mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 01:28:34 +00:00
Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
This commit is contained in:
parent
0e95a8271a
commit
eb0bb36bbf
|
@ -28,6 +28,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
public readonly bool SupportsFragmentShaderOrderingIntel;
|
||||
public readonly bool SupportsGeometryShader;
|
||||
public readonly bool SupportsGeometryShaderPassthrough;
|
||||
public readonly bool SupportsTransformFeedback;
|
||||
public readonly bool SupportsImageLoadFormatted;
|
||||
public readonly bool SupportsLayerVertexTessellation;
|
||||
public readonly bool SupportsMismatchingViewFormat;
|
||||
|
@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
bool supportsFragmentShaderOrderingIntel,
|
||||
bool supportsGeometryShader,
|
||||
bool supportsGeometryShaderPassthrough,
|
||||
bool supportsTransformFeedback,
|
||||
bool supportsImageLoadFormatted,
|
||||
bool supportsLayerVertexTessellation,
|
||||
bool supportsMismatchingViewFormat,
|
||||
|
@ -122,6 +124,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
||||
SupportsGeometryShader = supportsGeometryShader;
|
||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||
SupportsTransformFeedback = supportsTransformFeedback;
|
||||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
||||
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
||||
|
|
|
@ -539,6 +539,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
|
||||
engine.UpdateState();
|
||||
|
||||
if (instanceCount > 1)
|
||||
{
|
||||
// Must be called after UpdateState as it assumes the shader state
|
||||
// has already been set, and that bindings have been updated already.
|
||||
|
||||
_channel.BufferManager.SetInstancedDrawVertexCount(count);
|
||||
}
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
_context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance);
|
||||
|
@ -676,6 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetInstancedDrawVertexCount(_instancedIndexCount);
|
||||
|
||||
_context.Renderer.Pipeline.DrawIndexed(
|
||||
_instancedIndexCount,
|
||||
_instanceIndex + 1,
|
||||
|
@ -685,6 +695,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
}
|
||||
else
|
||||
{
|
||||
_channel.BufferManager.SetInstancedDrawVertexCount(_instancedDrawStateCount);
|
||||
|
||||
_context.Renderer.Pipeline.Draw(
|
||||
_instancedDrawStateCount,
|
||||
_instanceIndex + 1,
|
||||
|
|
|
@ -269,7 +269,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
_prevFirstVertex = _state.State.FirstVertex;
|
||||
}
|
||||
|
||||
bool tfEnable = _state.State.TfEnable;
|
||||
bool tfEnable = _state.State.TfEnable && _context.Capabilities.SupportsTransformFeedback;
|
||||
|
||||
if (!tfEnable && _prevTfEnable)
|
||||
{
|
||||
|
@ -1367,6 +1367,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
_vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false;
|
||||
_vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0;
|
||||
|
||||
bool hasTransformFeedback = gs.SpecializationState.TransformFeedbackDescriptors != null;
|
||||
if (hasTransformFeedback != _channel.BufferManager.HasTransformFeedbackOutputs)
|
||||
{
|
||||
if (!_context.Capabilities.SupportsTransformFeedback)
|
||||
{
|
||||
// If host does not support transform feedback, and the shader changed,
|
||||
// we might need to update bindings as transform feedback emulation
|
||||
// uses storage buffer bindings that might have been used for something
|
||||
// else in a previous draw.
|
||||
|
||||
_channel.BufferManager.ForceTransformFeedbackAndStorageBuffersDirty();
|
||||
}
|
||||
|
||||
_channel.BufferManager.HasTransformFeedbackOutputs = hasTransformFeedback;
|
||||
}
|
||||
|
||||
if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
|
||||
{
|
||||
UpdateUserClipState();
|
||||
|
|
|
@ -6,6 +6,7 @@ using Ryujinx.Graphics.Shader;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
|
@ -14,12 +15,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
class BufferManager
|
||||
{
|
||||
private const int TfInfoVertexCountOffset = Constants.TotalTransformFeedbackBuffers * sizeof(int);
|
||||
private const int TfInfoBufferSize = TfInfoVertexCountOffset + sizeof(int);
|
||||
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuChannel _channel;
|
||||
|
||||
private int _unalignedStorageBuffers;
|
||||
public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0;
|
||||
|
||||
public bool HasTransformFeedbackOutputs { get; set; }
|
||||
|
||||
private IndexBuffer _indexBuffer;
|
||||
private readonly VertexBuffer[] _vertexBuffers;
|
||||
private readonly BufferBounds[] _transformFeedbackBuffers;
|
||||
|
@ -98,6 +104,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
private readonly BuffersPerStage[] _gpStorageBuffers;
|
||||
private readonly BuffersPerStage[] _gpUniformBuffers;
|
||||
|
||||
private BufferHandle _tfInfoBuffer;
|
||||
private int[] _tfInfoData;
|
||||
|
||||
private bool _gpStorageBuffersDirty;
|
||||
private bool _gpUniformBuffersDirty;
|
||||
|
||||
|
@ -137,6 +146,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_bufferTextures = new List<BufferTextureBinding>();
|
||||
|
||||
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||
|
||||
if (!context.Capabilities.SupportsTransformFeedback)
|
||||
{
|
||||
_tfInfoData = new int[Constants.TotalTransformFeedbackBuffers];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -319,6 +333,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_gpUniformBuffersDirty = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the number of vertices per instance on a instanced draw. Used for transform feedback emulation.
|
||||
/// </summary>
|
||||
/// <param name="vertexCount">Vertex count per instance</param>
|
||||
public void SetInstancedDrawVertexCount(int vertexCount)
|
||||
{
|
||||
if (!_context.Capabilities.SupportsTransformFeedback &&
|
||||
HasTransformFeedbackOutputs &&
|
||||
_tfInfoBuffer != BufferHandle.Null)
|
||||
{
|
||||
Span<byte> data = stackalloc byte[sizeof(int)];
|
||||
MemoryMarshal.Cast<byte, int>(data)[0] = vertexCount;
|
||||
_context.Renderer.SetBufferData(_tfInfoBuffer, TfInfoVertexCountOffset, data);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forces transform feedback and storage buffers to be updated on the next draw.
|
||||
/// </summary>
|
||||
public void ForceTransformFeedbackAndStorageBuffersDirty()
|
||||
{
|
||||
_transformFeedbackBuffersDirty = true;
|
||||
_gpStorageBuffersDirty = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the binding points for the storage buffers bound on the compute pipeline.
|
||||
/// </summary>
|
||||
|
@ -537,22 +576,75 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
_transformFeedbackBuffersDirty = false;
|
||||
|
||||
Span<BufferRange> tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers];
|
||||
|
||||
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
|
||||
if (_context.Capabilities.SupportsTransformFeedback)
|
||||
{
|
||||
BufferBounds tfb = _transformFeedbackBuffers[index];
|
||||
Span<BufferRange> tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers];
|
||||
|
||||
if (tfb.Address == 0)
|
||||
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
|
||||
{
|
||||
tfbs[index] = BufferRange.Empty;
|
||||
continue;
|
||||
BufferBounds tfb = _transformFeedbackBuffers[index];
|
||||
|
||||
if (tfb.Address == 0)
|
||||
{
|
||||
tfbs[index] = BufferRange.Empty;
|
||||
continue;
|
||||
}
|
||||
|
||||
tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true);
|
||||
}
|
||||
|
||||
tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true);
|
||||
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
|
||||
}
|
||||
else if (HasTransformFeedbackOutputs)
|
||||
{
|
||||
Span<int> info = _tfInfoData.AsSpan();
|
||||
Span<BufferAssignment> buffers = stackalloc BufferAssignment[Constants.TotalTransformFeedbackBuffers + 1];
|
||||
|
||||
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
|
||||
bool needsDataUpdate = false;
|
||||
|
||||
if (_tfInfoBuffer == BufferHandle.Null)
|
||||
{
|
