* Refactoring of KMemoryManager class
* Replace some trivial uses of DRAM address with VA
* Get rid of GetDramAddressFromVa
* Abstracting more operations on derived page table class
* Run auto-format on KPageTableBase
* Managed to make TryConvertVaToPa private, few uses remains now
* Implement guest physical pages ref counting, remove manual freeing
* Make DoMmuOperation private and call new abstract methods only from the base class
* Pass pages count rather than size on Map/UnmapMemory
* Change memory managers to take host pointers
* Fix a guest memory leak and simplify KPageTable
* Expose new methods for host range query and mapping
* Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists
* Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking)
* Add a SharedMemoryStorage class, will be useful for host mapping
* Sayonara AddVaRangeToPageList, you served us well
* Start to implement host memory mapping (WIP)
* Support memory tracking through host exception handling
* Fix some access violations from HLE service guest memory access and CPU
* Fix memory tracking
* Fix mapping list bugs, including a race and a error adding mapping ranges
* Simple page table for memory tracking
* Simple "volatile" region handle mode
* Update UBOs directly (experimental, rough)
* Fix the overlap check
* Only set non-modified buffers as volatile
* Fix some memory tracking issues
* Fix possible race in MapBufferFromClientProcess (block list updates were not locked)
* Write uniform update to memory immediately, only defer the buffer set.
* Fix some memory tracking issues
* Pass correct pages count on shared memory unmap
* Armeilleure Signal Handler v1 + Unix changes
Unix currently behaves like windows, rather than remapping physical
* Actually check if the host platform is unix
* Fix decommit on linux.
* Implement windows 10 placeholder shared memory, fix a buffer issue.
* Make PTC version something that will never match with master
* Remove testing variable for block count
* Add reference count for memory manager, fix dispose
Can still deadlock with OpenAL
* Add address validation, use page table for mapped check, add docs
Might clean up the page table traversing routines.
* Implement batched mapping/tracking.
* Move documentation, fix tests.
* Cleanup uniform buffer update stuff.
* Remove unnecessary assignment.
* Add unsafe host mapped memory switch
On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work.
* Remove C# exception handlers
They have issues due to current .NET limitations, so the meilleure one fully replaces them for now.
* Fix MapPhysicalMemory on the software MemoryManager.
* Null check for GetHostAddress, docs
* Add configuration for setting memory manager mode (not in UI yet)
* Add config to UI
* Fix type mismatch on Unix signal handler code emit
* Fix 6GB DRAM mode.
The size can be greater than `uint.MaxValue` when the DRAM is >4GB.
* Address some feedback.
* More detailed error if backing memory cannot be mapped.
* SetLastError on all OS functions for consistency
* Force pages dirty with UBO update instead of setting them directly.
Seems to be much faster across a few games. Need retesting.
* Rebase, configuration rework, fix mem tracking regression
* Fix race in FreePages
* Set memory managers null after decrementing ref count
* Remove readonly keyword, as this is now modified.
* Use a local variable for the signal handler rather than a register.
* Fix bug with buffer resize, and index/uniform buffer binding.
Should fix flickering in games.
* Add InvalidAccessHandler to MemoryTracking
Doesn't do anything yet
* Call invalid access handler on unmapped read/write.
Same rules as the regular memory manager.
* Make unsafe mapped memory its own MemoryManagerType
* Move FlushUboDirty into UpdateState.
* Buffer dirty cache, rather than ubo cache
Much cleaner, may be reusable for Inline2Memory updates.
* This doesn't return anything anymore.
* Add sigaction remove methods, correct a few function signatures.
* Return empty list of physical regions for size 0.
* Also on AddressSpaceManager
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Compare aligned size for largest mip level when considering sampler resize
When selecting a texture that's a view for a sampler resize, we should take care that resizing it doesn't change the aligned size of any larger mip levels.
This PR covers two cases:
- When creating a view of the texture, we check that the aligned size of the view shifted up to level 0 still matches the aligned size of the container. If it does not, a copy dependency is created rather than resizing.
- When searching for a texture for sampler, textures that do _not_ match our aligned size when both are shifted up by its base level are not considered an exact match, as resizing the found texture will cause the mip 0 aligned size to change. It will create a copy dependency view instead.
Fixes graphical errors and crashes (on flush) in various Unity games that use render-to-texture.
* Move shared code to its own method.
* Add CPU register printout when guest crashes/breaks execution
* Print out registers when undefined instruction is hit
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Fixes after rebase
* Address gdkchan's comments
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Mary <me@thog.eu>
* input: Implement a SDL2 keyboard backend
Add a new keyboard backend to the Ryujinx.Input.SDL2 project.
This is currently unused.
* Address Ac_k's comments
* Address gdkchan's comments
* Use branch instead of tailcall for recursive calls
Use a branch instead of doing a tailcall for recursive calls. This
avoids having to store the dispatch address, setting up the epilogue and
keeps guest registers in host registers for longer.
The rejit check is moved down into the entry block so that the rejit
behaviour remains the same as before.
* Set PTC version
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Move shader resource descriptor creation out of the backend
* Remove now unused code, and other nits
* Shader cache version bump
* Nits
* Set format for bindless image load/store
* Fix buffer write flag
* Pass CbufSlot when getting info from the texture descriptor
Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.
Specifically fixes a random chance of full screen colour flickering in Super Mario Party.
* Apply suggestions from code review
Oops
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Allow `LocalVariable` to be assigned more than once
This allows us to write flow controls like loops and if-elses with
LocalVariables participating in phi nodes.
* Add `GetLocalNumber` to operand
I found some mistake I made back when I first wrote the mapping for
Miria.
This fix:
- an offset by one after the tilde key in the mapping.
- F30 being mapped to F29.
This fix an issue when after a relaunch of a game containing other
games (embedded games), the renderer window size would be 1x1.
This bug was introduced by #2260.
This PR addresses the following issues:
- SM was previously instancied once and reused on all sessions. This
could cause inconsistency on the service initialization.
- TIPC replies were not matching what is generated on hardware.
* audio: Implement a SDL2 backend
This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.
I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.
The configuration version was also incremented.
* Address gdkchan's comments
* Fix update logic
* Add an heuristic to pick the correct target sample count wanted by the game
* Address gdkchan's comments
* Address Ac_k's comments
* Fix audren output
* Address gdkchan's comments
* gtk3: Add base for future Vulkan integration
This PR puts in place the fondation for the future Vulkan integration on
the GTK3 UI.
This also updated SPB to 0.0.3-build14 that fixed a use after free on
XErrorHandler on Linux.
* Address rip's comments
* Merge GLWidget inside GLRenderer
* Clean up and deduplicate renderer implementations
* Address shahil's comments
* Address Ac_K's comments
* Address gdkchan's comments
* hid: Rewrite shared memory management
This entirely rewrite our ancient (and original) HID shared memory
interface to be more usable and accurate.
HID update logics were updated to reflect those changes but should work
still the same way it previously did.
This need heavy testing just in case to avoid possible regressions.
* Silence warnings
* Address gdkchan's comments
* Address Ac_K's comments
* Address one missing nit
* Make all title id instances unsigned
* Replace address and size with ulong instead of signed types
Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.
* Address Ac_K's comments
* Remove uneeded cast all around
* Fixes some others misalignment