gdkchan
053dcfdb05
Use multiple dest operands for shader call instructions ( #1975 )
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* Use multiple dest operands for shader call instructions
* Passing opNode is no longer needed
2021-02-01 11:13:38 +11:00
gdkchan
4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
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* Support multiple destination operands on shader IR and shuffle predicates
* Cache version change
2021-01-28 10:59:47 +11:00
gdkchan
49f970d5bd
Implement CAL and RET shader instructions ( #1618 )
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* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00
gdkchan
e13154c83d
Implement shader LEA instruction and improve bindless image load/store ( #1355 )
2020-07-04 01:48:44 +02:00
gdkchan
5795bb1528
Support separate textures and samplers ( #1216 )
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* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
2020-05-27 16:07:10 +02:00
gdk
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
gdk
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00