||||
_tfInfoBuffer = _context.Renderer.CreateBuffer(TfInfoBufferSize);
|
||||
}
|
||||
|
||||
buffers[0] = new BufferAssignment(0, new BufferRange(_tfInfoBuffer, 0, TfInfoBufferSize));
|
||||
|
||||
int alignment = _context.Capabilities.StorageBufferOffsetAlignment;
|
||||
|
||||
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
|
||||
{
|
||||
BufferBounds tfb = _transformFeedbackBuffers[index];
|
||||
|
||||
if (tfb.Address == 0)
|
||||
{
|
||||
buffers[1 + index] = new BufferAssignment(1 + index, BufferRange.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
ulong endAddress = tfb.Address + tfb.Size;
|
||||
ulong address = BitUtils.AlignDown(tfb.Address, (ulong)alignment);
|
||||
ulong size = endAddress - address;
|
||||
|
||||
int tfeOffset = ((int)tfb.Address & (alignment - 1)) / 4;
|
||||
|
||||
if (info[index] != tfeOffset)
|
||||
{
|
||||
info[index] = tfeOffset;
|
||||
needsDataUpdate = true;
|
||||
}
|
||||
|
||||
buffers[1 + index] = new BufferAssignment(1 + index, bufferCache.GetBufferRange(address, size, write: true));
|
||||
}
|
||||
}
|
||||
|
||||
if (needsDataUpdate)
|
||||
{
|
||||
Span<byte> infoData = MemoryMarshal.Cast<int, byte>(info);
|
||||
_context.Renderer.SetBufferData(_tfInfoBuffer, 0, infoData);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(buffers);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
ShaderSpecializationState oldSpecState,
|
||||
ShaderSpecializationState newSpecState,
|
||||
ResourceCounts counts,
|
||||
int stageIndex) : base(context, counts, stageIndex)
|
||||
int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null)
|
||||
{
|
||||
_data = data;
|
||||
_cb1Data = cb1Data;
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 5044;
|
||||
private const uint CodeGenVersion = 5080;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -368,7 +368,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
|
||||
if (hostCode != null)
|
||||
{
|
||||
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState);
|
||||
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(
|
||||
context,
|
||||
shaders,
|
||||
specState.PipelineState,
|
||||
specState.TransformFeedbackDescriptors != null);
|
||||
|
||||
IProgram hostProgram;
|
||||
|
||||
|
|
|
@ -491,7 +491,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
{
|
||||
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
|
||||
|
||||
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context);
|
||||
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
|
||||
|
||||
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
|
||||
{
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
GpuContext context,
|
||||
GpuChannel channel,
|
||||
GpuAccessorState state,
|
||||
int stageIndex) : base(context, state.ResourceCounts, stageIndex)
|
||||
int stageIndex) : base(context, state.ResourceCounts, stageIndex, state.TransformFeedbackDescriptors != null)
|
||||
{
|
||||
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
|
||||
_channel = channel;
|
||||
|
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0)
|
||||
public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0, false)
|
||||
{
|
||||
_channel = channel;
|
||||
_state = state;
|
||||
|
|
|
@ -17,40 +17,56 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private readonly ResourceCounts _resourceCounts;
|
||||
private readonly int _stageIndex;
|
||||
|
||||
private readonly int _reservedConstantBuffers;
|
||||
private readonly int _reservedStorageBuffers;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU accessor.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex)
|
||||
/// <param name="resourceCounts">Counter of GPU resources used by the shader</param>
|
||||
/// <param name="stageIndex">Index of the shader stage, 0 for compute</param>
|
||||
/// <param name="tfEnabled">Indicates if the current graphics shader is used with transform feedback enabled</param>
|
||||
public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex, bool tfEnabled)
|
||||
{
|
||||
_context = context;
|
||||
_resourceCounts = resourceCounts;
|
||||
_stageIndex = stageIndex;
|
||||
|
||||
_reservedConstantBuffers = 1; // For the support buffer.
|
||||
_reservedStorageBuffers = !context.Capabilities.SupportsTransformFeedback && tfEnabled ? 5 : 0;
|
||||
}
|
||||
|
||||
public int QueryBindingConstantBuffer(int index)
|
||||
{
|
||||
int binding;
|
||||
|
||||
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
||||
{
|
||||
// We need to start counting from 1 since binding 0 is reserved for the support uniform buffer.
