mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:38:37 +00:00
Merge branch 'master' into ICommonStateGetter
This commit is contained in:
commit
e6f6c6ad57
|
@ -206,6 +206,7 @@ namespace ChocolArm64
|
|||
SetA64("0>101110000xxxxx0<xxx0xxxxxxxxxx", AInstEmit.Ext_V, typeof(AOpCodeSimdExt));
|
||||
SetA64("011111101x1xxxxx110101xxxxxxxxxx", AInstEmit.Fabd_S, typeof(AOpCodeSimdReg));
|
||||
SetA64("000111100x100000110000xxxxxxxxxx", AInstEmit.Fabs_S, typeof(AOpCodeSimd));
|
||||
SetA64("0>0011101<100000111110xxxxxxxxxx", AInstEmit.Fabs_V, typeof(AOpCodeSimd));
|
||||
SetA64("000111100x1xxxxx001010xxxxxxxxxx", AInstEmit.Fadd_S, typeof(AOpCodeSimdReg));
|
||||
SetA64("0>0011100<1xxxxx110101xxxxxxxxxx", AInstEmit.Fadd_V, typeof(AOpCodeSimdReg));
|
||||
SetA64("0>1011100<1xxxxx110101xxxxxxxxxx", AInstEmit.Faddp_V, typeof(AOpCodeSimdReg));
|
||||
|
|
|
@ -309,6 +309,14 @@ namespace ChocolArm64.Instruction
|
|||
});
|
||||
}
|
||||
|
||||
public static void Fabs_V(AILEmitterCtx Context)
|
||||
{
|
||||
EmitVectorUnaryOpF(Context, () =>
|
||||
{
|
||||
EmitUnaryMathCall(Context, nameof(Math.Abs));
|
||||
});
|
||||
}
|
||||
|
||||
public static void Fadd_S(AILEmitterCtx Context)
|
||||
{
|
||||
if (AOptimizations.UseSse2)
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
B5G6R5 = 0x15,
|
||||
BC7U = 0x17,
|
||||
G8R8 = 0x18,
|
||||
R16 = 0x1b,
|
||||
R8 = 0x1d,
|
||||
BC1 = 0x24,
|
||||
BC2 = 0x25,
|
||||
|
|
|
@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
|
||||
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
|
||||
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
|
||||
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
|
||||
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
|
||||
}
|
||||
|
||||
|
|
|
@ -159,7 +159,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
case ShaderIrOperAbuf Abuf:
|
||||
{
|
||||
//This is a built-in input variable.
|
||||
if (Abuf.Offs == VertexIdAttr)
|
||||
if (Abuf.Offs == VertexIdAttr ||
|
||||
Abuf.Offs == InstanceIdAttr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -975,7 +975,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
switch (Node)
|
||||
{
|
||||
case ShaderIrOperAbuf Abuf:
|
||||
return Abuf.Offs == GlslDecl.VertexIdAttr
|
||||
return Abuf.Offs == GlslDecl.VertexIdAttr ||
|
||||
Abuf.Offs == GlslDecl.InstanceIdAttr
|
||||
? OperType.I32
|
||||
: OperType.F32;
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
for (int Index = 0; Index <= Size; Index++)
|
||||
{
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
|
||||
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
|
||||
}
|
||||
|
||||
return Opers;
|
||||
|
|
|
@ -33,6 +33,7 @@ namespace Ryujinx.HLE.Gpu
|
|||
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
|
||||
|
||||
case GalTextureFormat.BC1:
|
||||
|
|
|
@ -17,6 +17,7 @@ namespace Ryujinx.HLE.Gpu
|
|||
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
||||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
||||
case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
||||
|
|
|
@ -130,9 +130,7 @@ namespace Ryujinx.HLE.Input
|
|||
{
|
||||
long BaseControllerOffset = Position + HidControllersOffset + 8 * HidControllerSize;
|
||||
|
||||
HidControllerType Type =
|
||||
HidControllerType.ControllerType_Handheld |
|
||||
HidControllerType.ControllerType_JoyconPair;
|
||||
HidControllerType Type = HidControllerType.ControllerType_Handheld;
|
||||
|
||||
bool IsHalf = false;
|
||||
|
||||
|
@ -276,4 +274,4 @@ namespace Ryujinx.HLE.Input
|
|||
return (long)((ulong)Environment.TickCount * 19_200);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue