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	Always set new texture data for textures initialized by a copy. (#1576)
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			@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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                // Any textures that are incompatible will contain garbage data, so they should be removed where possible.
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                int viewCompatible = 0;
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                bool setData = isSamplerTexture || overlapsCount == 0;
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                bool setData = isSamplerTexture || overlapsCount == 0 || flags.HasFlag(TextureSearchFlags.ForCopy);
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                for (int index = 0; index < overlapsCount; index++)
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                {
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