|
||||
return GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer") + 1;
|
||||
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer");
|
||||
}
|
||||
else
|
||||
{
|
||||
return _resourceCounts.UniformBuffersCount++;
|
||||
binding = _resourceCounts.UniformBuffersCount++;
|
||||
}
|
||||
|
||||
return binding + _reservedConstantBuffers;
|
||||
}
|
||||
|
||||
public int QueryBindingStorageBuffer(int index)
|
||||
{
|
||||
int binding;
|
||||
|
||||
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
||||
{
|
||||
return GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
|
||||
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
|
||||
}
|
||||
else
|
||||
{
|
||||
return _resourceCounts.StorageBuffersCount++;
|
||||
binding = _resourceCounts.StorageBuffersCount++;
|
||||
}
|
||||
|
||||
return binding + _reservedStorageBuffers;
|
||||
}
|
||||
|
||||
public int QueryBindingTexture(int index, bool isBuffer)
|
||||
|
@ -149,6 +165,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
||||
|
||||
public bool QueryHostSupportsTransformFeedback() => _context.Capabilities.SupportsTransformFeedback;
|
||||
|
||||
public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation;
|
||||
|
||||
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
|
||||
|
|
|
@ -24,13 +24,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// Total of images used by the shaders.
|
||||
/// </summary>
|
||||
public int ImagesCount;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the shader resource counts class.
|
||||
/// </summary>
|
||||
public ResourceCounts()
|
||||
{
|
||||
UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
|
||||
}
|
||||
}
|
||||
}
|
|
@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
TranslatorContext previousStage = null;
|
||||
|
||||
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
|
||||
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null);
|
||||
|
||||
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
||||
{
|
||||
|
|
|
@ -16,15 +16,24 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private const int TextureSetIndex = 2;
|
||||
private const int ImageSetIndex = 3;
|
||||
|
||||
private const ResourceStages SupportBufferStags =
|
||||
private const ResourceStages SupportBufferStages =
|
||||
ResourceStages.Compute |
|
||||
ResourceStages.Vertex |
|
||||
ResourceStages.Fragment;
|
||||
|
||||
private const ResourceStages VtgStages =
|
||||
ResourceStages.Vertex |
|
||||
ResourceStages.TessellationControl |
|
||||
ResourceStages.TessellationEvaluation |
|
||||
ResourceStages.Geometry;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
|
||||
private int _fragmentOutputMap;
|
||||
|
||||
private readonly int _reservedConstantBuffers;
|
||||
private readonly int _reservedStorageBuffers;
|
||||
|
||||
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
|
||||
private readonly List<ResourceUsage>[] _resourceUsages;
|
||||
|
||||
|
@ -32,7 +41,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// Creates a new shader info builder.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
|
||||
public ShaderInfoBuilder(GpuContext context)
|
||||
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
|
||||
public ShaderInfoBuilder(GpuContext context, bool tfEnabled)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
|
@ -47,7 +57,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
_resourceUsages[index] = new();
|
||||
}
|
||||
|
||||
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
||||
AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
||||
|
||||
_reservedConstantBuffers = 1; // For the support buffer.
|
||||
|
||||
if (!context.Capabilities.SupportsTransformFeedback && tfEnabled)
|
||||
{
|
||||
_reservedStorageBuffers = 5;
|
||||
|
||||
AddDescriptor(VtgStages, ResourceType.StorageBuffer, StorageSetIndex, 0, 5);
|
||||
AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Read, StorageSetIndex, 0, 1);
|
||||
AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Write, StorageSetIndex, 1, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
_reservedStorageBuffers = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -86,8 +111,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
|
||||
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
|
||||
|
||||
int uniformBinding = 1 + stageIndex * uniformsPerStage;
|
||||
int storageBinding = stageIndex * storagesPerStage;
|
||||
int uniformBinding = _reservedConstantBuffers + stageIndex * uniformsPerStage;
|
||||
int storageBinding = _reservedStorageBuffers + stageIndex * storagesPerStage;
|
||||
int textureBinding = stageIndex * texturesPerStage * 2;
|
||||
int imageBinding = stageIndex * imagesPerStage * 2;
|
||||
|
||||
|
@ -133,6 +158,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
AddDescriptor(stages, type2, setIndex, binding + count, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds buffer usage information to the list of usages.
