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Fix resolution scaling of image operation coordinates (#5102)
* Fix resolution scaling of image operation coordinates * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4714;
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private const uint CodeGenVersion = 5102;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -366,7 +366,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool isImage = IsImageInstructionWithScale(texOp.Inst);
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bool isImage = IsImageInstructionWithScale(texOp.Inst);
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if ((texOp.Inst == Instruction.TextureSample || isImage) &&
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if ((texOp.Inst == Instruction.TextureSample || isImage) &&
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intCoords &&
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(intCoords || isImage) &&
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!isBindless &&
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!isBindless &&
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!isIndexed &&
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!isIndexed &&
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config.Stage.SupportsRenderScale() &&
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config.Stage.SupportsRenderScale() &&
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