* Make all structs readonly when applicable. It should reduce amount of needless defensive copies
* Make structs with trivial boilerplate equality code record structs
* Remove unnecessary readonly modifiers from TextureCreateInfo
* Make BitMap structs readonly too
* Initial implementation (3d tex mips broken)
This works rather well for most games, just need to fix 3d texture mips.
* Cleanup
* Address feedback
* Copy Dependencies and various other fixes
* Fix layer/level offset for copy from view<->view.
* Remove dirty flag from dependency
The dirty flag behaviour is not needed - DeferredCopy is all we need.
* Fix tracking mip slices.
* Propagate granularity (fix astral chain)
* Address Feedback pt 1
* Save slice sizes as part of SizeInfo
* Fix nits
* Fix disposing multiple dependencies causing a crash
This list is obviously modified when removing dependencies, so create a copy of it.
* Support for resources on non-contiguous GPU memory regions
* Implement MultiRange physical addresses, only used with a single range for now
* Actually use non-contiguous ranges
* GetPhysicalRegions fixes
* Documentation and remove Address property from TextureInfo
* Finish implementing GetWritableRegion
* Fix typo