|
||||
/// </summary>
|
||||
/// <param name="stages">Shader stages where the resource is used</param>
|
||||
/// <param name="type">Type of the resource</param>
|
||||
/// <param name="access">How the resource is accessed by the shader stages where it is used</param>
|
||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||
/// <param name="count">Number of resources bound at the binding location</param>
|
||||
private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count)
|
||||
{
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds buffer usage information to the list of usages.
|
||||
/// </summary>
|
||||
|
@ -212,10 +254,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="context">GPU context that owns the shaders</param>
|
||||
/// <param name="programs">Shaders from the disk cache</param>
|
||||
/// <param name="pipeline">Optional pipeline for background compilation</param>
|
||||
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
|
||||
/// <returns>Shader information</returns>
|
||||
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline)
|
||||
public static ShaderInfo BuildForCache(
|
||||
GpuContext context,
|
||||
IEnumerable<CachedShaderStage> programs,
|
||||
ProgramPipelineState? pipeline,
|
||||
bool tfEnabled)
|
||||
{
|
||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled);
|
||||
|
||||
foreach (CachedShaderStage program in programs)
|
||||
{
|
||||
|
@ -237,7 +284,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <returns>Shader information</returns>
|
||||
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
|
||||
{
|
||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false);
|
||||
|
||||
builder.AddStageInfo(info);
|
||||
|
||||
|
|
|
@ -153,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
||||
supportsGeometryShader: true,
|
||||
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
||||
supportsTransformFeedback: true,
|
||||
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
||||
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
|
||||
|
|
|
@ -10,5 +10,11 @@ namespace Ryujinx.Graphics.Shader
|
|||
public const int NvnBaseVertexByteOffset = 0x640;
|
||||
public const int NvnBaseInstanceByteOffset = 0x644;
|
||||
public const int NvnDrawIndexByteOffset = 0x648;
|
||||
|
||||
// Transform Feedback emulation.
|
||||
|
||||
public const int TfeInfoBinding = 0;
|
||||
public const int TfeBufferBaseBinding = 1;
|
||||
public const int TfeBuffersCount = 4;
|
||||
}
|
||||
}
|
|
@ -367,6 +367,15 @@ namespace Ryujinx.Graphics.Shader
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU transform feedback support.
|
||||
/// </summary>
|
||||
/// <returns>True if the GPU and driver supports transform feedback, false otherwise</returns>
|
||||
bool QueryHostSupportsTransformFeedback()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host support for writes to the viewport index from vertex or tessellation shader stages.
|
||||
/// </summary>
|
||||
|
|
|
@ -234,6 +234,45 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public void PrepareForVertexReturn()
|
||||
{
|
||||
if (!Config.GpuAccessor.QueryHostSupportsTransformFeedback() && Config.GpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
Operand vertexCount = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(1));
|
||||
|
||||
for (int tfbIndex = 0; tfbIndex < Constants.TfeBuffersCount; tfbIndex++)
|
||||
{
|
||||
var locations = Config.GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
|
||||
var stride = Config.GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
|
||||
|
||||
Operand baseOffset = this.Load(StorageKind.StorageBuffer, Constants.TfeInfoBinding, Const(0), Const(tfbIndex));
|
||||
Operand baseVertex = this.Load(StorageKind.Input, IoVariable.BaseVertex);
|
||||
Operand baseInstance = this.Load(StorageKind.Input, IoVariable.BaseInstance);
|
||||
Operand vertexIndex = this.Load(StorageKind.Input, IoVariable.VertexIndex);
|
||||
Operand instanceIndex = this.Load(StorageKind.Input, IoVariable.InstanceIndex);
|
||||
|
||||
