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Add support for shader atomic min/max (S32) (#1948)
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c19cfca183
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@ -157,6 +157,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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}
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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{
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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@ -523,7 +533,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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{
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string code = EmbeddedResources.ReadAllText(filename);
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string code = EmbeddedResources.ReadAllText(filename);
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context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
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code = code.Replace("\t", CodeGenContext.Tab);
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code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
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code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
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context.AppendLine(code);
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context.AppendLine();
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context.AppendLine();
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}
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}
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}
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}
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@ -0,0 +1,21 @@
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int Helper_AtomicMaxS32(int offset, int value)
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{
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uint oldValue, newValue;
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do
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{
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oldValue = $SHARED_MEM$[offset];
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newValue = uint(max(int(oldValue), value));
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} while (atomicCompSwap($SHARED_MEM$[offset], newValue, oldValue) != oldValue);
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return int(oldValue);
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}
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int Helper_AtomicMinS32(int offset, int value)
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{
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uint oldValue, newValue;
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do
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{
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oldValue = $SHARED_MEM$[offset];
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newValue = uint(min(int(oldValue), value));
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} while (atomicCompSwap($SHARED_MEM$[offset], newValue, oldValue) != oldValue);
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return int(oldValue);
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}
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@ -0,0 +1,21 @@
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int Helper_AtomicMaxS32(int index, int offset, int value)
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{
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uint oldValue, newValue;
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do
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{
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oldValue = $STORAGE_MEM$[index].data[offset];
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newValue = uint(max(int(oldValue), value));
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} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], newValue, oldValue) != oldValue);
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return int(oldValue);
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}
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int Helper_AtomicMinS32(int index, int offset, int value)
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{
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uint oldValue, newValue;
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do
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{
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oldValue = $STORAGE_MEM$[index].data[offset];
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newValue = uint(min(int(oldValue), value));
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} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], newValue, oldValue) != oldValue);
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return int(oldValue);
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}
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@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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{
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static class HelperFunctionNames
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static class HelperFunctionNames
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{
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{
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public static string AtomicMaxS32 = "Helper_AtomicMaxS32";
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public static string AtomicMinS32 = "Helper_AtomicMinS32";
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public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
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public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
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public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
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public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
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@ -1,6 +1,8 @@
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) {
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = cp_renderScale[samplerIndex];
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float scale = cp_renderScale[samplerIndex];
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if (scale == 1.0) {
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if (scale == 1.0)
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{
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return inputVec;
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return inputVec;
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}
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}
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return ivec2(vec2(inputVec) * scale);
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return ivec2(vec2(inputVec) * scale);
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@ -1,11 +1,16 @@
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) {
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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = fp_renderScale[1 + samplerIndex];
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float scale = fp_renderScale[1 + samplerIndex];
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if (scale == 1.0) {
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if (scale == 1.0)
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{
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return inputVec;
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return inputVec;
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}
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}
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if (scale < 0.0) { // If less than 0, try interpolate between texels by using the screen position.
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if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
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{
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return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale));
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return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale));
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} else {
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}
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else
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{
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return ivec2(vec2(inputVec) * scale);
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return ivec2(vec2(inputVec) * scale);
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}
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}
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}
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}
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@ -42,13 +42,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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for (int argIndex = 0; argIndex < arity; argIndex++)
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for (int argIndex = 0; argIndex < arity; argIndex++)
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{
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{
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// For shared memory access, the second argument is unused and should be ignored.
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// It is there to make both storage and shared access have the same number of arguments.
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if (argIndex == 1 && (inst & Instruction.MrMask) == Instruction.MrShared)
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{
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continue;
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}
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if (argIndex != 0)
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if (argIndex != 0)
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{
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{
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args += ", ";
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args += ", ";
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}
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}
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VariableType dstType = GetSrcVarType(inst, argIndex);
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if (argIndex == 0 && atomic)
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if (argIndex == 0 && atomic)
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{
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{
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Instruction memRegion = inst & Instruction.MrMask;
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Instruction memRegion = inst & Instruction.MrMask;
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@ -60,12 +65,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
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default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
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}
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}
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// We use the first 2 operands above.
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argIndex++;
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}
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}
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else
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else
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{
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{
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VariableType dstType = GetSrcVarType(inst, argIndex);
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args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
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args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
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}
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}
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}
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}
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@ -16,9 +16,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
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Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
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Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
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Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
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Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
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Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
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Add(Instruction.AtomicMaxS32, InstType.AtomicBinary, "atomicMax");
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Add(Instruction.AtomicMaxS32, InstType.CallTernary, HelperFunctionNames.AtomicMaxS32);
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Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomicMax");
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Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomicMax");
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Add(Instruction.AtomicMinS32, InstType.AtomicBinary, "atomicMin");
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Add(Instruction.AtomicMinS32, InstType.CallTernary, HelperFunctionNames.AtomicMinS32);
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Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomicMin");
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Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomicMin");
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Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomicOr");
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Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomicOr");
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Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomicExchange");
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Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomicExchange");
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@ -9,6 +9,8 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Shared.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Storage.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
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<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
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@ -5,12 +5,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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[Flags]
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[Flags]
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enum HelperFunctionsMask
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enum HelperFunctionsMask
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{
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{
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MultiplyHighS32 = 1 << 0,
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AtomicMinMaxS32Shared = 1 << 0,
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MultiplyHighU32 = 1 << 1,
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AtomicMinMaxS32Storage = 1 << 1,
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Shuffle = 1 << 2,
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MultiplyHighS32 = 1 << 2,
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ShuffleDown = 1 << 3,
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MultiplyHighU32 = 1 << 3,
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ShuffleUp = 1 << 4,
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Shuffle = 1 << 4,
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ShuffleXor = 1 << 5,
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ShuffleDown = 1 << 5,
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SwizzleAdd = 1 << 6
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ShuffleUp = 1 << 6,
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ShuffleXor = 1 << 7,
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SwizzleAdd = 1 << 8
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}
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}
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}
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}
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@ -244,6 +244,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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// decide which helper functions are needed on the final generated code.
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// decide which helper functions are needed on the final generated code.
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switch (operation.Inst)
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switch (operation.Inst)
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{
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{
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case Instruction.AtomicMaxS32 | Instruction.MrShared:
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case Instruction.AtomicMinS32 | Instruction.MrShared:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Shared;
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break;
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case Instruction.AtomicMaxS32 | Instruction.MrStorage:
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case Instruction.AtomicMinS32 | Instruction.MrStorage:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Storage;
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break;
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case Instruction.MultiplyHighS32:
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case Instruction.MultiplyHighS32:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
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break;
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break;
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