ViewportSwizzle UnpackSwizzleY()
|
||||
{
|
||||
return (ViewportSwizzle)((Swizzle >> 4) & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks viewport swizzle of the position Z component.
|
||||
/// </summary>
|
||||
/// <returns>Swizzle enum value</returns>
|
||||
public ViewportSwizzle UnpackSwizzleZ()
|
||||
{
|
||||
return (ViewportSwizzle)((Swizzle >> 8) & 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks viewport swizzle of the position W component.
|
||||
/// </summary>
|
||||
/// <returns>Swizzle enum value</returns>
|
||||
public ViewportSwizzle UnpackSwizzleW()
|
||||
{
|
||||
return (ViewportSwizzle)((Swizzle >> 12) & 7);
|
||||
|
|
Loading…
Reference in a new issue