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MutantAura 2024-03-30 22:47:31 +00:00 committed by GitHub
commit e96b73554c
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@ -1,6 +1,7 @@
using DiscordRPC; using DiscordRPC;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
using System.Text;
namespace Ryujinx.UI.Common namespace Ryujinx.UI.Common
{ {
@ -9,6 +10,8 @@ namespace Ryujinx.UI.Common
private const string Description = "A simple, experimental Nintendo Switch emulator."; private const string Description = "A simple, experimental Nintendo Switch emulator.";
private const string ApplicationId = "1216775165866807456"; private const string ApplicationId = "1216775165866807456";
private const int TitleByteLimit = 128;
private static DiscordRpcClient _discordClient; private static DiscordRpcClient _discordClient;
private static RichPresence _discordPresenceMain; private static RichPresence _discordPresenceMain;
@ -67,11 +70,11 @@ namespace Ryujinx.UI.Common
Assets = new Assets Assets = new Assets
{ {
LargeImageKey = "game", LargeImageKey = "game",
LargeImageText = titleName, LargeImageText = TruncateToByteLength(titleName, TitleByteLimit),
SmallImageKey = "ryujinx", SmallImageKey = "ryujinx",
SmallImageText = Description, SmallImageText = Description,
}, },
Details = $"Playing {titleName}", Details = TruncateToByteLength($"Playing {titleName}", TitleByteLimit),
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
Timestamps = Timestamps.Now, Timestamps = Timestamps.Now,
Buttons = Buttons =
@ -90,6 +93,27 @@ namespace Ryujinx.UI.Common
_discordClient?.SetPresence(_discordPresenceMain); _discordClient?.SetPresence(_discordPresenceMain);
} }
private static string TruncateToByteLength(string input, int byteLimit)
{
if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
{
return input;
}
string trimmed = input;
while (Encoding.UTF8.GetByteCount(trimmed) > byteLimit)
{
// Remove one character from the end of the string at a time.
trimmed = trimmed[..^1];
}
// Remove another 3 characters to make sure we have room for "…".
trimmed = trimmed[..^3].TrimEnd() + "…";
return trimmed;
}
public static void Exit() public static void Exit()
{ {
_discordClient?.Dispose(); _discordClient?.Dispose();