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Remove buffer invalidation (#1194)
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@ -47,8 +47,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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HostBuffer = context.Renderer.CreateBuffer((int)size);
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_sequenceNumbers = new int[size / MemoryManager.PageSize];
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Invalidate();
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}
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/// <summary>
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@ -152,14 +150,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_context.PhysicalMemory.Write(address, data);
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}
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/// <summary>
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/// Invalidates all the buffer data, causing it to be read from guest memory.
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/// </summary>
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public void Invalidate()
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{
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HostBuffer.SetData(0, _context.PhysicalMemory.GetSpan(Address, Size));
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}
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/// <summary>
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/// Disposes the host buffer.
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/// </summary>
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