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Always set new texture data for textures initialized by a copy. (#1576)
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@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Any textures that are incompatible will contain garbage data, so they should be removed where possible.
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int viewCompatible = 0;
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bool setData = isSamplerTexture || overlapsCount == 0;
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bool setData = isSamplerTexture || overlapsCount == 0 || flags.HasFlag(TextureSearchFlags.ForCopy);
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for (int index = 0; index < overlapsCount; index++)
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{
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