Operand outputVertexOffset = this.ISubtract(vertexIndex, baseVertex);
|
||||
Operand outputInstanceOffset = this.ISubtract(instanceIndex, baseInstance);
|
||||
|
||||
Operand outputBaseVertex = this.IMultiply(outputInstanceOffset, vertexCount);
|
||||
|
||||
Operand vertexOffset = this.IMultiply(this.IAdd(outputBaseVertex, outputVertexOffset), Const(stride / 4));
|
||||
baseOffset = this.IAdd(baseOffset, vertexOffset);
|
||||
|
||||
for (int j = 0; j < locations.Length; j++)
|
||||
{
|
||||
byte location = locations[j];
|
||||
if (location == 0xff)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand offset = this.IAdd(baseOffset, Const(j));
|
||||
Operand value = Instructions.AttributeMap.GenerateAttributeLoad(this, null, location * 4, isOutput: true, isPerPatch: false);
|
||||
|
||||
this.Store(StorageKind.StorageBuffer, Constants.TfeBufferBaseBinding + tfbIndex, Const(0), offset, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
{
|
||||
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
|
||||
|
|
|
@ -132,6 +132,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
_transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
|
||||
|
||||
TransformFeedbackEnabled =
|
||||
stage != ShaderStage.Compute &&
|
||||
gpuAccessor.QueryTransformFeedbackEnabled() &&
|
||||
gpuAccessor.QueryHostSupportsTransformFeedback();
|
||||
|
||||
UsedInputAttributesPerPatch = new HashSet<int>();
|
||||
UsedOutputAttributesPerPatch = new HashSet<int>();
|
||||
|
||||
|
@ -139,6 +144,31 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
||||
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
|
||||
|
||||
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
StructureType tfeInfoStruct = new StructureType(new StructureField[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "base_offset", 4),
|
||||
new StructureField(AggregateType.U32, "vertex_count")
|
||||
});
|
||||
|
||||
BufferDefinition tfeInfoBuffer = new BufferDefinition(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
|
||||
|
||||
Properties.AddStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
|
||||
|
||||
StructureType tfeDataStruct = new StructureType(new StructureField[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||
});
|
||||
|
||||
for (int i = 0; i < Constants.TfeBuffersCount; i++)
|
||||
{
|
||||
int binding = Constants.TfeBufferBaseBinding + i;
|
||||
BufferDefinition tfeDataBuffer = new BufferDefinition(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
|
||||
Properties.AddStorageBuffer(binding, tfeDataBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ShaderConfig(
|
||||
|
@ -151,7 +181,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
ThreadsPerInputPrimitive = 1;
|
||||
OutputTopology = outputTopology;
|
||||
MaxOutputVertices = maxOutputVertices;
|
||||
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
||||
}
|
||||
|
||||
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options)
|
||||
|
@ -165,7 +194,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
OmapTargets = header.OmapTargets;
|
||||
OmapSampleMask = header.OmapSampleMask;
|
||||
OmapDepth = header.OmapDepth;
|
||||
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
||||
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
||||
}
|
||||
|
||||
|
|
|
@ -16,9 +16,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_descriptorSets = descriptorSets;
|
||||
}
|
||||
|
||||
public void InitializeBuffers(int setIndex, int baseBinding, int countPerUnit, DescriptorType type, VkBuffer dummyBuffer)
|
||||
public void InitializeBuffers(int setIndex, int baseBinding, int count, DescriptorType type, VkBuffer dummyBuffer)
|
||||
{
|
||||
Span<DescriptorBufferInfo> infos = stackalloc DescriptorBufferInfo[countPerUnit];
|
||||
Span<DescriptorBufferInfo> infos = stackalloc DescriptorBufferInfo[count];
|
||||
|
||||
infos.Fill(new DescriptorBufferInfo()
|
||||
{
|
||||
|
|
|
@ -596,36 +596,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
|
||||
{
|
||||
// We don't support clearing texture descriptors currently.
