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Stub GetAudioRenderersProcessMasterVolume and avoid blowing up the stack inside HDomains Dispose method
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@ -37,7 +37,7 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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foreach (object Obj in Objects)
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{
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if (Obj is IDisposable DisposableObj)
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if (Obj != this && Obj is IDisposable DisposableObj)
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{
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DisposableObj.Dispose();
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}
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@ -15,8 +15,9 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, OpenAudioRenderer },
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{ 1, GetAudioRendererWorkBufferSize },
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{ 0, OpenAudioRenderer },
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{ 1, GetAudioRendererWorkBufferSize },
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{ 2, GetAudioRenderersProcessMasterVolume }
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};
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}
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@ -47,5 +48,12 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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return 0;
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}
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public long GetAudioRenderersProcessMasterVolume(ServiceCtx Context)
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{
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Context.ResponseData.Write(0);
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return 0;
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}
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}
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}
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