|
||||
if (setIndex != PipelineBase.UniformSetIndex && setIndex != PipelineBase.StorageSetIndex)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dummyBuffer = _dummyBuffer?.GetBuffer().Get(cbs).Value ?? default;
|
||||
|
||||
uint stages = _program.Stages;
|
||||
|
||||
while (stages != 0)
|
||||
foreach (ResourceBindingSegment segment in _program.ClearSegments[setIndex])
|
||||
{
|
||||
int stage = BitOperations.TrailingZeroCount(stages);
|
||||
stages &= ~(1u << stage);
|
||||
|
||||
if (setIndex == PipelineBase.UniformSetIndex)
|
||||
{
|
||||
dsc.InitializeBuffers(
|
||||
0,
|
||||
1 + stage * Constants.MaxUniformBuffersPerStage,
|
||||
Constants.MaxUniformBuffersPerStage,
|
||||
DescriptorType.UniformBuffer,
|
||||
dummyBuffer);
|
||||
}
|
||||
else if (setIndex == PipelineBase.StorageSetIndex)
|
||||
{
|
||||
dsc.InitializeBuffers(
|
||||
0,
|
||||
stage * Constants.MaxStorageBuffersPerStage,
|
||||
Constants.MaxStorageBuffersPerStage,
|
||||
DescriptorType.StorageBuffer,
|
||||
dummyBuffer);
|
||||
}
|
||||
dsc.InitializeBuffers(0, segment.Binding, segment.Count, segment.Type.Convert(), dummyBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public uint Stages { get; }
|
||||
|
||||
public ResourceBindingSegment[][] ClearSegments { get; }
|
||||
public ResourceBindingSegment[][] BindingSegments { get; }
|
||||
|
||||
public ProgramLinkStatus LinkStatus { get; private set; }
|
||||
|
@ -115,6 +116,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
Stages = stages;
|
||||
|
||||
ClearSegments = BuildClearSegments(resourceLayout.Sets);
|
||||
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
|
||||
|
||||
_compileTask = Task.CompletedTask;
|
||||
|
@ -135,6 +137,60 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_firstBackgroundUse = !fromCache;
|
||||
}
|
||||
|
||||
private static ResourceBindingSegment[][] BuildClearSegments(ReadOnlyCollection<ResourceDescriptorCollection> sets)
|
||||
{
|
||||
ResourceBindingSegment[][] segments = new ResourceBindingSegment[sets.Count][];
|
||||
|
||||
for (int setIndex = 0; setIndex < sets.Count; setIndex++)
|
||||
{
|
||||
List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
|
||||
|
||||
ResourceDescriptor currentDescriptor = default;
|
||||
int currentCount = 0;
|
||||
|
||||
for (int index = 0; index < sets[setIndex].Descriptors.Count; index++)
|
||||
{
|
||||
ResourceDescriptor descriptor = sets[setIndex].Descriptors[index];
|
||||
|
||||
if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
|
||||
currentDescriptor.Type != descriptor.Type ||
|
||||
currentDescriptor.Stages != descriptor.Stages)
|
||||
{
|
||||
if (currentCount != 0)
|
||||
{
|
||||
currentSegments.Add(new ResourceBindingSegment(
|
||||
currentDescriptor.Binding,
|
||||
currentCount,
|
||||
currentDescriptor.Type,
|
||||
currentDescriptor.Stages,
|
||||
ResourceAccess.ReadWrite));
|
||||
}
|
||||
|
||||
currentDescriptor = descriptor;
|
||||
currentCount = descriptor.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentCount += descriptor.Count;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentCount != 0)
|
||||
{
|
||||
currentSegments.Add(new ResourceBindingSegment(
|
||||
currentDescriptor.Binding,
|
||||
currentCount,
|
||||
currentDescriptor.Type,
|
||||
currentDescriptor.Stages,
|
||||
ResourceAccess.ReadWrite));
|
||||
}
|
||||
|
||||
segments[setIndex] = currentSegments.ToArray();
|
||||
}
|
||||
|
||||
return segments;
|
||||
}
|
||||
|
||||
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
||||
{
|
||||
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
|
||||
|
|
|
@ -589,6 +589,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
supportsFragmentShaderOrderingIntel: false,
|
||||
supportsGeometryShader: Capabilities.SupportsGeometryShader,
|
||||
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
||||
supportsTransformFeedback: Capabilities.SupportsTransformFeedback,
|
||||
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
||||
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
||||
supportsMismatchingViewFormat: true,
|
||||
|
|
Loading…
Reference in a new issue